if ( SDL::TTFInit() < 0);
1;
-
-__END__;
-
-=head1 NAME
-
-SDL::TTFont - a SDL perl extension
-
-=head1 SYNOPSIS
-
- $font = SDL::TTFont->new( -name => "Utopia.ttf", -size => 18 );
-
-=head1 DESCRIPTION
-
-L<< SDL::TTFont >> is a module for applying true type fonts to L<< SDL::Surface >>.
-
-=head1 METHODS
-
-=head2 new
-
-Instanciates a new font surface. It accepts the following parameters:
-
-=head3 -name
-
-=head3 -n
-
-The font filename (possibly with proper path) to be used. B<< This options is mandatory >>.
-
-=head3 -size
-
-=head3 -s
-
-The font size (height, in pixels) to be used. B<< This option is mandatory >>.
-
-=head3 -foreground
-
-=head3 -fg
-
-Foreground color for the font surface (i.e. the actual font color). It expects a
-SDL::Color value. If omitted, black is used as font color.
-
-=head3 -background
-
-=head3 -bg
-
-Background color for the font surface (i.e. the font background color). It expects
-a SDL::Color value. If omitted , white is used for the background.
-
-=head3 -mode
-
-=head3 -m
-
-Font mode. If omitted, SDL::TEXT_SHADED is used. Note that this class provides
-human friendly accessors for setting different modes, so you should probably use
-them instead. See below for further details.
-
-=head2 Text Modes
-
-The SDL::TTFont accepts three different types (shaded, solid, blended) for
-three different encodings (text, utf8, unicode).
-
- $font->text_shaded; # sets mode to SDL::TEXT_SHADED
- $font->text_solid; # sets mode to SDL::TEXT_SOLID
- $font->text_blended; # sets mode to SDL::TEXT_BLENDED
-
- $font->utf8_shaded; # sets mode to SDL::UTF8_SHADED
- $font->utf8_solid; # sets mode to SDL::UTF8_SOLID
- $font->utf8_blended; # sets mode to SDL::UTF8_BLENDED
-
- $font->unicode_shaded; # sets mode to SDL::UNICODE_SHADED
- $font->unicode_solid; # sets mode to SDL::UNICODE_SOLID
- $font->unicode_blended; # sets mode to SDL::UNICODE_BLENDED
-
-=head2 Text Style
-
-You may also smoothly change your font style by calling any of the following
-methods:
-
- $font->normal; # resets font styling, making text "normal"
- $font->bold; # sets bold style for font
- $font->italic; # sets italic style for font
- $font->underline; # sets underline style for font
-
-
-=head2 Ascent/Descent values
-
-Ascent is the number of pixels from the font baseline to the top of the font, while
-descent is the number of pixels from the font baseline to the bottom of the font.
-
- $font->ascent; # height in pixels of the font ascent
- $font->descent; # height in pixels of the font descent
-
-=head2 height
-
- my $height = $font->height;
-
-Returns the height, in pixels, of the actual rendered text. This is the
-average size for each glyph in the font.
-
-=head2 width(@text)
-
- my $width = $font->width("Choose your destiny");
-
-Returns the dimensions needed to render the text. This can be used to help
-determine the positioning needed for text before it is rendered. It can also
-be used for wordwrapping and other layout effects.
-
-Be aware that most fonts - notably, non-monospaced ("ms") ones - use kerning
-which adjusts the widths for specific letter pairs. For example, the width
-for "ae" will not always match the width for "a" + "e".
-
-=head2 print ($surface, $top, $left, @text)
-
-Directly draws text to an existing surface. Receives the target L<< SDL::Surface >>
-object and the relative top (y) and left (x) coordinates to put the text in.
-The last parameter may be a string or an array or strings with the text to be
-written.
-
-
-=head1 AUTHOR
-
-David J. Goehrig
-
-=head1 SEE ALSO
-
-L<perl>, L<SDL>, L<< SDL::Surface >>