package Mouse::Object;
-use strict;
-use warnings;
+use Mouse::Util qw(does dump meta); # enables strict and warnings
-sub new {
- my $class = shift;
+sub new;
- $class->throw_error('Cannot call new() on an instance') if ref $class;
-
- my $args = $class->BUILDARGS(@_);
-
- my $instance = Mouse::Meta::Class->initialize($class)->new_object($args);
- $instance->BUILDALL($args);
- return $instance;
-}
-
-sub BUILDARGS {
- my $class = shift;
-
- if (scalar @_ == 1) {
- (ref($_[0]) eq 'HASH')
- || $class->meta->throw_error("Single parameters to new() must be a HASH ref");
- return {%{$_[0]}};
- }
- else {
- return {@_};
- }
-}
-
-sub DESTROY { shift->DEMOLISHALL }
sub BUILDALL {
my $self = shift;
return unless $self->can('BUILD');
for my $class (reverse $self->meta->linearized_isa) {
- no strict 'refs';
- no warnings 'once';
- my $code = *{ $class . '::BUILD' }{CODE}
- or next;
- $code->($self, @_);
+ my $build = Mouse::Util::get_code_ref($class, 'BUILD')
+ || next;
+
+ $self->$build(@_);
}
return;
}
# that time (at least tests suggest so ;)
foreach my $class (@{ Mouse::Util::get_linear_isa(ref $self) }) {
- my $demolish = do{ no strict 'refs'; *{"${class}::DEMOLISH"}{CODE} };
- $self->$demolish()
- if defined $demolish;
+ my $demolish = Mouse::Util::get_code_ref($class, 'DEMOLISH')
+ || next;
+
+ $self->$demolish();
}
return;
}
-sub dump {
- my($self, $maxdepth) = @_;
-
- require 'Data/Dumper.pm'; # we don't want to create its namespace
- my $dd = Data::Dumper->new([$self]);
- $dd->Maxdepth($maxdepth || 1);
- return $dd->Dump();
-}
-
-
-sub does {
- my ($self, $role_name) = @_;
- (defined $role_name)
- || $self->meta->throw_error("You must supply a role name to does()");
-
- return $self->meta->does_role($role_name);
-};
-
1;
__END__
=head1 NAME
-Mouse::Object - we don't need to steenkin' constructor
+Mouse::Object - The base object for Mouse classes
+
+=head1 VERSION
+
+This document describes Mouse version 0.40_07
=head1 METHODS
-=head2 new arguments -> object
+=head2 C<< new (Arguments) -> Object >>
-Instantiates a new Mouse::Object. This is obviously intended for subclasses.
+Instantiates a new C<Mouse::Object>. This is obviously intended for subclasses.
-=head2 BUILDALL \%args
+=head2 C<< BUILDARGS (Arguments) -> HashRef >>
-Calls L</BUILD> on each class in the class hierarchy. This is called at the
-end of L</new>.
+Lets you override the arguments that C<new> takes. Return a hashref of
+parameters.
-=head2 BUILD \%args
+=head2 C<< BUILDALL (\%args) >>
-You may put any business logic initialization in BUILD methods. You don't
-need to redispatch or return any specific value.
+Calls C<BUILD> on each class in the class hierarchy. This is called at the
+end of C<new>.
-=head2 BUILDARGS
+=head2 C<< BUILD (\%args) >>
-Lets you override the arguments that C<new> takes. Return a hashref of
-parameters.
+You may put any business logic initialization in BUILD methods. You don't
+need to redispatch or return any specific value.
-=head2 DEMOLISHALL
+=head2 C<< DEMOLISHALL >>
-Calls L</DEMOLISH> on each class in the class hierarchy. This is called at
-L</DESTROY> time.
+Calls C<DEMOLISH> on each class in the class hierarchy. This is called at
+C<DESTROY> time.
-=head2 DEMOLISH
+=head2 C<< DEMOLISH >>
You may put any business logic deinitialization in DEMOLISH methods. You don't
need to redispatch or return any specific value.
-=head2 does $role_name
+=head2 C<< does ($role_name) -> Bool >>
-This will check if the invocant's class "does" a given C<$role_name>.
+This will check if the invocant's class B<does> a given C<$role_name>.
This is similar to "isa" for object, but it checks the roles instead.
-
-=head2 B<dump ($maxdepth)>
+=head2 C<<dump ($maxdepth) -> Str >>
From the Moose POD:
The implementation was lifted directly from Moose::Object.
-=cut
+=head1 SEE ALSO
+
+L<Moose::Object>
+=cut