package Math::BigFloat;
-use Math::BigInt;
+#
+# Mike grinned. 'Two down, infinity to go' - Mike Nostrus in 'Before and After'
+#
-use Exporter; # just for use to be happy
-@ISA = (Exporter);
+# The following hash values are internally used:
+# _e: exponent (BigInt)
+# _m: mantissa (absolute BigInt)
+# sign: +,-,"NaN" if not a number
+# _a: accuracy
+# _p: precision
+# _f: flags, used to signal MBI not to touch our private parts
+
+$VERSION = '1.38';
+require 5.005;
+use Exporter;
+@ISA = qw(Exporter Math::BigInt);
+
+use strict;
+use vars qw/$AUTOLOAD $accuracy $precision $div_scale $round_mode $rnd_mode/;
+use vars qw/$upgrade $downgrade/;
+my $class = "Math::BigFloat";
use overload
-'+' => sub {new Math::BigFloat &fadd},
-'-' => sub {new Math::BigFloat
- $_[2]? fsub($_[1],${$_[0]}) : fsub(${$_[0]},$_[1])},
-'<=>' => sub {$_[2]? fcmp($_[1],${$_[0]}) : fcmp(${$_[0]},$_[1])},
-'cmp' => sub {$_[2]? ($_[1] cmp ${$_[0]}) : (${$_[0]} cmp $_[1])},
-'*' => sub {new Math::BigFloat &fmul},
-'/' => sub {new Math::BigFloat
- $_[2]? scalar fdiv($_[1],${$_[0]}) :
- scalar fdiv(${$_[0]},$_[1])},
-'neg' => sub {new Math::BigFloat &fneg},
-'abs' => sub {new Math::BigFloat &fabs},
-
-qw(
-"" stringify
-0+ numify) # Order of arguments unsignificant
+'<=>' => sub { $_[2] ?
+ ref($_[0])->bcmp($_[1],$_[0]) :
+ ref($_[0])->bcmp($_[0],$_[1])},
+'int' => sub { $_[0]->as_number() }, # 'trunc' to bigint
;
-sub new {
- my ($class) = shift;
- my ($foo) = fnorm(shift);
- bless \$foo, $class;
+##############################################################################
+# global constants, flags and accessory
+
+use constant MB_NEVER_ROUND => 0x0001;
+
+# are NaNs ok?
+my $NaNOK=1;
+# constant for easier life
+my $nan = 'NaN';
+
+# class constants, use Class->constant_name() to access
+$round_mode = 'even'; # one of 'even', 'odd', '+inf', '-inf', 'zero' or 'trunc'
+$accuracy = undef;
+$precision = undef;
+$div_scale = 40;
+
+$upgrade = undef;
+$downgrade = undef;
+my $MBI = 'Math::BigInt'; # the package we are using for our private parts
+ # changable by use Math::BigFloat with => 'package'
+
+##############################################################################
+# the old code had $rnd_mode, so we need to support it, too
+
+sub TIESCALAR { my ($class) = @_; bless \$round_mode, $class; }
+sub FETCH { return $round_mode; }
+sub STORE { $rnd_mode = $_[0]->round_mode($_[1]); }
+
+BEGIN
+ {
+ $rnd_mode = 'even';
+ tie $rnd_mode, 'Math::BigFloat';
+ }
+
+##############################################################################
+
+# in case we call SUPER::->foo() and this wants to call modify()
+# sub modify () { 0; }
+
+{
+ # valid method aliases for AUTOLOAD
+ my %methods = map { $_ => 1 }
+ qw / fadd fsub fmul fdiv fround ffround fsqrt fmod fstr fsstr fpow fnorm
+ fint facmp fcmp fzero fnan finf finc fdec flog ffac
+ fceil ffloor frsft flsft fone flog
+ /;
+ # valid method's that can be hand-ed up (for AUTOLOAD)
+ my %hand_ups = map { $_ => 1 }
+ qw / is_nan is_inf is_negative is_positive
+ accuracy precision div_scale round_mode fneg fabs babs fnot
+ objectify upgrade downgrade
+ bone binf bnan bzero
+ /;
+
+ sub method_alias { return exists $methods{$_[0]||''}; }
+ sub method_hand_up { return exists $hand_ups{$_[0]||''}; }
}
-sub numify { 0 + "${$_[0]}" } # Not needed, additional overhead
- # comparing to direct compilation based on
- # stringify
-sub stringify {
- my $n = ${$_[0]};
+##############################################################################
+# constructors
- my $minus = ($n =~ s/^([+-])// && $1 eq '-');
- $n =~ s/E//;
+sub new
+ {
+ # create a new BigFloat object from a string or another bigfloat object.
+ # _e: exponent
+ # _m: mantissa
+ # sign => sign (+/-), or "NaN"
- $n =~ s/([-+]\d+)$//;
+ my ($class,$wanted,@r) = @_;
- my $e = $1;
- my $ln = length($n);
+ # avoid numify-calls by not using || on $wanted!
+ return $class->bzero() if !defined $wanted; # default to 0
+ return $wanted->copy() if UNIVERSAL::isa($wanted,'Math::BigFloat');
- if ($e > 0) {
- $n .= "0" x $e . '.';
- } elsif (abs($e) < $ln) {
- substr($n, $ln + $e, 0) = '.';
- } else {
- $n = '.' . ("0" x (abs($e) - $ln)) . $n;
+ my $self = {}; bless $self, $class;
+ # shortcut for bigints and its subclasses
+ if ((ref($wanted)) && (ref($wanted) ne $class))
+ {
+ $self->{_m} = $wanted->as_number(); # get us a bigint copy
+ $self->{_e} = $MBI->bzero();
+ $self->{_m}->babs();
+ $self->{sign} = $wanted->sign();
+ return $self->bnorm();
}
- $n = "-$n" if $minus;
+ # got string
+ # handle '+inf', '-inf' first
+ if ($wanted =~ /^[+-]?inf$/)
+ {
+ return $downgrade->new($wanted) if $downgrade;
- # 1 while $n =~ s/(.*\d)(\d\d\d)/$1,$2/;
+ $self->{_e} = $MBI->bzero();
+ $self->{_m} = $MBI->bzero();
+ $self->{sign} = $wanted;
+ $self->{sign} = '+inf' if $self->{sign} eq 'inf';
+ return $self->bnorm();
+ }
+ #print "new string '$wanted'\n";
+ my ($mis,$miv,$mfv,$es,$ev) = Math::BigInt::_split(\$wanted);
+ if (!ref $mis)
+ {
+ die "$wanted is not a number initialized to $class" if !$NaNOK;
+
+ return $downgrade->bnan() if $downgrade;
+
+ $self->{_e} = $MBI->bzero();
+ $self->{_m} = $MBI->bzero();
+ $self->{sign} = $nan;
+ }
+ else
+ {
+ # make integer from mantissa by adjusting exp, then convert to bigint
+ # undef,undef to signal MBI that we don't need no bloody rounding
+ $self->{_e} = $MBI->new("$$es$$ev",undef,undef); # exponent
+ $self->{_m} = $MBI->new("$$miv$$mfv",undef,undef); # create mant.
+ # 3.123E0 = 3123E-3, and 3.123E-2 => 3123E-5
+ $self->{_e} -= CORE::length($$mfv) if CORE::length($$mfv) != 0;
+ $self->{sign} = $$mis;
+ }
+ # if downgrade, inf, NaN or integers go down
- return $n;
-}
+ if ($downgrade && $self->{_e}->{sign} eq '+')
+ {
+# print "downgrading $$miv$$mfv"."E$$es$$ev";
+ if ($self->{_e}->is_zero())
+ {
+ $self->{_m}->{sign} = $$mis; # negative if wanted
+ return $downgrade->new($self->{_m});
+ }
+ return $downgrade->new("$$mis$$miv$$mfv"."E$$es$$ev");
+ }
+ # print "mbf new $self->{sign} $self->{_m} e $self->{_e} ",ref($self),"\n";
+ $self->bnorm()->round(@r); # first normalize, then round
+ }
+
+sub _bnan
+ {
+ # used by parent class bone() to initialize number to 1
+ my $self = shift;
+ $self->{_m} = $MBI->bzero();
+ $self->{_e} = $MBI->bzero();
+ }
+
+sub _binf
+ {
+ # used by parent class bone() to initialize number to 1
+ my $self = shift;
+ $self->{_m} = $MBI->bzero();
+ $self->{_e} = $MBI->bzero();
+ }
+
+sub _bone
+ {
+ # used by parent class bone() to initialize number to 1
+ my $self = shift;
+ $self->{_m} = $MBI->bone();
+ $self->{_e} = $MBI->bzero();
+ }
+
+sub _bzero
+ {
+ # used by parent class bone() to initialize number to 1
+ my $self = shift;
+ $self->{_m} = $MBI->bzero();
+ $self->{_e} = $MBI->bone();
+ }
+
+sub isa
+ {
+ my ($self,$class) = @_;
+ return if $class =~ /^Math::BigInt/; # we aren't one of these
+ UNIVERSAL::isa($self,$class);
+ }
+
+sub config
+ {
+ # return (later set?) configuration data as hash ref
+ my $class = shift || 'Math::BigFloat';
-$div_scale = 40;
+ my $cfg = $MBI->config();
-# Rounding modes one of 'even', 'odd', '+inf', '-inf', 'zero' or 'trunc'.
+ no strict 'refs';
+ $cfg->{class} = $class;
+ $cfg->{with} = $MBI;
+ foreach (
+ qw/upgrade downgrade precision accuracy round_mode VERSION div_scale/)
+ {
+ $cfg->{lc($_)} = ${"${class}::$_"};
+ };
+ $cfg;
+ }
-$rnd_mode = 'even';
+##############################################################################
+# string conversation
-sub fadd; sub fsub; sub fmul; sub fdiv;
-sub fneg; sub fabs; sub fcmp;
-sub fround; sub ffround;
-sub fnorm; sub fsqrt;
+sub bstr
+ {
+ # (ref to BFLOAT or num_str ) return num_str
+ # Convert number from internal format to (non-scientific) string format.
+ # internal format is always normalized (no leading zeros, "-0" => "+0")
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+ #my $x = shift; my $class = ref($x) || $x;
+ #$x = $class->new(shift) unless ref($x);
-# Convert a number to canonical string form.
-# Takes something that looks like a number and converts it to
-# the form /^[+-]\d+E[+-]\d+$/.
-sub fnorm { #(string) return fnum_str
- local($_) = @_;
- s/\s+//g; # strip white space
- local $^W = 0; # $4 and $5 below might legitimately be undefined
- if (/^([+-]?)(\d*)(\.(\d*))?([Ee]([+-]?\d+))?$/ && "$2$4" ne '') {
- &norm(($1 ? "$1$2$4" : "+$2$4"),(($4 ne '') ? $6-length($4) : $6));
- } else {
- 'NaN';
+ #die "Oups! e was $nan" if $x->{_e}->{sign} eq $nan;
+ #die "Oups! m was $nan" if $x->{_m}->{sign} eq $nan;
+ if ($x->{sign} !~ /^[+-]$/)
+ {
+ return $x->{sign} unless $x->{sign} eq '+inf'; # -inf, NaN
+ return 'inf'; # +inf
}
-}
+
+ my $es = '0'; my $len = 1; my $cad = 0; my $dot = '.';
-# normalize number -- for internal use
-sub norm { #(mantissa, exponent) return fnum_str
- local($_, $exp) = @_;
- if ($_ eq 'NaN') {
- 'NaN';
- } else {
- s/^([+-])0+/$1/; # strip leading zeros
- if (length($_) == 1) {
- '+0E+0';
- } else {
- $exp += length($1) if (s/(0+)$//); # strip trailing zeros
- sprintf("%sE%+ld", $_, $exp);
- }
+ my $not_zero = ! $x->is_zero();
+ if ($not_zero)
+ {
+ $es = $x->{_m}->bstr();
+ $len = CORE::length($es);
+ if (!$x->{_e}->is_zero())
+ {
+ if ($x->{_e}->sign() eq '-')
+ {
+ $dot = '';
+ if ($x->{_e} <= -$len)
+ {
+ # print "style: 0.xxxx\n";
+ my $r = $x->{_e}->copy(); $r->babs()->bsub( CORE::length($es) );
+ $es = '0.'. ('0' x $r) . $es; $cad = -($len+$r);
+ }
+ else
+ {
+ # print "insert '.' at $x->{_e} in '$es'\n";
+ substr($es,$x->{_e},0) = '.'; $cad = $x->{_e};
+ }
+ }
+ else
+ {
+ # expand with zeros
+ $es .= '0' x $x->{_e}; $len += $x->{_e}; $cad = 0;
+ }
+ }
+ } # if not zero
+ $es = $x->{sign}.$es if $x->{sign} eq '-';
+ # if set accuracy or precision, pad with zeros
+ if ((defined $x->{_a}) && ($not_zero))
+ {
+ # 123400 => 6, 0.1234 => 4, 0.001234 => 4
+ my $zeros = $x->{_a} - $cad; # cad == 0 => 12340
+ $zeros = $x->{_a} - $len if $cad != $len;
+ $es .= $dot.'0' x $zeros if $zeros > 0;
}
-}
+ elsif ($x->{_p} || 0 < 0)
+ {
+ # 123400 => 6, 0.1234 => 4, 0.001234 => 6
+ my $zeros = -$x->{_p} + $cad;
+ $es .= $dot.'0' x $zeros if $zeros > 0;
+ }
+ $es;
+ }
-# negation
-sub fneg { #(fnum_str) return fnum_str
- local($_) = fnorm($_[$[]);
- vec($_,0,8) ^= ord('+') ^ ord('-') unless $_ eq '+0E+0'; # flip sign
- s/^H/N/;
- $_;
-}
+sub bsstr
+ {
+ # (ref to BFLOAT or num_str ) return num_str
+ # Convert number from internal format to scientific string format.
