#
-# Perl5 Package for complex numbers
+# Complex numbers and associated mathematical functions
+# -- Raphael Manfredi Since Sep 1996
+# -- Jarkko Hietaniemi Since Mar 1997
+# -- Daniel S. Lewart Since Sep 1997
#
-# 1994 by David Nadler
-# Coding know-how provided by Tom Christiansen, Tim Bunce, and Larry Wall
-# sqrt() added by Tom Christiansen; beware should have two roots,
-# but only returns one. (use wantarray?)
-#
-#
-# The functions "Re", "Im", and "arg" are provided.
-# "~" is used as the conjugation operator and "abs" is overloaded.
-#
-# Transcendental functions overloaded: so far only sin, cos, and exp.
-#
+require Exporter;
package Math::Complex;
-require Exporter;
+use strict;
+
+use vars qw($VERSION @ISA @EXPORT %EXPORT_TAGS);
+
+my ( $i, $ip2, %logn );
+
+$VERSION = sprintf("%s", q$Id: Complex.pm,v 1.26 1998/11/01 00:00:00 dsl Exp $ =~ /(\d+\.\d+)/);
+
+@ISA = qw(Exporter);
-@ISA = ('Exporter');
-
-# just to make use happy
-
-%OVERLOAD= (
- '+' => sub { my($x1,$y1,$x2,$y2) = (@{$_[0]},@{$_[1]});
- bless [ $x1+$x2, $y1+$y2];
- },
-
- '-' => sub { my($x1,$y1,$x2,$y2) = (@{$_[0]},@{$_[1]});
- bless [ $x1-$x2, $y1-$y2];
- },
-
- '*' => sub { my($x1,$y1,$x2,$y2) = (@{$_[0]},@{$_[1]});
- bless [ $x1*$x2-$y1*$y2,$x1*$y2+$x2*$y1];
- },
-
- '/' => sub { my($x1,$y1,$x2,$y2) = (@{$_[0]},@{$_[1]});
- my $q = $x2*$x2+$y2*$y2;
- bless [($x1*$x2+$y1*$y2)/$q, ($y1*$x2-$y2*$x1)/$q];
- },
-
- 'neg' => sub { my($x,$y) = @{$_[0]}; bless [ -$x, -$y];
- },
-
- '~' => sub { my($x,$y) = @{$_[0]}; bless [ $x, -$y];
- },
-
- 'abs' => sub { my($x,$y) = @{$_[0]}; sqrt $x*$x+$y*$y;
- },
-
- 'cos' => sub { my($x,$y) = @{$_[0]};
- my ($ab,$c,$s) = (exp $y, cos $x, sin $x);
- my $abr = 1/(2*$ab); $ab /= 2;
- bless [ ($abr+$ab)*$c, ($abr-$ab)*$s];
- },
-
- 'sin' => sub { my($x,$y) = @{$_[0]};
- my ($ab,$c,$s) = (exp $y, cos $x, sin $x);
- my $abr = 1/(2*$ab); $ab /= 2;
- bless [ (-$abr-$ab)*$s, ($abr-$ab)*$c];
- },
-
- 'exp' => sub { my($x,$y) = @{$_[0]};
- my ($ab,$c,$s) = (exp $x, cos $y, sin $y);
- bless [ $ab*$c, $ab*$s ];
- },
-
- 'sqrt' => sub {
- my($zr,$zi) = @{$_[0]};
- my ($x, $y, $r, $w);
- my $c = new Math::Complex (0,0);
- if (($zr == 0) && ($zi == 0)) {
- # nothing, $c already set
- }
- else {
- $x = abs($zr);
- $y = abs($zi);
- if ($x >= $y) {
- $r = $y/$x;
- $w = sqrt($x) * sqrt(0.5*(1.0+sqrt(1.0+$r*$r)));
- }
- else {
- $r = $x/$y;
- $w = sqrt($y) * sqrt($y) * sqrt(0.5*($r+sqrt(1.0+$r*$r)));
- }
- if ( $zr >= 0) {
- @$c = ($w, $zi/(2 * $w) );
- }
- else {
- $c->[1] = ($zi >= 0) ? $w : -$w;
- $c->[0] = $zi/(2.0* $c->[1]);
- }
- }
- return $c;
- },
-
- qw("" stringify)
+my @trig = qw(
+ pi
+ tan
+ csc cosec sec cot cotan
+ asin acos atan
+ acsc acosec asec acot acotan
+ sinh cosh tanh
+ csch cosech sech coth cotanh
+ asinh acosh atanh
+ acsch acosech asech acoth acotanh
+ );
+
+@EXPORT = (qw(
+ i Re Im rho theta arg
+ sqrt log ln
+ log10 logn cbrt root
+ cplx cplxe
+ ),
+ @trig);
+
+%EXPORT_TAGS = (
+ 'trig' => [@trig],
);
-sub new {
- shift;
- my @C = @_;
- bless \@C;
+use overload
+ '+' => \&plus,
+ '-' => \&minus,
+ '*' => \&multiply,
+ '/' => \÷,
+ '**' => \&power,
+ '<=>' => \&spaceship,
+ 'neg' => \&negate,
+ '~' => \&conjugate,
+ 'abs' => \&abs,
+ 'sqrt' => \&sqrt,
+ 'exp' => \&exp,
+ 'log' => \&log,
+ 'sin' => \&sin,
+ 'cos' => \&cos,
+ 'tan' => \&tan,
+ 'atan2' => \&atan2,
+ qw("" stringify);
+
+#
+# Package "privates"
+#
+
+my $package = 'Math::Complex'; # Package name
+my $display = 'cartesian'; # Default display format
+my $eps = 1e-14; # Epsilon
+
+#
+# Object attributes (internal):
+# cartesian [real, imaginary] -- cartesian form
+# polar [rho, theta] -- polar form
+# c_dirty cartesian form not up-to-date
+# p_dirty polar form not up-to-date
+# display display format (package's global when not set)
+#
+
+# Die on bad *make() arguments.
+
+sub _cannot_make {
+ die "@{[(caller(1))[3]]}: Cannot take $_[0] of $_[1].\n";
+}
+
+#
+# ->make
+#
+# Create a new complex number (cartesian form)
+#
+sub make {
+ my $self = bless {}, shift;
+ my ($re, $im) = @_;
+ my $rre = ref $re;
+ if ( $rre ) {
+ if ( $rre eq ref $self ) {
+ $re = Re($re);
+ } else {
+ _cannot_make("real part", $rre);
+ }
+ }
+ my $rim = ref $im;
+ if ( $rim ) {
+ if ( $rim eq ref $self ) {
+ $im = Im($im);
+ } else {
+ _cannot_make("imaginary part", $rim);
+ }
+ }
+ $self->{'cartesian'} = [ $re, $im ];
+ $self->{c_dirty} = 0;
+ $self->{p_dirty} = 1;
+ $self->display_format('cartesian');
+ return $self;
+}
+
+#
+# ->emake
+#
+# Create a new complex number (exponential form)
+#
+sub emake {
+ my $self = bless {}, shift;
+ my ($rho, $theta) = @_;
+ my $rrh = ref $rho;
+ if ( $rrh ) {
+ if ( $rrh eq ref $self ) {
+ $rho = rho($rho);
+ } else {
+ _cannot_make("rho", $rrh);
+ }
+ }
+ my $rth = ref $theta;
+ if ( $rth ) {
+ if ( $rth eq ref $self ) {
+ $theta = theta($theta);
+ } else {
+ _cannot_make("theta", $rth);
+ }
+ }
+ if ($rho < 0) {
+ $rho = -$rho;
+ $theta = ($theta <= 0) ? $theta + pi() : $theta - pi();
+ }
+ $self->{'polar'} = [$rho, $theta];
+ $self->{p_dirty} = 0;
+ $self->{c_dirty} = 1;
+ $self->display_format('polar');
+ return $self;
+}
+
+sub new { &make } # For backward compatibility only.
