use Mouse::Attribute;
use Mouse::Class;
use Mouse::Object;
+use Mouse::TypeRegistry;
do {
my $CALLER;
},
confess => sub {
- return \&Carp::confess;
+ return \&confess;
},
blessed => sub {
- return \&Scalar::Util::blessed;
+ return \&blessed;
},
);
strict->import;
warnings->import;
- no strict 'refs';
- @{ $CALLER . '::ISA' } = 'Mouse::Object';
+ my $meta = Mouse::Class->initialize($CALLER);
+ $meta->superclasses('Mouse::Object')
+ unless $meta->superclasses;
goto $exporter;
}
=head1 NAME
-Mouse - miniature Moose near the speed of light
+Mouse - Moose minus antlers
=head1 VERSION
=head1 SYNOPSIS
package Point;
+ use Mouse; # automatically turns on strict and warnings
+
+ has 'x' => (is => 'rw', isa => 'Int');
+ has 'y' => (is => 'rw', isa => 'Int');
+
+ sub clear {
+ my $self = shift;
+ $self->x(0);
+ $self->y(0);
+ }
+
+ package Point3D;
use Mouse;
- has x => (
- is => 'rw',
- );
+ extends 'Point';
- has y => (
- is => 'rw',
- default => 0,
- predicate => 'has_y',
- clearer => 'clear_y',
- );
+ has 'z' => (is => 'rw', isa => 'Int');
+
+ #after 'clear' => sub {
+ # my $self = shift;
+ # $self->z(0);
+ #};
=head1 DESCRIPTION
=head2 import
-Importing Mouse will set your class' superclass list to L<Mouse::Object>.
+Importing Mouse will default your class' superclass list to L<Mouse::Object>.
You may use L</extends> to replace the superclass list.
=head2 unimport
=head2 load_class Class::Name
-This will load a given Class::Name> (or die if it's not loadable).
+This will load a given C<Class::Name> (or die if it's not loadable).
This function can be used in place of tricks like
C<eval "use $module"> or using C<require>.