+ # internal format is always normalized (no leading zeros, "-0E0" => "+0E0")
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+ #my $x = shift; my $class = ref($x) || $x;
+ #$x = $class->new(shift) unless ref($x);
-# absolute value
-sub fabs { #(fnum_str) return fnum_str
- local($_) = fnorm($_[$[]);
- s/^-/+/; # mash sign
- $_;
-}
+ #die "Oups! e was $nan" if $x->{_e}->{sign} eq $nan;
+ #die "Oups! m was $nan" if $x->{_m}->{sign} eq $nan;
+ if ($x->{sign} !~ /^[+-]$/)
+ {
+ return $x->{sign} unless $x->{sign} eq '+inf'; # -inf, NaN
+ return 'inf'; # +inf
+ }
+ my $esign = $x->{_e}->{sign}; $esign = '' if $esign eq '-';
+ my $sep = 'e'.$esign;
+ my $sign = $x->{sign}; $sign = '' if $sign eq '+';
+ $sign . $x->{_m}->bstr() . $sep . $x->{_e}->bstr();
+ }
+
+sub numify
+ {
+ # Make a number from a BigFloat object
+ # simple return string and let Perl's atoi()/atof() handle the rest
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+ $x->bsstr();
+ }
-# multiplication
-sub fmul { #(fnum_str, fnum_str) return fnum_str
- local($x,$y) = (fnorm($_[$[]),fnorm($_[$[+1]));
- if ($x eq 'NaN' || $y eq 'NaN') {
- 'NaN';
- } else {
- local($xm,$xe) = split('E',$x);
- local($ym,$ye) = split('E',$y);
- &norm(Math::BigInt::bmul($xm,$ym),$xe+$ye);
+##############################################################################
+# public stuff (usually prefixed with "b")
+
+# tels 2001-08-04
+# todo: this must be overwritten and return NaN for non-integer values
+# band(), bior(), bxor(), too
+#sub bnot
+# {
+# $class->SUPER::bnot($class,@_);
+# }
+
+sub bcmp
+ {
+ # Compares 2 values. Returns one of undef, <0, =0, >0. (suitable for sort)
+ # (BFLOAT or num_str, BFLOAT or num_str) return cond_code
+
+ # set up parameters
+ my ($self,$x,$y) = (ref($_[0]),@_);
+ # objectify is costly, so avoid it
+ if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1])))
+ {
+ ($self,$x,$y) = objectify(2,@_);
}
-}
-# addition
-sub fadd { #(fnum_str, fnum_str) return fnum_str
- local($x,$y) = (fnorm($_[$[]),fnorm($_[$[+1]));
- if ($x eq 'NaN' || $y eq 'NaN') {
- 'NaN';
- } else {
- local($xm,$xe) = split('E',$x);
- local($ym,$ye) = split('E',$y);
- ($xm,$xe,$ym,$ye) = ($ym,$ye,$xm,$xe) if ($xe < $ye);
- &norm(Math::BigInt::badd($ym,$xm.('0' x ($xe-$ye))),$ye);
+ return $upgrade->bcmp($x,$y) if defined $upgrade &&
+ ((!$x->isa($self)) || (!$y->isa($self)));
+
+ if (($x->{sign} !~ /^[+-]$/) || ($y->{sign} !~ /^[+-]$/))
+ {
+ # handle +-inf and NaN
+ return undef if (($x->{sign} eq $nan) || ($y->{sign} eq $nan));
+ return 0 if ($x->{sign} eq $y->{sign}) && ($x->{sign} =~ /^[+-]inf$/);
+ return +1 if $x->{sign} eq '+inf';
+ return -1 if $x->{sign} eq '-inf';
+ return -1 if $y->{sign} eq '+inf';
+ return +1;
}
-}
-# subtraction
-sub fsub { #(fnum_str, fnum_str) return fnum_str
- fadd($_[$[],fneg($_[$[+1]));
-}
+ # check sign for speed first
+ return 1 if $x->{sign} eq '+' && $y->{sign} eq '-'; # does also 0 <=> -y
+ return -1 if $x->{sign} eq '-' && $y->{sign} eq '+'; # does also -x <=> 0
-# division
-# args are dividend, divisor, scale (optional)
-# result has at most max(scale, length(dividend), length(divisor)) digits
-sub fdiv #(fnum_str, fnum_str[,scale]) return fnum_str
-{
- local($x,$y,$scale) = (fnorm($_[$[]),fnorm($_[$[+1]),$_[$[+2]);
- if ($x eq 'NaN' || $y eq 'NaN' || $y eq '+0E+0') {
- 'NaN';
- } else {
- local($xm,$xe) = split('E',$x);
- local($ym,$ye) = split('E',$y);
- $scale = $div_scale if (!$scale);
- $scale = length($xm)-1 if (length($xm)-1 > $scale);
- $scale = length($ym)-1 if (length($ym)-1 > $scale);
- $scale = $scale + length($ym) - length($xm);
- &norm(&round(Math::BigInt::bdiv($xm.('0' x $scale),$ym),
- Math::BigInt::babs($ym)),
- $xe-$ye-$scale);
+ # shortcut
+ my $xz = $x->is_zero();
+ my $yz = $y->is_zero();
+ return 0 if $xz && $yz; # 0 <=> 0
+ return -1 if $xz && $y->{sign} eq '+'; # 0 <=> +y
+ return 1 if $yz && $x->{sign} eq '+'; # +x <=> 0
+
+ # adjust so that exponents are equal
+ my $lxm = $x->{_m}->length();
+ my $lym = $y->{_m}->length();
+ # the numify somewhat limits our length, but makes it much faster
+ my $lx = $lxm + $x->{_e}->numify();
+ my $ly = $lym + $y->{_e}->numify();
+ my $l = $lx - $ly; $l = -$l if $x->{sign} eq '-';
+ return $l <=> 0 if $l != 0;
+
+ # lengths (corrected by exponent) are equal
+ # so make mantissa equal length by padding with zero (shift left)
+ my $diff = $lxm - $lym;
+ my $xm = $x->{_m}; # not yet copy it
+ my $ym = $y->{_m};
+ if ($diff > 0)
+ {
+ $ym = $y->{_m}->copy()->blsft($diff,10);
}
-}
+ elsif ($diff < 0)
+ {
+ $xm = $x->{_m}->copy()->blsft(-$diff,10);
+ }
+ my $rc = $xm->bacmp($ym);
+ $rc = -$rc if $x->{sign} eq '-'; # -124 < -123
+ $rc <=> 0;
+ }
-# round int $q based on fraction $r/$base using $rnd_mode
-sub round { #(int_str, int_str, int_str) return int_str
- local($q,$r,$base) = @_;
- if ($q eq 'NaN' || $r eq 'NaN') {
- 'NaN';
- } elsif ($rnd_mode eq 'trunc') {
- $q; # just truncate
- } else {
- local($cmp) = Math::BigInt::bcmp(Math::BigInt::bmul($r,'+2'),$base);
- if ( $cmp < 0 ||
- ($cmp == 0 &&
- ( $rnd_mode eq 'zero' ||
- ($rnd_mode eq '-inf' && (substr($q,$[,1) eq '+')) ||
- ($rnd_mode eq '+inf' && (substr($q,$[,1) eq '-')) ||
- ($rnd_mode eq 'even' && $q =~ /[24680]$/) ||
- ($rnd_mode eq 'odd' && $q =~ /[13579]$/) )) ) {
- $q; # round down
- } else {
- Math::BigInt::badd($q, ((substr($q,$[,1) eq '-') ? '-1' : '+1'));
- # round up
- }
+sub bacmp
+ {
+ # Compares 2 values, ignoring their signs.
+ # Returns one of undef, <0, =0, >0. (suitable for sort)
+ # (BFLOAT or num_str, BFLOAT or num_str) return cond_code
+
+ # set up parameters
+ my ($self,$x,$y) = (ref($_[0]),@_);
+ # objectify is costly, so avoid it
+ if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1])))
+ {
+ ($self,$x,$y) = objectify(2,@_);
}
-}
-# round the mantissa of $x to $scale digits
-sub fround { #(fnum_str, scale) return fnum_str
- local($x,$scale) = (fnorm($_[$[]),$_[$[+1]);
- if ($x eq 'NaN' || $scale <= 0) {
- $x;
- } else {
- local($xm,$xe) = split('E',$x);
- if (length($xm)-1 <= $scale) {
- $x;
- } else {
- &norm(&round(substr($xm,$[,$scale+1),
- "+0".substr($xm,$[+$scale+1,1),"+10"),
- $xe+length($xm)-$scale-1);
- }
+ return $upgrade->bacmp($x,$y) if defined $upgrade &&
+ ((!$x->isa($self)) || (!$y->isa($self)));
+
+ # handle +-inf and NaN's
+ if ($x->{sign} !~ /^[+-]$/ || $y->{sign} !~ /^[+-]$/)
+ {
+ return undef if (($x->{sign} eq $nan) || ($y->{sign} eq $nan));
+ return 0 if ($x->is_inf() && $y->is_inf());
+ return 1 if ($x->is_inf() && !$y->is_inf());
+ return -1;
}
-}
-# round $x at the 10 to the $scale digit place
-sub ffround { #(fnum_str, scale) return fnum_str
- local($x,$scale) = (fnorm($_[$[]),$_[$[+1]);
- if ($x eq 'NaN') {
- 'NaN';
- } else {
- local($xm,$xe) = split('E',$x);
- if ($xe >= $scale) {
- $x;
- } else {
- $xe = length($xm)+$xe-$scale;
- if ($xe < 1) {
- '+0E+0';
- } elsif ($xe == 1) {
- # The first substr preserves the sign, passing a non-
- # normalized "-0" to &round when rounding -0.006 (for
- # example), purely so &round won't lose the sign.