+
+#
+# cplx
+#
+# Creates a complex number from a (re, im) tuple.
+# This avoids the burden of writing Math::Complex->make(re, im).
+#
+sub cplx {
+ my ($re, $im) = @_;
+ return $package->make($re, defined $im ? $im : 0);
+}
+
+#
+# cplxe
+#
+# Creates a complex number from a (rho, theta) tuple.
+# This avoids the burden of writing Math::Complex->emake(rho, theta).
+#
+sub cplxe {
+ my ($rho, $theta) = @_;
+ return $package->emake($rho, defined $theta ? $theta : 0);
+}
+
+#
+# pi
+#
+# The number defined as pi = 180 degrees
+#
+use constant pi => 4 * CORE::atan2(1, 1);
+
+#
+# pit2
+#
+# The full circle
+#
+use constant pit2 => 2 * pi;
+
+#
+# pip2
+#
+# The quarter circle
+#
+use constant pip2 => pi / 2;
+
+#
+# deg1
+#
+# One degree in radians, used in stringify_polar.
+#
+
+use constant deg1 => pi / 180;
+
+#
+# uplog10
+#
+# Used in log10().
+#
+use constant uplog10 => 1 / CORE::log(10);
+
+#
+# i
+#
+# The number defined as i*i = -1;
+#
+sub i () {
+ return $i if ($i);
+ $i = bless {};
+ $i->{'cartesian'} = [0, 1];
+ $i->{'polar'} = [1, pip2];
+ $i->{c_dirty} = 0;
+ $i->{p_dirty} = 0;
+ return $i;
+}
+
+#
+# Attribute access/set routines
+#
+
+sub cartesian {$_[0]->{c_dirty} ?
+ $_[0]->update_cartesian : $_[0]->{'cartesian'}}
+sub polar {$_[0]->{p_dirty} ?
+ $_[0]->update_polar : $_[0]->{'polar'}}
+
+sub set_cartesian { $_[0]->{p_dirty}++; $_[0]->{'cartesian'} = $_[1] }
+sub set_polar { $_[0]->{c_dirty}++; $_[0]->{'polar'} = $_[1] }
+
+#
+# ->update_cartesian
+#
+# Recompute and return the cartesian form, given accurate polar form.
+#
+sub update_cartesian {
+ my $self = shift;
+ my ($r, $t) = @{$self->{'polar'}};
+ $self->{c_dirty} = 0;
+ return $self->{'cartesian'} = [$r * CORE::cos($t), $r * CORE::sin($t)];
+}
+
+#
+#
+# ->update_polar
+#
+# Recompute and return the polar form, given accurate cartesian form.
+#
+sub update_polar {
+ my $self = shift;
+ my ($x, $y) = @{$self->{'cartesian'}};
+ $self->{p_dirty} = 0;
+ return $self->{'polar'} = [0, 0] if $x == 0 && $y == 0;
+ return $self->{'polar'} = [CORE::sqrt($x*$x + $y*$y), CORE::atan2($y, $x)];
+}
+
+#
+# (plus)
+#
+# Computes z1+z2.
+#
+sub plus {
+ my ($z1, $z2, $regular) = @_;
+ my ($re1, $im1) = @{$z1->cartesian};
+ $z2 = cplx($z2) unless ref $z2;
+ my ($re2, $im2) = ref $z2 ? @{$z2->cartesian} : ($z2, 0);
+ unless (defined $regular) {
+ $z1->set_cartesian([$re1 + $re2, $im1 + $im2]);
+ return $z1;
+ }
+ return (ref $z1)->make($re1 + $re2, $im1 + $im2);
+}
+
+#
+# (minus)
+#
+# Computes z1-z2.
+#
+sub minus {
+ my ($z1, $z2, $inverted) = @_;
+ my ($re1, $im1) = @{$z1->cartesian};
+ $z2 = cplx($z2) unless ref $z2;
+ my ($re2, $im2) = @{$z2->cartesian};
+ unless (defined $inverted) {
+ $z1->set_cartesian([$re1 - $re2, $im1 - $im2]);
+ return $z1;
+ }
+ return $inverted ?
+ (ref $z1)->make($re2 - $re1, $im2 - $im1) :
+ (ref $z1)->make($re1 - $re2, $im1 - $im2);
+
+}
+
+#
+# (multiply)
+#
+# Computes z1*z2.
+#
+sub multiply {
+ my ($z1, $z2, $regular) = @_;
+ if ($z1->{p_dirty} == 0 and ref $z2 and $z2->{p_dirty} == 0) {
+ # if both polar better use polar to avoid rounding errors
+ my ($r1, $t1) = @{$z1->polar};
+ my ($r2, $t2) = @{$z2->polar};
+ my $t = $t1 + $t2;
+ if ($t > pi()) { $t -= pit2 }
+ elsif ($t <= -pi()) { $t += pit2 }
+ unless (defined $regular) {
+ $z1->set_polar([$r1 * $r2, $t]);
+ return $z1;
+ }
+ return (ref $z1)->emake($r1 * $r2, $t);
+ } else {
+ my ($x1, $y1) = @{$z1->cartesian};
+ if (ref $z2) {
+ my ($x2, $y2) = @{$z2->cartesian};
+ return (ref $z1)->make($x1*$x2-$y1*$y2, $x1*$y2+$y1*$x2);
+ } else {
+ return (ref $z1)->make($x1*$z2, $y1*$z2);
+ }
+ }
+}
+
+#
+# _divbyzero
+#
+# Die on division by zero.
+#
+sub _divbyzero {
+ my $mess = "$_[0]: Division by zero.\n";
+
+ if (defined $_[1]) {
+ $mess .= "(Because in the definition of $_[0], the divisor ";
+ $mess .= "$_[1] " unless ($_[1] eq '0');
+ $mess .= "is 0)\n";
+ }
+
+ my @up = caller(1);
+
+ $mess .= "Died at $up[1] line $up[2].\n";
+
+ die $mess;
+}
+
+#
+# (divide)
+#
+# Computes z1/z2.
+#
+sub divide {
+ my ($z1, $z2, $inverted) = @_;
+ if ($z1->{p_dirty} == 0 and ref $z2 and $z2->{p_dirty} == 0) {
+ # if both polar better use polar to avoid rounding errors
+ my ($r1, $t1) = @{$z1->polar};
+ my ($r2, $t2) = @{$z2->polar};
+ my $t;
+ if ($inverted) {
+ _divbyzero "$z2/0" if ($r1 == 0);
+ $t = $t2 - $t1;
+ if ($t > pi()) { $t -= pit2 }
+ elsif ($t <= -pi()) { $t += pit2 }
+ return (ref $z1)->emake($r2 / $r1, $t);
+ } else {
+ _divbyzero "$z1/0" if ($r2 == 0);
+ $t = $t1 - $t2;
+ if ($t > pi()) { $t -= pit2 }
+ elsif ($t <= -pi()) { $t += pit2 }
+ return (ref $z1)->emake($r1 / $r2, $t);
+ }
+ } else {
+ my ($d, $x2, $y2);
+ if ($inverted) {
+ ($x2, $y2) = @{$z1->cartesian};
+ $d = $x2*$x2 + $y2*$y2;
+ _divbyzero "$z2/0" if $d == 0;
+ return (ref $z1)->make(($x2*$z2)/$d, -($y2*$z2)/$d);
+ } else {
+ my ($x1, $y1) = @{$z1->cartesian};
+ if (ref $z2) {
+ ($x2, $y2) = @{$z2->cartesian};
+ $d = $x2*$x2 + $y2*$y2;
+ _divbyzero "$z1/0" if $d == 0;
+ my $u = ($x1*$x2 + $y1*$y2)/$d;
+ my $v = ($y1*$x2 - $x1*$y2)/$d;
+ return (ref $z1)->make($u, $v);
+ } else {
+ _divbyzero "$z1/0" if $z2 == 0;
+ return (ref $z1)->make($x1/$z2, $y1/$z2);
+ }
+ }
+ }
+}
+
+#
+# (power)
+#
+# Computes z1**z2 = exp(z2 * log z1)).
