then an <code>SDL_RELEASED</code> when released and pressed again. For these keys <code>KEYUP</code> and <code>KEYDOWN</code> events are therefore
analogous to the state of the caps lock and num lock LEDs rather than the keys themselves.
These special cases are required for compatibility with Sun workstations.</p>
-<p><strong>Note:</strong> Repeating <code>SDL_KEYDOWN</code> events will occur if key repeat is enabled (see <b>enable_key_repeat</b> (<b>enable_key_repeat</b> in <cite>SDL::EVENTS</cite>)). </p>
+<p><strong>Note:</strong> Repeating <code>SDL_KEYDOWN</code> events will occur if key repeat is enabled (see <b>enable_key_repeat</b> (<b>&quot;enable_key_repeat&quot;</b> in <cite>SDL::EVENTS</cite>)). </p>
</div>
<h3 id="key_state">key_state</h3>
</div>
<h3 id="key_unicode">key_unicode</h3>
<div id="key_unicode_CONTENT">
-<p>The <code>unicode</code> field is only used when UNICODE translation is enabled with <b>enable_unicode</b> (<b>enable_unicode</b> in <cite>SDL::EVENTS</cite>).
+<p>The <code>unicode</code> field is only used when UNICODE translation is enabled with <b>enable_unicode</b> (<b>&quot;enable_unicode&quot;</b> in <cite>SDL::EVENTS</cite>).
If <code>unicode</code> is non-zero then this is the UNICODE character corresponding to the keypress.
If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character:</p>
<pre> my $char;
</div>
<h3 id="motion_state">motion_state</h3>
<div id="motion_state_CONTENT">
-<p>The button state can be interpreted using the <code>SDL_BUTTON</code> macro (see <b>get_mouse_state</b> (<b>get_mouse_state</b> in <cite>SDL::EVENTS</cite>)). </p>
+<p>The button state can be interpreted using the <code>SDL_BUTTON</code> macro (see <b>get_mouse_state</b> (<b>&quot;get_mouse_state&quot;</b> in <cite>SDL::EVENTS</cite>)). </p>
</div>
<h3 id="motion_x_motion_y">motion_x, motion_y</h3>