use Class::Inspector;
use Catalyst::Authentication::Realm;
-# this optimization breaks under Template::Toolkit
-# use user_exists instead
-#BEGIN {
-# require constant;
-# constant->import(have_want => eval { require Want });
-#}
-
-our $VERSION = "0.10003";
+our $VERSION = "0.100092";
sub set_authenticated {
my ( $c, $user, $realmname ) = @_;
Catalyst::Exception->throw(
"set_authenticated called with nonexistant realm: '$realmname'.");
}
-
- if ( $c->isa("Catalyst::Plugin::Session")
- and $c->config->{authentication}{use_session}
- and $user->supports("session") )
- {
- $realm->save_user_in_session($c, $user);
- }
$user->auth_realm($realm->name);
+
+ $c->persist_user();
$c->NEXT::set_authenticated($user, $realmname);
}
}
# change this to allow specification of a realm - to verify the user is part of that realm
-# in addition to verifying that they exist.
+# in addition to verifying that they exist.
sub user_exists {
my $c = shift;
- return defined($c->_user) || defined($c->_user_in_session);
+ return defined($c->_user) || defined($c->find_realm_for_persisted_user);
}
# works like user_exists - except only returns true if user
if (defined($c->_user)) {
return ($c->_user->auth_realm eq $realmname);
- } elsif (defined($c->_user_in_session)) {
- return ($c->session->{__user_realm} eq $realmname);
} else {
- return undef;
+ my $realm = $c->find_realm_for_persisted_user;
+ if ($realm) {
+ return ($realm->name eq $realmname);
+ } else {
+ return undef;
+ }
}
}
}
}
+sub persist_user {
+ my $c = shift;
+
+ if ($c->user_exists) {
+
+ ## if we have a valid session handler - we store the
+ ## realm in the session. If not - we have to hope that
+ ## the realm can recognize its frozen user somehow.
+ if ($c->isa("Catalyst::Plugin::Session") &&
+ $c->config->{'Plugin::Authentication'}{'use_session'} &&
+ $c->session_is_valid) {
+
+ $c->session->{'__user_realm'} = $c->_user->auth_realm;
+ }
+
+ my $realm = $c->get_auth_realm($c->_user->auth_realm);
+
+ # used to call $realm->save_user_in_session
+ $realm->persist_user($c, $c->user);
+ }
+}
+
+
+## this was a short lived method to update user information -
+## you should use persist_user instead.
+sub update_user_in_session {
+ my $c = shift;
+
+ return $c->persist_user;
+}
+
sub logout {
my $c = shift;
$c->user(undef);
- if (
- $c->isa("Catalyst::Plugin::Session")
- and $c->config->{authentication}{use_session}
- and $c->session_is_valid
- ) {
- delete @{ $c->session }{qw/__user __user_realm/};
+ my $realm = $c->find_realm_for_persisted_user;
+ if ($realm) {
+ $realm->remove_persisted_user($c);
}
$c->NEXT::logout(@_);
return $realm->find_user($userinfo, $c);
}
-
-sub _user_in_session {
+## Consider making this a public method. - would make certain things easier when
+## dealing with things pre-auth restore.
+sub find_realm_for_persisted_user {
my $c = shift;
-
- return unless
- $c->isa("Catalyst::Plugin::Session")
- and $c->config->{authentication}{use_session}
- and $c->session_is_valid;
-
- return $c->session->{__user};
+
+ my $realm;
+ if ($c->isa("Catalyst::Plugin::Session")
+ and $c->config->{'Plugin::Authentication'}{'use_session'}
+ and $c->session_is_valid
+ and exists($c->session->{'__user_realm'})) {
+
+ $realm = $c->auth_realms->{$c->session->{'__user_realm'}};
+ if ($realm->user_is_restorable($c)) {
+ return $realm;
+ }
+ } else {
+ ## we have no choice but to ask each realm whether it has a persisted user.
