sub Num { looks_like_number($_[0]) }
sub Int {
my($value) = @_;
- looks_like_number($value) && do{
- # work around RT #55048
- # This is for more than 32 bit int on 32 bit systems
- require POSIX;
- POSIX::fmod($value, 1) == 0;
- };
+ looks_like_number($value) && $value =~ /\A [+-]? [0-9]+ \z/xms;
}
sub Str {
my($value) = @_;
}
sub _initialize_object{
- my($self, $object, $args, $ignore_triggers) = @_;
+ my($self, $object, $args, $is_cloning) = @_;
my @triggers_queue;
}
else { # no init arg
if ($attribute->has_default || $attribute->has_builder) {
- if (!$attribute->is_lazy) {
+ if (!$attribute->is_lazy && !exists $object->{$slot}) {
my $default = $attribute->default;
my $builder = $attribute->builder;
my $value = $builder ? $object->$builder()
if ref($object->{$slot}) && $attribute->is_weak_ref;
}
}
- elsif($attribute->is_required) {
+ elsif(!$is_cloning && $attribute->is_required) {
$self->throw_error("Attribute (".$attribute->name.") is required");
}
}
}
- if(!$ignore_triggers){
+ if(@triggers_queue){
foreach my $trigger_and_value(@triggers_queue){
my($trigger, $value) = @{$trigger_and_value};
$trigger->($object, $value);
return;
}
+sub check {
+ my $self = shift;
+ return $self->_compiled_type_constraint->(@_);
+}
+
+
package Mouse::Object;
sub BUILDARGS {
=head1 VERSION
-This document describes Mouse version 0.50_05
+This document describes Mouse version 0.59
=head1 SEE ALSO