+#!/usr/bin/env perl
#
-# Sound.pm
+# Sound.pm
#
-# a SDL_mixer data module
+# Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org>
+#
+# ------------------------------------------------------------------------------
+#
+# This library is free software; you can redistribute it and/or
+# modify it under the terms of the GNU Lesser General Public
+# License as published by the Free Software Foundation; either
+# version 2.1 of the License, or (at your option) any later version.
+#
+# This library is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Lesser General Public License for more details.
+#
+# You should have received a copy of the GNU Lesser General Public
+# License along with this library; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+#
+# ------------------------------------------------------------------------------
+#
+# Please feel free to send questions, suggestions or improvements to:
+#
+# David J. Goehrig
+# dgoehrig@cpan.org
#
-# Copyright (C) 2000,2002 David J. Goehrig
package SDL::Sound;
use strict;
my $class = ref($proto) || $proto;
my $filename = shift;
my $self = \SDL::MixLoadWAV($filename);
+ croak SDL::GetError() unless $$self;
bless $self,$class;
return $self;
}
}
1;
-
-__END__;
-
-=pod
-
-
-
-=head1 NAME
-
-SDL::Sound - a perl extension
-
-=head1 DESCRIPTION
-
-L<SDL::Sound> is a module for loading WAV files for sound effects.
-The file can be loaded by creating a new L<SDL::Sound> object by
-passing the filename to the constructor;
-
- my $sound = new SDL::Sound 'my_sfx.wav';
-
-=head1 METHODS
-
-=head2 volume ( value )
-
-Sets the volume of the sample.
-
-=head1 AUTHOR
-
-David J. Goehrig
-
-=head1 SEE ALSO
-
-L<perl> L<SDL::Mixer>
-
-=cut