- &norm(&round(substr($xm,$[,1).'0',
- "+0".substr($xm,$[+1,1),"+10"), $scale);
- } else {
- &norm(&round(substr($xm,$[,$xe),
- "+0".substr($xm,$[+$xe,1),"+10"), $scale);
- }
- }
+ # shortcut
+ my $xz = $x->is_zero();
+ my $yz = $y->is_zero();
+ return 0 if $xz && $yz; # 0 <=> 0
+ return -1 if $xz && !$yz; # 0 <=> +y
+ return 1 if $yz && !$xz; # +x <=> 0
+
+ # adjust so that exponents are equal
+ my $lxm = $x->{_m}->length();
+ my $lym = $y->{_m}->length();
+ # the numify somewhat limits our length, but makes it much faster
+ my $lx = $lxm + $x->{_e}->numify();
+ my $ly = $lym + $y->{_e}->numify();
+ my $l = $lx - $ly;
+ return $l <=> 0 if $l != 0;
+
+ # lengths (corrected by exponent) are equal
+ # so make mantissa equal-length by padding with zero (shift left)
+ my $diff = $lxm - $lym;
+ my $xm = $x->{_m}; # not yet copy it
+ my $ym = $y->{_m};
+ if ($diff > 0)
+ {
+ $ym = $y->{_m}->copy()->blsft($diff,10);
}
-}
+ elsif ($diff < 0)
+ {
+ $xm = $x->{_m}->copy()->blsft(-$diff,10);
+ }
+ $xm->bacmp($ym) <=> 0;
+ }
+
+sub badd
+ {
+ # add second arg (BFLOAT or string) to first (BFLOAT) (modifies first)
+ # return result as BFLOAT
+
+ # set up parameters
+ my ($self,$x,$y,$a,$p,$r) = (ref($_[0]),@_);
+ # objectify is costly, so avoid it
+ if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1])))
+ {
+ ($self,$x,$y,$a,$p,$r) = objectify(2,@_);
+ }
+
+ # inf and NaN handling
+ if (($x->{sign} !~ /^[+-]$/) || ($y->{sign} !~ /^[+-]$/))
+ {
+ # NaN first
+ return $x->bnan() if (($x->{sign} eq $nan) || ($y->{sign} eq $nan));
+ # inf handling
+ if (($x->{sign} =~ /^[+-]inf$/) && ($y->{sign} =~ /^[+-]inf$/))
+ {
+ # +inf++inf or -inf+-inf => same, rest is NaN
+ return $x if $x->{sign} eq $y->{sign};
+ return $x->bnan();
+ }
+ # +-inf + something => +inf; something +-inf => +-inf
+ $x->{sign} = $y->{sign}, return $x if $y->{sign} =~ /^[+-]inf$/;
+ return $x;
+ }
+
+ return $upgrade->badd($x,$y,$a,$p,$r) if defined $upgrade &&
+ ((!$x->isa($self)) || (!$y->isa($self)));
+
+ # speed: no add for 0+y or x+0
+ return $x->bround($a,$p,$r) if $y->is_zero(); # x+0
+ if ($x->is_zero()) # 0+y
+ {
+ # make copy, clobbering up x (modify in place!)
+ $x->{_e} = $y->{_e}->copy();
+ $x->{_m} = $y->{_m}->copy();
+ $x->{sign} = $y->{sign} || $nan;
+ return $x->round($a,$p,$r,$y);
+ }
+
+ # take lower of the two e's and adapt m1 to it to match m2
+ my $e = $y->{_e};
+ $e = $MBI->bzero() if !defined $e; # if no BFLOAT ?
+ $e = $e->copy(); # make copy (didn't do it yet)
+ $e->bsub($x->{_e});
+ my $add = $y->{_m}->copy();
+ if ($e->{sign} eq '-') # < 0
+ {
+ my $e1 = $e->copy()->babs();
+ #$x->{_m} *= (10 ** $e1);
+ $x->{_m}->blsft($e1,10);
+ $x->{_e} += $e; # need the sign of e
+ }
+ elsif (!$e->is_zero()) # > 0
+ {
+ #$add *= (10 ** $e);
+ $add->blsft($e,10);
+ }
+ # else: both e are the same, so just leave them
+ $x->{_m}->{sign} = $x->{sign}; # fiddle with signs
+ $add->{sign} = $y->{sign};
+ $x->{_m} += $add; # finally do add/sub
+ $x->{sign} = $x->{_m}->{sign}; # re-adjust signs
+ $x->{_m}->{sign} = '+'; # mantissa always positiv
+ # delete trailing zeros, then round
+ return $x->bnorm()->round($a,$p,$r,$y);
+ }
+
+sub bsub
+ {
+ # (BigFloat or num_str, BigFloat or num_str) return BigFloat
+ # subtract second arg from first, modify first
+
+ # set up parameters
+ my ($self,$x,$y,$a,$p,$r) = (ref($_[0]),@_);
+ # objectify is costly, so avoid it
+ if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1])))
+ {
+ ($self,$x,$y,$a,$p,$r) = objectify(2,@_);
+ }
+
+ if ($y->is_zero()) # still round for not adding zero
+ {
+ return $x->round($a,$p,$r);
+ }
+
+ $y->{sign} =~ tr/+\-/-+/; # does nothing for NaN
+ $x->badd($y,$a,$p,$r); # badd does not leave internal zeros
+ $y->{sign} =~ tr/+\-/-+/; # refix $y (does nothing for NaN)
+ $x; # already rounded by badd()
+ }
+
+sub binc
+ {
+ # increment arg by one
+ my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_);
+
+ if ($x->{_e}->sign() eq '-')
+ {
+ return $x->badd($self->bone(),$a,$p,$r); # digits after dot
+ }
+
+ if (!$x->{_e}->is_zero())
+ {
+ $x->{_m}->blsft($x->{_e},10); # 1e2 => 100
+ $x->{_e}->bzero();
+ }
+ # now $x->{_e} == 0
+ if ($x->{sign} eq '+')
+ {
+ $x->{_m}->binc();
+ return $x->bnorm()->bround($a,$p,$r);
+ }
+ elsif ($x->{sign} eq '-')
+ {
+ $x->{_m}->bdec();
+ $x->{sign} = '+' if $x->{_m}->is_zero(); # -1 +1 => -0 => +0
+ return $x->bnorm()->bround($a,$p,$r);
+ }
+ # inf, nan handling etc
+ $x->badd($self->__one(),$a,$p,$r); # does round
+ }
+
+sub bdec
+ {
+ # decrement arg by one
+ my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_);
+
+ if ($x->{_e}->sign() eq '-')
+ {
+ return $x->badd($self->bone('-'),$a,$p,$r); # digits after dot
+ }
+
+ if (!$x->{_e}->is_zero())
+ {
+ $x->{_m}->blsft($x->{_e},10); # 1e2 => 100
+ $x->{_e}->bzero();
+ }
+ # now $x->{_e} == 0
+ my $zero = $x->is_zero();
+ # <= 0
+ if (($x->{sign} eq '-') || $zero)
+ {
+ $x->{_m}->binc();
+ $x->{sign} = '-' if $zero; # 0 => 1 => -1
+ $x->{sign} = '+' if $x->{_m}->is_zero(); # -1 +1 => -0 => +0
+ return $x->bnorm()->round($a,$p,$r);
+ }
+ # > 0
+ elsif ($x->{sign} eq '+')
+ {
+ $x->{_m}->bdec();
+ return $x->bnorm()->round($a,$p,$r);
+ }
+ # inf, nan handling etc
+ $x->badd($self->bone('-'),$a,$p,$r); # does round
+ }
+
+sub blog
+ {
+ my ($self,$x,$base,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(2,@_);
+
+ # http://www.efunda.com/math/taylor_series/logarithmic.cfm?search_string=log
+
+ # u = x-1, v = x+1
+ # _ _
+ # Taylor: | u 1 u^3 1 u^5 |
+ # ln (x) = 2 | --- + - * --- + - * --- + ... | x > 0
+ # |_ v 3 v^3 5 v^5 _|
+
+ # This takes much more steps to calculate the result:
+ # u = x-1
+ # _ _
+ # Taylor: | u 1 u^2 1 u^3 |
+ # ln (x) = 2 | --- + - * --- + - * --- + ... | x > 1/2
+ # |_ x 2 x^2 3 x^3 _|
+
+ # we need to limit the accuracy to protect against overflow
+ my $fallback = 0;
+ my $scale = 0;
+ my @params = $x->_find_round_parameters($a,$p,$r);
+
+ # no rounding at all, so must use fallback
+ if (scalar @params == 1)
+ {
+ # simulate old behaviour
+ $params[1] = $self->div_scale(); # and round to it as accuracy
+ $params[0] = undef;
+ $scale = $params[1]+4; # at least four more for proper round
+ $params[3] = $r; # round mode by caller or undef
+ $fallback = 1; # to clear a/p afterwards
+ }
+ else
+ {
+ # the 4 below is empirical, and there might be cases where it is not
+ # enough...
+ $scale = abs($params[1] || $params[2]) + 4; # take whatever is defined
+ }
+
+ return $x->bzero(@params) if $x->is_one();
+ return $x->bnan() if $x->{sign} ne '+' || $x->is_zero();
+ return $x->bone('+',@params) if $x->bcmp($base) == 0;
+
+ # when user set globals, they would interfere with our calculation, so
+ # disable them and later re-enable them
+ no strict 'refs';
+ my $abr = "$self\::accuracy"; my $ab = $$abr; $$abr = undef;
+ my $pbr = "$self\::precision"; my $pb = $$pbr; $$pbr = undef;
+ # we also need to disable any set A or P on $x (_find_round_parameters took
+ # them already into account), since these would interfere, too
+ delete $x->{_a}; delete $x->{_p};
+ # need to disable $upgrade in BigInt, to avoid deep recursion
+ local $Math::BigInt::upgrade = undef;
+
+ my ($case,$limit,$v,$u,$below,$factor,$two,$next,$over,$f);
+
+ if (3 < 5)
+ #if ($x <= Math::BigFloat->new("0.5"))
+ {
+ $case = 0;
+ # print "case $case $x < 0.5\n";
+ $v = $x->copy(); $v->binc(); # v = x+1
+ $x->bdec(); $u = $x->copy(); # u = x-1; x = x-1
+ $x->bdiv($v,$scale); # first term: u/v
+ $below = $v->copy();
+ $over = $u->copy();
+ $u *= $u; $v *= $v; # u^2, v^2
+ $below->bmul($v); # u^3, v^3
+ $over->bmul($u);
+ $factor = $self->new(3); $f = $self->new(2);
+ }
+ #else
+ # {
+ # $case = 1;
+ # print "case 1 $x > 0.5\n";
+ # $v = $x->copy(); # v = x
+ # $u = $x->copy(); $u->bdec(); # u = x-1;
+ # $x->bdec(); $x->bdiv($v,$scale); # first term: x-1/x
+ # $below = $v->copy();
+ # $over = $u->copy();
+ # $below->bmul($v); # u^2, v^2
+ # $over->bmul($u);
+ # $factor = $self->new(2); $f = $self->bone();
+ # }
+ $limit = $self->new("1E-". ($scale-1));
+ #my $steps = 0;
+ while (3 < 5)
+ {
+ # we calculate the next term, and add it to the last
+ # when the next term is below our limit, it won't affect the outcome
+ # anymore, so we stop
+ $next = $over->copy()->bdiv($below->copy()->bmul($factor),$scale);
+ last if $next->bcmp($limit) <= 0;
+ $x->badd($next);
+ # print "step $x\n";
+ # calculate things for the next term
+ $over *= $u; $below *= $v; $factor->badd($f);
+ #$steps++;
+ }
+ $x->bmul(2) if $case == 0;
+ #print "took $steps steps\n";
+
+ # shortcut to not run trough _find_round_parameters again
+ if (defined $params[1])
+ {
+ $x->bround($params[1],$params[3]); # then round accordingly
+ }
+ else
+ {
+ $x->bfround($params[2],$params[3]); # then round accordingly
+ }
+ if ($fallback)
+ {
+ # clear a/p after round, since user did not request it
+ $x->{_a} = undef; $x->{_p} = undef;
+ }
+ # restore globals
+ $$abr = $ab; $$pbr = $pb;
+
+ $x;
+ }
+
+sub blcm
+ {
+ # (BFLOAT or num_str, BFLOAT or num_str) return BFLOAT
+ # does not modify arguments, but returns new object
+ # Lowest Common Multiplicator
+
+ my ($self,@arg) = objectify(0,@_);
+ my $x = $self->new(shift @arg);
+ while (@arg) { $x = _lcm($x,shift @arg); }
+ $x;
+ }
+
+sub bgcd
+ {
+ # (BFLOAT or num_str, BFLOAT or num_str) return BINT
+ # does not modify arguments, but returns new object
+ # GCD -- Euclids algorithm Knuth Vol 2 pg 296
+
+ my ($self,@arg) = objectify(0,@_);
+ my $x = $self->new(shift @arg);
+ while (@arg) { $x = _gcd($x,shift @arg); }
