=head1 NAME perlunicode - Unicode support in Perl =head1 DESCRIPTION =head2 Important Caveats WARNING: While the implementation of Unicode support in Perl is now fairly complete it is still evolving to some extent. In particular the way Unicode is handled on EBCDIC platforms is still rather experimental. On such a platform references to UTF-8 encoding in this document and elsewhere should be read as meaning UTF-EBCDIC as specified in Unicode Technical Report 16 unless ASCII vs EBCDIC issues are specifically discussed. There is no C pragma or ":utfebcdic" layer, rather "utf8" and ":utf8" are re-used to mean platform's "natural" 8-bit encoding of Unicode. See L for more discussion of the issues. The following areas are still under development. =over 4 =item Input and Output Disciplines A filehandle can be marked as containing perl's internal Unicode encoding (UTF-8 or UTF-EBCDIC) by opening it with the ":utf8" layer. Other encodings can be converted to perl's encoding on input, or from perl's encoding on output by use of the ":encoding()" layer. There is not yet a clean way to mark the Perl source itself as being in an particular encoding. =item Regular Expressions The regular expression compiler does now attempt to produce polymorphic opcodes. That is the pattern should now adapt to the data and automatically switch to the Unicode character scheme when presented with Unicode data, or a traditional byte scheme when presented with byte data. The implementation is still new and (particularly on EBCDIC platforms) may need further work. =item C still needed to enable UTF-8/UTF-EBCDIC in scripts The C pragma implements the tables used for Unicode support. These tables are automatically loaded on demand, so the C pragma need not normally be used. However, as a compatibility measure, this pragma must be explicitly used to enable recognition of UTF-8 in the Perl scripts themselves on ASCII based machines or recognize UTF-EBCDIC on EBCDIC based machines. B is needed>. =back =head2 Byte and Character semantics Beginning with version 5.6, Perl uses logically wide characters to represent strings internally. This internal representation of strings uses either the UTF-8 or the UTF-EBCDIC encoding. In future, Perl-level operations can be expected to work with characters rather than bytes, in general. However, as strictly an interim compatibility measure, Perl aims to provide a safe migration path from byte semantics to character semantics for programs. For operations where Perl can unambiguously decide that the input data is characters, Perl now switches to character semantics. For operations where this determination cannot be made without additional information from the user, Perl decides in favor of compatibility, and chooses to use byte semantics. This behavior preserves compatibility with earlier versions of Perl, which allowed byte semantics in Perl operations, but only as long as none of the program's inputs are marked as being as source of Unicode character data. Such data may come from filehandles, from calls to external programs, from information provided by the system (such as %ENV), or from literals and constants in the source text. If the C<-C> command line switch is used, (or the ${^WIDE_SYSTEM_CALLS} global flag is set to C<1>), all system calls will use the corresponding wide character APIs. Note that this is currently only implemented on Windows since other platforms API standard on this area. Regardless of the above, the C pragma can always be used to force byte semantics in a particular lexical scope. See L. The C pragma is primarily a compatibility device that enables recognition of UTF-(8|EBCDIC) in literals encountered by the parser. Note that this pragma is only required until a future version of Perl in which character semantics will become the default. This pragma may then become a no-op. See L. Unless mentioned otherwise, Perl operators will use character semantics when they are dealing with Unicode data, and byte semantics otherwise. Thus, character semantics for these operations apply transparently; if the input data came from a Unicode source (for example, by adding a character encoding discipline to the filehandle whence it came, or a literal UTF-8 string constant in the program), character semantics apply; otherwise, byte semantics are in effect. To force byte