use YAML::Node;
print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
-******************************** !!!WARNING!!! ********************************
-Windows support is currently experimental - you can continue, but you've been warned!
-If you are interested in helping please contact us at sdl-devel\@perl.org.
-*******************************************************************************
+*************************** !!!WARNING!!! *****************************
+Windows support is currently experimental - you can continue, but
+you've been warned! If you are interested in helping please contact us
+at sdl-devel\@perl.org, or join us on #sdl in irc.perl.org
+***********************************************************************
BROKENWIN
my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
png jpeg smpeg )],
},
+ Video => {
+ file => {
+ from => 'src/Core/Video.xs',
+ to => 'lib/SDL/Video.xs',
+ },
+ libraries => [qw( SDL )],
+ },
+ Rect => {
+ file => {
+ from => 'src/Core/objects/Rect.xs',
+ to => 'lib/SDL/Rect.xs',
+ },
+ libraries => [qw( SDL )],
+ },
+ Color => {
+ file => {
+ from => 'src/Core/objects/Color.xs',
+ to => 'lib/SDL/Color.xs',
+ },
+ libraries => [qw( SDL )],
+ },
+ Surface => {
+ file => {
+ from => 'src/Core/objects/Surface.xs',
+ to => 'lib/SDL/Surface.xs',
+ },
+ libraries => [qw( SDL )],
+ },
+ Overlay => {
+ file => {
+ from => 'src/Core/objects/Overlay.xs',
+ to => 'lib/SDL/Overlay.xs',
+ },
+ libraries => [qw( SDL )],
+ },
+ PixelFormat => {
+ file => {
+ from => 'src/Core/objects/PixelFormat.xs',
+ to => 'lib/SDL/PixelFormat.xs',
+ },
+ libraries => [qw( SDL )],
+ },
+ Palette => {
+ file => {
+ from => 'src/Core/objects/Palette.xs',
+ to => 'lib/SDL/Palette.xs',
+ },
+ libraries => [qw( SDL )],
+ },
+
+ VideoInfo => {
+ file => {
+ from => 'src/Core/objects/VideoInfo.xs',
+ to => 'lib/SDL/VideoInfo.xs',
+ },
+ libraries => [qw( SDL )],
+ },
+
+ TTF_Font => {
+ file => {
+ from => 'src/TTF/objects/TTF_Font.xs',
+ to => 'lib/SDL/TTF_Font.xs',
+ },
+ libraries => [qw( SDL SDL_ttf )],
+ },
OpenGL => {
file => {
from => 'src/OpenGL.xs',
from => 'src/SFont.xs',
to => 'lib/SDL/SFont.xs',
},
- libraries => [qw( SDL SDL_image )],
+ libraries => [qw( SDL SDL_ttf )],
},
);
dist_name => 'SDL_Perl',
license => 'lgpl',
dist_version_from => 'lib/SDL.pm',
- build_requires =>
+ configure_requires =>
{
- 'Test::Simple' => '0.47',
- 'Module::Build' => '0.22',
'YAML' => '0.68',
- 'Alien::SDL' => '0.01'
+ 'ExtUtils::CBuilder' => '0.260301',
+ 'Alien::SDL' => '0.7.1',
+ },
+ build_requires =>
+ {
+ 'Test::Simple' => '0.47',
+
},
build_recommends =>
{
{
no_index => { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
},
- dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>',
+ dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>, Kartik Thakore <KTHAKORE@cpan.org>',
);
+if($arch eq 'Darwin')
+{
+ $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems );
+ $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems );
+ $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems );
+
+}
# and here's where the real (and ugly) magic works... see SDL::Build
$build->set_flags(