+ foreach my $realmname (@{$c->_auth_realm_restore_order}) {
+ my $ret = $c->auth_realms->{$realmname}->user_is_restorable($c);
+ if ($ret) {
+ return $c->auth_realms->{$realmname};
+ }
+ }
+ }
+ return undef;
}
sub auth_restore_user {
my ( $c, $frozen_user, $realmname ) = @_;
- $frozen_user ||= $c->_user_in_session;
- return unless defined($frozen_user);
-
- $realmname ||= $c->session->{__user_realm};
- return unless $realmname; # FIXME die unless? This is an internal inconsistency
-
- my $realm = $c->get_auth_realm($realmname);
- $c->_user( my $user = $realm->from_session( $c, $frozen_user ) );
+ my $realm;
+ if (defined($realmname)) {
+ $realm = $c->get_auth_realm($realmname);
+ } else {
+ $realm = $c->find_realm_for_persisted_user;
+ }
+ return undef unless $realm; # FIXME die unless? This is an internal inconsistency
+
+ $c->_user( my $user = $realm->restore_user( $c, $frozen_user ) );
# this sets the realm the user originated in.
- $user->auth_realm($realmname);
+ $user->auth_realm($realm->name);
return $user;
## make classdata where it is used.
$app->mk_classdata( '_auth_realms' => {});
- my $cfg = $app->config->{'Plugin::Authentication'} ||= $app->config->{'authentication'} ||= {};
-
- $cfg->{use_session} = 1;
+ ## the order to attempt restore in - If we don't have session - we have
+ ## no way to be sure where a frozen user came from - so we have to
+ ## ask each realm if it can restore the user. Unfortunately it is possible
+ ## that multiple realms could restore the user from the data we have -
+ ## So we have to determine at setup time what order to ask the realms in.
+ ## The default is to use the user_restore_priority values defined in the realm
+ ## config. if they are not defined - we go by alphabetical order. Note that
+ ## the 'default' realm always gets first chance at it unless it is explicitly
+ ## placed elsewhere by user_restore_priority. Remember this only comes
+ ## into play if session is disabled.
+
+ $app->mk_classdata( '_auth_realm_restore_order' => []);
+
+ my $cfg = $app->config->{'Plugin::Authentication'};
+ my $realmshash;
+ if (!defined($cfg)) {
+ if (exists($app->config->{'authentication'})) {
+ $cfg = $app->config->{'authentication'};
+ $app->config->{'Plugin::Authentication'} = $app->config->{'authentication'};
+ } else {
+ $cfg = {};
+ }
+ } else {
+ # the realmshash contains the various configured realms. By default this is
+ # the main $app->config->{'Plugin::Authentication'} hash - but if that is
+ # not defined, or there is a subkey {'realms'} then we use that.
+ $realmshash = $cfg;
+ }
+
+ ## If we have a sub-key of {'realms'} then we use that for realm configuration
+ if (exists($cfg->{'realms'})) {
+ $realmshash = $cfg->{'realms'};
+ }
+
+ # old default was to force use_session on. This must remain for that
+ # reason - but if use_session is already in the config, we respect its setting.
+ if (!exists($cfg->{'use_session'})) {
+ $cfg->{'use_session'} = 1;
+ }
- if (exists($cfg->{'realms'})) {
- foreach my $realm (keys %{$cfg->{'realms'}}) {
- $app->setup_auth_realm($realm, $cfg->{'realms'}{$realm});
+ ## if we have a realms hash
+ if (ref($realmshash) eq 'HASH') {
+
+ my %auth_restore_order;
+ my $authcount = 2;
+ my $defaultrealm = 'default';
+
+ foreach my $realm (sort keys %{$realmshash}) {
+ if (ref($realmshash->{$realm}) eq 'HASH' &&
+ (exists($realmshash->{$realm}{credential}) || exists($realmshash->{$realm}{class}))) {
+
+ $app->setup_auth_realm($realm, $realmshash->{$realm});
+
+ if (exists($realmshash->{$realm}{'user_restore_priority'})) {
+ $auth_restore_order{$realm} = $realmshash->{$realm}{'user_restore_priority'};
+ } else {
+ $auth_restore_order{$realm} = $authcount++;
+ }
+ }
}
- # if we have a 'default_realm' in the config hash and we don't already
+
+ # if we have a 'default_realm' in the config hash and we don't already
# have a realm called 'default', we point default at the realm specified
if (exists($cfg->{'default_realm'}) && !$app->get_auth_realm('default')) {
- $app->_set_default_auth_realm($cfg->{'default_realm'});
+ if ($app->_set_default_auth_realm($cfg->{'default_realm'})) {
+ $defaultrealm = $cfg->{'default_realm'};
+ $auth_restore_order{'default'} = $auth_restore_order{$cfg->{'default_realm'}};
+ delete($auth_restore_order{$cfg->{'default_realm'}});
+ }
+ }
+
+ ## if the default realm did not have a defined priority in its config - we put it at the front.