semantics on Unicode data, the C pragma should be used. Notice that if you have a string with byte semantics and you then add character data into it, the bytes will be upgraded I (or if in EBCDIC, after a translation to ISO 8859-1). Under character semantics, many operations that formerly operated on bytes change to operating on characters. For ASCII data this makes no difference, because UTF-8 stores ASCII in single bytes, but for any character greater than C, the character B be stored in a sequence of two or more bytes, all of which have the high bit set. For C1 controls or Latin 1 characters on an EBCDIC platform the character may be stored in a UTF-EBCDIC multi byte sequence. But by and large, the user need not worry about this, because Perl hides it from the user. A character in Perl is logically just a number ranging from 0 to 2**32 or so. Larger characters encode to longer sequences of bytes internally, but again, this is just an internal detail which is hidden at the Perl level. =head2 Effects of character semantics Character semantics have the following effects: =over 4 =item * Strings and patterns may contain characters that have an ordinal value larger than 255. Presuming you use a Unicode editor to edit your program, such characters will typically occur directly within the literal strings as UTF-8 (or UTF-EBCDIC on EBCDIC platforms) characters, but you can also specify a particular character with an extension of the C<\x> notation. UTF-X characters are specified by putting the hexadecimal code within curlies after the C<\x>. For instance, a Unicode smiley face is C<\x{263A}>. =item * Identifiers within the Perl script may contain Unicode alphanumeric characters, including ideographs. (You are currently on your own when it comes to using the canonical forms of characters--Perl doesn't (yet) attempt to canonicalize variable names for you.) =item * Regular expressions match characters instead of bytes. For instance, "." matches a character instead of a byte. (However, the C<\C> pattern is provided to force a match a single byte ("C" in C, hence C<\C>).) =item * Character classes in regular expressions match characters instead of bytes, and match against the character properties specified in the Unicode properties database. So C<\w> can be used to match an ideograph, for instance. =item * Named Unicode properties and block ranges make be used as character classes via the new C<\p{}> (matches property) and C<\P{}> (doesn't match property) constructs. For instance, C<\p{Lu}> matches any character with the Unicode uppercase property, while C<\p{M}> matches any mark character. Single letter properties may omit the brackets, so that can be written C<\pM> also. Many predefined character classes are available, such as C<\p{IsMirrored}> and C<\p{InTibetan}>. The names of the C classes are the official Unicode script and block names but with all non-alphanumeric characters removed, for example the block name C<"Latin-1 Supplement"> becomes C<\p{InLatin1Supplement}>. Here is the list as of Unicode 3.1.0 (the two-letter classes) and as defined by Perl (the one-letter classes) (in Unicode materials what Perl calls C is often called C): L Letter Lu Letter, Uppercase Ll Letter, Lowercase Lt Letter, Titlecase Lm Letter, Modifier Lo Letter, Other M Mark Mn Mark, Non-Spacing Mc Mark, Spacing Combining Me Mark, Enclosing N Number Nd Number, Decimal Digit Nl Number, Letter No Number, Other P Punctuation Pc Punctuation, Connector Pd Punctuation, Dash Ps Punctuation, Open Pe Punctuation, Close Pi Punctuation, Initial quote (may behave like Ps or Pe depending on usage) Pf Punctuation, Final quote (may behave like Ps or Pe depending on usage) Po Punctuation, Other S Symbol Sm Symbol, Math Sc Symbol, Currency Sk Symbol, Modifier So Symbol, Other Z Separator Zs Separator, Space Zl Separator, Line Zp Separator, Paragraph C Other Cc Other, Control Cf Other, Format Cs Other, Surrogate Co Other, Private Use Cn Other, Not Assigned (Unicode defines no Cn characters) Additionally, because scripts differ in their directionality (for example Hebrew is written right to left), all characters have their directionality defined: BidiL Left-to-Right BidiLRE Left-to-Right Embedding BidiLRO Left-to-Right Override BidiR Right-to-Left BidiAL Right-to-Left Arabic BidiRLE Right-to-Left Embedding BidiRLO Right-to-Left Override BidiPDF Pop Directional Format BidiEN European Number BidiES European Number Separator BidiET European Number Terminator BidiAN Arabic Number BidiCS Common Number Separator BidiNSM Non-Spacing Mark BidiBN Boundary Neutral BidiB Paragraph Separator BidiS Segment Separator BidiWS Whitespace BidiON Other Neutrals =head2 Scripts The scripts available for C<\p{In...