<ul><li><a href="#NAME">NAME</a></li>
<li><a href="#CATEGORY">CATEGORY</a></li>
+<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
<li><a href="#METHODS">METHODS</a>
<ul><li><a href="#init">init</a></li>
<li><a href="#set">set</a></li>
<li><a href="#get">get</a></li>
-<li><a href="#delay">delay</a>
-</li>
+<li><a href="#delay">delay</a></li>
</ul>
</li>
+<li><a href="#AUTHORS">AUTHORS</a>
+</li>
</ul><hr />
<!-- INDEX END -->
<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="NAME_CONTENT">
-<p>SDL::GFX::Primitives - framerate calculating functions</p>
+<p>SDL::GFX::Framerate - framerate calculating functions</p>
</div>
<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
<div id="CATEGORY_CONTENT">
-<p>GFX, Framerate</p>
+<p>GFX</p>
+
+</div>
+<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="DESCRIPTION_CONTENT">
+<p>The framerate functions are used to insert delays into the graphics loop to maintain a constant framerate.</p>
</div>
<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
</div>
<h2 id="init">init</h2>
<div id="init_CONTENT">
-<p>void
-gfx_frame_init(manager)
- FPSmanager * manager
- CODE:
- SDL_initFramerate(manager);</p>
+<pre> use SDL;
+ use SDL::GFX::Framerate;
+ use SDL::GFX::FPSManager;
+
+ my $fps = SDL::GFX::FPSManager->new(0, 0, 0, 0);
+
+ SDL::GFX::Framerate::init($fps);
+
+</pre>
+<p>Initialize the framerate manager, set default framerate of 30Hz and reset delay interpolation.</p>
</div>
<h2 id="set">set</h2>
<div id="set_CONTENT">
-<p>int
-gfx_frame_set(manager, rate)
- FPSmanager * manager
- int rate
- CODE:
- RETVAL = SDL_setFramerate(manager, rate);
- OUTPUT:
- RETVAL</p>
+<pre> SDL::GFX::Framerate::set($fps, 60);
+
+</pre>
+<p>Sets the new desired framerate to 60 frames per second.</p>
</div>
<h2 id="get">get</h2>
<div id="get_CONTENT">
-<p>int
-gfx_frame_get(manager)
- FPSmanager * manager
- CODE:
- RETVAL = SDL_getFramerate(manager);
- OUTPUT:
- RETVAL</p>
+<pre> my $rate = SDL::GFX::Framerate::get($fps);
+
+</pre>
+<p>Get the currently set framerate of the manager.</p>
</div>
<h2 id="delay">delay</h2>
<div id="delay_CONTENT">
-<p>void
-gfx_frame_delay(manager)
- FPSmanager * manager
- CODE:
- SDL_framerateDelay(manager);</p>
-
-
+<pre> SDL::GFX::Framerate::delay($fps);
+</pre>
+<p>Generate a delay to accomodate currently set framerate. Call once in thegraphics/rendering loop.
+If the computer cannot keep up with the rate (i.e.drawing too slow), the delay is zero and the delay interpolation is reset.</p>
+</div>
+<h1 id="AUTHORS">AUTHORS</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="AUTHORS_CONTENT">
+<p>See <a href="/SDL.html#AUTHORS">/SDL.html#AUTHORS</a>.</p>
</div>
</div>
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