+ $x;
+ }
+
+###############################################################################
+# is_foo methods (is_negative, is_positive are inherited from BigInt)
+
+sub is_int
+ {
+ # return true if arg (BFLOAT or num_str) is an integer
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+
+ return 1 if ($x->{sign} =~ /^[+-]$/) && # NaN and +-inf aren't
+ $x->{_e}->{sign} eq '+'; # 1e-1 => no integer
+ 0;
+ }
+
+sub is_zero
+ {
+ # return true if arg (BFLOAT or num_str) is zero
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+
+ return 1 if $x->{sign} eq '+' && $x->{_m}->is_zero();
+ 0;
+ }
+
+sub is_one
+ {
+ # return true if arg (BFLOAT or num_str) is +1 or -1 if signis given
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+
+ my $sign = shift || ''; $sign = '+' if $sign ne '-';
+ return 1
+ if ($x->{sign} eq $sign && $x->{_e}->is_zero() && $x->{_m}->is_one());
+ 0;
+ }
+
+sub is_odd
+ {
+ # return true if arg (BFLOAT or num_str) is odd or false if even
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+
+ return 1 if ($x->{sign} =~ /^[+-]$/) && # NaN & +-inf aren't
+ ($x->{_e}->is_zero() && $x->{_m}->is_odd());
+ 0;
+ }
+
+sub is_even
+ {
+ # return true if arg (BINT or num_str) is even or false if odd
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+
+ return 0 if $x->{sign} !~ /^[+-]$/; # NaN & +-inf aren't
+ return 1 if ($x->{_e}->{sign} eq '+' # 123.45 is never
+ && $x->{_m}->is_even()); # but 1200 is
+ 0;
+ }
+
+sub bmul
+ {
+ # multiply two numbers -- stolen from Knuth Vol 2 pg 233
+ # (BINT or num_str, BINT or num_str) return BINT
+
+ # set up parameters
+ my ($self,$x,$y,$a,$p,$r) = (ref($_[0]),@_);
+ # objectify is costly, so avoid it
+ if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1])))
+ {
+ ($self,$x,$y,$a,$p,$r) = objectify(2,@_);
+ }
+
+ return $x->bnan() if (($x->{sign} eq $nan) || ($y->{sign} eq $nan));
+
+ # inf handling
+ if (($x->{sign} =~ /^[+-]inf$/) || ($y->{sign} =~ /^[+-]inf$/))
+ {
+ return $x->bnan() if $x->is_zero() || $y->is_zero();
+ # result will always be +-inf:
+ # +inf * +/+inf => +inf, -inf * -/-inf => +inf
+ # +inf * -/-inf => -inf, -inf * +/+inf => -inf
+ return $x->binf() if ($x->{sign} =~ /^\+/ && $y->{sign} =~ /^\+/);
+ return $x->binf() if ($x->{sign} =~ /^-/ && $y->{sign} =~ /^-/);
+ return $x->binf('-');
+ }
+ # handle result = 0
+ return $x->bzero() if $x->is_zero() || $y->is_zero();
+
+ return $upgrade->bmul($x,$y,$a,$p,$r) if defined $upgrade &&
+ ((!$x->isa($self)) || (!$y->isa($self)));
+
+ # aEb * cEd = (a*c)E(b+d)
+ $x->{_m}->bmul($y->{_m});
+ $x->{_e}->badd($y->{_e});
+ # adjust sign:
+ $x->{sign} = $x->{sign} ne $y->{sign} ? '-' : '+';
+ return $x->bnorm()->round($a,$p,$r,$y);
+ }
+
+sub bdiv
+ {
+ # (dividend: BFLOAT or num_str, divisor: BFLOAT or num_str) return
+ # (BFLOAT,BFLOAT) (quo,rem) or BFLOAT (only rem)
+
+ # set up parameters
+ my ($self,$x,$y,$a,$p,$r) = (ref($_[0]),@_);
+ # objectify is costly, so avoid it
+ if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1])))
+ {
+ ($self,$x,$y,$a,$p,$r) = objectify(2,@_);
+ }
+
+ return $self->_div_inf($x,$y)
+ if (($x->{sign} !~ /^[+-]$/) || ($y->{sign} !~ /^[+-]$/) || $y->is_zero());
+
+ # x== 0 # also: or y == 1 or y == -1
+ return wantarray ? ($x,$self->bzero()) : $x if $x->is_zero();
+
+ # upgrade ?
+ return $upgrade->bdiv($upgrade->new($x),$y,$a,$p,$r) if defined $upgrade;
+
+ # we need to limit the accuracy to protect against overflow
+ my $fallback = 0;
+ my $scale = 0;
+ my @params = $x->_find_round_parameters($a,$p,$r,$y);
+
+ # no rounding at all, so must use fallback
+ if (scalar @params == 1)
+ {
+ # simulate old behaviour
+ $params[1] = $self->div_scale(); # and round to it as accuracy
+ $scale = $params[1]+4; # at least four more for proper round
+ $params[3] = $r; # round mode by caller or undef
+ $fallback = 1; # to clear a/p afterwards
+ }
+ else
+ {
+ # the 4 below is empirical, and there might be cases where it is not
+ # enough...
+ $scale = abs($params[1] || $params[2]) + 4; # take whatever is defined
+ }
+ my $lx = $x->{_m}->length(); my $ly = $y->{_m}->length();
+ $scale = $lx if $lx > $scale;
+ $scale = $ly if $ly > $scale;
+ my $diff = $ly - $lx;
+ $scale += $diff if $diff > 0; # if lx << ly, but not if ly << lx!
-# compare 2 values returns one of undef, <0, =0, >0
-# returns undef if either or both input value are not numbers
-sub fcmp #(fnum_str, fnum_str) return cond_code
-{
- local($x, $y) = (fnorm($_[$[]),fnorm($_[$[+1]));
- if ($x eq "NaN" || $y eq "NaN") {
- undef;
- } else {
- ord($y) <=> ord($x)
- ||
- ( local($xm,$xe,$ym,$ye) = split('E', $x."E$y"),
- (($xe <=> $ye) * (substr($x,$[,1).'1')
- || Math::BigInt::cmp($xm,$ym))
- );
+ # make copy of $x in case of list context for later reminder calculation
+ my $rem;
+ if (wantarray && !$y->is_one())
+ {
+ $rem = $x->copy();
}
-}
-# square root by Newtons method.
-sub fsqrt { #(fnum_str[, scale]) return fnum_str
- local($x, $scale) = (fnorm($_[$[]), $_[$[+1]);
- if ($x eq 'NaN' || $x =~ /^-/) {
- 'NaN';
- } elsif ($x eq '+0E+0') {
- '+0E+0';
- } else {
- local($xm, $xe) = split('E',$x);
- $scale = $div_scale if (!$scale);
- $scale = length($xm)-1 if ($scale < length($xm)-1);
- local($gs, $guess) = (1, sprintf("1E%+d", (length($xm)+$xe-1)/2));
- while ($gs < 2*$scale) {
- $guess = fmul(fadd($guess,fdiv($x,$guess,$gs*2)),".5");
- $gs *= 2;
- }
- new Math::BigFloat &fround($guess, $scale);
+ $x->{sign} = $x->{sign} ne $y->sign() ? '-' : '+';
+
+ # check for / +-1 ( +/- 1E0)
+ if (!$y->is_one())
+ {
+ # promote BigInts and it's subclasses (except when already a BigFloat)
+ $y = $self->new($y) unless $y->isa('Math::BigFloat');
+
+ # need to disable $upgrade in BigInt, to avoid deep recursion
+ local $Math::BigInt::upgrade = undef; # should be parent class vs MBI
+
+ # calculate the result to $scale digits and then round it
+ # a * 10 ** b / c * 10 ** d => a/c * 10 ** (b-d)
+ $x->{_m}->blsft($scale,10);
+ $x->{_m}->bdiv( $y->{_m} ); # a/c
+ $x->{_e}->bsub( $y->{_e} ); # b-d
+ $x->{_e}->bsub($scale); # correct for 10**scale
+ $x->bnorm(); # remove trailing 0's
+ }
+
+ # shortcut to not run trough _find_round_parameters again
+ if (defined $params[1])
+ {
+ $x->{_a} = undef; # clear before round
+ $x->bround($params[1],$params[3]); # then round accordingly
+ }
+ else
+ {
+ $x->{_p} = undef; # clear before round
+ $x->bfround($params[2],$params[3]); # then round accordingly
+ }
+ if ($fallback)
+ {
+ # clear a/p after round, since user did not request it
+ $x->{_a} = undef; $x->{_p} = undef;
+ }
+
+ if (wantarray)
+ {
+ if (!$y->is_one())
+ {
+ $rem->bmod($y,$params[1],$params[2],$params[3]); # copy already done
+ }
+ else
+ {
+ $rem = $self->bzero();
+ }
+ if ($fallback)
+ {
+ # clear a/p after round, since user did not request it
+ $rem->{_a} = undef; $rem->{_p} = undef;
+ }
+ return ($x,$rem);
+ }
+ $x;
+ }
+
+sub bmod
+ {
+ # (dividend: BFLOAT or num_str, divisor: BFLOAT or num_str) return reminder
+
+ # set up parameters
+ my ($self,$x,$y,$a,$p,$r) = (ref($_[0]),@_);
+ # objectify is costly, so avoid it
+ if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1])))
+ {
+ ($self,$x,$y,$a,$p,$r) = objectify(2,@_);
+ }
+
+ if (($x->{sign} !~ /^[+-]$/) || ($y->{sign} !~ /^[+-]$/))
+ {
+ my ($d,$re) = $self->SUPER::_div_inf($x,$y);
+ $x->{sign} = $re->{sign};
+ $x->{_e} = $re->{_e};
+ $x->{_m} = $re->{_m};
+ return $x->round($a,$p,$r,$y);
+ }
+ return $x->bnan() if $x->is_zero() && $y->is_zero();
+ return $x if $y->is_zero();
+ return $x->bnan() if $x->is_nan() || $y->is_nan();
+ return $x->bzero() if $y->is_one() || $x->is_zero();
+
+ # inf handling is missing here
+
+ my $cmp = $x->bacmp($y); # equal or $x < $y?
+ return $x->bzero($a,$p) if $cmp == 0; # $x == $y => result 0
+
+ # only $y of the operands negative?
+ my $neg = 0; $neg = 1 if $x->{sign} ne $y->{sign};
+
+ $x->{sign} = $y->{sign}; # calc sign first
+ return $x->round($a,$p,$r) if $cmp < 0 && $neg == 0; # $x < $y => result $x
+
+ my $ym = $y->{_m}->copy();
+
+ # 2e1 => 20
+ $ym->blsft($y->{_e},10) if $y->{_e}->{sign} eq '+' && !$y->{_e}->is_zero();
+
+ # if $y has digits after dot
+ my $shifty = 0; # correct _e of $x by this
+ if ($y->{_e}->{sign} eq '-') # has digits after dot
+ {
+ # 123 % 2.5 => 1230 % 25 => 5 => 0.5
+ $shifty = $y->{_e}->copy()->babs(); # no more digits after dot
+ $x->blsft($shifty,10); # 123 => 1230, $y->{_m} is already 25
+ }
+ # $ym is now mantissa of $y based on exponent 0
+
+ my $shiftx = 0; # correct _e of $x by this
+ if ($x->{_e}->{sign} eq '-') # has digits after dot
+ {
+ # 123.4 % 20 => 1234 % 200
+ $shiftx = $x->{_e}->copy()->babs(); # no more digits after dot
+ $ym->blsft($shiftx,10);
+ }
+ # 123e1 % 20 => 1230 % 20
+ if ($x->{_e}->{sign} eq '+' && !$x->{_e}->is_zero())
+ {
+ $x->{_m}->blsft($x->{_e},10);
+ }
+ $x->{_e} = $MBI->bzero() unless $x->{_e}->is_zero();
+
+ $x->{_e}->bsub($shiftx) if $shiftx != 0;
+ $x->{_e}->bsub($shifty) if $shifty != 0;
+
+ # now mantissas are equalized, exponent of $x is adjusted, so calc result
+
+ $x->{_m}->bmod($ym);
+
+ $x->{sign} = '+' if $x->{_m}->is_zero(); # fix sign for -0
+ $x->bnorm();
+
+ if ($neg != 0) # one of them negative => correct in place
+ {
+ my $r = $y - $x;
+ $x->{_m} = $r->{_m};
+ $x->{_e} = $r->{_e};
+ $x->{sign} = '+' if $x->{_m}->is_zero(); # fix sign for -0
+ $x->bnorm();
+ }
+
+ $x->round($a,$p,$r,$y); # round and return
+ }
+
+sub bsqrt
+ {
+ # calculate square root; this should probably
+ # use a different test to see whether the accuracy we want is...