+#
+sub power {
+ my ($z1, $z2, $inverted) = @_;
+ if ($inverted) {
+ return 1 if $z1 == 0 || $z2 == 1;
+ return 0 if $z2 == 0 && Re($z1) > 0;
+ } else {
+ return 1 if $z2 == 0 || $z1 == 1;
+ return 0 if $z1 == 0 && Re($z2) > 0;
+ }
+ my $w = $inverted ? CORE::exp($z1 * CORE::log($z2))
+ : CORE::exp($z2 * CORE::log($z1));
+ # If both arguments cartesian, return cartesian, else polar.
+ return $z1->{c_dirty} == 0 &&
+ (not ref $z2 or $z2->{c_dirty} == 0) ?
+ cplx(@{$w->cartesian}) : $w;
+}
+
+#
+# (spaceship)
+#
+# Computes z1 <=> z2.
+# Sorts on the real part first, then on the imaginary part. Thus 2-4i < 3+8i.
+#
+sub spaceship {
+ my ($z1, $z2, $inverted) = @_;
+ my ($re1, $im1) = ref $z1 ? @{$z1->cartesian} : ($z1, 0);
+ my ($re2, $im2) = ref $z2 ? @{$z2->cartesian} : ($z2, 0);
+ my $sgn = $inverted ? -1 : 1;
+ return $sgn * ($re1 <=> $re2) if $re1 != $re2;
+ return $sgn * ($im1 <=> $im2);
+}
+
+#
+# (negate)
+#
+# Computes -z.
+#
+sub negate {
+ my ($z) = @_;
+ if ($z->{c_dirty}) {
+ my ($r, $t) = @{$z->polar};
+ $t = ($t <= 0) ? $t + pi : $t - pi;
+ return (ref $z)->emake($r, $t);
+ }
+ my ($re, $im) = @{$z->cartesian};
+ return (ref $z)->make(-$re, -$im);
+}
+
+#
+# (conjugate)
+#
+# Compute complex's conjugate.
+#
+sub conjugate {
+ my ($z) = @_;
+ if ($z->{c_dirty}) {
+ my ($r, $t) = @{$z->polar};
+ return (ref $z)->emake($r, -$t);
+ }
+ my ($re, $im) = @{$z->cartesian};
+ return (ref $z)->make($re, -$im);
+}
+
+#
+# (abs)
+#
+# Compute or set complex's norm (rho).
+#
+sub abs {
+ my ($z, $rho) = @_;
+ return $z unless ref $z;
+ if (defined $rho) {
+ $z->{'polar'} = [ $rho, ${$z->polar}[1] ];
+ $z->{p_dirty} = 0;
+ $z->{c_dirty} = 1;
+ return $rho;
+ } else {
+ return ${$z->polar}[0];
+ }
+}
+
+sub _theta {
+ my $theta = $_[0];
+
+ if ($$theta > pi()) { $$theta -= pit2 }
+ elsif ($$theta <= -pi()) { $$theta += pit2 }
+}
+
+#
+# arg
+#
+# Compute or set complex's argument (theta).
+#
+sub arg {
+ my ($z, $theta) = @_;
+ return $z unless ref $z;
+ if (defined $theta) {
+ _theta(\$theta);
+ $z->{'polar'} = [ ${$z->polar}[0], $theta ];
+ $z->{p_dirty} = 0;
+ $z->{c_dirty} = 1;
+ } else {
+ $theta = ${$z->polar}[1];
+ _theta(\$theta);
+ }
+ return $theta;
+}
+
+#
+# (sqrt)
+#
+# Compute sqrt(z).
+#
+# It is quite tempting to use wantarray here so that in list context
+# sqrt() would return the two solutions. This, however, would
+# break things like
+#
+# print "sqrt(z) = ", sqrt($z), "\n";
+#
+# The two values would be printed side by side without no intervening
+# whitespace, quite confusing.
+# Therefore if you want the two solutions use the root().
+#
+sub sqrt {
+ my ($z) = @_;
+ my ($re, $im) = ref $z ? @{$z->cartesian} : ($z, 0);
+ return $re < 0 ? cplx(0, CORE::sqrt(-$re)) : CORE::sqrt($re) if $im == 0;
+ my ($r, $t) = @{$z->polar};
+ return (ref $z)->emake(CORE::sqrt($r), $t/2);
+}
+
+#
+# cbrt
+#
+# Compute cbrt(z) (cubic root).
+#
+# Why are we not returning three values? The same answer as for sqrt().
+#
+sub cbrt {
+ my ($z) = @_;
+ return $z < 0 ? -CORE::exp(CORE::log(-$z)/3) : ($z > 0 ? CORE::exp(CORE::log($z)/3): 0)
+ unless ref $z;
+ my ($r, $t) = @{$z->polar};
+ return (ref $z)->emake(CORE::exp(CORE::log($r)/3), $t/3);
+}
+
+#
+# _rootbad
+#
+# Die on bad root.
+#
+sub _rootbad {
+ my $mess = "Root $_[0] not defined, root must be positive integer.\n";
+
+ my @up = caller(1);
+
+ $mess .= "Died at $up[1] line $up[2].\n";
+
+ die $mess;
+}
+
+#
+# root
+#
+# Computes all nth root for z, returning an array whose size is n.
+# `n' must be a positive integer.
+#
+# The roots are given by (for k = 0..n-1):
+#
+# z^(1/n) = r^(1/n) (cos ((t+2 k pi)/n) + i sin ((t+2 k pi)/n))
+#
+sub root {
+ my ($z, $n) = @_;
+ _rootbad($n) if ($n < 1 or int($n) != $n);
+ my ($r, $t) = ref $z ? @{$z->polar} : (CORE::abs($z), $z >= 0 ? 0 : pi);
+ my @root;
+ my $k;
+ my $theta_inc = pit2 / $n;
+ my $rho = $r ** (1/$n);
+ my $theta;
+ my $cartesian = ref $z && $z->{c_dirty} == 0;
+ for ($k = 0, $theta = $t / $n; $k < $n; $k++, $theta += $theta_inc) {
+ my $w = cplxe($rho, $theta);
+ # Yes, $cartesian is loop invariant.
+ push @root, $cartesian ? cplx(@{$w->cartesian}) : $w;
+ }
+ return @root;
}
+#
+# Re
+#
+# Return or set Re(z).
+#
sub Re {
- my($x,$y) = @{$_[0]};
- $x;
+ my ($z, $Re) = @_;
+ return $z unless ref $z;
+ if (defined $Re) {
+ $z->{'cartesian'} = [ $Re, ${$z->cartesian}[1] ];
+ $z->{c_dirty} = 0;
+ $z->{p_dirty} = 1;
+ } else {
+ return ${$z->cartesian}[0];
+ }
}
+#
+# Im
+#
+# Return or set Im(z).
+#
sub Im {
- my($x,$y) = @{$_[0]};
- $y;
+ my ($z, $Im) = @_;
+ return $z unless ref $z;
+ if (defined $Im) {
+ $z->{'cartesian'} = [ ${$z->cartesian}[0], $Im ];
+ $z->{c_dirty} = 0;
+ $z->{p_dirty} = 1;
+ } else {
+ return ${$z->cartesian}[1];
+ }
}
-sub arg {
- my($x,$y) = @{$_[0]};
- atan2($y,$x);
+#
+# rho
+#
+# Return or set rho(w).