}> and C<\P{In...}>, for example \p{InCyrillic>, are as follows, for example C<\p{InLatin}> or C<\P{InHan}>: Latin Greek Cyrillic Armenian Hebrew Arabic Syriac Thaana Devanagari Bengali Gurmukhi Gujarati Oriya Tamil Telugu Kannada Malayalam Sinhala Thai Lao Tibetan Myanmar Georgian Hangul Ethiopic Cherokee CanadianAboriginal Ogham Runic Khmer Mongolian Hiragana Katakana Bopomofo Han Yi OldItalic Gothic Deseret Inherited =head2 Blocks In addition to B, Unicode also defines B of characters. The difference between scripts and blocks is that the former concept is closer to natural languages, while the latter concept is more an artificial grouping based on groups of 256 Unicode characters. For example, the C script contains letters from many blocks, but it does not contain all the characters from those blocks, it does not for example contain digits. For more about scripts see the UTR #24: http://www.unicode.org/unicode/reports/tr24/ For more about blocks see http://www.unicode.org/Public/UNIDATA/Blocks.txt Because there are overlaps in naming (there are, for example, both a script called C and a block called C, the block version has C appended to its name, C<\p{InKatakanaBlock}>. Notice that this definition was introduced in Perl 5.8.0: in Perl 5.6.0 only the blocks were used; in Perl 5.8.0 scripts became the preferential character class definition; this meant that the definitions of some character classes changed (the ones in the below list that have the C appended). BasicLatin Latin1Supplement LatinExtendedA LatinExtendedB IPAExtensions SpacingModifierLetters CombiningDiacriticalMarks GreekBlock CyrillicBlock ArmenianBlock HebrewBlock ArabicBlock SyriacBlock ThaanaBlock DevanagariBlock BengaliBlock GurmukhiBlock GujaratiBlock OriyaBlock TamilBlock TeluguBlock KannadaBlock MalayalamBlock SinhalaBlock ThaiBlock LaoBlock TibetanBlock MyanmarBlock GeorgianBlock HangulJamo EthiopicBlock CherokeeBlock UnifiedCanadianAboriginalSyllabics OghamBlock RunicBlock KhmerBlock MongolianBlock LatinExtendedAdditional GreekExtended GeneralPunctuation SuperscriptsandSubscripts CurrencySymbols CombiningMarksforSymbols LetterlikeSymbols NumberForms Arrows MathematicalOperators MiscellaneousTechnical ControlPictures OpticalCharacterRecognition EnclosedAlphanumerics BoxDrawing BlockElements GeometricShapes MiscellaneousSymbols Dingbats BraillePatterns CJKRadicalsSupplement KangxiRadicals IdeographicDescriptionCharacters CJKSymbolsandPunctuation HiraganaBlock KatakanaBlock BopomofoBlock HangulCompatibilityJamo Kanbun BopomofoExtended EnclosedCJKLettersandMonths CJKCompatibility CJKUnifiedIdeographsExtensionA CJKUnifiedIdeographs YiSyllables YiRadicals HangulSyllables HighSurrogates HighPrivateUseSurrogates LowSurrogates PrivateUse CJKCompatibilityIdeographs AlphabeticPresentationForms ArabicPresentationFormsA CombiningHalfMarks CJKCompatibilityForms SmallFormVariants ArabicPresentationFormsB Specials HalfwidthandFullwidthForms OldItalicBlock GothicBlock DeseretBlock ByzantineMusicalSymbols MusicalSymbols MathematicalAlphanumericSymbols CJKUnifiedIdeographsExtensionB CJKCompatibilityIdeographsSupplement Tags =item * The special pattern C<\X> match matches any extended Unicode sequence (a "combining character sequence" in Standardese), where the first character is a base character and subsequent characters are mark characters that apply to the base character. It is equivalent to C<(?:\PM\pM*)>. =item * The C operator translates characters instead of bytes. Note that the C functionality has been removed, as the interface was a mistake. For similar functionality see pack('U0', ...) and pack('C0', ...). =item * Case translation operators use the Unicode case translation tables when provided character input. Note that C translates to uppercase, while C translates to titlecase (for languages that make the distinction). Naturally the corresponding backslash sequences have the same semantics. =item * Most operators that deal with positions or lengths