+ if (!exists($realmshash->{$defaultrealm}{'user_restore_priority'})) {
+ $auth_restore_order{'default'} = 1;
}
+
+ @{$app->_auth_realm_restore_order} = sort { $auth_restore_order{$a} <=> $auth_restore_order{$b} } keys %auth_restore_order;
+
} else {
## BACKWARDS COMPATIBILITY - if realms is not defined - then we are probably dealing
$cfg->{'stores'}{'default'} = $cfg->{'store'};
}
+ push @{$app->_auth_realm_restore_order}, 'default';
foreach my $storename (keys %{$cfg->{'stores'}}) {
my $realmcfg = {
store => { class => $cfg->{'stores'}{$storename} },
};
+ print STDERR "Foo, ok?\n";
$app->setup_auth_realm($storename, $realmcfg);
}
- }
+ }
}
sub get_auth_realm {
my ($app, $realmname) = @_;
+
return $app->auth_realms->{$realmname};
+
}
now objects that you can create and customize.
An application can have any number of Realms, each of which operates
-independant of the others. Each realm has a name, which is used to identify it
+independent of the others. Each realm has a name, which is used to identify it
as the target of an authentication request. This name can be anything, such as
'users' or 'members'. One realm must be defined as the default_realm, which is
used when no realm name is specified. More information about configuring
=head3 Credential Verifiers
-When user input is transferred to the L<Catalyst> application (typically via
-form inputs) the application may pass this information into the authentication
-system through the $c->authenticate() method. From there, it is passed to the
-appropriate Credential verifier.
+When user input is transferred to the L<Catalyst> application
+(typically via form inputs) the application may pass this information
+into the authentication system through the C<< $c->authenticate() >>
+method. From there, it is passed to the appropriate Credential
+verifier.
These plugins check the data, and ensure that it really proves the user is who
they claim to be.
+Credential verifiers compatible with versions of this module 0.10x and
+upwards should be in the namespace
+C<Catalyst::Authentication::Credential>.
+
=head3 Storage Backends
The authentication data also identifies a user, and the Storage backend modules
Credential verifiers accept a set of authentication data and use this
information to retrieve the user from the store they are paired with.
+Storage backends compatible with versions of this module 0.10x and
+upwards should be in the namespace
+C<Catalyst::Authentication::Store>.
+
=head3 The Core Plugin
This plugin on its own is the glue, providing realm configuration, session
More layers of plugins can be stacked on top of the authentication code. For
example, L<Catalyst::Plugin::Session::PerUser> provides an abstraction of
-browser sessions that is more persistent per users.
+browser sessions that is more persistent per user.
L<Catalyst::Plugin::Authorization::Roles> provides an accepted way to separate
and group users into categories, and then check which categories the current
user belongs to.
=head1 EXAMPLE
-Let's say we were storing users in a simple perl hash. Users are
+Let's say we were storing users in a simple Perl hash. Users are
verified by supplying a password which is matched within the hash.
