use 5.008;
-our $VERSION = '0.58';
+our $VERSION = '0.60';
$VERSION = eval $VERSION;
our $AUTHORITY = 'cpan:STEVAN';
use Moose::Exporter;
-use Class::MOP 0.65;
+use Class::MOP 0.68;
use Moose::Meta::Class;
use Moose::Meta::TypeConstraint;
# it is correct, sometimes it can get out
# of sync when the classes are being built
my $meta = Moose::Meta::Class->initialize($class);
- $meta->_fix_metaclass_incompatibility(@supers);
$meta->superclasses(@supers);
}
This will apply a given set of C<@roles> to the local class.
-=item B<has $name =E<gt> %options>
+=item B<has $name|@$names =E<gt> %options>
-This will install an attribute of a given C<$name> into the current class.
-The C<%options> are the same as those provided by
-L<Class::MOP::Attribute>, in addition to the list below which are provided
-by Moose (L<Moose::Meta::Attribute> to be more specific):
+This will install an attribute of a given C<$name> into the current class. If
+the first parameter is an array reference, it will create an attribute for
+every C<$name> in the list. The C<%options> are the same as those provided by
+L<Class::MOP::Attribute>, in addition to the list below which are provided by
+Moose (L<Moose::Meta::Attribute> to be more specific):
=over 4
only). These will create either a read/write accessor or a read-only
accessor respectively, using the same name as the C<$name> of the attribute.
-If you need more control over how your accessors are named, you can use the
-I<reader>, I<writer> and I<accessor> options inherited from
-L<Class::MOP::Attribute>, however if you use those, you won't need the I<is>
-option.
+If you need more control over how your accessors are named, you can
+use the L<reader|Class::MOP::Attribute/reader>,
+L<writer|Class::MOP::Attribute/writer> and
+L<accessor|Class::MOP::Attribute/accessor> options inherited from
+L<Class::MOP::Attribute>, however if you use those, you won't need the
+I<is> option.
=item I<isa =E<gt> $type_name>
the attribute is set. The CODE ref will be passed the instance itself, the
updated value and the attribute meta-object (this is for more advanced fiddling
and can typically be ignored). You B<cannot> have a trigger on a read-only
-attribute.
+attribute.
+
+B<NOTE:> Triggers will only fire when you B<assign> to the attribute,
+either in the constructor, or using the writer. Default and built values will
+B<not> cause the trigger to be fired.
=item I<handles =E<gt> ARRAY | HASH | REGEXP | ROLE | CODE>
Also see L<Moose::Cookbook::Meta::Recipe3> for a metaclass trait
example.
+=item I<builder>
+
+The value of this key is the name of the method that will be called to
+obtain the value used to initialize the attribute. See the L<builder
+option docs in Class::MOP::Attribute|Class::MOP::Attribute/builder>
+for more information.
+
+=item I<default>
+
+The value of this key is the default value which will initialize the attribute.
+
+NOTE: If the value is a simple scalar (string or number), then it can
+be just passed as is. However, if you wish to initialize it with a
+HASH or ARRAY ref, then you need to wrap that inside a CODE reference.
+See the L<default option docs in
+Class::MOP::Attribute|Class::MOP::Attribute/default> for more
+information.
+
+=item I<initializer>
+
+This may be a method name (referring to a method on the class with
+this attribute) or a CODE ref. The initializer is used to set the
+attribute value on an instance when the attribute is set during
+instance initialization (but not when the value is being assigned
+to). See the L<initializer option docs in
+Class::MOP::Attribute|Class::MOP::Attribute/initializer> for more
+information.
+
+=item I<clearer>
+
+Allows you to clear the value, see the L<clearer option docs in
+Class::MOP::Attribute|Class::MOP::Attribute/clearer> for more
+information.
+
+=item I<predicate>
+
+Basic test to see if a value has been set in the attribute, see the
+L<predicate option docs in
+Class::MOP::Attribute|Class::MOP::Attribute/predicate> for more
+information.
+
=back
=item B<has +$name =E<gt> %options>
sanely. It handles getting the exported functions into the right place
for you.
-=head2 throw_error
+=head2 B<throw_error>
An alias for C<confess>, used by internally by Moose.
+=head1 METACLASS COMPATIBILITY AND MOOSE
+
+Metaclass compatibility is a thorny subject. You should start by
+reading the "About Metaclass compatibility" section in the
+C<Class::MOP> docs.
+
+Moose will attempt to resolve a few cases of metaclass incompatibility
+when you set the superclasses for a class, unlike C<Class::MOP>, which
+simply dies if the metaclasses are incompatible.
+
+In actuality, Moose fixes incompatibility for I<all> of a class's
+metaclasses, not just the class metaclass. That includes the instance
+metaclass, attribute metaclass, as well as its constructor class and
+destructor class. However, for simplicity this discussion will just
+refer to "metaclass", meaning the class metaclass, most of the time.
+
+Moose has two algorithms for fixing metaclass incompatibility.
+
+The first algorithm is very simple. If all the metaclass for the
+parent is a I<subclass> of the child's metaclass, then we simply
+replace the child's metaclass with the parent's.
+
+The second algorithm is more complicated. It tries to determine if the
+metaclasses only "differ by roles". This means that the parent and
+child's metaclass share a common ancestor in their respective
+hierarchies, and that the subclasses under the common ancestor are
+only different because of role applications. This case is actually
+fairly common when you mix and match various C<MooseX::*> modules,
+many of which apply roles to the metaclass.
+
+If the parent and child do differ by roles, Moose replaces the
+metaclass in the child with a newly created metaclass. This metaclass
+is a subclass of the parent's metaclass, does all of the roles that
+the child's metaclass did before being replaced. Effectively, this
+means the new metaclass does all of the roles done by both the
+parent's and child's original metaclasses.
+
+Ultimately, this is all transparent to you except in the case of an
+unresolvable conflict.
+
+=head2 The MooseX:: namespace
+
+Generally if you're writing an extension I<for> Moose itself you'll want
+to put your extension in the C<MooseX::> namespace. This namespace is
+specifically for extensions that make Moose better or different in some
+fundamental way. It is traditionally B<not> for a package that just happens
+to use Moose. This namespace follows from the examples of the C<LWPx::>
+and C<DBIx::> namespaces that perform the same function for C<LWP> and C<DBI>
+respectively.
+
=head1 CAVEATS
=over 4
=head1 AUTHOR
-Stevan Little E<lt>stevan@iinteractive.comE<gt>
+Moose is an open project, there are at this point dozens of people who have
+contributed, and can contribute. If you have added anything to the Moose
+project you have a commit bit on this file and can add your name to the list.
+
+=head2 CABAL
+
+However there are only a few people with the rights to release a new version
+of Moose. The Moose Cabal are the people to go to with questions regarding
+the wider purview of Moose, and help out maintaining not just the code
+but the community as well.
-B<with contributions from:>
+Stevan (stevan) Little E<lt>stevan@iinteractive.comE<gt>
+
+Yuval (nothingmuch) Kogman
+
+Shawn (sartak) Moore
+
+Dave (autarch) Rolsky E<lt>autarch@urth.orgE<gt>
+
+=head2 OTHER CONTRIBUTORS
Aankhen
Shlomi (rindolf) Fish
-Yuval (nothingmuch) Kogman
-
Chris (perigrin) Prather
Wallace (wreis) Reis
Jonathan (jrockway) Rockway
-Dave (autarch) Rolsky
-
Piotr (dexter) Roszatycki
Sam (mugwump) Vilain
-Shawn (sartak) Moore
-
... and many other #moose folks
=head1 COPYRIGHT AND LICENSE