use strict;
use warnings FATAL => 'all';
-use DBM::Deep::Iterator::BucketList ();
-use DBM::Deep::Iterator::Index ();
+use DBM::Deep::Iterator::DBI ();
+use DBM::Deep::Iterator::File ();
=head1 NAME
=cut
-sub reset { $_[0]{breadcrumbs} = [] }
+sub reset { $_[0]{breadcrumbs} = []; return }
=head2 get_sector_iterator( $loc )
-This takes a location. It will load the sector for $loc, then instantiate the right
-iteartor type for it.
+This takes a location. It will load the sector for $loc, then instantiate the
+right iteartor type for it.
This returns the sector iterator.
=cut
-sub get_sector_iterator {
- my $self = shift;
- my ($loc) = @_;
-
- my $sector = $self->{engine}->_load_sector( $loc )
- or return;
-
- if ( $sector->isa( 'DBM::Deep::Engine::Sector::Index' ) ) {
- return DBM::Deep::Iterator::Index->new({
- iterator => $self,
- sector => $sector,
- });
- }
- elsif ( $sector->isa( 'DBM::Deep::Engine::Sector::BucketList' ) ) {
- return DBM::Deep::Iterator::BucketList->new({
- iterator => $self,
- sector => $sector,
- });
- }
-
- DBM::Deep->_throw_error( "get_sector_iterator(): Why did $loc make a $sector?" );
-}
+sub get_sector_iterator { die "get_sector_iterator must be implemented in a child class" }
=head2 get_next_key( $obj )
=cut
-sub get_next_key {
- my $self = shift;
- my ($obj) = @_;
-
- my $crumbs = $self->{breadcrumbs};
- my $e = $self->{engine};
-
- unless ( @$crumbs ) {
- # This will be a Reference sector
- my $sector = $e->_load_sector( $self->{base_offset} )
- # If no sector is found, this must have been deleted from under us.
- or return;
-
- if ( $sector->staleness != $obj->_staleness ) {
- return;
- }
-
- my $loc = $sector->get_blist_loc
- or return;
-
- push @$crumbs, $self->get_sector_iterator( $loc );
- }
-
- FIND_NEXT_KEY: {
- # We're at the end.
- unless ( @$crumbs ) {
- $self->reset;
- return;
- }
-
- my $iterator = $crumbs->[-1];
-
- # This level is done.
- if ( $iterator->at_end ) {
- pop @$crumbs;
- redo FIND_NEXT_KEY;
- }
-
- if ( $iterator->isa( 'DBM::Deep::Iterator::Index' ) ) {
- # If we don't have any more, it will be caught at the
- # prior check.
- if ( my $next = $iterator->get_next_iterator ) {
- push @$crumbs, $next;
- }
- redo FIND_NEXT_KEY;
- }
-
- unless ( $iterator->isa( 'DBM::Deep::Iterator::BucketList' ) ) {
- DBM::Deep->_throw_error(
- "Should have a bucketlist iterator here - instead have $iterator"
- );
- }
-
- # At this point, we have a BucketList iterator
- my $key = $iterator->get_next_key;
- if ( defined $key ) {
- return $key;
- }
- #XXX else { $iterator->set_to_end() } ?
-
- # We hit the end of the bucketlist iterator, so redo
- redo FIND_NEXT_KEY;
- }
-
- DBM::Deep->_throw_error( "get_next_key(): How did we get here?" );
-}
+sub get_next_key { die "get_next_key must be implemented in a child class" }
1;
__END__