<div class="pod">
<!-- INDEX START -->
<h3 id="TOP">Index</h3>
-<hr />
+
+<ul><li><a href="#NAME">NAME</a></li>
+<li><a href="#CATEGORY">CATEGORY</a></li>
+<li><a href="#METHODS">METHODS</a>
+<ul><li><a href="#new">new</a></li>
+<li><a href="#framecount">framecount</a></li>
+<li><a href="#rateticks">rateticks</a></li>
+<li><a href="#lastticks">lastticks</a></li>
+<li><a href="#rate">rate</a>
+</li>
+</ul>
+</li>
+</ul><hr />
<!-- INDEX END -->
-<p>The Following are XS bindings to the SDL_gfx Library</p>
-<p>typedef struct {
- Uint32 framecount;
- float rateticks;
- Uint32 lastticks;
- Uint32 rate;
- } FPSmanager;</p>
-<p>Described here:</p>
-<p>See: <a href="http://www.ferzkopp.net/joomla/content/view/19/14/">http://www.ferzkopp.net/joomla/content/view/19/14/</a></p>
+<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="NAME_CONTENT">
+<p>SDL::GFX::FPSManager - blitting functions</p>
+
+</div>
+<h1 id="CATEGORY">CATEGORY</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="CATEGORY_CONTENT">
+<p>TODO, GFX, FPSManager</p>
+
+</div>
+<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
+<div id="METHODS_CONTENT">
+
+</div>
+<h2 id="new">new</h2>
+<div id="new_CONTENT">
+<pre> FPSmanager *
+ gfx_fps_new (CLASS, framecount, rateticks, lastticks, rate)
+ char *CLASS
+ Uint32 framecount
+ float rateticks
+ Uint32 lastticks
+ Uint32 rate
+ CODE:
+ RETVAL = (FPSmanager *) safemalloc(sizeof(FPSmanager));
+ RETVAL->framecount = framecount;
+ RETVAL->rateticks = rateticks;
+ RETVAL->lastticks = lastticks;
+ RETVAL->rate = rate;
+ OUTPUT:
+ RETVAL
+
+</pre>
+
+</div>
+<h2 id="framecount">framecount</h2>
+<div id="framecount_CONTENT">
+<pre> Uint32
+ gfx_fps_framecount ( fps, ... )
+ FPSmanager *fps
+ CODE:
+ if (items > 1 ) fps->framecount = SvIV(ST(1));
+ RETVAL = fps->framecount;
+ OUTPUT:
+ RETVAL
+
+</pre>
+
+</div>
+<h2 id="rateticks">rateticks</h2>
+<div id="rateticks_CONTENT">
+<pre> float
+ gfx_fps_rateticks ( fps, ... )
+ FPSmanager *fps
+ CODE:
+ if (items > 1 ) fps->rateticks = SvNV(ST(1));
+ RETVAL = fps->rateticks;
+ OUTPUT:
+ RETVAL
+
+</pre>
+
+</div>
+<h2 id="lastticks">lastticks</h2>
+<div id="lastticks_CONTENT">
+<pre> Uint32
+ gfx_fps_lastticks ( fps, ... )
+ FPSmanager *fps
+ CODE:
+ if (items > 1 ) fps->lastticks = SvIV(ST(1));
+ RETVAL = fps->lastticks;
+ OUTPUT:
+ RETVAL
+
+</pre>
+
+</div>
+<h2 id="rate">rate</h2>
+<div id="rate_CONTENT">
+<pre> Uint32
+ gfx_fps_rate ( fps, ... )
+ FPSmanager *fps
+ CODE:
+ if (items > 1 ) fps->rate = SvIV(ST(1));
+ RETVAL = fps->rate;
+ OUTPUT:
+ RETVAL
+
+
+
+</pre>
+</div>
</div>
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