+ my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_);
+
+ return $x->bnan() if $x->{sign} eq 'NaN' || $x->{sign} =~ /^-/; # <0, NaN
+ return $x if $x->{sign} eq '+inf'; # +inf
+ return $x if $x->is_zero() || $x->is_one();
+
+ # we need to limit the accuracy to protect against overflow
+ my $fallback = 0;
+ my $scale = 0;
+ my @params = $x->_find_round_parameters($a,$p,$r);
+
+ # no rounding at all, so must use fallback
+ if ((scalar @params == 1) ||
+ (!defined($params[1] || $params[2])))
+ {
+ # simulate old behaviour
+ $params[1] = $self->div_scale(); # and round to it as accuracy
+ $scale = $params[1]+4; # at least four more for proper round
+ $params[3] = $r; # round mode by caller or undef
+ $fallback = 1; # to clear a/p afterwards
+ }
+ else
+ {
+ # the 4 below is empirical, and there might be cases where it is not
+ # enough...
+ $scale = abs($params[1] || $params[2]) + 4; # take whatever is defined
+ }
+
+ # when user set globals, they would interfere with our calculation, so
+ # disable them and later re-enable them
+ no strict 'refs';
+ my $abr = "$self\::accuracy"; my $ab = $$abr; $$abr = undef;
+ my $pbr = "$self\::precision"; my $pb = $$pbr; $$pbr = undef;
+ # we also need to disable any set A or P on $x (_find_round_parameters took
+ # them already into account), since these would interfere, too
+ delete $x->{_a}; delete $x->{_p};
+ # need to disable $upgrade in BigInt, to avoid deep recursion
+ local $Math::BigInt::upgrade = undef; # should be really parent class vs MBI
+
+ my $xas = $x->as_number();
+ my $gs = $xas->copy()->bsqrt(); # some guess
+
+ if (($x->{_e}->{sign} ne '-') # guess can't be accurate if there are
+ # digits after the dot
+ && ($xas->bacmp($gs * $gs) == 0)) # guess hit the nail on the head?
+ {
+ # exact result
+ $x->{_m} = $gs; $x->{_e} = $MBI->bzero(); $x->bnorm();
+ # shortcut to not run trough _find_round_parameters again
+ if (defined $params[1])
+ {
+ $x->bround($params[1],$params[3]); # then round accordingly
+ }
+ else
+ {
+ $x->bfround($params[2],$params[3]); # then round accordingly
+ }
+ if ($fallback)
+ {
+ # clear a/p after round, since user did not request it
+ $x->{_a} = undef; $x->{_p} = undef;
+ }
+ # re-enable A and P, upgrade is taken care of by "local"
+ ${"$self\::accuracy"} = $ab; ${"$self\::precision"} = $pb;
+ return $x;
+ }
+
+ # sqrt(2) = 1.4 because sqrt(2*100) = 1.4*10; so we can increase the accuracy
+ # of the result by multipyling the input by 100 and then divide the integer
+ # result of sqrt(input) by 10. Rounding afterwards returns the real result.
+ # this will transform 123.456 (in $x) into 123456 (in $y1)
+ my $y1 = $x->{_m}->copy();
+ # We now make sure that $y1 has the same odd or even number of digits than
+ # $x had. So when _e of $x is odd, we must shift $y1 by one digit left,
+ # because we always must multiply by steps of 100 (sqrt(100) is 10) and not
+ # steps of 10. The length of $x does not count, since an even or odd number
+ # of digits before the dot is not changed by adding an even number of digits
+ # after the dot (the result is still odd or even digits long).
+ $y1->bmul(10) if $x->{_e}->is_odd();
+ # now calculate how many digits the result of sqrt(y1) would have
+ my $digits = int($y1->length() / 2);
+ # but we need at least $scale digits, so calculate how many are missing
+ my $shift = $scale - $digits;
+ # that should never happen (we take care of integer guesses above)
+ # $shift = 0 if $shift < 0;
+ # multiply in steps of 100, by shifting left two times the "missing" digits
+ $y1->blsft($shift*2,10);
+ # now take the square root and truncate to integer
+ $y1->bsqrt();
+ # By "shifting" $y1 right (by creating a negative _e) we calculate the final
+ # result, which is than later rounded to the desired scale.
+ $x->{_m} = $y1;
+ # gs->length() is the number of digits before the dot. Since gs is always
+ # truncated (9.99 => 9), it is always right (if gs was rounded, it would be
+ # '10' and thus gs->length() == 2, which would be wrong).
+ $x->{_e} = $MBI->new(- $y1->length() + $gs->length());
+
+ # shortcut to not run trough _find_round_parameters again
+ if (defined $params[1])
+ {
+ $x->bround($params[1],$params[3]); # then round accordingly
+ }
+ else
+ {
+ $x->bfround($params[2],$params[3]); # then round accordingly
+ }
+ if ($fallback)
+ {
+ # clear a/p after round, since user did not request it
+ $x->{_a} = undef; $x->{_p} = undef;
+ }
+ # restore globals
+ $$abr = $ab; $$pbr = $pb;
+ $x;
+ }
+
+sub bfac
+ {
+ # (BFLOAT or num_str, BFLOAT or num_str) return BFLOAT
+ # compute factorial numbers
+ # modifies first argument
+ my ($self,$x,@r) = objectify(1,@_);
+
+ return $x->bnan()
+ if (($x->{sign} ne '+') || # inf, NaN, <0 etc => NaN
+ ($x->{_e}->{sign} ne '+')); # digits after dot?
+
+ return $x->bone('+',@r) if $x->is_zero() || $x->is_one(); # 0 or 1 => 1
+
+ # use BigInt's bfac() for faster calc
+ $x->{_m}->blsft($x->{_e},10); # un-norm m
+ $x->{_e}->bzero(); # norm $x again
+ $x->{_m}->bfac(); # factorial
+ $x->bnorm()->round(@r);
+ }
+
+sub _pow2
+ {
+ # Calculate a power where $y is a non-integer, like 2 ** 0.5
+ my ($x,$y,$a,$p,$r) = @_;
+ my $self = ref($x);
+
+ # we need to limit the accuracy to protect against overflow
+ my $fallback = 0;
+ my $scale = 0;
+ my @params = $x->_find_round_parameters($a,$p,$r);
+
+ # no rounding at all, so must use fallback
+ if (scalar @params == 1)
+ {
+ # simulate old behaviour
+ $params[1] = $self->div_scale(); # and round to it as accuracy
+ $scale = $params[1]+4; # at least four more for proper round
+ $params[3] = $r; # round mode by caller or undef
+ $fallback = 1; # to clear a/p afterwards
+ }
+ else
+ {
+ # the 4 below is empirical, and there might be cases where it is not
+ # enough...
+ $scale = abs($params[1] || $params[2]) + 4; # take whatever is defined
+ }
+
+ # when user set globals, they would interfere with our calculation, so
+ # disable them and later re-enable them
+ no strict 'refs';
+ my $abr = "$self\::accuracy"; my $ab = $$abr; $$abr = undef;
+ my $pbr = "$self\::precision"; my $pb = $$pbr; $$pbr = undef;
+ # we also need to disable any set A or P on $x (_find_round_parameters took
+ # them already into account), since these would interfere, too
+ delete $x->{_a}; delete $x->{_p};
+ # need to disable $upgrade in BigInt, to avoid deep recursion
+ local $Math::BigInt::upgrade = undef;
+
+ # split the second argument into its integer and fraction part
+ # we calculate the result then from these two parts, like in
+ # 2 ** 2.4 == (2 ** 2) * (2 ** 0.4)
+ my $c = $self->new($y->as_number()); # integer part
+ my $d = $y-$c; # fractional part
+ my $xc = $x->copy(); # a temp. copy
+
+ # now calculate binary fraction from the decimal fraction on the fly
+ # f.i. 0.654:
+ # 0.654 * 2 = 1.308 > 1 => 0.1 ( 1.308 - 1 = 0.308)
+ # 0.308 * 2 = 0.616 < 1 => 0.10
+ # 0.616 * 2 = 1.232 > 1 => 0.101 ( 1.232 - 1 = 0.232)
+ # and so on...
+ # The process stops when the result is exactly one, or when we have
+ # enough accuracy
+
+ # From the binary fraction we calculate the result as follows:
+ # we assume the fraction ends in 1, and we remove this one first.
+ # For each digit after the dot, assume 1 eq R and 0 eq XR, where R means
+ # take square root and X multiply with the original X.
+
+ my $i = 0;
+ while ($i++ < 50)
+ {
+ $d->badd($d); # * 2
+ last if $d->is_one(); # == 1
+ $x->bsqrt(); # 0
+ if ($d > 1)
+ {
+ $x->bsqrt(); $x->bmul($xc); $d->bdec(); # 1
+ }
+ }
+ # assume fraction ends in 1
+ $x->bsqrt(); # 1
+ if (!$c->is_one())
+ {
+ $x->bmul( $xc->bpow($c) );
+ }
+ elsif (!$c->is_zero())
+ {
+ $x->bmul( $xc );
+ }
+ # done
+
+ # shortcut to not run trough _find_round_parameters again
+ if (defined $params[1])
+ {
+ $x->bround($params[1],$params[3]); # then round accordingly
+ }
+ else
+ {
+ $x->bfround($params[2],$params[3]); # then round accordingly
+ }
+ if ($fallback)
+ {
+ # clear a/p after round, since user did not request it
+ $x->{_a} = undef; $x->{_p} = undef;
+ }
+ # restore globals
+ $$abr = $ab; $$pbr = $pb;
+ $x;
+ }
+
+sub _pow
+ {
+ # Calculate a power where $y is a non-integer, like 2 ** 0.5
+ my ($x,$y,$a,$p,$r) = @_;
+ my $self = ref($x);
+
+ # if $y == 0.5, it is sqrt($x)
+ return $x->bsqrt($a,$p,$r,$y) if $y->bcmp('0.5') == 0;
+
+ # u = y * ln x
+ # _ _
+ # Taylor: | u u^2 u^3 |
+ # x ** y = 1 + | --- + --- + * ----- + ... |
+ # |_ 1 1*2 1*2*3 _|
+
+ # we need to limit the accuracy to protect against overflow
+ my $fallback = 0;
+ my $scale = 0;
+ my @params = $x->_find_round_parameters($a,$p,$r);
+
+ # no rounding at all, so must use fallback
+ if (scalar @params == 1)
+ {
+ # simulate old behaviour
+ $params[1] = $self->div_scale(); # and round to it as accuracy
+ $scale = $params[1]+4; # at least four more for proper round
+ $params[3] = $r; # round mode by caller or undef
+ $fallback = 1; # to clear a/p afterwards
+ }
+ else
+ {
+ # the 4 below is empirical, and there might be cases where it is not
+ # enough...
