my $proto = shift;
my $class = ref($proto) || $proto;
my $filename = shift;
- die SDL::GetError() unless $$self;
my $self = \SDL::MixLoadWAV($filename);
+ croak SDL::GetError() unless $$self;
bless $self,$class;
return $self;
}
}
1;
-
-__END__;
-
-=pod
-
-
-
-=head1 NAME
-
-SDL::Sound - a perl extension
-
-=head1 DESCRIPTION
-
-L<SDL::Sound> is a module for loading WAV files for sound effects.
-The file can be loaded by creating a new L<SDL::Sound> object by
-passing the filename to the constructor;
-
- my $sound = new SDL::Sound 'my_sfx.wav';
-
-=head1 METHODS
-
-=head2 volume ( value )
-
-Sets the volume of the sample.
-
-=head1 AUTHOR
-
-David J. Goehrig
-
-=head1 SEE ALSO
-
-L<perl> L<SDL::Mixer>
-
-=cut