package SDL::OpenGL;
+use strict;
+use warnings;
+use Carp;
+
require Exporter;
require DynaLoader;
use vars qw(
use SDL::OpenGL::Constants;
+sub import {
+ my $self = shift;
+
+ $self->export_to_level(1, @_);
+ SDL::OpenGL::Constants->export_to_level(1);
+ }
+
+
+
1;
__END__;