package charnames;
-
-our $VERSION = '1.00';
+use strict;
+use warnings;
+use Carp;
+our $VERSION = '1.01';
use bytes (); # for $bytes::hint_bits
-use warnings();
$charnames::hint_bits = 0x20000;
my $txt;
# This is not optimized in any way yet
-sub charnames {
- $name = shift;
- $txt = do "unicode/Name.pl" unless $txt;
+sub charnames
+{
+ my $name = shift;
+
+ ## Suck in the code/name list as a big string.
+ ## Lines look like:
+ ## "0052\t\tLATIN CAPITAL LETTER R\n"
+ $txt = do "unicore/Name.pl" unless $txt;
+
+ ## @off will hold the index into the code/name string of the start and
+ ## end of the name as we find it.
my @off;
+
+ ## If :full, look for the the name exactly
if ($^H{charnames_full} and $txt =~ /\t\t$name$/m) {
@off = ($-[0], $+[0]);
}
+
+ ## If we didn't get above, and :short allowed, look for the short name.
+ ## The short name is like "greek:Sigma"
unless (@off) {
- if ($^H{charnames_short} and $name =~ /^(.*?):(.*)/s) {
+ if ($^H{charnames_short} and $name =~ /^(.+?):(.+)/s) {
my ($script, $cname) = ($1,$2);
my $case = ( $cname =~ /[[:upper:]]/ ? "CAPITAL" : "SMALL");
if ($txt =~ m/\t\t\U$script\E (?:$case )?LETTER \U$cname$/m) {
}
}
}
+
+ ## If we still don't have it, check for the name among the loaded
+ ## scripts.
+ if (not @off)
+ {
+ my $case = ( $name =~ /[[:upper:]]/ ? "CAPITAL" : "SMALL");
+ for my $script ( @{$^H{charnames_scripts}} )
+ {
+ if ($txt =~ m/\t\t$script (?:$case )?LETTER \U$name$/m) {
+ @off = ($-[0], $+[0]);
+ last;
+ }
+ }
+ }
+
+ ## If we don't have it by now, give up.
unless (@off) {
- my $case = ( $name =~ /[[:upper:]]/ ? "CAPITAL" : "SMALL");
- for ( @{$^H{charnames_scripts}} ) {
- (@off = ($-[0], $+[0])), last
- if $txt =~ m/\t\t$_ (?:$case )?LETTER \U$name$/m;
- }
+ carp "Unknown charname '$name'";
+ return "\x{FFFD}";
}
- die "Unknown charname '$name'" unless @off;
- my $hexlen = 0;
- $hexlen++ while substr($txt, $off[0] - $hexlen - 1, 1) =~ /[0-9a-f]/;
- my $ord = hex substr $txt, $off[0] - $hexlen, $hexlen;
+ ##
+ ## Now know where in the string the name starts.
+ ## The code, in hex, is befor that.
+ ##
+ ## The code can be 4-6 characters long, so we've got to sort of
+ ## go look for it, just after the newline that comes before $off[0].
+ ##
+ ## This would be much easier if unicore/Name.pl had info in
+ ## a name/code order, instead of code/name order.
+ ##
+ ## The +1 after the rindex() is to skip past the newline we're finding,
+ ## or, if the rindex() fails, to put us to an offset of zero.
+ ##
+ my $hexstart = rindex($txt, "\n", $off[0]) + 1;
+
+ ## we know where it starts, so turn into number - the ordinal for the char.
+ my $ord = hex substr($txt, $hexstart, $off[0] - $hexstart);
+
if ($^H & $bytes::hint_bits) { # "use bytes" in effect?
use bytes;
return chr $ord if $ord <= 255;
- my $hex = sprintf '%X=0%o', $ord, $ord;
+ my $hex = sprintf "%04x", $ord;
my $fname = substr $txt, $off[0] + 2, $off[1] - $off[0] - 2;
- die "Character 0x$hex with name '$fname' is above 0xFF";
+ croak "Character 0x$hex with name '$fname' is above 0xFF";
}
- return chr $ord;
+
+ return pack "U", $ord;
}
-sub import {
- shift;
- die "`use charnames' needs explicit imports list" unless @_;
+sub import
+{
+ shift; ## ignore class name
+
+ if (not @_)
+ {
+ carp("`use charnames' needs explicit imports list");
+ }
$^H |= $charnames::hint_bits;
$^H{charnames} = \&charnames ;
+
+ ##
+ ## fill %h keys with our @_ args.
+ ##
my %h;
@h{@_} = (1) x @_;
+
$^H{charnames_full} = delete $h{':full'};
$^H{charnames_short} = delete $h{':short'};
$^H{charnames_scripts} = [map uc, keys %h];
- if (warnings::enabled('utf8') && @{$^H{charnames_scripts}}) {
- $txt = do "unicode/Name.pl" unless $txt;
- for (@{$^H{charnames_scripts}}) {
- warnings::warn('utf8', "No such script: '$_'") unless
- $txt =~ m/\t\t$_ (?:CAPITAL |SMALL )?LETTER /;
- }
+
+ ##
+ ## If utf8? warnings are enabled, and some scripts were given,
+ ## see if at least we can find one letter of each script.