+#
+sub rho {
+ Math::Complex::abs(@_);
}
-sub stringify {
- my($x,$y) = @{$_[0]};
- my($re,$im);
+#
+# theta
+#
+# Return or set theta(w).
+#
+sub theta {
+ Math::Complex::arg(@_);
+}
+
+#
+# (exp)
+#
+# Computes exp(z).
+#
+sub exp {
+ my ($z) = @_;
+ my ($x, $y) = @{$z->cartesian};
+ return (ref $z)->emake(CORE::exp($x), $y);
+}
+
+#
+# _logofzero
+#
+# Die on logarithm of zero.
+#
+sub _logofzero {
+ my $mess = "$_[0]: Logarithm of zero.\n";
+
+ if (defined $_[1]) {
+ $mess .= "(Because in the definition of $_[0], the argument ";
+ $mess .= "$_[1] " unless ($_[1] eq '0');
+ $mess .= "is 0)\n";
+ }
+
+ my @up = caller(1);
+
+ $mess .= "Died at $up[1] line $up[2].\n";
+
+ die $mess;
+}
+
+#
+# (log)
+#
+# Compute log(z).
+#
+sub log {
+ my ($z) = @_;
+ unless (ref $z) {
+ _logofzero("log") if $z == 0;
+ return $z > 0 ? CORE::log($z) : cplx(CORE::log(-$z), pi);
+ }
+ my ($r, $t) = @{$z->polar};
+ _logofzero("log") if $r == 0;
+ if ($t > pi()) { $t -= pit2 }
+ elsif ($t <= -pi()) { $t += pit2 }
+ return (ref $z)->make(CORE::log($r), $t);
+}
+
+#
+# ln
+#
+# Alias for log().
+#
+sub ln { Math::Complex::log(@_) }
+
+#
+# log10
+#
+# Compute log10(z).
+#
+
+sub log10 {
+ return Math::Complex::log($_[0]) * uplog10;
+}
+
+#
+# logn
+#
+# Compute logn(z,n) = log(z) / log(n)
+#
+sub logn {
+ my ($z, $n) = @_;
+ $z = cplx($z, 0) unless ref $z;
+ my $logn = $logn{$n};
+ $logn = $logn{$n} = CORE::log($n) unless defined $logn; # Cache log(n)
+ return CORE::log($z) / $logn;
+}
+
+#
+# (cos)
+#
+# Compute cos(z) = (exp(iz) + exp(-iz))/2.
+#
+sub cos {
+ my ($z) = @_;
+ my ($x, $y) = @{$z->cartesian};
+ my $ey = CORE::exp($y);
+ my $ey_1 = 1 / $ey;
+ return (ref $z)->make(CORE::cos($x) * ($ey + $ey_1)/2,
+ CORE::sin($x) * ($ey_1 - $ey)/2);
+}
- $re = $x if ($x);
- if ($y == 1) {$im = 'i';}
- elsif ($y == -1){$im = '-i';}
- elsif ($y) {$im = "${y}i"; }
+#
+# (sin)
+#
+# Compute sin(z) = (exp(iz) - exp(-iz))/2.
+#
+sub sin {
+ my ($z) = @_;
+ my ($x, $y) = @{$z->cartesian};
+ my $ey = CORE::exp($y);
+ my $ey_1 = 1 / $ey;
+ return (ref $z)->make(CORE::sin($x) * ($ey + $ey_1)/2,
+ CORE::cos($x) * ($ey - $ey_1)/2);
+}
- local $_ = $re.'+'.$im;
- s/\+-/-/;
- s/^\+//;
- s/[\+-]$//;
- $_ = 0 if ($_ eq '');
- return $_;
+#
+# tan
+#
+# Compute tan(z) = sin(z) / cos(z).
+#
+sub tan {
+ my ($z) = @_;
+ my $cz = CORE::cos($z);
+ _divbyzero "tan($z)", "cos($z)" if (CORE::abs($cz) < $eps);
+ return CORE::sin($z) / $cz;
}
+
+#
+# sec
+#
+# Computes the secant sec(z) = 1 / cos(z).
+#
+sub sec {
+ my ($z) = @_;
+ my $cz = CORE::cos($z);
+ _divbyzero "sec($z)", "cos($z)" if ($cz == 0);
+ return 1 / $cz;
+}
+
+#
+# csc
+#
+# Computes the cosecant csc(z) = 1 / sin(z).
+#
+sub csc {
+ my ($z) = @_;
+ my $sz = CORE::sin($z);
+ _divbyzero "csc($z)", "sin($z)" if ($sz == 0);
+ return 1 / $sz;
+}
+
+#
+# cosec
+#
+# Alias for csc().
+#
+sub cosec { Math::Complex::csc(@_) }
+
+#
+# cot
+#
+# Computes cot(z) = cos(z) / sin(z).
+#
+sub cot {
+ my ($z) = @_;
+ my $sz = CORE::sin($z);
+ _divbyzero "cot($z)", "sin($z)" if ($sz == 0);
+ return CORE::cos($z) / $sz;
+}
+
+#
+# cotan
+#
+# Alias for cot().
+#
+sub cotan { Math::Complex::cot(@_) }
+
+#
+# acos
+#
+# Computes the arc cosine acos(z) = -i log(z + sqrt(z*z-1)).
+#
+sub acos {
+ my $z = $_[0];
+ return CORE::atan2(CORE::sqrt(1-$z*$z), $z) if (! ref $z) && CORE::abs($z) <= 1;
+ my ($x, $y) = ref $z ? @{$z->cartesian} : ($z, 0);
+ my $t1 = CORE::sqrt(($x+1)*($x+1) + $y*$y);
+ my $t2 = CORE::sqrt(($x-1)*($x-1) + $y*$y);
+ my $alpha = ($t1 + $t2)/2;
+ my $beta = ($t1 - $t2)/2;
+ $alpha = 1 if $alpha < 1;
+ if ($beta > 1) { $beta = 1 }
+ elsif ($beta < -1) { $beta = -1 }
+ my $u = CORE::atan2(CORE::sqrt(1-$beta*$beta), $beta);
+ my $v = CORE::log($alpha + CORE::sqrt($alpha*$alpha-1));
+ $v = -$v if $y > 0 || ($y == 0 && $x < -1);
+ return $package->make($u, $v);
+}
+
+#
+# asin
+#
+# Computes the arc sine asin(z) = -i log(iz + sqrt(1-z*z)).
+#
+sub asin {
+ my $z = $_[0];
+ return CORE::atan2($z, CORE::sqrt(1-$z*$z)) if (! ref $z) && CORE::abs($z) <= 1;
+ my ($x, $y) = ref $z ? @{$z->cartesian} : ($z, 0);
+ my $t1 = CORE::sqrt(($x+1)*($x+1) + $y*$y);
+ my $t2 = CORE::sqrt(($x-1)*($x-1) + $y*$y);
+ my $alpha = ($t1 + $t2)/2;
+ my $beta = ($t1 - $t2)/2;
+ $alpha = 1 if $alpha < 1;
+ if ($beta > 1) { $beta = 1 }
+ elsif ($beta < -1) { $beta = -1 }
+ my $u = CORE::atan2($beta, CORE::sqrt(1-$beta*$beta));
+ my $v = -CORE::log($alpha + CORE::sqrt($alpha*$alpha-1));
+ $v = -$v if $y > 0 || ($y == 0 && $x < -1);
+ return $package->make($u, $v);
+}
+
+#
+# atan
+#
+# Computes the arc tangent atan(z) = i/2 log((i+z) / (i-z)).