in the string will automatically switch to using character positions, including C, C, C, C, C, C, C, and C. Operators that specifically don't switch include C, C, and C. Operators that really don't care include C, as well as any other operator that treats a string as a bucket of bits, such as C, and the operators dealing with filenames. =item * The C/C letters "C" and "C" do I change, since they're often used for byte-oriented formats. (Again, think "C" in the C language.) However, there is a new "C" specifier that will convert between UTF-8 characters and integers. (It works outside of the utf8 pragma too.) =item * The C and C functions work on characters. This is like C and C, not like C and C. In fact, the latter are how you now emulate byte-oriented C and C for Unicode strings. (Note that this reveals the internal UTF-8 encoding of strings and you are not supposed to do that unless you know what you are doing.) =item * The bit string operators C<& | ^ ~> can operate on character data. However, for backward compatibility reasons (bit string operations when the characters all are less than 256 in ordinal value) one should not mix C<~> (the bit complement) and characters both less than 256 and equal or greater than 256. Most importantly, the DeMorgan's laws (C<~($x|$y) eq ~$x&~$y>, C<~($x&$y) eq ~$x|~$y>) won't hold. Another way to look at this is that the complement cannot return B the 8-bit (byte) wide bit complement B the full character wide bit complement. =item * lc(), uc(), lcfirst(), and ucfirst() work only for some of the simplest cases, where the mapping goes from a single Unicode character to another single Unicode character. More complex cases, where for example one character maps into several, are not yet implemented. =item * And finally, C reverses by character rather than by byte. =back =head2 Character encodings for input and output See L. =head1 CAVEATS As of yet, there is no method for automatically coercing input and output to some encoding other than UTF-8 or UTF-EBCDIC. This is planned in the near future, however. Whether an arbitrary piece of data will be treated as "characters" or "bytes" by internal operations cannot be divined at the current time. Use of locales with utf8 may lead to odd results. Currently there is some attempt to apply 8-bit locale info to characters in the range 0..255, but this is demonstrably incorrect for locales that use characters above that range (when mapped into Unicode). It will also tend to run slower. Avoidance of locales is strongly encouraged. =head1 UNICODE REGULAR EXPRESSION SUPPORT LEVEL The following list of Unicode regular expression support describes feature by feature the Unicode support implemented in Perl as of Perl 5.8.0. The "Level N" and the section numbers refer to the Unicode Technical Report 18, "Unicode Regular Expression Guidelines". =over 4 =item * Level 1 - Basic Unicode Support 2.1 Hex Notation - done [1] Named Notation - done [2] 2.2 Categories - done [3][4] 2.3 Subtraction - MISSING [5][6] 2.4 Simple Word Boundaries - done [7] 2.5 Simple Loose Matches - MISSING [8] 2.6 End of Line - MISSING [9][10] [ 1] \x{...} [ 2] \N{...} [ 3] . \p{Is...} \P{Is...} [ 4] now scripts (see UTR#24 Script Names) in addition to blocks [ 5] have negation [ 6] can use look-ahead to emulate subtracion [ 7] include Letters in word characters [ 8] see UTR#21 Case Mappings [ 9] see UTR#13 Unicode Newline Guidelines [10] should do ^ and $ also on \x{2028} and \x{2029} =item * Level 2 - Extended Unicode Support 3.1 Surrogates - MISSING 3.2 Canonical Equivalents - MISSING [11][12] 3.3 Locale-Independent Graphemes - MISSING [13] 3.4 Locale-Independent Words - MISSING [14] 3.5 Locale-Independent Loose Matches - MISSING [15] [11] see UTR#15 Unicode Normalization [12] have Unicode::Normalize but not integrated to regexes [13] have \X but at this level . should equal that [14] need three classes, not just \w and \W [15] see UTR#21 Case Mappings =item * Level 3 - Locale-Sensitive Support 4.1 Locale-Dependent Categories - MISSING 4.2 Locale-Dependent Graphemes - MISSING [16][17] 4.3 Locale-Dependent Words - MISSING 4.4 Locale-Dependent Loose Matches - MISSING 4.5 Locale-Dependent Ranges - MISSING [16] see UTR#10 Unicode Collation Algorithms [17] have Unicode::Collate but not integrated to regexes =back =head1 SEE ALSO L, L, L, L =cut