-#!/usr/bin/env perl
package Mouse::Object;
-use strict;
-use warnings;
-use MRO::Compat;
+use Mouse::Util qw(does dump meta); # enables strict and warnings
-use Scalar::Util qw/blessed weaken/;
-use Carp 'confess';
+sub new;
+sub BUILDARGS;
+sub BUILDALL;
-sub new {
- my $class = shift;
- my %args = @_;
- my $instance = bless {}, $class;
+sub DESTROY;
+sub DEMOLISHALL;
- for my $attribute (values %{ $class->meta->get_attribute_map }) {
- my $key = $attribute->init_arg;
- my $default;
-
- if (!exists($args{$key})) {
- if ($attribute->has_default || $attribute->has_builder) {
- unless ($attribute->is_lazy) {
- my $default = $attribute->default;
- my $builder = $attribute->builder;
- my $value = $attribute->has_builder
- ? $instance->$builder
- : ref($default) eq 'CODE'
- ? $default->()
- : $default;
-
- $attribute->verify_type_constraint($value)
- if $attribute->has_type_constraint;
-
- $instance->{$key} = $value;
-
- weaken($instance->{$key})
- if ref($instance->{$key}) && $attribute->is_weak_ref;
- }
- }
- else {
- if ($attribute->is_required) {
- confess "Attribute (".$attribute->name.") is required";
- }
- }
- }
-
- if (exists($args{$key})) {
- $attribute->verify_type_constraint($args{$key})
- if $attribute->has_type_constraint;
-
- $instance->{$key} = $args{$key};
+1;
+__END__
- weaken($instance->{$key})
- if ref($instance->{$key}) && $attribute->is_weak_ref;
+=head1 NAME
- if ($attribute->has_trigger) {
- $attribute->trigger->($instance, $args{$key}, $attribute);
- }
- }
- }
+Mouse::Object - The base object for Mouse classes
- $instance->BUILDALL(\%args);
+=head1 VERSION
- return $instance;
-}
+This document describes Mouse version 0.47
-sub DESTROY { shift->DEMOLISHALL }
+=head1 METHODS
-sub BUILDALL {
- my $self = shift;
+=head2 C<< new (Arguments) -> Object >>
- # short circuit
- return unless $self->can('BUILD');
+Instantiates a new C<Mouse::Object>. This is obviously intended for subclasses.
- no strict 'refs';
+=head2 C<< BUILDARGS (Arguments) -> HashRef >>
- for my $class ($self->meta->linearized_isa) {
- my $code = *{ $class . '::BUILD' }{CODE}
- or next;
- $code->($self, @_);
- }
-}
+Lets you override the arguments that C<new> takes. Return a hashref of
+parameters.
-sub DEMOLISHALL {
- my $self = shift;
+=head2 C<< BUILDALL (\%args) >>
- # short circuit
- return unless $self->can('DEMOLISH');
+Calls C<BUILD> on each class in the class hierarchy. This is called at the
+end of C<new>.
- no strict 'refs';
+=head2 C<< BUILD (\%args) >>
- for my $class ($self->meta->linearized_isa) {
- my $code = *{ $class . '::DEMOLISH' }{CODE}
- or next;
- $code->($self, @_);
- }
-}
+You may put any business logic initialization in BUILD methods. You don't
+need to redispatch or return any specific value.
-1;
+=head2 C<< DEMOLISHALL >>
-__END__
+Calls C<DEMOLISH> on each class in the class hierarchy. This is called at
+C<DESTROY> time.
-=head1 NAME
+=head2 C<< DEMOLISH >>
-Mouse::Object - we don't need to steenkin' constructor
+You may put any business logic deinitialization in DEMOLISH methods. You don't
+need to redispatch or return any specific value.
-=head1 METHODS
-=head2 new arguments -> object
+=head2 C<< does ($role_name) -> Bool >>
-Instantiates a new Mouse::Object. This is obviously intended for subclasses.
+This will check if the invocant's class B<does> a given C<$role_name>.
+This is similar to "isa" for object, but it checks the roles instead.
-=head2 BUILDALL \%args
+=head2 C<< dump ($maxdepth) -> Str >>
-Calls L</BUILD> on each class in the class hierarchy. This is called at the
-end of L</new>.
+From the Moose POD:
-=head2 BUILD \%args
+ C'mon, how many times have you written the following code while debugging:
-You may put any business logic initialization in BUILD methods. You don't
-need to redispatch or return any specific value.
+ use Data::Dumper;
+ warn Dumper $obj;
-=head2 DEMOLISHALL
+ It can get seriously annoying, so why not just use this.
-Calls L</DEMOLISH> on each class in the class hierarchy. This is called at
-L</DESTROY> time.
+The implementation was lifted directly from Moose::Object.
-=head2 DEMOLISH
+=head1 SEE ALSO
-You may put any business logic deinitialization in DEMOLISH methods. You don't
-need to redispatch or return any specific value.
+L<Moose::Object>
=cut