+ $scale = abs($params[1] || $params[2]) + 4; # take whatever is defined
+ }
+
+ # when user set globals, they would interfere with our calculation, so
+ # disable them and later re-enable them
+ no strict 'refs';
+ my $abr = "$self\::accuracy"; my $ab = $$abr; $$abr = undef;
+ my $pbr = "$self\::precision"; my $pb = $$pbr; $$pbr = undef;
+ # we also need to disable any set A or P on $x (_find_round_parameters took
+ # them already into account), since these would interfere, too
+ delete $x->{_a}; delete $x->{_p};
+ # need to disable $upgrade in BigInt, to avoid deep recursion
+ local $Math::BigInt::upgrade = undef;
+
+ my ($limit,$v,$u,$below,$factor,$next,$over);
+
+ $u = $x->copy()->blog($scale)->bmul($y);
+ $v = $self->bone(); # 1
+ $factor = $self->new(2); # 2
+ $x->bone(); # first term: 1
+
+ $below = $v->copy();
+ $over = $u->copy();
+
+ $limit = $self->new("1E-". ($scale-1));
+ #my $steps = 0;
+ while (3 < 5)
+ {
+ # we calculate the next term, and add it to the last
+ # when the next term is below our limit, it won't affect the outcome
+ # anymore, so we stop
+ $next = $over->copy()->bdiv($below,$scale);
+ last if $next->bcmp($limit) <= 0;
+ $x->badd($next);
+# print "at $x\n";
+ # calculate things for the next term
+ $over *= $u; $below *= $factor; $factor->binc();
+ #$steps++;
+ }
+
+ # shortcut to not run trough _find_round_parameters again
+ if (defined $params[1])
+ {
+ $x->bround($params[1],$params[3]); # then round accordingly
+ }
+ else
+ {
+ $x->bfround($params[2],$params[3]); # then round accordingly
+ }
+ if ($fallback)
+ {
+ # clear a/p after round, since user did not request it
+ $x->{_a} = undef; $x->{_p} = undef;
+ }
+ # restore globals
+ $$abr = $ab; $$pbr = $pb;
+ $x;
+ }
+
+sub bpow
+ {
+ # (BFLOAT or num_str, BFLOAT or num_str) return BFLOAT
+ # compute power of two numbers, second arg is used as integer
+ # modifies first argument
+
+ # set up parameters
+ my ($self,$x,$y,$a,$p,$r) = (ref($_[0]),@_);
+ # objectify is costly, so avoid it
+ if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1])))
+ {
+ ($self,$x,$y,$a,$p,$r) = objectify(2,@_);
+ }
+
+ return $x if $x->{sign} =~ /^[+-]inf$/;
+ return $x->bnan() if $x->{sign} eq $nan || $y->{sign} eq $nan;
+ return $x->bone() if $y->is_zero();
+ return $x if $x->is_one() || $y->is_one();
+
+ return $x->_pow($y,$a,$p,$r) if !$y->is_int(); # non-integer power
+
+ my $y1 = $y->as_number(); # make bigint
+ # if ($x == -1)
+ if ($x->{sign} eq '-' && $x->{_m}->is_one() && $x->{_e}->is_zero())
+ {
+ # if $x == -1 and odd/even y => +1/-1 because +-1 ^ (+-1) => +-1
+ return $y1->is_odd() ? $x : $x->babs(1);
+ }
+ if ($x->is_zero())
+ {
+ return $x if $y->{sign} eq '+'; # 0**y => 0 (if not y <= 0)
+ # 0 ** -y => 1 / (0 ** y) => / 0! (1 / 0 => +inf)
+ $x->binf();
}
-}
+
+ # calculate $x->{_m} ** $y and $x->{_e} * $y separately (faster)
+ $y1->babs();
+ $x->{_m}->bpow($y1);
+ $x->{_e}->bmul($y1);
+ $x->{sign} = $nan if $x->{_m}->{sign} eq $nan || $x->{_e}->{sign} eq $nan;
+ $x->bnorm();
+ if ($y->{sign} eq '-')
+ {
+ # modify $x in place!
+ my $z = $x->copy(); $x->bzero()->binc();
+ return $x->bdiv($z,$a,$p,$r); # round in one go (might ignore y's A!)
+ }
+ $x->round($a,$p,$r,$y);
+ }
+
+###############################################################################
+# rounding functions
+
+sub bfround
+ {
+ # precision: round to the $Nth digit left (+$n) or right (-$n) from the '.'
+ # $n == 0 means round to integer
+ # expects and returns normalized numbers!
+ my $x = shift; my $self = ref($x) || $x; $x = $self->new(shift) if !ref($x);
+
+ return $x if $x->modify('bfround');
+
+ my ($scale,$mode) = $x->_scale_p($self->precision(),$self->round_mode(),@_);
+ return $x if !defined $scale; # no-op
+
+ # never round a 0, +-inf, NaN
+ if ($x->is_zero())
+ {
+ $x->{_p} = $scale if !defined $x->{_p} || $x->{_p} < $scale; # -3 < -2
+ return $x;
+ }
+ return $x if $x->{sign} !~ /^[+-]$/;
+
+ # don't round if x already has lower precision
+ return $x if (defined $x->{_p} && $x->{_p} < 0 && $scale < $x->{_p});
+
+ $x->{_p} = $scale; # remember round in any case
+ $x->{_a} = undef; # and clear A
+ if ($scale < 0)
+ {
+ # round right from the '.'
+
+ return $x if $x->{_e}->{sign} eq '+'; # e >= 0 => nothing to round
+
+ $scale = -$scale; # positive for simplicity
+ my $len = $x->{_m}->length(); # length of mantissa
+
+ # the following poses a restriction on _e, but if _e is bigger than a
+ # scalar, you got other problems (memory etc) anyway
+ my $dad = -($x->{_e}->numify()); # digits after dot
+ my $zad = 0; # zeros after dot
+ $zad = $dad - $len if (-$dad < -$len); # for 0.00..00xxx style
+
+ #print "scale $scale dad $dad zad $zad len $len\n";
+ # number bsstr len zad dad
+ # 0.123 123e-3 3 0 3
+ # 0.0123 123e-4 3 1 4
+ # 0.001 1e-3 1 2 3
+ # 1.23 123e-2 3 0 2
+ # 1.2345 12345e-4 5 0 4
+
+ # do not round after/right of the $dad
+ return $x if $scale > $dad; # 0.123, scale >= 3 => exit
+
+ # round to zero if rounding inside the $zad, but not for last zero like:
+ # 0.0065, scale -2, round last '0' with following '65' (scale == zad case)
+ return $x->bzero() if $scale < $zad;
+ if ($scale == $zad) # for 0.006, scale -3 and trunc
+ {
+ $scale = -$len;
+ }
+ else
+ {
+ # adjust round-point to be inside mantissa
+ if ($zad != 0)
+ {
+ $scale = $scale-$zad;
+ }
+ else
+ {
+ my $dbd = $len - $dad; $dbd = 0 if $dbd < 0; # digits before dot
+ $scale = $dbd+$scale;
+ }
+ }
+ }
+ else
+ {
+ # round left from the '.'
+
+ # 123 => 100 means length(123) = 3 - $scale (2) => 1
+
+ my $dbt = $x->{_m}->length();
+ # digits before dot
+ my $dbd = $dbt + $x->{_e}->numify();
+ # should be the same, so treat it as this
+ $scale = 1 if $scale == 0;
+ # shortcut if already integer
+ return $x if $scale == 1 && $dbt <= $dbd;
+ # maximum digits before dot
+ ++$dbd;
+
+ if ($scale > $dbd)
+ {
+ # not enough digits before dot, so round to zero
+ return $x->bzero;
+ }
+ elsif ( $scale == $dbd )
+ {
+ # maximum
+ $scale = -$dbt;
+ }
+ else
+ {
+ $scale = $dbd - $scale;
+ }
+ }
+ # pass sign to bround for rounding modes '+inf' and '-inf'
+ $x->{_m}->{sign} = $x->{sign};
+ $x->{_m}->bround($scale,$mode);
+ $x->{_m}->{sign} = '+'; # fix sign back
+ $x->bnorm();
+ }
+
+sub bround
+ {
+ # accuracy: preserve $N digits, and overwrite the rest with 0's
+ my $x = shift; my $self = ref($x) || $x; $x = $self->new(shift) if !ref($x);
+
+ die ('bround() needs positive accuracy') if ($_[0] || 0) < 0;
+
+ my ($scale,$mode) = $x->_scale_a($self->accuracy(),$self->round_mode(),@_);
+ return $x if !defined $scale; # no-op
+
+ return $x if $x->modify('bround');
+
+ # scale is now either $x->{_a}, $accuracy, or the user parameter
+ # test whether $x already has lower accuracy, do nothing in this case
+ # but do round if the accuracy is the same, since a math operation might
+ # want to round a number with A=5 to 5 digits afterwards again
+ return $x if defined $_[0] && defined $x->{_a} && $x->{_a} < $_[0];
+
+ # scale < 0 makes no sense
+ # never round a +-inf, NaN
+ return $x if ($scale < 0) || $x->{sign} !~ /^[+-]$/;
+
+ # 1: $scale == 0 => keep all digits
+ # 2: never round a 0
+ # 3: if we should keep more digits than the mantissa has, do nothing
+ if ($scale == 0 || $x->is_zero() || $x->{_m}->length() <= $scale)
+ {
+ $x->{_a} = $scale if !defined $x->{_a} || $x->{_a} > $scale;
+ return $x;
+ }
+
+ # pass sign to bround for '+inf' and '-inf' rounding modes
+ $x->{_m}->{sign} = $x->{sign};
+ $x->{_m}->bround($scale,$mode); # round mantissa
+ $x->{_m}->{sign} = '+'; # fix sign back
+ # $x->{_m}->{_a} = undef; $x->{_m}->{_p} = undef;
+ $x->{_a} = $scale; # remember rounding
+ $x->{_p} = undef; # and clear P
+ $x->bnorm(); # del trailing zeros gen. by bround()
+ }
+
+sub bfloor
+ {
+ # return integer less or equal then $x
+ my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_);
+
+ return $x if $x->modify('bfloor');
+
+ return $x if $x->{sign} !~ /^[+-]$/; # nan, +inf, -inf
+
+ # if $x has digits after dot
+ if ($x->{_e}->{sign} eq '-')
+ {
+ $x->{_e}->{sign} = '+'; # negate e
+ $x->{_m}->brsft($x->{_e},10); # cut off digits after dot
+ $x->{_e}->bzero(); # trunc/norm
+ $x->{_m}->binc() if $x->{sign} eq '-'; # decrement if negative
+ }
+ $x->round($a,$p,$r);
+ }
+
+sub bceil
+ {
+ # return integer greater or equal then $x
+ my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_);
+
+ return $x if $x->modify('bceil');
+ return $x if $x->{sign} !~ /^[+-]$/; # nan, +inf, -inf
+
+ # if $x has digits after dot
+ if ($x->{_e}->{sign} eq '-')
+ {
+ #$x->{_m}->brsft(-$x->{_e},10);
+ #$x->{_e}->bzero();
+ #$x++ if $x->{sign} eq '+';
+
+ $x->{_e}->{sign} = '+'; # negate e
+ $x->{_m}->brsft($x->{_e},10); # cut off digits after dot
+ $x->{_e}->bzero(); # trunc/norm
+ $x->{_m}->binc() if $x->{sign} eq '+'; # decrement if negative
+ }
+ $x->round($a,$p,$r);
+ }
+
+sub brsft
+ {
+ # shift right by $y (divide by power of $n)
+
+ # set up parameters
+ my ($self,$x,$y,$n,$a,$p,$r) = (ref($_[0]),@_);
+ # objectify is costly, so avoid it
+ if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1])))
+ {
+ ($self,$x,$y,$n,$a,$p,$r) = objectify(2,@_);
+ }
+
+ return $x if $x->modify('brsft');
+ return $x if $x->{sign} !~ /^[+-]$/; # nan, +inf, -inf
+
+ $n = 2 if !defined $n; $n = $self->new($n);
+ $x->bdiv($n->bpow($y),$a,$p,$r,$y);
+ }
+
+sub blsft
+ {
+ # shift left by $y (multiply by power of $n)
+
+ # set up parameters
+ my ($self,$x,$y,$n,$a,$p,$r) = (ref($_[0]),@_);
+ # objectify is costly, so avoid it
+ if ((!ref($_[0])) || (ref($_[0]) ne ref($_[1])))
+ {
+ ($self,$x,$y,$n,$a,$p,$r) = objectify(2,@_);
+ }
+
+ return $x if $x->modify('blsft');
+ return $x if $x->{sign} !~ /^[+-]$/; # nan, +inf, -inf
+
+ $n = 2 if !defined $n; $n = $self->new($n);
+ $x->bmul($n->bpow($y),$a,$p,$r,$y);
+ }
+
+###############################################################################
+
+sub DESTROY
+ {
+ # going through AUTOLOAD for every DESTROY is costly, so avoid it by empty sub
+ }
+
+sub AUTOLOAD
+ {
+ # make fxxx and bxxx both work by selectively mapping fxxx() to MBF::bxxx()
+ # or falling back to MBI::bxxx()
+ my $name = $AUTOLOAD;
+
+ $name =~ s/.*:://; # split package
+ no strict 'refs';
+ if (!method_alias($name))
+ {
+ if (!defined $name)
+ {
+ # delayed load of Carp and avoid recursion
+ require Carp;
+ Carp::croak ("Can't call a method without name");
+ }
+ if (!method_hand_up($name))
+ {
+ # delayed load of Carp and avoid recursion
+ require Carp;
+ Carp::croak ("Can't call $class\-\>$name, not a valid method");
+ }
+ # try one level up, but subst. bxxx() for fxxx() since MBI only got bxxx()
+ $name =~ s/^f/b/;
+ return &{"$MBI"."::$name"}(@_);
+ }
+ my $bname = $name; $bname =~ s/^f/b/;
+ *{$class."::$name"} = \&$bname;
+ &$bname; # uses @_
+ }
+
+sub exponent
+ {
+ # return a copy of the exponent
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+
+ if ($x->{sign} !~ /^[+-]$/)
+ {
+ my $s = $x->{sign}; $s =~ s/^[+-]//;
+ return $self->new($s); # -inf, +inf => +inf
+ }
+ return $x->{_e}->copy();
+ }
+
+sub mantissa
+ {
+ # return a copy of the mantissa
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+
+ if ($x->{sign} !~ /^[+-]$/)
+ {
+ my $s = $x->{sign}; $s =~ s/^[+]//;
+ return $self->new($s); # -inf, +inf => +inf
+ }
+ my $m = $x->{_m}->copy(); # faster than going via bstr()
+ $m->bneg() if $x->{sign} eq '-';
+
+ $m;
+ }
+
+sub parts
+ {
+ # return a copy of both the exponent and the mantissa
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+
+ if ($x->{sign} !~ /^[+-]$/)
+ {
+ my $s = $x->{sign}; $s =~ s/^[+]//; my $se = $s; $se =~ s/^[-]//;
+ return ($self->new($s),$self->new($se)); # +inf => inf and -inf,+inf => inf
+ }
+ my $m = $x->{_m}->copy(); # faster than going via bstr()
+ $m->bneg() if $x->{sign} eq '-';
+ return ($m,$x->{_e}->copy());
+ }
+
+##############################################################################
+# private stuff (internal use only)
+
+sub import
+ {
+ my $self = shift;
+ my $l = scalar @_;
+ my $lib = ''; my @a;
+ for ( my $i = 0; $i < $l ; $i++)
+ {
+ if ( $_[$i] eq ':constant' )
+ {
+ # this rest causes overlord er load to step in
+ # print "overload @_\n";
+ overload::constant float => sub { $self->new(shift); };
+ }
+ elsif ($_[$i] eq 'upgrade')
+ {
+ # this causes upgrading
+ $upgrade = $_[$i+1]; # or undef to disable
+ $i++;
+ }
+ elsif ($_[$i] eq 'downgrade')
+ {
+ # this causes downgrading
+ $downgrade = $_[$i+1]; # or undef to disable
+ $i++;
+ }
+ elsif ($_[$i] eq 'lib')
+ {
+ $lib = $_[$i+1] || ''; # default Calc
+ $i++;
+ }
+ elsif ($_[$i] eq 'with')
+ {
+ $MBI = $_[$i+1] || 'Math::BigInt'; # default Math::BigInt
+ $i++;
+ }
+ else
+ {
+ push @a, $_[$i];
+ }
+ }
+
+ # let use Math::BigInt lib => 'GMP'; use Math::BigFloat; still work
+ my $mbilib = eval { Math::BigInt->config()->{lib} };
+ if ((defined $mbilib) && ($MBI eq 'Math::BigInt'))
+ {
+ # MBI already loaded
+ $MBI->import('lib',"$lib,$mbilib", 'objectify');
+ }
+ else
+ {
+ # MBI not loaded, or with ne "Math::BigInt"
+ $lib .= ",$mbilib" if defined $mbilib;
+ $lib =~ s/^,//; # don't leave empty
+ if ($] < 5.006)
+ {
+ # Perl < 5.6.0 dies with "out of memory!" when eval() and ':constant' is
+ # used in the same script, or eval inside import().
