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-<div class="pod">
-<!-- INDEX START -->
-<h3 id="TOP">Index</h3>
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-<ul><li><a href="#NAME">NAME</a></li>
-<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
-<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
-<li><a href="#METHODS">METHODS</a>
-<ul><li><a href="#new_flags_width_height_depth_Rmask_G">new ( flags, width, height, depth, Rmask, Gmask, Bmask, Amask )</a></li>
-<li><a href="#new_from_surface_width_height_depth_">new_from ( surface, width, height, depth, Rmask, Gmask, Bmask, Amask )</a>
-<ul><li><a href="#Construtor_Parameters">Construtor Parameters</a></li>
-</ul>
-</li>
-<li><a href="#w">w</a></li>
-<li><a href="#h">h</a></li>
-</ul>
-</li>
-<li><a href="#SEE_ALSO">SEE ALSO</a>
-</li>
-</ul><hr />
-<!-- INDEX END -->
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-<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="NAME_CONTENT">
-<p>SDL::Surface - Graphic surface structure. Access to <code>SDL_Surface</code>.</p>
-
-</div>
-<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="SYNOPSIS_CONTENT">
-<p>The main surface (display) is provided by <cite>SDL::Video::set_video_mode</cite>.
- use SDL; #provides flags & constants
- use SDL::Video; #provides access to set_video_mode
- use SDL::Surface; #provides access to SDL_Surface struct internals</p>
-<pre> SDL::init(SDL_INIT_VIDEO);
- my $display = SDL::Video::set_video_mode();
-
-</pre>
-<p>All surfaces constructed from now on are attached to the $display. There are two constructors available to do this.</p>
-<pre> my $surface = SDL::Surface->new ( ... );
- my $surface2 = SDL::Surface->new_from ( surface, ... );
-
-</pre>
-
-</div>
-<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="DESCRIPTION_CONTENT">
-<p>An <code>SDL_Surface</code> defines a surfaceangular area of pixels.</p>
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-</div>
-<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="METHODS_CONTENT">
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-</div>
-<h2 id="new_flags_width_height_depth_Rmask_G">new ( flags, width, height, depth, Rmask, Gmask, Bmask, Amask )</h2>
-<div id="new_flags_width_height_depth_Rmask_G-2">
-<p>The constructor creates a new surface with the specified parameter values.</p>
-<pre> my $surface = SDL::Surface->new( ... );
-
-</pre>
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-</div>
-<h2 id="new_from_surface_width_height_depth_">new_from ( surface, width, height, depth, Rmask, Gmask, Bmask, Amask )</h2>
-<div id="new_from_surface_width_height_depth_-2">
-<p>The constructor creates a new surface with the specified parameter values. </p>
-<pre> my $surface = SDL::Surface->new_from( $old_surface, ... );
-
-</pre>
-<p>THIS WILL SEGFAULT!!! Read: http://sdlperl.ath.cx/projects/SDLPerl/ticket/53 </p>
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-</div>
-<h3 id="Construtor_Parameters">Construtor Parameters</h3>
-<div id="Construtor_Parameters_CONTENT">
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-</div>
-<h2 id="w">w</h2>
-<div id="w_CONTENT">
-<p>SDL::Surface width are defined at construction. Thus the following is read only. </p>
-<pre> my $w = $surface->w;
-
-</pre>
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-</div>
-<h2 id="h">h</h2>
-<div id="h_CONTENT">
-<p>SDL::Surface height are defined at construction. Thus the following is read only. </p>
-<pre> my $h = $surface->h;
-
-</pre>
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-</div>
-<h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="SEE_ALSO_CONTENT">
-<p><cite>SDL</cite>, <cite>SDL::PixelFormat</cite>, <cite>SDL::Video</cite> </p>
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-</div>
-</div>
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