--- /dev/null
+=pod
+
+=head1 NAME
+
+SDL::Rect - Defines a rectangular area
+
+=head1 SYNOPSIS
+
+ my $rect = SDL::Rect->new( 0, 0, 0, 0 );
+ $rect->x(1);
+ $rect->y(2);
+ $rect->w(3);
+ $rect->h(4);
+ my $x = $rect->x; # 1
+ my $y = $rect->y; # 2
+ my $w = $rect->w; # 3
+ my $h = $rect->h; # 4
+
+=head1 DESCRIPTION
+
+An C<SDL_Rect> defines a rectangular area of pixels.
+
+=head1 METHODS
+
+=head2 new ( $x, $y, $w, $h )
+
+The constructor creates a new rectangle with the specified x, y, w, h
+values:
+
+ my $rect = SDL::Rect->new( 0, 0, 0, 0 );
+
+=head2 x
+
+If passed a value, this method sets the x component of the rectangle;
+if not, it returns the x component of the rectangle:
+
+ my $x = $rect->x; # 255
+ $rect->x(128);
+
+=head2 y
+
+If passed a value, this method sets the y component of the rectangle;
+if not, it returns the y component of the rectangle:
+
+ my $y = $rect->y; # 255
+ $rect->y(128);
+
+=head2 w
+
+If passed a value, this method sets the w component of the rectangle;
+if not, it returns the w component of the rectangle:
+
+ my $w = $rect->w; # 255
+ $rect->w(128);
+
+=head2 h
+
+If passed a value, this method sets the h component of the rectangle;
+if not, it returns the h component of the rectangle:
+
+ my $h = $rect->h; # 255
+ $rect->h(128);
+
+=head1 SEE ALSO
+
+L<SDL::Surface>
+
+=cut