+ my @parts = split /::/, $MBI; # Math::BigInt => Math BigInt
+ my $file = pop @parts; $file .= '.pm'; # BigInt => BigInt.pm
+ require File::Spec;
+ $file = File::Spec->catfile (@parts, $file);
+ eval { require "$file"; };
+ $MBI->import( lib => $lib, 'objectify' );
+ }
+ else
+ {
+ my $rc = "use $MBI lib => '$lib', 'objectify';";
+ eval $rc;
+ }
+ }
+ die ("Couldn't load $MBI: $! $@") if $@;
+
+ # any non :constant stuff is handled by our parent, Exporter
+ # even if @_ is empty, to give it a chance
+ $self->SUPER::import(@a); # for subclasses
+ $self->export_to_level(1,$self,@a); # need this, too
+ }
+
+sub bnorm
+ {
+ # adjust m and e so that m is smallest possible
+ # round number according to accuracy and precision settings
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+
+ return $x if $x->{sign} !~ /^[+-]$/; # inf, nan etc
+
+# if (!$x->{_m}->is_odd())
+# {
+ my $zeros = $x->{_m}->_trailing_zeros(); # correct for trailing zeros
+ if ($zeros != 0)
+ {
+ $x->{_m}->brsft($zeros,10); $x->{_e}->badd($zeros);
+ }
+ # for something like 0Ey, set y to 1, and -0 => +0
+ $x->{sign} = '+', $x->{_e}->bone() if $x->{_m}->is_zero();
+# }
+ # this is to prevent automatically rounding when MBI's globals are set
+ $x->{_m}->{_f} = MB_NEVER_ROUND;
+ $x->{_e}->{_f} = MB_NEVER_ROUND;
+ # 'forget' that mantissa was rounded via MBI::bround() in MBF's bfround()
+ $x->{_m}->{_a} = undef; $x->{_e}->{_a} = undef;
+ $x->{_m}->{_p} = undef; $x->{_e}->{_p} = undef;
+ $x; # MBI bnorm is no-op, so dont call it
+ }
+
+##############################################################################
+
+sub as_hex
+ {
+ # return number as hexadecimal string (only for integers defined)
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+
+ return $x->bstr() if $x->{sign} !~ /^[+-]$/; # inf, nan etc
+ return '0x0' if $x->is_zero();
+
+ return 'NaN' if $x->{_e}->{sign} ne '+'; # how to do 1e-1 in hex!?
+
+ my $z = $x->{_m}->copy();
+ if (!$x->{_e}->is_zero()) # > 0
+ {
+ $z->blsft($x->{_e},10);
+ }
+ $z->{sign} = $x->{sign};
+ $z->as_hex();
+ }
+
+sub as_bin
+ {
+ # return number as binary digit string (only for integers defined)
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+
+ return $x->bstr() if $x->{sign} !~ /^[+-]$/; # inf, nan etc
+ return '0b0' if $x->is_zero();
+
+ return 'NaN' if $x->{_e}->{sign} ne '+'; # how to do 1e-1 in hex!?
+
+ my $z = $x->{_m}->copy();
+ if (!$x->{_e}->is_zero()) # > 0
+ {
+ $z->blsft($x->{_e},10);
+ }
+ $z->{sign} = $x->{sign};
+ $z->as_bin();
+ }
+
+sub as_number
+ {
+ # return copy as a bigint representation of this BigFloat number
+ my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_);
+
+ my $z = $x->{_m}->copy();
+ if ($x->{_e}->{sign} eq '-') # < 0
+ {
+ $x->{_e}->{sign} = '+'; # flip
+ $z->brsft($x->{_e},10);
+ $x->{_e}->{sign} = '-'; # flip back
+ }
+ elsif (!$x->{_e}->is_zero()) # > 0
+ {
+ $z->blsft($x->{_e},10);
+ }
+ $z->{sign} = $x->{sign};
+ $z;
+ }
+
+sub length
+ {
+ my $x = shift;
+ my $class = ref($x) || $x;
+ $x = $class->new(shift) unless ref($x);
+
+ return 1 if $x->{_m}->is_zero();
+ my $len = $x->{_m}->length();
+ $len += $x->{_e} if $x->{_e}->sign() eq '+';
+ if (wantarray())
+ {
+ my $t = $MBI->bzero();
+ $t = $x->{_e}->copy()->babs() if $x->{_e}->sign() eq '-';
+ return ($len,$t);
+ }
+ $len;
+ }
1;
__END__
=head1 NAME
-Math::BigFloat - Arbitrary length float math package
+Math::BigFloat - Arbitrary size floating point math package
=head1 SYNOPSIS
use Math::BigFloat;
- $f = Math::BigFloat->new($string);
-
- $f->fadd(NSTR) return NSTR addition
- $f->fsub(NSTR) return NSTR subtraction
- $f->fmul(NSTR) return NSTR multiplication
- $f->fdiv(NSTR[,SCALE]) returns NSTR division to SCALE places
- $f->fneg() return NSTR negation
- $f->fabs() return NSTR absolute value
- $f->fcmp(NSTR) return CODE compare undef,<0,=0,>0
- $f->fround(SCALE) return NSTR round to SCALE digits
- $f->ffround(SCALE) return NSTR round at SCALEth place
- $f->fnorm() return (NSTR) normalize
- $f->fsqrt([SCALE]) return NSTR sqrt to SCALE places
+
+ # Number creation
+ $x = Math::BigFloat->new($str); # defaults to 0
+ $nan = Math::BigFloat->bnan(); # create a NotANumber
+ $zero = Math::BigFloat->bzero(); # create a +0
+ $inf = Math::BigFloat->binf(); # create a +inf
+ $inf = Math::BigFloat->binf('-'); # create a -inf
+ $one = Math::BigFloat->bone(); # create a +1
+ $one = Math::BigFloat->bone('-'); # create a -1
+
+ # Testing
+ $x->is_zero(); # true if arg is +0
+ $x->is_nan(); # true if arg is NaN
+ $x->is_one(); # true if arg is +1
+ $x->is_one('-'); # true if arg is -1
+ $x->is_odd(); # true if odd, false for even
+ $x->is_even(); # true if even, false for odd
+ $x->is_positive(); # true if >= 0
+ $x->is_negative(); # true if < 0
+ $x->is_inf(sign); # true if +inf, or -inf (default is '+')
+
+ $x->bcmp($y); # compare numbers (undef,<0,=0,>0)
+ $x->bacmp($y); # compare absolutely (undef,<0,=0,>0)
+ $x->sign(); # return the sign, either +,- or NaN
+ $x->digit($n); # return the nth digit, counting from right
+ $x->digit(-$n); # return the nth digit, counting from left
+
+ # The following all modify their first argument:
+
+ # set
+ $x->bzero(); # set $i to 0
+ $x->bnan(); # set $i to NaN
+ $x->bone(); # set $x to +1
+ $x->bone('-'); # set $x to -1
+ $x->binf(); # set $x to inf
+ $x->binf('-'); # set $x to -inf
+
+ $x->bneg(); # negation
+ $x->babs(); # absolute value
+ $x->bnorm(); # normalize (no-op)
+ $x->bnot(); # two's complement (bit wise not)
+ $x->binc(); # increment x by 1
+ $x->bdec(); # decrement x by 1
+
+ $x->badd($y); # addition (add $y to $x)
+ $x->bsub($y); # subtraction (subtract $y from $x)
+ $x->bmul($y); # multiplication (multiply $x by $y)
+ $x->bdiv($y); # divide, set $i to quotient
+ # return (quo,rem) or quo if scalar
+
+ $x->bmod($y); # modulus
+ $x->bpow($y); # power of arguments (a**b)
+ $x->blsft($y); # left shift
+ $x->brsft($y); # right shift
+ # return (quo,rem) or quo if scalar
+
+ $x->blog($base); # logarithm of $x, base defaults to e
+ # (other bases than e not supported yet)
+
+ $x->band($y); # bit-wise and
+ $x->bior($y); # bit-wise inclusive or
+ $x->bxor($y); # bit-wise exclusive or
+ $x->bnot(); # bit-wise not (two's complement)
+
+ $x->bsqrt(); # calculate square-root
+ $x->bfac(); # factorial of $x (1*2*3*4*..$x)
+
+ $x->bround($N); # accuracy: preserver $N digits
+ $x->bfround($N); # precision: round to the $Nth digit
+
+ # The following do not modify their arguments:
+ bgcd(@values); # greatest common divisor
+ blcm(@values); # lowest common multiplicator
+
+ $x->bstr(); # return string
+ $x->bsstr(); # return string in scientific notation
+
+ $x->bfloor(); # return integer less or equal than $x
+ $x->bceil(); # return integer greater or equal than $x
+
+ $x->exponent(); # return exponent as BigInt
+ $x->mantissa(); # return mantissa as BigInt
+ $x->parts(); # return (mantissa,exponent) as BigInt
+
+ $x->length(); # number of digits (w/o sign and '.')
+ ($l,$f) = $x->length(); # number of digits, and length of fraction
+
+ $x->precision(); # return P of $x (or global, if P of $x undef)
+ $x->precision($n); # set P of $x to $n
+ $x->accuracy(); # return A of $x (or global, if A of $x undef)
+ $x->accuracy($n); # set A $x to $n
+
+ Math::BigFloat->precision(); # get/set global P for all BigFloat objects
+ Math::BigFloat->accuracy(); # get/set global A for all BigFloat objects
=head1 DESCRIPTION
-All basic math operations are overloaded if you declare your big
-floats as
+All operators (inlcuding basic math operations) are overloaded if you
+declare your big floating point numbers as
+
+ $i = new Math::BigFloat '12_3.456_789_123_456_789E-2';
- $float = new Math::BigFloat "2.123123123123123123123123123123123";
+Operations with overloaded operators preserve the arguments, which is
+exactly what you expect.