+#
+sub atan {
+ my ($z) = @_;
+ return CORE::atan2($z, 1) unless ref $z;
+ _divbyzero "atan(i)" if ( $z == i);
+ _divbyzero "atan(-i)" if (-$z == i);
+ my $log = CORE::log((i + $z) / (i - $z));
+ $ip2 = 0.5 * i unless defined $ip2;
+ return $ip2 * $log;
+}
+
+#
+# asec
+#
+# Computes the arc secant asec(z) = acos(1 / z).
+#
+sub asec {
+ my ($z) = @_;
+ _divbyzero "asec($z)", $z if ($z == 0);
+ return acos(1 / $z);
+}
+
+#
+# acsc
+#
+# Computes the arc cosecant acsc(z) = asin(1 / z).
+#
+sub acsc {
+ my ($z) = @_;
+ _divbyzero "acsc($z)", $z if ($z == 0);
+ return asin(1 / $z);
+}
+
+#
+# acosec
+#
+# Alias for acsc().
+#
+sub acosec { Math::Complex::acsc(@_) }
+
+#
+# acot
+#
+# Computes the arc cotangent acot(z) = atan(1 / z)
+#
+sub acot {
+ my ($z) = @_;
+ _divbyzero "acot(0)" if (CORE::abs($z) < $eps);
+ return ($z >= 0) ? CORE::atan2(1, $z) : CORE::atan2(-1, -$z) unless ref $z;
+ _divbyzero "acot(i)" if (CORE::abs($z - i) < $eps);
+ _logofzero "acot(-i)" if (CORE::abs($z + i) < $eps);
+ return atan(1 / $z);
+}
+
+#
+# acotan
+#
+# Alias for acot().
+#
+sub acotan { Math::Complex::acot(@_) }
+
+#
+# cosh
+#
+# Computes the hyperbolic cosine cosh(z) = (exp(z) + exp(-z))/2.
+#
+sub cosh {
+ my ($z) = @_;
+ my $ex;
+ unless (ref $z) {
+ $ex = CORE::exp($z);
+ return ($ex + 1/$ex)/2;
+ }
+ my ($x, $y) = @{$z->cartesian};
+ $ex = CORE::exp($x);
+ my $ex_1 = 1 / $ex;
+ return (ref $z)->make(CORE::cos($y) * ($ex + $ex_1)/2,
+ CORE::sin($y) * ($ex - $ex_1)/2);
+}
+
+#
+# sinh
+#
+# Computes the hyperbolic sine sinh(z) = (exp(z) - exp(-z))/2.
+#
+sub sinh {
+ my ($z) = @_;
+ my $ex;
+ unless (ref $z) {
+ $ex = CORE::exp($z);
+ return ($ex - 1/$ex)/2;
+ }
+ my ($x, $y) = @{$z->cartesian};
+ $ex = CORE::exp($x);
+ my $ex_1 = 1 / $ex;
+ return (ref $z)->make(CORE::cos($y) * ($ex - $ex_1)/2,
+ CORE::sin($y) * ($ex + $ex_1)/2);
+}
+
+#
+# tanh
+#
+# Computes the hyperbolic tangent tanh(z) = sinh(z) / cosh(z).
+#
+sub tanh {
+ my ($z) = @_;
+ my $cz = cosh($z);
+ _divbyzero "tanh($z)", "cosh($z)" if ($cz == 0);
+ return sinh($z) / $cz;
+}
+
+#
+# sech
+#
+# Computes the hyperbolic secant sech(z) = 1 / cosh(z).
+#
+sub sech {
+ my ($z) = @_;
+ my $cz = cosh($z);
+ _divbyzero "sech($z)", "cosh($z)" if ($cz == 0);
+ return 1 / $cz;
+}
+
+#
+# csch
+#
+# Computes the hyperbolic cosecant csch(z) = 1 / sinh(z).
+#
+sub csch {
+ my ($z) = @_;
+ my $sz = sinh($z);
+ _divbyzero "csch($z)", "sinh($z)" if ($sz == 0);
+ return 1 / $sz;
+}
+
+#
+# cosech
+#
+# Alias for csch().
+#
+sub cosech { Math::Complex::csch(@_) }
+
+#
+# coth
+#
+# Computes the hyperbolic cotangent coth(z) = cosh(z) / sinh(z).
+#
+sub coth {
+ my ($z) = @_;
+ my $sz = sinh($z);
+ _divbyzero "coth($z)", "sinh($z)" if ($sz == 0);
+ return cosh($z) / $sz;
+}
+
+#
+# cotanh
+#
+# Alias for coth().
+#
+sub cotanh { Math::Complex::coth(@_) }
+
+#
+# acosh
+#
+# Computes the arc hyperbolic cosine acosh(z) = log(z + sqrt(z*z-1)).
+#
+sub acosh {
+ my ($z) = @_;
+ unless (ref $z) {
+ return CORE::log($z + CORE::sqrt($z*$z-1)) if $z >= 1;
+ $z = cplx($z, 0);
+ }
+ my ($re, $im) = @{$z->cartesian};
+ if ($im == 0) {
+ return cplx(CORE::log($re + CORE::sqrt($re*$re - 1)), 0) if $re >= 1;
+ return cplx(0, CORE::atan2(CORE::sqrt(1-$re*$re), $re)) if CORE::abs($re) <= 1;
+ }
+ return CORE::log($z + CORE::sqrt($z*$z - 1));
+}
+
+#
+# asinh
+#
+# Computes the arc hyperbolic sine asinh(z) = log(z + sqrt(z*z-1))
+#
+sub asinh {
+ my ($z) = @_;
+ return CORE::log($z + CORE::sqrt($z*$z + 1));
+}
+
+#
+# atanh
+#
+# Computes the arc hyperbolic tangent atanh(z) = 1/2 log((1+z) / (1-z)).
+#
+sub atanh {
+ my ($z) = @_;
+ unless (ref $z) {
+ return CORE::log((1 + $z)/(1 - $z))/2 if CORE::abs($z) < 1;
+ $z = cplx($z, 0);
+ }
+ _divbyzero 'atanh(1)', "1 - $z" if ($z == 1);
+ _logofzero 'atanh(-1)' if ($z == -1);
+ return 0.5 * CORE::log((1 + $z) / (1 - $z));
+}
+
+#
+# asech
+#
+# Computes the hyperbolic arc secant asech(z) = acosh(1 / z).
+#
+sub asech {
+ my ($z) = @_;
+ _divbyzero 'asech(0)', $z if ($z == 0);
+ return acosh(1 / $z);
+}
+
+#
+# acsch
+#
+# Computes the hyperbolic arc cosecant acsch(z) = asinh(1 / z).
+#
+sub acsch {
+ my ($z) = @_;
+ _divbyzero 'acsch(0)', $z if ($z == 0);
+ return asinh(1 / $z);
+}
+
+#
+# acosech
+#
+# Alias for acosh().
+#
+sub acosech { Math::Complex::acsch(@_) }
+
+#
+# acoth
+#
+# Computes the arc hyperbolic cotangent acoth(z) = 1/2 log((1+z) / (z-1)).
+#
+sub acoth {
+ my ($z) = @_;
+ _divbyzero 'acoth(0)' if (CORE::abs($z) < $eps);
+ unless (ref $z) {
+ return CORE::log(($z + 1)/($z - 1))/2 if CORE::abs($z) > 1;
+ $z = cplx($z, 0);
+ }
+ _divbyzero 'acoth(1)', "$z - 1" if (CORE::abs($z - 1) < $eps);
+ _logofzero 'acoth(-1)', "1 / $z" if (CORE::abs($z + 1) < $eps);
+ return CORE::log((1 + $z) / ($z - 1)) / 2;
+}
+
+#
+# acotanh
+#
+# Alias for acot().
