README These scripts are intended to demonstrate how the SDLperl OpenGL API can be used. Due to the high level nature of the perl language, much of the OpenGL API's complexity has been reduced to a lowest common denominator, that is to say, real numbers. Given the overhead of perl itself, hardware accleration is pretty much mandatory for good performance. That said, perl and good hardware acceleration go hand in hand like fine wine and delicious cheese. Descriptions: test1.pl Basic Triangle and Square test2.pl 3D Cube example test3.pl Bezier Curve example test4.pl Bezier Surface (wireframe & solid) test5.pl Nurbs Surfaces, Curves, and Trims The tutorial directory contains SDL_perl specific adaptations of Jeff Molofee's OpenGL tutorial examples. The original tutorials and accompanying C programs can be found at http://nehe.gamedev.net tutorial/lesson02.pl Basic Triangle and Square tutorial/lesson03.pl Color Triangle and Square tutorial/lesson04.pl Rotating Triangle and Square tutorial/lesson05.pl Rotating Pyramid and Cube tutorial/lesson06.pl Rotating Textured Cube tutorial/lesson07.pl Lighting and Filters Cube tutorial/lesson08.pl Blending (aka transperancy) Cube