+
+=head2 Canonical notation
+
+Input to these routines are either BigFloat objects, or strings of the
+following four forms:
=over 2
-=item number format
+=item *
+
+C</^[+-]\d+$/>
-canonical strings have the form /[+-]\d+E[+-]\d+/ . Input values can
-have embedded whitespace.
+=item *
-=item Error returns 'NaN'
+C</^[+-]\d+\.\d*$/>
-An input parameter was "Not a Number" or divide by zero or sqrt of
-negative number.
+=item *
-=item Division is computed to
+C</^[+-]\d+E[+-]?\d+$/>
-C<max($Math::BigFloat::div_scale,length(dividend)+length(divisor))>
-digits by default.
-Also used for default sqrt scale.
+=item *
+
+C</^[+-]\d*\.\d+E[+-]?\d+$/>
+
+=back
-=item Rounding is performed
+all with optional leading and trailing zeros and/or spaces. Additonally,
+numbers are allowed to have an underscore between any two digits.
-according to the value of
-C<$Math::BigFloat::rnd_mode>:
+Empty strings as well as other illegal numbers results in 'NaN'.
- trunc truncate the value
- zero round towards 0
- +inf round towards +infinity (round up)
- -inf round towards -infinity (round down)
- even round to the nearest, .5 to the even digit
- odd round to the nearest, .5 to the odd digit
+bnorm() on a BigFloat object is now effectively a no-op, since the numbers
+are always stored in normalized form. On a string, it creates a BigFloat
+object.
-The default is C<even> rounding.
+=head2 Output
+
+Output values are BigFloat objects (normalized), except for bstr() and bsstr().
+
+The string output will always have leading and trailing zeros stripped and drop
+a plus sign. C<bstr()> will give you always the form with a decimal point,
+while C<bsstr()> (for scientific) gives you the scientific notation.
+
+ Input bstr() bsstr()
+ '-0' '0' '0E1'
+ ' -123 123 123' '-123123123' '-123123123E0'
+ '00.0123' '0.0123' '123E-4'
+ '123.45E-2' '1.2345' '12345E-4'
+ '10E+3' '10000' '1E4'
+
+Some routines (C<is_odd()>, C<is_even()>, C<is_zero()>, C<is_one()>,
+C<is_nan()>) return true or false, while others (C<bcmp()>, C<bacmp()>)
+return either undef, <0, 0 or >0 and are suited for sort.
+
+Actual math is done by using BigInts to represent the mantissa and exponent.
+The sign C</^[+-]$/> is stored separately. The string 'NaN' is used to
+represent the result when input arguments are not numbers, as well as
+the result of dividing by zero.
+
+=head2 C<mantissa()>, C<exponent()> and C<parts()>
+
+C<mantissa()> and C<exponent()> return the said parts of the BigFloat
+as BigInts such that:
+
+ $m = $x->mantissa();
+ $e = $x->exponent();
+ $y = $m * ( 10 ** $e );
+ print "ok\n" if $x == $y;
+
+C<< ($m,$e) = $x->parts(); >> is just a shortcut giving you both of them.
+
+A zero is represented and returned as C<0E1>, B<not> C<0E0> (after Knuth).
+
+Currently the mantissa is reduced as much as possible, favouring higher
+exponents over lower ones (e.g. returning 1e7 instead of 10e6 or 10000000e0).
+This might change in the future, so do not depend on it.
+
+=head2 Accuracy vs. Precision
+
+See also: L<Rounding|Rounding>.
+
+Math::BigFloat supports both precision and accuracy. For a full documentation,
+examples and tips on these topics please see the large section in
+L<Math::BigInt>.
+
+Since things like sqrt(2) or 1/3 must presented with a limited precision lest
+a operation consumes all resources, each operation produces no more than
+C<Math::BigFloat::precision()> digits.
+
+In case the result of one operation has more precision than specified,
+it is rounded. The rounding mode taken is either the default mode, or the one
+supplied to the operation after the I<scale>:
+
+ $x = Math::BigFloat->new(2);
+ Math::BigFloat::precision(5); # 5 digits max
+ $y = $x->copy()->bdiv(3); # will give 0.66666
+ $y = $x->copy()->bdiv(3,6); # will give 0.666666
+ $y = $x->copy()->bdiv(3,6,'odd'); # will give 0.666667
+ Math::BigFloat::round_mode('zero');
+ $y = $x->copy()->bdiv(3,6); # will give 0.666666
+
+=head2 Rounding
+
+=over 2
+
+=item ffround ( +$scale )
+
+Rounds to the $scale'th place left from the '.', counting from the dot.
+The first digit is numbered 1.
+
+=item ffround ( -$scale )
+
+Rounds to the $scale'th place right from the '.', counting from the dot.
+
+=item ffround ( 0 )
+
+Rounds to an integer.
+
+=item fround ( +$scale )
+
+Preserves accuracy to $scale digits from the left (aka significant digits)
+and pads the rest with zeros. If the number is between 1 and -1, the
+significant digits count from the first non-zero after the '.'
+
+=item fround ( -$scale ) and fround ( 0 )
+
+These are effetively no-ops.
=back
+All rounding functions take as a second parameter a rounding mode from one of
+the following: 'even', 'odd', '+inf', '-inf', 'zero' or 'trunc'.
+
+The default rounding mode is 'even'. By using
+C<< Math::BigFloat::round_mode($round_mode); >> you can get and set the default
+mode for subsequent rounding. The usage of C<$Math::BigFloat::$round_mode> is
+no longer supported.
+The second parameter to the round functions then overrides the default
+temporarily.
+
+The C<< as_number() >> function returns a BigInt from a Math::BigFloat. It uses
+'trunc' as rounding mode to make it equivalent to:
+
+ $x = 2.5;
+ $y = int($x) + 2;
+
+You can override this by passing the desired rounding mode as parameter to
+C<as_number()>:
+
+ $x = Math::BigFloat->new(2.5);
+ $y = $x->as_number('odd'); # $y = 3
+
+=head1 EXAMPLES
+
+ # not ready yet
+
+=head1 Autocreating constants
+
+After C<use Math::BigFloat ':constant'> all the floating point constants
+in the given scope are converted to C<Math::BigFloat>. This conversion
+happens at compile time.
+
+In particular
+
+ perl -MMath::BigFloat=:constant -e 'print 2E-100,"\n"'
+
+prints the value of C<2E-100>. Note that without conversion of
+constants the expression 2E-100 will be calculated as normal floating point
+number.
+
+Please note that ':constant' does not affect integer constants, nor binary
+nor hexadecimal constants. Use L<bignum> or L<Math::BigInt> to get this to
+work.
+
+=head2 Math library
+
+Math with the numbers is done (by default) by a module called
+Math::BigInt::Calc. This is equivalent to saying:
+
+ use Math::BigFloat lib => 'Calc';
+
+You can change this by using:
+
+ use Math::BigFloat lib => 'BitVect';
+
+The following would first try to find Math::BigInt::Foo, then
+Math::BigInt::Bar, and when this also fails, revert to Math::BigInt::Calc:
+
+ use Math::BigFloat lib => 'Foo,Math::BigInt::Bar';
+
+Calc.pm uses as internal format an array of elements of some decimal base
+(usually 1e7, but this might be differen for some systems) with the least
+significant digit first, while BitVect.pm uses a bit vector of base 2, most
+significant bit first. Other modules might use even different means of
+representing the numbers. See the respective module documentation for further
+details.
+
+Please note that Math::BigFloat does B<not> use the denoted library itself,
+but it merely passes the lib argument to Math::BigInt. So, instead of the need
+to do:
+
+ use Math::BigInt lib => 'GMP';
+ use Math::BigFloat;
+
+you can roll it all into one line:
+
+ use Math::BigFloat lib => 'GMP';
+
+Use the lib, Luke! And see L<Using Math::BigInt::Lite> for more details.
+
+=head2 Using Math::BigInt::Lite
+
+It is possible to use L<Math::BigInt::Lite> with Math::BigFloat:
+
+ # 1
+ use Math::BigFloat with => 'Math::BigInt::Lite';
+
+There is no need to "use Math::BigInt" or "use Math::BigInt::Lite", but you
+can combine these if you want. For instance, you may want to use
+Math::BigInt objects in your main script, too.
+
+ # 2
+ use Math::BigInt;
+ use Math::BigFloat with => 'Math::BigInt::Lite';
+
+Of course, you can combine this with the C<lib> parameter.
+
+ # 3
+ use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'GMP,Pari';
+
+If you want to use Math::BigInt's, too, simple add a Math::BigInt B<before>:
+
+ # 4
+ use Math::BigInt;
+ use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'GMP,Pari';
+
+Notice that the module with the last C<lib> will "win" and thus
+it's lib will be used if the lib is available:
+
+ # 5
+ use Math::BigInt lib => 'Bar,Baz';
+ use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'Foo';
+
+That would try to load Foo, Bar, Baz and Calc (in that order). Or in other
+words, Math::BigFloat will try to retain previously loaded libs when you
+don't specify it one.
+
+Actually, the lib loading order would be "Bar,Baz,Calc", and then
+"Foo,Bar,Baz,Calc", but independend of which lib exists, the result is the
+same as trying the latter load alone, except for the fact that Bar or Baz
+might be loaded needlessly in an intermidiate step
+
+The old way still works though:
+
+ # 6
+ use Math::BigInt lib => 'Bar,Baz';
+ use Math::BigFloat;
+
+But B<examples #3 and #4 are recommended> for usage.
+
=head1 BUGS
-The current version of this module is a preliminary version of the
-real thing that is currently (as of perl5.002) under development.
+=over 2
+
+=item *
+
+The following does not work yet:
+
+ $m = $x->mantissa();
+ $e = $x->exponent();
+ $y = $m * ( 10 ** $e );
+ print "ok\n" if $x == $y;
+
+=item *
+
+There is no fmod() function yet.
+
+=back
+
+=head1 CAVEAT
+
+=over 1
+
+=item stringify, bstr()
+
+Both stringify and bstr() now drop the leading '+'. The old code would return
+'+1.23', the new returns '1.23'. See the documentation in L<Math::BigInt> for
+reasoning and details.
+
+=item bdiv
+
+The following will probably not do what you expect:
+
+ print $c->bdiv(123.456),"\n";
+
+It prints both quotient and reminder since print works in list context. Also,
+bdiv() will modify $c, so be carefull. You probably want to use
+
+ print $c / 123.456,"\n";
+ print scalar $c->bdiv(123.456),"\n"; # or if you want to modify $c
+
+instead.
+
+=item Modifying and =
+
+Beware of:
+
+ $x = Math::BigFloat->new(5);
+ $y = $x;
+
+It will not do what you think, e.g. making a copy of $x. Instead it just makes
+a second reference to the B<same> object and stores it in $y. Thus anything
+that modifies $x will modify $y, and vice versa.
+
+ $x->bmul(2);
+ print "$x, $y\n"; # prints '10, 10'
+
+If you want a true copy of $x, use:
+
+ $y = $x->copy();
+
+See also the documentation in L<overload> regarding C<=>.
+
+=item bpow
+
+C<bpow()> now modifies the first argument, unlike the old code which left
+it alone and only returned the result. This is to be consistent with
+C<badd()> etc. The first will modify $x, the second one won't:
+
+ print bpow($x,$i),"\n"; # modify $x
+ print $x->bpow($i),"\n"; # ditto
+ print $x ** $i,"\n"; # leave $x alone
+
+=back
-The printf subroutine does not use the value of
-C<$Math::BigFloat::rnd_mode> when rounding values for printing.
-Consequently, the way to print rounded values is
-to specify the number of digits both as an
-argument to C<ffround> and in the C<%f> printf string,
-as follows:
+=head1 LICENSE
- printf "%.3f\n", $bigfloat->ffround(-3);
+This program is free software; you may redistribute it and/or modify it under
+the same terms as Perl itself.
-=head1 AUTHOR
+=head1 AUTHORS
-Mark Biggar
+Mark Biggar, overloaded interface by Ilya Zakharevich.
+Completely rewritten by Tels http://bloodgate.com in 2001.
=cut