use Carp;
use base 'SDL::Build';
-sub process_xs
-{
- my ($self, $file) = @_;
- $file =~ s/\\/\//g; #replace \ for / (Win32 needs this);
- $self->SUPER::process_xs($file);
-}
+#Ideal Solution but it is not called!
+#sub process_xs
+#{
+# my ($self, $file) = @_;
+# $file =~ s/\\/\//g; #replace \ for / (Win32 needs this);
+# $self->SUPER::process_xs($file);
+#}
sub opengl_headers
{