our $VERSION = '1.02';
use bytes (); # for $bytes::hint_bits
-$charnames::hint_bits = 0x20000;
+$charnames::hint_bits = 0x20000; # HINT_LOCALIZE_HH
my %alias1 = (
# Icky 3.2 names with parentheses.
## @off will hold the index into the code/name string of the start and
## end of the name as we find it.
- ## If :full, look for the the name exactly
+ ## If :full, look for the name exactly
if ($^H{charnames_full} and $txt =~ /\t\t\Q$name\E$/m) {
@off = ($-[0], $+[0]);
}
use charnames ":full", ":alias" => {
e_ACUTE => "LATIN SMALL LETTER E WITH ACUTE",
- };
+ };
print "\N{e_ACUTE} is a small letter e with an acute.\n";
+ use charnames ();
print charnames::viacode(0x1234); # prints "ETHIOPIC SYLLABLE SEE"
printf "%04X", charnames::vianame("GOTHIC LETTER AHSA"); # prints "10330"
Pragma C<use charnames> supports arguments C<:full>, C<:short>, script
names and customized aliases. If C<:full> is present, for expansion of
-C<\N{CHARNAME}> string C<CHARNAME> is first looked in the list of
-standard Unicode names of chars. If C<:short> is present, and
+C<\N{CHARNAME}>, the string C<CHARNAME> is first looked up in the list of
+standard Unicode character names. If C<:short> is present, and
C<CHARNAME> has the form C<SCRIPT:CNAME>, then C<CNAME> is looked up
as a letter in script C<SCRIPT>. If pragma C<use charnames> is used
with script name arguments, then for C<\N{CHARNAME}> the name