+++ /dev/null
-<div class="pod">
-<!-- INDEX START -->
-<h3 id="TOP">Index</h3>
-
-<ul><li><a href="#NAME">NAME</a></li>
-<li><a href="#SYNOPSIS">SYNOPSIS</a></li>
-<li><a href="#DESCRIPTION">DESCRIPTION</a></li>
-<li><a href="#METHODS">METHODS</a>
-<ul><li><a href="#new">new</a></li>
-<li><a href="#title">title</a></li>
-<li><a href="#delay">delay</a></li>
-<li><a href="#ticks">ticks</a></li>
-<li><a href="#error">error</a></li>
-<li><a href="#resize">resize</a></li>
-<li><a href="#fullscreen">fullscreen</a></li>
-<li><a href="#iconify">iconify</a></li>
-<li><a href="#grab_input">grab_input</a></li>
-<li><a href="#loop">loop</a></li>
-<li><a href="#sync">sync</a></li>
-<li><a href="#attribute_attr_value">attribute ( attr, [value] )</a></li>
-</ul>
-</li>
-<li><a href="#AUTHOR">AUTHOR</a></li>
-<li><a href="#SEE_ALSO">SEE ALSO</a>
-</li>
-</ul><hr />
-<!-- INDEX END -->
-
-<h1 id="NAME">NAME</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="NAME_CONTENT">
-<p>SDL::App - a SDL perl extension</p>
-
-</div>
-<h1 id="SYNOPSIS">SYNOPSIS</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="SYNOPSIS_CONTENT">
-<pre> use SDL;
- use SDL::Event;
- use SDL::App;
-
- my $app = new SDL::App (
- -title => 'Application Title',
- -width => 640,
- -height => 480,
- -depth => 32 );
-
-</pre>
-<p>This is the manual way of doing things </p>
-<pre> my $event = new SDL::Event; # create a new event
-
- $event->pump();
- $event->poll();
-
- while ($event->wait()) {
- my $type = $event->type(); # get event type
- print $type;
- exit if $type == SDL_QUIT;
- }
-An alternative to the manual Event processing is the L<SDL::App::loop> .
-
-</pre>
-
-</div>
-<h1 id="DESCRIPTION">DESCRIPTION</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="DESCRIPTION_CONTENT">
-<p><cite>SDL::App</cite> controls the root window of the of your SDL based application.
-It extends the <cite>SDL::Surface</cite> class, and provides an interface to the window
-manager oriented functions.</p>
-
-</div>
-<h1 id="METHODS">METHODS</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="METHODS_CONTENT">
-
-</div>
-<h2 id="new">new</h2>
-<div id="new_CONTENT">
-<p><code>SDL::App::new</code> initializes the SDL, creates a new screen,
-and initializes some of the window manager properties.
-<code>SDL::App::new</code> takes a series of named parameters:</p>
-<ul>
- <li>-title </li>
- <li>-icon_title </li>
- <li>-icon </li>
- <li>-width </li>
- <li>-height </li>
- <li>-depth </li>
- <li>-flags </li>
- <li>-resizeable</li>
-</ul>
-
-
-</div>
-<h2 id="title">title</h2>
-<div id="title_CONTENT">
-<p><code>SDL::App::title</code> takes 0, 1, or 2 arguments. It returns the current
-application window title. If one parameter is passed, both the window
-title and icon title will be set to its value. If two parameters are
-passed the window title will be set to the first, and the icon title
-to the second.</p>
-
-</div>
-<h2 id="delay">delay</h2>
-<div id="delay_CONTENT">
-<p><code>SDL::App::delay</code> takes 1 argument, and will sleep the application for
-that many ms.</p>
-
-</div>
-<h2 id="ticks">ticks</h2>
-<div id="ticks_CONTENT">
-<p><code>SDL::App::ticks</code> returns the number of ms since the application began.</p>
-
-</div>
-<h2 id="error">error</h2>
-<div id="error_CONTENT">
-<p><code>SDL::App::error</code> returns the last error message set by the SDL.</p>
-
-</div>
-<h2 id="resize">resize</h2>
-<div id="resize_CONTENT">
-<p><code>SDL::App::resize</code> takes a new height and width of the application
-if the application was originally created with the -resizable option.</p>
-
-</div>
-<h2 id="fullscreen">fullscreen</h2>
-<div id="fullscreen_CONTENT">
-<p><code>SDL::App::fullscreen</code> toggles the application in and out of fullscreen mode.</p>
-
-</div>
-<h2 id="iconify">iconify</h2>
-<div id="iconify_CONTENT">
-<p><code>SDL::App::iconify</code> iconifies the applicaiton window.</p>
-
-</div>
-<h2 id="grab_input">grab_input</h2>
-<div id="grab_input_CONTENT">
-<p><code>SDL::App::grab_input</code> can be used to change the input focus behavior of
-the application. It takes one argument, which should be one of the following:</p>
-<dl>
- <dt>*
-SDL_GRAB_QUERY</dt>
- <dt>*
-SDL_GRAB_ON</dt>
- <dt>*
-SDL_GRAB_OFF</dt>
-</dl>
-
-</div>
-<h2 id="loop">loop</h2>
-<div id="loop_CONTENT">
-<p><code>SDL::App::loop</code> is a simple event loop method which takes a reference to a hash
-of event handler subroutines. The keys of the hash must be SDL event types such
-as SDL_QUIT(), SDL_KEYDOWN(), and the like. The event method recieves as its parameter
-the event object used in the loop.</p>
-<pre> Example:
-
- my $app = new SDL::App -title => "test.app",
- -width => 800,
- -height => 600,
- -depth => 32;
-
- my %actions = (
- SDL_QUIT() => sub { exit(0); },
- SDL_KEYDOWN() => sub { print "Key Pressed" },
- );
-
- $app->loop(\%actions);
-
-</pre>
-
-</div>
-<h2 id="sync">sync</h2>
-<div id="sync_CONTENT">
-<p><code>SDL::App::sync</code> encapsulates the various methods of syncronizing the screen with the
-current video buffer. <code>SDL::App::sync</code> will do a fullscreen update, using the double buffer
-or OpenGL buffer if applicable. This is prefered to calling flip on the application window.</p>
-
-</div>
-<h2 id="attribute_attr_value">attribute ( attr, [value] )</h2>
-<div id="attribute_attr_value_CONTENT">
-<p><code>SDL::App::attribute</code> allows one to set and get GL attributes. By passing a value
-in addition to the attribute selector, the value will be set. <code>SDL:::App::attribute</code>
-always returns the current value of the given attribute, or croaks on failure.</p>
-
-</div>
-<h1 id="AUTHOR">AUTHOR</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="AUTHOR_CONTENT">
-<p>David J. Goehrig
-Kartik Thakore</p>
-
-</div>
-<h1 id="SEE_ALSO">SEE ALSO</h1><p><a href="#TOP" class="toplink">Top</a></p>
-<div id="SEE_ALSO_CONTENT">
-<p><cite>perl</cite> <cite>SDL::Surface</cite> <cite>SDL::Event</cite> <cite>SDL::OpenGL</cite></p>
-
-</div>
-</div>
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