-#!/usr/bin/env perl
package Mouse::Object;
-use strict;
-use warnings;
-use MRO::Compat;
-
-use Scalar::Util 'blessed';
-use Carp 'confess';
-
-sub new {
- my $class = shift;
- my %args = @_;
- my $instance = bless {}, $class;
-
- for my $attribute ($class->meta->attributes) {
- my $key = $attribute->init_arg;
- my $default;
-
- if (!exists($args{$key})) {
- if (exists($attribute->{default})) {
- unless ($attribute->{lazy}) {
- if (ref($attribute->{default}) eq 'CODE') {
- $instance->{$key} = $attribute->{default}->();
- Scalar::Util::weaken($instance->{$key})
- if $attribute->{weak_ref};
- }
- else {
- $instance->{$key} = $attribute->{default};
- Scalar::Util::weaken($instance->{$key})
- if $attribute->{weak_ref};
- }
- }
- }
- else {
- if ($attribute->{required}) {
- confess "Attribute '$attribute->{name}' is required";
- }
- }
- }
-
- if (exists($args{$key})) {
- $instance->{$key} = $args{$key};
- Scalar::Util::weaken($instance->{$key})
- if $attribute->{weak_ref};
-
- if ($attribute->{trigger}) {
- $attribute->{trigger}->($instance, $args{$key}, $attribute);
- }
- }
- }
-
- $instance->BUILDALL(\%args);
-
- return $instance;
+use Mouse::Util qw(does dump meta); # enables strict and warnings
+# all the stuff are defined in XS or PP
+
+sub DOES {
+ my($self, $class_or_role_name) = @_;
+ return $self->isa($class_or_role_name) || $self->does($class_or_role_name);
}
-sub DESTROY { shift->DEMOLISHALL }
+1;
+__END__
-sub BUILDALL {
- my $self = shift;
+=head1 NAME
- # short circuit
- return unless $self->can('BUILD');
+Mouse::Object - The base object for Mouse classes
- no strict 'refs';
+=head1 VERSION
- for my $class ($self->meta->linearized_isa) {
- my $code = *{ $class . '::BUILD' }{CODE}
- or next;
- $code->($self, @_);
- }
-}
+This document describes Mouse version 0.92
-sub DEMOLISHALL {
- my $self = shift;
+=head1 METHODS
- # short circuit
- return unless $self->can('DEMOLISH');
+=head2 C<< $class->new(%args | \%args) -> Object >>
- no strict 'refs';
+Instantiates a new C<Mouse::Object>. This is obviously intended for subclasses.
- for my $class ($self->meta->linearized_isa) {
- my $code = *{ $class . '::DEMOLISH' }{CODE}
- or next;
- $code->($self, @_);
- }
-}
+=head2 C<< $class->BUILDARGS(@args) -> HashRef >>
-1;
+Lets you override the arguments that C<new> takes.
+It must return a HashRef of parameters.
-__END__
+=head2 C<< $object->BUILDALL(\%args) >>
-=head1 NAME
+Calls C<BUILD> on each class in the class hierarchy. This is called at the
+end of C<new>.
-Mouse::Object - we don't need to steenkin' constructor
+=head2 C<< $object->BUILD(\%args) >>
-=head1 METHODS
+You may put any business logic initialization in BUILD methods. You don't
+need to redispatch or return any specific value.
-=head2 new arguments -> object
+=head2 C<< $object->DEMOLISHALL >>
-Instantiates a new Mouse::Object. This is obviously intended for subclasses.
+Calls C<DEMOLISH> on each class in the class hierarchy. This is called at
+C<DESTROY> time.
-=head2 BUILDALL \%args
+=head2 C<< $object->DEMOLISH >>
-Calls L</BUILD> on each class in the class hierarchy. This is called at the
-end of L</new>.
+You may put any business logic deinitialization in DEMOLISH methods. You don't
+need to redispatch or return any specific value.
-=head2 BUILD \%args
+=head2 C<< $object->does($role_name) -> Bool >>
-You may put any business logic initialization in BUILD methods. You don't
-need to redispatch or return any specific value.
+This will check if the invocant's class B<does> a given C<$role_name>.
+This is similar to C<isa> for object, but it checks the roles instead.
-=head2 DEMOLISHALL
+=head2 C<< $object->dump($maxdepth) -> Str >>
-Calls L</DEMOLISH> on each class in the class hierarchy. This is called at
-L</DESTROY> time.
+This is a handy utility for dumping an object with Data::Dumper.
+By default, the maximum depth is 3, to avoid making a mess.
-=head2 DEMOLISH
+=head2 C<< $object->meta() -> MetaClass >>
-You may put any business logic deinitialization in DEMOLISH methods. You don't
-need to redispatch or return any specific value.
+This is a method which provides access to the object's metaclass.
+
+=head1 SEE ALSO
+
+L<Moose::Object>
=cut