This means that our application will begin like this:
Authentication
/;
- __PACKAGE__->config->{authentication} =
+ __PACKAGE__->config->{'Plugin::Authentication'} =
{
- default_realm => 'members',
- realms => {
- members => {
- credential => {
- class => 'Password',
- password_field => 'password',
- password_type => 'clear'
- },
- store => {
- class => 'Minimal',
- users = {
- bob => {
- password => "s00p3r",
- editor => 'yes',
- roles => [qw/edit delete/],
- },
- william => {
- password => "s3cr3t",
- roles => [qw/comment/],
- }
- }
- }
- }
- }
+ default => {
+ credential => {
+ class => 'Password',
+ password_field => 'password',
+ password_type => 'clear'
+ },
+ store => {
+ class => 'Minimal',
+ users => {
+ bob => {
+ password => "s00p3r",
+ editor => 'yes',
+ roles => [qw/edit delete/],
+ },
+ william => {
+ password => "s3cr3t",
+ roles => [qw/comment/],
+ }
+ }
+ }
+ }
};
-
This tells the authentication plugin what realms are available, which
credential and store modules are used, and the configuration of each. With
sub login : Local {
my ( $self, $c ) = @_;
- if ( my $user = $c->req->param("user")
- and my $password = $c->req->param("password") )
+ if ( my $user = $c->req->params->{user}
+ and my $password = $c->req->params->{password} )
{
if ( $c->authenticate( { username => $user,
password => $password } ) ) {
}
}
-This code should be very readable. If all the necessary fields are supplied,
-call the "authenticate" method from the controller. If it succeeds the
+This code should be self-explanatory. If all the necessary fields are supplied,
+call the C<authenticate> method on the context object. If it succeeds the
user is logged in.
-The credential verifier will attempt to retrieve the user whose details match
-the authentication information provided to $c->authenticate(). Once it fetches
-the user the password is checked and if it matches the user will be
-B<authenticated> and C<< $c->user >> will contain the user object retrieved
-from the store.
+The credential verifier will attempt to retrieve the user whose
+details match the authentication information provided to
+C<< $c->authenticate() >>. Once it fetches the user the password is
+checked and if it matches the user will be B<authenticated> and
+C<< $c->user >> will contain the user object retrieved from the store.
In the above case, the default realm is checked, but we could just as easily
check an alternate realm. If this were an admin login, for example, we could
-authenticate on the admin realm by simply changing the $c->authenticate()
+authenticate on the admin realm by simply changing the C<< $c->authenticate() >>
call:
if ( $c->authenticate( { username => $user,
- password => $password }, 'admin' )l ) {
+ password => $password }, 'admin' ) ) {
$c->res->body( "hello " . $c->user->get("name") );
} ...
# do something restricted here
}
-(Note that if you have multiple realms, you can use $c->user_in_realm('realmname')
-in place of $c->user_exists(); This will essentially perform the same
-verification as user_exists, with the added requirement that if there is a
-user, it must have come from the realm specified.)
+(Note that if you have multiple realms, you can use
+C<< $c->user_in_realm('realmname') >> in place of
+C<< $c->user_exists(); >> This will essentially perform the same
+verification as user_exists, with the added requirement that if there
+is a user, it must have come from the realm specified.)
The above example is somewhat similar to role based access control.
L<Catalyst::Authentication::Store::Minimal> treats the roles field as
sub edit : Local {
my ( $self, $c ) = @_;
- $c->detach("unauthorized") unless $c->check_roles("edit");
+ $c->detach("unauthorized") unless $c->check_user_roles("edit");
# do something restricted here
}
This is somewhat simpler and will work if you change your store, too, since the
role interface is consistent.
-Let's say your app grew, and you now have 10000 users. It's no longer
+Let's say your app grows, and you now have 10,000 users. It's no longer
efficient to maintain a hash of users, so you move this data to a database.
-You can accomplish this simply by installing the DBIx::Class Store and
+You can accomplish this simply by installing the L<DBIx::Class|Catalyst::Authentication::Store::DBIx::Class> Store and
changing your config:
- __PACKAGE__->config->{authentication} =
+ __PACKAGE__->config->{'Plugin::Authentication'} =
{
default_realm => 'members',
- realms => {
- members => {
- credential => {
- class => 'Password',
- password_field => 'password',
- password_type => 'clear'
- },
- store => {
- class => 'DBIx::Class',
- user_class => 'MyApp::Users',
- role_column => 'roles'
- }
- }
- }
- };
-
-The authentication system works behind the scenes to load your data from the
-new source. The rest of your application is completely unchanged.
