-#!/usr/bin/env perl
package Mouse::Object;
-use strict;
-use warnings;
-use MRO::Compat;
-
-use Scalar::Util qw/blessed weaken/;
-use Carp 'confess';
-
-sub new {
- my $class = shift;
-
- my $args = $class->BUILDARGS(@_);
-
- my $instance = bless {}, $class;
-
- for my $attribute ($class->meta->compute_all_applicable_attributes) {
- my $from = $attribute->init_arg;
- my $key = $attribute->name;
- my $default;
-
- if (defined($from) && exists($args->{$from})) {
- $attribute->verify_type_constraint($args->{$from})
- if $attribute->has_type_constraint;
-
- $instance->{$key} = $args->{$from};
-
- weaken($instance->{$key})
- if ref($instance->{$key}) && $attribute->is_weak_ref;
-
- if ($attribute->has_trigger) {
- $attribute->trigger->($instance, $args->{$from}, $attribute);
- }
- }
- else {
- if ($attribute->has_default || $attribute->has_builder) {
- unless ($attribute->is_lazy) {
- my $default = $attribute->default;
- my $builder = $attribute->builder;
- my $value = $attribute->has_builder
- ? $instance->$builder
- : ref($default) eq 'CODE'
- ? $default->()
- : $default;
-
- $attribute->verify_type_constraint($value)
- if $attribute->has_type_constraint;
-
- $instance->{$key} = $value;
-
- weaken($instance->{$key})
- if ref($instance->{$key}) && $attribute->is_weak_ref;
- }
- }
- else {
- if ($attribute->is_required) {
- confess "Attribute (".$attribute->name.") is required";
- }
- }
- }
- }
-
- $instance->BUILDALL($args);
-
- return $instance;
-}
-
-sub BUILDARGS {
- my $class = shift;
-
- if (scalar @_ == 1) {
- if (defined $_[0]) {
- (ref($_[0]) eq 'HASH')
- || confess "Single parameters to new() must be a HASH ref";
- return {%{$_[0]}};
- } else {
- return {};
- }
- }
- else {
- return {@_};
- }
-}
-
-sub DESTROY { shift->DEMOLISHALL }
-
-sub BUILDALL {
- my $self = shift;
-
- # short circuit
- return unless $self->can('BUILD');
-
- no strict 'refs';
-
- for my $class (reverse $self->meta->linearized_isa) {
- my $code = *{ $class . '::BUILD' }{CODE}
- or next;
- $code->($self, @_);
- }
-}
-
-sub DEMOLISHALL {
- my $self = shift;
-
- # short circuit
- return unless $self->can('DEMOLISH');
-
- no strict 'refs';
-
- for my $class ($self->meta->linearized_isa) {
- my $code = *{ $class . '::DEMOLISH' }{CODE}
- or next;
- $code->($self, @_);
- }
-}
-
+use Mouse::Util qw(does dump meta); # enables strict and warnings
+# all the stuff are defined in XS or PP
1;
-
__END__
=head1 NAME
-Mouse::Object - we don't need to steenkin' constructor
+Mouse::Object - The base object for Mouse classes
+
+=head1 VERSION
+
+This document describes Mouse version 0.88
=head1 METHODS
-=head2 new arguments -> object
+=head2 C<< $class->new(%args | \%args) -> Object >>
-Instantiates a new Mouse::Object. This is obviously intended for subclasses.
+Instantiates a new C<Mouse::Object>. This is obviously intended for subclasses.
-=head2 BUILDALL \%args
+=head2 C<< $class->BUILDARGS(@args) -> HashRef >>
-Calls L</BUILD> on each class in the class hierarchy. This is called at the
-end of L</new>.
+Lets you override the arguments that C<new> takes.
+It must return a HashRef of parameters.
-=head2 BUILD \%args
+=head2 C<< $object->BUILDALL(\%args) >>
+
+Calls C<BUILD> on each class in the class hierarchy. This is called at the
+end of C<new>.
+
+=head2 C<< $object->BUILD(\%args) >>
You may put any business logic initialization in BUILD methods. You don't
need to redispatch or return any specific value.
-=head2 DEMOLISHALL
+=head2 C<< $object->DEMOLISHALL >>
-Calls L</DEMOLISH> on each class in the class hierarchy. This is called at
-L</DESTROY> time.
+Calls C<DEMOLISH> on each class in the class hierarchy. This is called at
+C<DESTROY> time.
-=head2 DEMOLISH
+=head2 C<< $object->DEMOLISH >>
You may put any business logic deinitialization in DEMOLISH methods. You don't
need to redispatch or return any specific value.
+=head2 C<< $object->does($role_name) -> Bool >>
+
+This will check if the invocant's class B<does> a given C<$role_name>.
+This is similar to C<isa> for object, but it checks the roles instead.
+
+=head2 C<< $object->dump($maxdepth) -> Str >>
+
+This is a handy utility for dumping an object with Data::Dumper.
+By default, the maximum depth is 3, to avoid making a mess.
+
+=head2 C<< $object->meta() -> MetaClass >>
+
+This is a method which provides access to the object's metaclass.
+
+=head1 SEE ALSO
+
+L<Moose::Object>
+
=cut