package Mouse::Object;
-use strict;
-use warnings;
-
-use Mouse::Util qw(does dump);
+use Mouse::Util qw(does dump); # enables strict and warnings
sub new {
my $class = shift;
sub DESTROY {
my $self = shift;
- $self->DEMOLISHALL();
+ local $?;
+
+ my $e = do{
+ local $@;
+ eval{
+ $self->DEMOLISHALL();
+ };
+ $@;
+ };
+
+ no warnings 'misc';
+ die $e if $e; # rethrow
}
sub BUILDALL {
=head1 NAME
-Mouse::Object - we don't need to steenkin' constructor
+Mouse::Object - The base object for Mouse classes
=head1 METHODS
-=head2 C<< new arguments -> Object >>
+=head2 C<< new (Arguments) -> Object >>
Instantiates a new C<Mouse::Object>. This is obviously intended for subclasses.
-=head2 C<< BUILDARGS(@args) -> HashRef >>
+=head2 C<< BUILDARGS (Arguments) -> HashRef >>
Lets you override the arguments that C<new> takes. Return a hashref of
parameters.
-=head2 C<< BUILDALL \%args >>
+=head2 C<< BUILDALL (\%args) >>
Calls C<BUILD> on each class in the class hierarchy. This is called at the
end of C<new>.
-=head2 C<< BUILD \%args >>
+=head2 C<< BUILD (\%args) >>
You may put any business logic initialization in BUILD methods. You don't
need to redispatch or return any specific value.