-
-
-=head1 CONFIGURATION
-
- # example
- __PACKAGE__->config->{authentication} =
- {
- default_realm => 'members',
- realms => {
members => {
credential => {
class => 'Password',
user_class => 'MyApp::Users',
role_column => 'roles'
}
- },
- admins => {
- credential => {
- class => 'Password',
- password_field => 'password',
- password_type => 'clear'
- },
- store => {
- class => '+MyApp::Authentication::Store::NetAuth',
- authserver => '192.168.10.17'
- }
}
-
- }
+ };
+
+The authentication system works behind the scenes to load your data from the
+new source. The rest of your application is completely unchanged.
+
+
+=head1 CONFIGURATION
+
+ # example
+ __PACKAGE__->config->{'Plugin::Authentication'} =
+ {
+ default_realm => 'members',
+
+ members => {
+ credential => {
+ class => 'Password',
+ password_field => 'password',
+ password_type => 'clear'
+ },
+ store => {
+ class => 'DBIx::Class',
+ user_class => 'MyApp::Users',
+ role_column => 'roles'
+ }
+ },
+ admins => {
+ credential => {
+ class => 'Password',
+ password_field => 'password',
+ password_type => 'clear'
+ },
+ store => {
+ class => '+MyApp::Authentication::Store::NetAuth',
+ authserver => '192.168.10.17'
+ }
+ }
};
=over 4
This defines which realm should be used as when no realm is provided to methods
that require a realm such as authenticate or find_user.
-=item realms
+=item realm refs
-This contains the series of realm configurations you want to use for your app.
-The only rule here is that there must be at least one. A realm consists of a
-name, which is used to reference the realm, a credential and a store.
+The Plugin::Authentication config hash contains the series of realm
+configurations you want to use for your app. The only rule here is
+that there must be at least one. A realm consists of a name, which is used
+to reference the realm, a credential and a store. You may also put your
+realm configurations within a subelement called 'realms' if you desire to
+separate them from the remainder of your configuration. Note that if you use
+a 'realms' subelement, you must put ALL of your realms within it.
You can also specify a realm class to instantiate instead of the default
L<Catalyst::Authentication::Realm> class using the 'class' element within the
=head1 METHODS
-=head2 authenticate( $userinfo, $realm )
+=head2 $c->authenticate( $userinfo [, $realm ])
Attempts to authenticate the user using the information in the $userinfo hash
reference using the realm $realm. $realm may be omitted, in which case the
default realm is checked.
-=head2 user( )
+=head2 $c->user( )
-Returns the currently logged in user or undef if there is none.
+Returns the currently logged in user, or undef if there is none.
-=head2 user_exists( )
+=head2 $c->user_exists( )
Returns true if a user is logged in right now. The difference between
user_exists and user is that user_exists will return true if a user is logged
need to know if the user is logged in, depending on the storage mechanism this
can be much more efficient.
-=head2 user_in_realm( $realm )
+=head2 $c->user_in_realm( $realm )
Works like user_exists, except that it only returns true if a user is both
logged in right now and was retrieved from the realm provided.
-=head2 logout( )
+=head2 $c->logout( )
-Logs the user out, Deletes the currently logged in user from $c->user and the session.
+Logs the user out. Deletes the currently logged in user from C<< $c->user >> and the session.
-=head2 find_user( $userinfo, $realm )
+=head2 $c->find_user( $userinfo, $realm )
Fetch a particular users details, matching the provided user info, from the realm
specified in $realm.
+=head2 persist_user()
+
+Under normal circumstances the user data is only saved to the session during
+initial authentication. This call causes the auth system to save the
+currently authenticated user's data across requests. Useful if you have
+changed the user data and want to ensure that future requests reflect the
+most current data. Assumes that at the time of this call, $c->user
+contains the most current data.
+
+=head2 find_realm_for_persisted_user()
+
+Private method, do not call from user code!
+
=head1 INTERNAL METHODS
These methods are for Catalyst::Plugin::Authentication B<INTERNAL USE> only.
to fix / rewrite your code when things change. They are documented here only
for reference.
