-#!/usr/bin/env perl
+#! perl -w
#
-# Build.PL
-#
-# Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org>
-#
-# ------------------------------------------------------------------------------
-#
-# This library is free software; you can redistribute it and/or
-# modify it under the terms of the GNU Lesser General Public
-# License as published by the Free Software Foundation; either
-# version 2.1 of the License, or (at your option) any later version.
-#
-# This library is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-# Lesser General Public License for more details.
-#
-# You should have received a copy of the GNU Lesser General Public
-# License along with this library; if not, write to the Free Software
-# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-#
-# ------------------------------------------------------------------------------
-#
-# Please feel free to send questions, suggestions or improvements to:
-#
-# David J. Goehrig
-# dgoehrig@cpan.org
-#
-
+# Copyright (C) 2003 chromatic
+# Copyright (C) 2004 David J. Goehrig
+# Copyright (C) 2009 Kartik Thakore
use strict;
use warnings;
use Carp;
use lib 'make/lib';
+use Data::Dumper;
use SDL::Build;
+use SDL::Utility;
use YAML;
+use YAML::Node;
-my $sdl_compile_flags = `sdl-config --cflags`;
-my $sdl_link_flags = `sdl-config --libs`;
-
-if ($? >> 8)
-{
- croak "SDL doesn't appear to be installed.\n" .
- "Please check that sdl-config is in your path and try again.\n";
-}
-
-chomp( $sdl_compile_flags );
-chomp( $sdl_link_flags );
+print STDERR <<BROKENWIN if ($^O =~ /MSWin.*|cygwin/ );
+******************************** !!!WARNING!!! ********************************
+Windows support is currently experimental - you can continue, but you've been warned!
+If you are interested in helping please contact us at sdl-devel\@perl.org.
+*******************************************************************************
+BROKENWIN
+my $sdl_compile_flags = SDL::Utility->sdl_c_flags();
+my $sdl_link_flags = SDL::Utility->sdl_libs();
# subsystem to build
# file
# location of source file => location of build file to get name right
SDL => {
file => {
from => 'src/SDL.xs',
- to => 'src/SDL_perl.xs',
+ to => 'lib/SDL_perl.xs',
},
- libraries => [qw( SDL SDL_image SDL_mixer SDL_sound SDL_net SDL_ttf
- SDL_gfx SDL_svg png jpeg smpeg )],
+ libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx
+ png jpeg smpeg )],
},
OpenGL => {
file => {
from => 'src/OpenGL.xs',
- to => 'src/SDL/OpenGL.xs',
+ to => 'lib/SDL/OpenGL.xs',
},
libraries => [qw( SDL GL GLU )],
},
SFont => {
file => {
from => 'src/SFont.xs',
- to => 'src/SDL/SFont.xs',
+ to => 'lib/SDL/SFont.xs',
},
libraries => [qw( SDL SDL_image )],
},
define => 'HAVE_SDL_MIXER',
header => 'SDL_mixer.h'
},
- SDL_sound => {
- define => 'HAVE_SDL_SOUND',
- header => 'SDL_sound.h'
- },
SDL_net => {
define => 'HAVE_SDL_NET',
header => 'SDL_net.h'
define => 'HAVE_SDL_GFX',
header => 'SDL_gfxPrimitives.h'
},
- SDL_svg => {
- define => 'HAVE_SDL_SVG',
- header => 'SDL_svg.h'
- },
png => {
define => 'HAVE_PNG',
header => 'png.h',
# see build/lib/SDL/Build/*pm
my $arch = SDL::Build->get_arch( $^O );
-print "[Build.PL] arch $arch\n";
-
# see which subsystems can be built -- do we have headers for them?
my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries );
$arch->write_sdl_config( $build_systems );
# and fetch all of the information needed to compile
-my $defines = $arch->build_defines( \%libraries, $build_systems );
-my $includes = $arch->build_includes( \%libraries, $build_systems );
-my $links = $arch->build_links( \%libraries, $build_systems );
-my $c_sources = $arch->build_c_sources( \%libraries, $build_systems );
-my $c_source = $arch->build_c_source( \%libraries, $build_systems );
-my $install_base = $arch->build_install_base( \%libraries, $build_systems );
+my $defines = $arch->build_defines( \%libraries, $build_systems );
+my $includes = $arch->build_includes( \%libraries, $build_systems );
+my $links = $arch->build_links( \%libraries, $build_systems );
# mangle the compilable files into a format Module::Build can understand
my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} }
keys %subsystems;
-
my $build = SDL::Build->new(
+ module_name => 'SDL',
dist_name => 'SDL_Perl',
license => 'lgpl',
dist_version_from => 'lib/SDL.pm',
- build_requires =>
+ requires =>
{
+ 'Module::Build' => '0.27',
+ 'Alien::SDL' => '0.7',
'Test::Simple' => '0.47',
- 'Module::Build' => '0.22',
+ 'YAML' => '0.68',
+ 'ExtUtils::CBuilder' => '0.260301'
+
},
build_recommends =>
{
- 'Pod::ToDemo' => '0.20',
+ 'Pod::ToDemo' => '0.20'
},
- c_source => $c_source,
- c_sources => $c_sources,
+ c_source => 'src',
xs_files => \%xs,
+ meta_add =>
+ {
+ no_index => { file => [ <make/lib/SDL/*.pm>, <make/lib/SDL/Build/*.pm>, <make/lib/ExtUtils/CBuilder/*>, <make/lib/ExtUtils/*>, <make/lib/ExtUtils/CBuilder/Platform/Windows.pm> ] },
+ },
dist_author => 'David J. Goehrig <DGOEHRIG@cpan.org>',
- install_base => $install_base
);
+if($arch eq 'Darwin')
+{
+ $build->{c_source} = $arch->build_c_source( \%libraries, $build_systems );
+ $build->{c_sources} = $arch->build_c_sources( \%libraries, $build_systems );
+ $build->{install_base} = $arch->build_install_base( \%libraries, $build_systems );
+
+}
+
# and here's where the real (and ugly) magic works... see SDL::Build
$build->set_flags(
\%subsystems,
$sdl_compile_flags,
$sdl_link_flags,
);
-
# now we're ready to go!
$build->create_build_script();