#define MIN_BUC_POW2 (sizeof(void*) > 4 ? 3 : 2) /* Allow for 4-byte arena. */
#define MIN_BUCKET (MIN_BUC_POW2 * BUCKETS_PER_POW2)
-#if !(defined(I286) || defined(atarist) || defined(__MINT__))
+#if !(defined(I286) || defined(atarist))
/* take 2k unless the block is bigger than that */
# define LOG_OF_MIN_ARENA 11
#else
#define u_short unsigned short
/* 286 and atarist like big chunks, which gives too much overhead. */
-#if (defined(RCHECK) || defined(I286) || defined(atarist) || defined(__MINT__)) && defined(PACK_MALLOC)
+#if (defined(RCHECK) || defined(I286) || defined(atarist)) && defined(PACK_MALLOC)
# undef PACK_MALLOC
#endif
/* Second, check alignment. */
slack = 0;
-#if !defined(atarist) && !defined(__MINT__) /* on the atari we dont have to worry about this */
+#if !defined(atarist) /* on the atari we dont have to worry about this */
# ifndef I286 /* The sbrk(0) call on the I286 always returns the next segment */
/* WANTED_ALIGNMENT may be more than NEEDED_ALIGNMENT, but this may
improve performance of memory access. */
add += slack;
}
# endif
-#endif /* !atarist && !MINT */
+#endif /* !atarist */
if (add) {
DEBUG_m(PerlIO_printf(Perl_debug_log,
#ifdef USE_PERL_SBRK
-# if defined(__MACHTEN_PPC__) || defined(NeXT) || defined(__NeXT__) || defined(PURIFY)
+# if defined(NeXT) || defined(__NeXT__) || defined(PURIFY)
# define PERL_SBRK_VIA_MALLOC
# endif