+#
+sub acotanh { Math::Complex::acoth(@_) }
+
+#
+# (atan2)
+#
+# Compute atan(z1/z2).
+#
+sub atan2 {
+ my ($z1, $z2, $inverted) = @_;
+ my ($re1, $im1, $re2, $im2);
+ if ($inverted) {
+ ($re1, $im1) = ref $z2 ? @{$z2->cartesian} : ($z2, 0);
+ ($re2, $im2) = @{$z1->cartesian};
+ } else {
+ ($re1, $im1) = @{$z1->cartesian};
+ ($re2, $im2) = ref $z2 ? @{$z2->cartesian} : ($z2, 0);
+ }
+ if ($im2 == 0) {
+ return cplx(CORE::atan2($re1, $re2), 0) if $im1 == 0;
+ return cplx(($im1<=>0) * pip2, 0) if $re2 == 0;
+ }
+ my $w = atan($z1/$z2);
+ my ($u, $v) = ref $w ? @{$w->cartesian} : ($w, 0);
+ $u += pi if $re2 < 0;
+ $u -= pit2 if $u > pi;
+ return cplx($u, $v);
+}
+
+#
+# display_format
+# ->display_format
+#
+# Set (fetch if no argument) display format for all complex numbers that
+# don't happen to have overridden it via ->display_format
+#
+# When called as a method, this actually sets the display format for
+# the current object.
+#
+# Valid object formats are 'c' and 'p' for cartesian and polar. The first
+# letter is used actually, so the type can be fully spelled out for clarity.
+#
+sub display_format {
+ my $self = shift;
+ my $format = undef;
+
+ if (ref $self) { # Called as a method
+ $format = shift;
+ } else { # Regular procedure call
+ $format = $self;
+ undef $self;
+ }
+
+ if (defined $self) {
+ return defined $self->{display} ? $self->{display} : $display
+ unless defined $format;
+ return $self->{display} = $format;
+ }
+
+ return $display unless defined $format;
+ return $display = $format;
+}
+
+#
+# (stringify)
+#
+# Show nicely formatted complex number under its cartesian or polar form,
+# depending on the current display format:
+#
+# . If a specific display format has been recorded for this object, use it.
+# . Otherwise, use the generic current default for all complex numbers,
+# which is a package global variable.
+#
+sub stringify {
+ my ($z) = shift;
+ my $format;
+
+ $format = $display;
+ $format = $z->{display} if defined $z->{display};
+
+ return $z->stringify_polar if $format =~ /^p/i;
+ return $z->stringify_cartesian;
+}
+
+#
+# ->stringify_cartesian
+#
+# Stringify as a cartesian representation 'a+bi'.
+#
+sub stringify_cartesian {
+ my $z = shift;
+ my ($x, $y) = @{$z->cartesian};
+ my ($re, $im);
+
+ $x = int($x + ($x < 0 ? -1 : 1) * $eps)
+ if int(CORE::abs($x)) != int(CORE::abs($x) + $eps);
+ $y = int($y + ($y < 0 ? -1 : 1) * $eps)
+ if int(CORE::abs($y)) != int(CORE::abs($y) + $eps);
+
+ $re = "$x" if CORE::abs($x) >= $eps;
+ if ($y == 1) { $im = 'i' }
+ elsif ($y == -1) { $im = '-i' }
+ elsif (CORE::abs($y) >= $eps) { $im = $y . "i" }
+
+ my $str = '';
+ $str = $re if defined $re;
+ $str .= "+$im" if defined $im;
+ $str =~ s/\+-/-/;
+ $str =~ s/^\+//;
+ $str =~ s/([-+])1i/$1i/; # Not redundant with the above 1/-1 tests.
+ $str = '0' unless $str;
+
+ return $str;
+}
+
+
+# Helper for stringify_polar, a Greatest Common Divisor with a memory.
+
+sub _gcd {
+ my ($a, $b) = @_;
+
+ use integer;
+
+ # Loops forever if given negative inputs.
+
+ if ($b and $a > $b) { return gcd($a % $b, $b) }
+ elsif ($a and $b > $a) { return gcd($b % $a, $a) }
+ else { return $a ? $a : $b }
+}
+
+my %gcd;
+
+sub gcd {
+ my ($a, $b) = @_;
+
+ my $id = "$a $b";
+
+ unless (exists $gcd{$id}) {
+ $gcd{$id} = _gcd($a, $b);
+ $gcd{"$b $a"} = $gcd{$id};
+ }
+
+ return $gcd{$id};
+}
+
+#
+# ->stringify_polar
+#
+# Stringify as a polar representation '[r,t]'.
+#
+sub stringify_polar {
+ my $z = shift;
+ my ($r, $t) = @{$z->polar};
+ my $theta;
+
+ return '[0,0]' if $r <= $eps;
+
+ my $nt = $t / pit2;
+ $nt = ($nt - int($nt)) * pit2;
+ $nt += pit2 if $nt < 0; # Range [0, 2pi]
+
+ if (CORE::abs($nt) <= $eps) { $theta = 0 }
+ elsif (CORE::abs(pi-$nt) <= $eps) { $theta = 'pi' }
+
+ if (defined $theta) {
+ $r = int($r + ($r < 0 ? -1 : 1) * $eps)
+ if int(CORE::abs($r)) != int(CORE::abs($r) + $eps);
+ $theta = int($theta + ($theta < 0 ? -1 : 1) * $eps)
+ if ($theta ne 'pi' and
+ int(CORE::abs($theta)) != int(CORE::abs($theta) + $eps));
+ return "\[$r,$theta\]";
+ }
+
+ #
+ # Okay, number is not a real. Try to identify pi/n and friends...
+ #
+
+ $nt -= pit2 if $nt > pi;
+
+ if (CORE::abs($nt) >= deg1) {
+ my ($n, $k, $kpi);
+
+ for ($k = 1, $kpi = pi; $k < 10; $k++, $kpi += pi) {
+ $n = int($kpi / $nt + ($nt > 0 ? 1 : -1) * 0.5);
+ if (CORE::abs($kpi/$n - $nt) <= $eps) {
+ $n = CORE::abs($n);
+ my $gcd = gcd($k, $n);
+ if ($gcd > 1) {
+ $k /= $gcd;
+ $n /= $gcd;
+ }
+ next if $n > 360;
+ $theta = ($nt < 0 ? '-':'').
+ ($k == 1 ? 'pi':"${k}pi");
+ $theta .= '/'.$n if $n > 1;
+ last;
+ }
+ }
+ }
+
+ $theta = $nt unless defined $theta;
+
+ $r = int($r + ($r < 0 ? -1 : 1) * $eps)
+ if int(CORE::abs($r)) != int(CORE::abs($r) + $eps);
+ $theta = int($theta + ($theta < 0 ? -1 : 1) * $eps)
+ if ($theta !~ m(^-?\d*pi/\d+$) and
+ int(CORE::abs($theta)) != int(CORE::abs($theta) + $eps));
+
+ return "\[$r,$theta\]";
+}
+
+1;
+__END__
+
+=head1 NAME
+
+Math::Complex - complex numbers and associated mathematical functions
+
+=head1 SYNOPSIS
+
+ use Math::Complex;
+
+ $z = Math::Complex->make(5, 6);
+ $t = 4 - 3*i + $z;
+ $j = cplxe(1, 2*pi/3);
+
+=head1 DESCRIPTION
+
+This package lets you create and manipulate complex numbers. By default,
+I<Perl> limits itself to real numbers, but an extra C<use> statement brings
+full complex support, along with a full set of mathematical functions
+typically associated with and/or extended to complex numbers.
+
+If you wonder what complex numbers are, they were invented to be able to solve
+the following equation:
+
+ x*x = -1
+
+and by definition, the solution is noted I<i> (engineers use I<j> instead since
+I<i> usually denotes an intensity, but the name does not matter). The number
+I<i> is a pure I<imaginary> number.