-=head2 set_authenticated( $user, $realmname )
+=head2 $c->set_authenticated( $user, $realmname )
Marks a user as authenticated. This is called from within the authenticate
routine when a credential returns a user. $realmname defaults to 'default'
-=head2 auth_restore_user( $user, $realmname )
+=head2 $c->auth_restore_user( $user, $realmname )
Used to restore a user from the session. In most cases this is called without
arguments to restore the user via the session. Can be called with arguments
when restoring a user from some other method. Currently not used in this way.
-=head2 save_user_in_session( $user, $realmname )
-
-Used to save the user in a session. Saves $user in session, marked as
-originating in $realmname. Both arguments are required.
-
-=head2 auth_realms( )
+=head2 $c->auth_realms( )
Returns a hashref containing realmname -> realm instance pairs. Realm
instances contain an instantiated store and credential object as the 'store'
and 'credential' elements, respectively
-=head2 get_auth_realm( $realmname )
+=head2 $c->get_auth_realm( $realmname )
Retrieves the realm instance for the realmname provided.
+=head2 $c->update_user_in_session
+
+This was a short-lived method to update user information - you should use persist_user instead.
+
=head1 SEE ALSO
This list might not be up to date. Below are modules known to work with the updated
At the time of writing these plugins have not yet been replaced or updated, but
should be eventually: L<Catalyst::Plugin::Authentication::OpenID>,
-L<Catalyst::Plugin::Authentication::LDAP>,
L<Catalyst::Plugin::Authentication::CDBI::Basic>,
L<Catalyst::Plugin::Authentication::Basic::Remote>.
=head1 INCOMPATABILITIES
-The realms based configuration and functionality of the 0.10 update
+The realms-based configuration and functionality of the 0.10 update
of L<Catalyst::Plugin::Authentication> required a change in the API used by
credentials and stores. It has a compatibility mode which allows use of
modules that have not yet been updated. This, however, completely mimics the
-older api and disables the new realm-based features. In other words you can
-not mix the older credential and store modules with realms, or realm-based
+older api and disables the new realm-based features. In other words you cannot
+mix the older credential and store modules with realms, or realm-based
configs. The changes required to update modules are relatively minor and are
covered in L<Catalyst::Plugin::Authentication::Internals>. We hope that most
modules will move to the compatible list above very quickly.
functionality or any of the methods described above. These are for reference
purposes only.
-=head2 login( )
+=head2 $c->login( )
This method is used to initiate authentication and user retrieval. Technically
this is part of the old Password credential module and it still resides in the
L<Password|Catalyst::Plugin::Authentication::Credential::Password> class. It is
included here for reference only.
-=head2 default_auth_store( )
+=head2 $c->default_auth_store( )
Return the store whose name is 'default'.
-This is set to C<< $c->config->{authentication}{store} >> if that value exists,
+This is set to C<< $c->config->{'Plugin::Authentication'}{store} >> if that value exists,
or by using a Store plugin:
# load the Minimal authentication store.
Sets the default store to
L<Catalyst::Plugin::Authentication::Store::Minimal>.
-=head2 get_auth_store( $name )
+=head2 $c->get_auth_store( $name )
Return the store whose name is $name.
-=head2 get_auth_store_name( $store )
+=head2 $c->get_auth_store_name( $store )
Return the name of the store $store.
-=head2 auth_stores( )
+=head2 $c->auth_stores( )
A hash keyed by name, with the stores registered in the app.
-=head2 register_auth_stores( %stores_by_name )
+=head2 $c->register_auth_stores( %stores_by_name )
Register stores into the application.
-=head2 auth_store_names( )
+=head2 $c->auth_store_names( )
-=head2 get_user( )
+=head2 $c->get_user( )
-=head2 setup( )
+=head2 $c->setup( )
-=head2 setup_auth_realm( )
+=head2 $c->setup_auth_realm( )
=head1 AUTHORS
David Kamholz
+Tomas Doran (t0m), C<bobtfish@bobtfish.net>
+
=head1 COPYRIGHT & LICENSE
Copyright (c) 2005 the aforementioned authors. All rights