# Microsoft Developer Studio Generated NMAKE File, Format Version 4.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 !IF "$(CFG)" == "" CFG=Socket - Win32 Debug !MESSAGE No configuration specified. Defaulting to Socket - Win32 Debug. !ENDIF !IF "$(CFG)" != "Socket - Win32 Release" && "$(CFG)" != "Socket - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Socket.mak" CFG="Socket - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Socket - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Socket - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################ # Begin Project # PROP Target_Last_Scanned "Socket - Win32 Debug" CPP=cl.exe RSC=rc.exe MTL=mktyplib.exe !IF "$(CFG)" == "Socket - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Socket__" # PROP BASE Intermediate_Dir "Socket__" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "release" # PROP Intermediate_Dir "release" # PROP Target_Dir "" OUTDIR=.\release INTDIR=.\release ALL : "$(OUTDIR)\Socket.dll" CLEAN : -@erase "..\lib\auto\Socket\Socket.dll" -@erase ".\release\Socket.obj" -@erase ".\release\Socket.lib" -@erase ".\release\Socket.exp" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MT /W3 /GX /O2 /I ".\include" /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /MT /W3 /GX /O2 /I ".\include" /I "." /I ".." /D "WIN32" /D\ "NDEBUG" /D "_WINDOWS" /Fp"$(INTDIR)/Socket.pch" /YX /Fo"$(INTDIR)/" /c CPP_OBJS=.\release/ CPP_SBRS= # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /win32 MTL_PROJ=/nologo /D "NDEBUG" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/Socket.bsc" BSC32_SBRS= LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\lib\auto\Socket\Socket.dll" LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\ /subsystem:windows /dll /incremental:no /pdb:"$(OUTDIR)/Socket.pdb"\ /machine:I386 /def:".\Socket.def" /out:"..\lib\auto\Socket\Socket.dll"\ /implib:"$(OUTDIR)/Socket.lib" DEF_FILE= \ ".\Socket.def" LINK32_OBJS= \ "$(INTDIR)/Socket.obj" \ "..\perl.lib" "$(OUTDIR)\Socket.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "Socket - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Socket_0" # PROP BASE Intermediate_Dir "Socket_0" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "debug" # PROP Intermediate_Dir "debug" # PROP Target_Dir "" OUTDIR=.\debug INTDIR=.\debug ALL : "$(OUTDIR)\Socket.dll" CLEAN : -@erase ".\debug\vc40.pdb" -@erase ".\debug\vc40.idb" -@erase ".\debug\Socket.dll" -@erase ".\debug\Socket.obj" -@erase ".\debug\Socket.ilk" -@erase ".\debug\Socket.lib" -@erase ".\debug\Socket.exp" -@erase ".\debug\Socket.pdb" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I ".\include" /I "." /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /I ".\include" /I "." /I ".." /D\ "WIN32" /D "_DEBUG" /D "_WINDOWS" /Fp"$(INTDIR)/Socket.pch" /YX /Fo"$(INTDIR)/"\ /Fd"$(INTDIR)/" /c CPP_OBJS=.\debug/ CPP_SBRS= # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /win32 MTL_PROJ=/nologo /D "_DEBUG" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo BSC32_FLAGS=/nologo /o"$(OUTDIR)/Socket.bsc" BSC32_SBRS= LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo\ /subsystem:windows /dll /incremental:yes /pdb:"$(OUTDIR)/Socket.pdb" /debug\ /machine:I386 /def:".\Socket.def" /out:"$(OUTDIR)/Socket.dll"\ /implib:"$(OUTDIR)/Socket.lib" DEF_FILE= \ ".\Socket.def" LINK32_OBJS= \ "$(INTDIR)/Socket.obj" \ "..\perl.lib" "$(OUTDIR)\Socket.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_OBJS)}.obj: $(CPP) $(CPP_PROJ) $< .c{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cpp{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< .cxx{$(CPP_SBRS)}.sbr: $(CPP) $(CPP_PROJ) $< ################################################################################ # Begin Target # Name "Socket - Win32 Release" # Name "Socket - Win32 Debug" !IF "$(CFG)" == "Socket - Win32 Release" !ELSEIF "$(CFG)" == "Socket - Win32 Debug" !ENDIF ################################################################################ # Begin Source File SOURCE=..\ext\Socket\Socket.c DEP_CPP_SOCKE=\ ".\EXTERN.h"\ ".\..\perl.h"\ ".\..\XSUB.h"\ {$(INCLUDE)}"\sys\Types.h"\ ".\include\sys/socket.h"\ ".\include\netdb.h"\ ".\include\arpa/inet.h"\ ".\..\embed.h"\ ".\config.h"\ ".\..\perlio.h"\ {$(INCLUDE)}"\sys\Stat.h"\ ".\include\dirent.h"\ ".\..\handy.h"\ ".\..\dosish.h"\ ".\..\plan9\plan9ish.h"\ ".\..\unixish.h"\ ".\..\regexp.h"\ ".\..\sv.h"\ ".\..\util.h"\ ".\..\form.h"\ ".\..\gv.h"\ ".\..\cv.h"\ ".\..\opcode.h"\ ".\..\op.h"\ ".\..\cop.h"\ ".\..\av.h"\ ".\..\hv.h"\ ".\..\mg.h"\ ".\..\scope.h"\ ".\..\perly.h"\ ".\..\pp.h"\ ".\..\proto.h"\ ".\win32.h"\ ".\..\perlsdio.h"\ ".\..\perlsfio.h"\ ".\..\nostdio.h"\ NODEP_CPP_SOCKE=\ ".\..\ext\Socket\sockadapt.h"\ ".\..\os2ish.h"\ ".\..\vmsish.h"\ "$(INTDIR)\Socket.obj" : $(SOURCE) $(DEP_CPP_SOCKE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE) # End Source File ################################################################################ # Begin Source File SOURCE=..\perl.lib !IF "$(CFG)" == "Socket - Win32 Release" !ELSEIF "$(CFG)" == "Socket - Win32 Debug" !ENDIF # End Source File ################################################################################ # Begin Source File SOURCE=.\Socket.def !IF "$(CFG)" == "Socket - Win32 Release" !ELSEIF "$(CFG)" == "Socket - Win32 Debug" !ENDIF # End Source File # End Target # End Project ################################################################################