+
+The arithmetics with pure imaginary numbers works just like you would expect
+it with real numbers... you just have to remember that
+
+ i*i = -1
+
+so you have:
+
+ 5i + 7i = i * (5 + 7) = 12i
+ 4i - 3i = i * (4 - 3) = i
+ 4i * 2i = -8
+ 6i / 2i = 3
+ 1 / i = -i
+
+Complex numbers are numbers that have both a real part and an imaginary
+part, and are usually noted:
+
+ a + bi
+
+where C<a> is the I<real> part and C<b> is the I<imaginary> part. The
+arithmetic with complex numbers is straightforward. You have to
+keep track of the real and the imaginary parts, but otherwise the
+rules used for real numbers just apply:
+
+ (4 + 3i) + (5 - 2i) = (4 + 5) + i(3 - 2) = 9 + i
+ (2 + i) * (4 - i) = 2*4 + 4i -2i -i*i = 8 + 2i + 1 = 9 + 2i
+
+A graphical representation of complex numbers is possible in a plane
+(also called the I<complex plane>, but it's really a 2D plane).
+The number
+
+ z = a + bi
+
+is the point whose coordinates are (a, b). Actually, it would
+be the vector originating from (0, 0) to (a, b). It follows that the addition
+of two complex numbers is a vectorial addition.
+
+Since there is a bijection between a point in the 2D plane and a complex
+number (i.e. the mapping is unique and reciprocal), a complex number
+can also be uniquely identified with polar coordinates:
+
+ [rho, theta]
+
+where C<rho> is the distance to the origin, and C<theta> the angle between
+the vector and the I<x> axis. There is a notation for this using the
+exponential form, which is:
+
+ rho * exp(i * theta)
+
+where I<i> is the famous imaginary number introduced above. Conversion
+between this form and the cartesian form C<a + bi> is immediate:
+
+ a = rho * cos(theta)
+ b = rho * sin(theta)
+
+which is also expressed by this formula:
+
+ z = rho * exp(i * theta) = rho * (cos theta + i * sin theta)
+
+In other words, it's the projection of the vector onto the I<x> and I<y>
+axes. Mathematicians call I<rho> the I<norm> or I<modulus> and I<theta>
+the I<argument> of the complex number. The I<norm> of C<z> will be
+noted C<abs(z)>.
+
+The polar notation (also known as the trigonometric
+representation) is much more handy for performing multiplications and
+divisions of complex numbers, whilst the cartesian notation is better
+suited for additions and subtractions. Real numbers are on the I<x>
+axis, and therefore I<theta> is zero or I<pi>.
+
+All the common operations that can be performed on a real number have
+been defined to work on complex numbers as well, and are merely
+I<extensions> of the operations defined on real numbers. This means
+they keep their natural meaning when there is no imaginary part, provided
+the number is within their definition set.
+
+For instance, the C<sqrt> routine which computes the square root of
+its argument is only defined for non-negative real numbers and yields a
+non-negative real number (it is an application from B<R+> to B<R+>).
+If we allow it to return a complex number, then it can be extended to
+negative real numbers to become an application from B<R> to B<C> (the
+set of complex numbers):
+
+ sqrt(x) = x >= 0 ? sqrt(x) : sqrt(-x)*i
+
+It can also be extended to be an application from B<C> to B<C>,
+whilst its restriction to B<R> behaves as defined above by using
+the following definition:
+
+ sqrt(z = [r,t]) = sqrt(r) * exp(i * t/2)
+
+Indeed, a negative real number can be noted C<[x,pi]> (the modulus
+I<x> is always non-negative, so C<[x,pi]> is really C<-x>, a negative
+number) and the above definition states that
+
+ sqrt([x,pi]) = sqrt(x) * exp(i*pi/2) = [sqrt(x),pi/2] = sqrt(x)*i
+
+which is exactly what we had defined for negative real numbers above.
+The C<sqrt> returns only one of the solutions: if you want the both,
+use the C<root> function.
+
+All the common mathematical functions defined on real numbers that
+are extended to complex numbers share that same property of working
+I<as usual> when the imaginary part is zero (otherwise, it would not
+be called an extension, would it?).
+
+A I<new> operation possible on a complex number that is
+the identity for real numbers is called the I<conjugate>, and is noted
+with an horizontal bar above the number, or C<~z> here.
+
+ z = a + bi
+ ~z = a - bi
+
+Simple... Now look:
+
+ z * ~z = (a + bi) * (a - bi) = a*a + b*b
+
+We saw that the norm of C<z> was noted C<abs(z)> and was defined as the
+distance to the origin, also known as:
+
+ rho = abs(z) = sqrt(a*a + b*b)
+
+so
+
+ z * ~z = abs(z) ** 2
+
+If z is a pure real number (i.e. C<b == 0>), then the above yields:
+
+ a * a = abs(a) ** 2
+
+which is true (C<abs> has the regular meaning for real number, i.e. stands
+for the absolute value). This example explains why the norm of C<z> is
+noted C<abs(z)>: it extends the C<abs> function to complex numbers, yet
+is the regular C<abs> we know when the complex number actually has no
+imaginary part... This justifies I<a posteriori> our use of the C<abs>
+notation for the norm.
+
+=head1 OPERATIONS
+
+Given the following notations:
+
+ z1 = a + bi = r1 * exp(i * t1)
+ z2 = c + di = r2 * exp(i * t2)
+ z = <any complex or real number>
+
+the following (overloaded) operations are supported on complex numbers:
+
+ z1 + z2 = (a + c) + i(b + d)
+ z1 - z2 = (a - c) + i(b - d)
+ z1 * z2 = (r1 * r2) * exp(i * (t1 + t2))
+ z1 / z2 = (r1 / r2) * exp(i * (t1 - t2))
+ z1 ** z2 = exp(z2 * log z1)
+ ~z = a - bi
+ abs(z) = r1 = sqrt(a*a + b*b)
+ sqrt(z) = sqrt(r1) * exp(i * t/2)
+ exp(z) = exp(a) * exp(i * b)
+ log(z) = log(r1) + i*t
+ sin(z) = 1/2i (exp(i * z1) - exp(-i * z))
+ cos(z) = 1/2 (exp(i * z1) + exp(-i * z))
+ atan2(z1, z2) = atan(z1/z2)
+
+The following extra operations are supported on both real and complex
+numbers:
+
+ Re(z) = a
+ Im(z) = b
+ arg(z) = t
+ abs(z) = r
+
+ cbrt(z) = z ** (1/3)
+ log10(z) = log(z) / log(10)
+ logn(z, n) = log(z) / log(n)
+
+ tan(z) = sin(z) / cos(z)
+
+ csc(z) = 1 / sin(z)
+ sec(z) = 1 / cos(z)
+ cot(z) = 1 / tan(z)
+
+ asin(z) = -i * log(i*z + sqrt(1-z*z))
+ acos(z) = -i * log(z + i*sqrt(1-z*z))
+ atan(z) = i/2 * log((i+z) / (i-z))
+
+ acsc(z) = asin(1 / z)
+ asec(z) = acos(1 / z)
+ acot(z) = atan(1 / z) = -i/2 * log((i+z) / (z-i))
+
+ sinh(z) = 1/2 (exp(z) - exp(-z))
+ cosh(z) = 1/2 (exp(z) + exp(-z))
+ tanh(z) = sinh(z) / cosh(z) = (exp(z) - exp(-z)) / (exp(z) + exp(-z))
+
+ csch(z) = 1 / sinh(z)
+ sech(z) = 1 / cosh(z)
+ coth(z) = 1 / tanh(z)
+
+ asinh(z) = log(z + sqrt(z*z+1))
+ acosh(z) = log(z + sqrt(z*z-1))
+ atanh(z) = 1/2 * log((1+z) / (1-z))
+
+ acsch(z) = asinh(1 / z)
+ asech(z) = acosh(1 / z)
+ acoth(z) = atanh(1 / z) = 1/2 * log((1+z) / (z-1))
+
+I<arg>, I<abs>, I<log>, I<csc>, I<cot>, I<acsc>, I<acot>, I<csch>,
+I<coth>, I<acosech>, I<acotanh>, have aliases I<rho>, I<theta>, I<ln>,
+I<cosec>, I<cotan>, I<acosec>, I<acotan>, I<cosech>, I<cotanh>,
+I<acosech>, I<acotanh>, respectively. C<Re>, C<Im>, C<arg>, C<abs>,
+C<rho>, and C<theta> can be used also also mutators. The C<cbrt>
+returns only one of the solutions: if you want all three, use the
+C<root> function.