+ ##
+ if (warnings::enabled('utf8') && @{$^H{charnames_scripts}})
+ {
+ $txt = do "unicore/Name.pl" unless $txt;
+
+ for my $script (@{$^H{charnames_scripts}})
+ {
+ if (not $txt =~ m/\t\t$script (?:CAPITAL |SMALL )?LETTER /) {
+ warnings::warn('utf8', "No such script: '$script'");
+ }
+ }
}
}
+require Unicode::UCD; # for Unicode::UCD::_getcode()
+
+my %viacode;
+
+sub viacode
+{
+ if (@_ != 1) {
+ carp "charnames::viacode() expects one numeric argument";
+ return ()
+ }
+
+ my $arg = shift;
+ my $code = Unicode::UCD::_getcode($arg);
+
+ my $hex;
+
+ if (defined $code) {
+ $hex = sprintf "%04X", $arg;
+ } else {
+ carp("unexpected arg \"$arg\" to charnames::viacode()");
+ return;
+ }
+
+ if ($code > 0x10FFFF) {
+ carp "Unicode characters only allocated up to 0x10FFFF (you asked for $hex)";
+ return "\x{FFFD}";
+ }
+
+ return $viacode{$hex} if exists $viacode{$hex};
+
+ $txt = do "unicore/Name.pl" unless $txt;
+
+ if ($txt =~ m/^$hex\t\t(.+)/m) {
+ return $viacode{$hex} = $1;
+ } else {
+ return;
+ }
+}
+
+my %vianame;
+
+sub vianame
+{
+ if (@_ != 1) {
+ carp "charnames::vianame() expects one name argument";
+ return ()
+ }
+
+ my $arg = shift;
+
+ return $vianame{$arg} if exists $vianame{$arg};
+
+ $txt = do "unicore/Name.pl" unless $txt;
+
+ if ($txt =~ m/^([0-9A-F]+)\t\t($arg)/m) {
+ return $vianame{$arg} = hex $1;
+ } else {
+ return;
+ }
+}
+
1;
__END__
=head1 NAME
-charnames - define character names for C<\N{named}> string literal escape.
+charnames - define character names for C<\N{named}> string literal escapes.
=head1 SYNOPSIS
use charnames qw(cyrillic greek);
print "\N{sigma} is Greek sigma, and \N{be} is Cyrillic b.\n";
+ print charname::viacode(0x1234); # prints "ETHIOPIC SYLLABLE SEE"
+ printf "%04X", charname::vianame("GOTHIC LETTER AHSA"); # prints "10330"
+
=head1 DESCRIPTION
Pragma C<use charnames> supports arguments C<:full>, C<:short> and
SCRIPTNAME LETTER CHARNAME
in the table of standard Unicode names. If C<CHARNAME> is lowercase,
-then the C<CAPITAL> variant is ignored, otherwise the C<SMALL> variant is
-ignored.
+then the C<CAPITAL> variant is ignored, otherwise the C<SMALL> variant
+is ignored.
+
+Note that C<\N{...}> is compile-time, it's a special form of string
+constant used inside double-quoted strings: in other words, you cannot
+use variables inside the C<\N{...}>. If you want similar run-time
+functionality, use charnames::vianame().
+
+For the C0 and C1 control characters (U+0000..U+001F, U+0080..U+009F)
+as of Unicode 3.1, there are no official Unicode names but you can
+use instead the ISO 6429 names (LINE FEED, ESCAPE, and so forth).
+In Unicode 3.2 some naming changes will happen since ISO 6429 has been
+updated. Also note that the U+UU80, U+0081, U+0084, and U+0099
+do not have names even in ISO 6429.
=head1 CUSTOM TRANSLATORS
}
}
+=head1 charnames::viacode(code)
+
+Returns the full name of the character indicated by the numeric code.
+The example
+
+ print charnames::viacode(0x2722);
+
+prints "FOUR TEARDROP-SPOKED ASTERISK".
+
+Returns undef if no name is known for the code.
+
+This works only for the standard names, and does not yet aply
+to custom translators.
+
+=head1 charnames::vianame(code)
+
+Returns the code point indicated by the name.
+The example
+
+ printf "%04X", charnames::vianame("FOUR TEARDROP-SPOKED ASTERISK");
+
+prints "2722".
+
+Returns undef if no name is known for the name.
+
+This works only for the standard names, and does not yet aply
+to custom translators.
+
+=head1 ILLEGAL CHARACTERS
+
+If you ask for a character that does not exist, a warning is given
+and the special Unicode I<replacement character> "\x{FFFD}" is returned.
+
=head1 BUGS
Since evaluation of the translation function happens in a middle of