+
+The I<root> function is available to compute all the I<n>
+roots of some complex, where I<n> is a strictly positive integer.
+There are exactly I<n> such roots, returned as a list. Getting the
+number mathematicians call C<j> such that:
+
+ 1 + j + j*j = 0;
+
+is a simple matter of writing:
+
+ $j = ((root(1, 3))[1];
+
+The I<k>th root for C<z = [r,t]> is given by:
+
+ (root(z, n))[k] = r**(1/n) * exp(i * (t + 2*k*pi)/n)
+
+The I<spaceship> comparison operator, E<lt>=E<gt>, is also defined. In
+order to ensure its restriction to real numbers is conform to what you
+would expect, the comparison is run on the real part of the complex
+number first, and imaginary parts are compared only when the real
+parts match.
+
+=head1 CREATION
+
+To create a complex number, use either:
+
+ $z = Math::Complex->make(3, 4);
+ $z = cplx(3, 4);
+
+if you know the cartesian form of the number, or
+
+ $z = 3 + 4*i;
+
+if you like. To create a number using the polar form, use either:
+
+ $z = Math::Complex->emake(5, pi/3);
+ $x = cplxe(5, pi/3);
+
+instead. The first argument is the modulus, the second is the angle
+(in radians, the full circle is 2*pi). (Mnemonic: C<e> is used as a
+notation for complex numbers in the polar form).
+
+It is possible to write:
+
+ $x = cplxe(-3, pi/4);
+
+but that will be silently converted into C<[3,-3pi/4]>, since the modulus
+must be non-negative (it represents the distance to the origin in the complex
+plane).
+
+It is also possible to have a complex number as either argument of
+either the C<make> or C<emake>: the appropriate component of
+the argument will be used.
+
+ $z1 = cplx(-2, 1);
+ $z2 = cplx($z1, 4);
+
+=head1 STRINGIFICATION
+
+When printed, a complex number is usually shown under its cartesian
+form I<a+bi>, but there are legitimate cases where the polar format
+I<[r,t]> is more appropriate.
+
+By calling the routine C<Math::Complex::display_format> and supplying either
+C<"polar"> or C<"cartesian">, you override the default display format,
+which is C<"cartesian">. Not supplying any argument returns the current
+setting.
+
+This default can be overridden on a per-number basis by calling the
+C<display_format> method instead. As before, not supplying any argument
+returns the current display format for this number. Otherwise whatever you
+specify will be the new display format for I<this> particular number.
+
+For instance:
+
+ use Math::Complex;
+
+ Math::Complex::display_format('polar');
+ $j = ((root(1, 3))[1];
+ print "j = $j\n"; # Prints "j = [1,2pi/3]
+ $j->display_format('cartesian');
+ print "j = $j\n"; # Prints "j = -0.5+0.866025403784439i"
+
+The polar format attempts to emphasize arguments like I<k*pi/n>
+(where I<n> is a positive integer and I<k> an integer within [-9,+9]).
+
+=head1 USAGE
+
+Thanks to overloading, the handling of arithmetics with complex numbers
+is simple and almost transparent.
+
+Here are some examples:
+
+ use Math::Complex;
+
+ $j = cplxe(1, 2*pi/3); # $j ** 3 == 1
+ print "j = $j, j**3 = ", $j ** 3, "\n";
+ print "1 + j + j**2 = ", 1 + $j + $j**2, "\n";
+
+ $z = -16 + 0*i; # Force it to be a complex
+ print "sqrt($z) = ", sqrt($z), "\n";
+
+ $k = exp(i * 2*pi/3);
+ print "$j - $k = ", $j - $k, "\n";
+
+ $z->Re(3); # Re, Im, arg, abs,
+ $j->arg(2); # (the last two aka rho, theta)
+ # can be used also as mutators.
+
+=head1 ERRORS DUE TO DIVISION BY ZERO OR LOGARITHM OF ZERO
+
+The division (/) and the following functions
+
+ log ln log10 logn
+ tan sec csc cot
+ atan asec acsc acot
+ tanh sech csch coth
+ atanh asech acsch acoth
+
+cannot be computed for all arguments because that would mean dividing
+by zero or taking logarithm of zero. These situations cause fatal
+runtime errors looking like this
+
+ cot(0): Division by zero.
+ (Because in the definition of cot(0), the divisor sin(0) is 0)
+ Died at ...
+
+or
+
+ atanh(-1): Logarithm of zero.
+ Died at...
+
+For the C<csc>, C<cot>, C<asec>, C<acsc>, C<acot>, C<csch>, C<coth>,
+C<asech>, C<acsch>, the argument cannot be C<0> (zero). For the the
+logarithmic functions and the C<atanh>, C<acoth>, the argument cannot
+be C<1> (one). For the C<atanh>, C<acoth>, the argument cannot be
+C<-1> (minus one). For the C<atan>, C<acot>, the argument cannot be
+C<i> (the imaginary unit). For the C<atan>, C<acoth>, the argument
+cannot be C<-i> (the negative imaginary unit). For the C<tan>,
+C<sec>, C<tanh>, the argument cannot be I<pi/2 + k * pi>, where I<k>
+is any integer.
+
+Note that because we are operating on approximations of real numbers,
+these errors can happen when merely `too close' to the singularities
+listed above. For example C<tan(2*atan2(1,1)+1e-15)> will die of
+division by zero.
+
+=head1 ERRORS DUE TO INDIGESTIBLE ARGUMENTS
+
+The C<make> and C<emake> accept both real and complex arguments.
+When they cannot recognize the arguments they will die with error
+messages like the following
+
+ Math::Complex::make: Cannot take real part of ...
+ Math::Complex::make: Cannot take real part of ...
+ Math::Complex::emake: Cannot take rho of ...
+ Math::Complex::emake: Cannot take theta of ...
+
+=head1 BUGS
+
+Saying C<use Math::Complex;> exports many mathematical routines in the
+caller environment and even overrides some (C<sqrt>, C<log>).
+This is construed as a feature by the Authors, actually... ;-)
+
+All routines expect to be given real or complex numbers. Don't attempt to
+use BigFloat, since Perl has currently no rule to disambiguate a '+'
+operation (for instance) between two overloaded entities.
+
+In Cray UNICOS there is some strange numerical instability that results
+in root(), cos(), sin(), cosh(), sinh(), losing accuracy fast. Beware.
+The bug may be in UNICOS math libs, in UNICOS C compiler, in Math::Complex.
+Whatever it is, it does not manifest itself anywhere else where Perl runs.
+
+=head1 AUTHORS
+
+Raphael Manfredi <F<Raphael_Manfredi@grenoble.hp.com>> and
+Jarkko Hietaniemi <F<jhi@iki.fi>>.
+
+Extensive patches by Daniel S. Lewart <F<d-lewart@uiuc.edu>>.
+
+=cut
+
+1;
+
+# eof