SDLx::Sound
Version 0.01_01
use SDLx::Sound; my $snd = SDLx::Sound->new(); # loads and plays a single sound now $snd->play('myfile.wav'); # load a single file $snd->load('theSound.aif'); # plays it or all loaded files $snd->play(); # more sounds my %files = ( chanell_01 => "/my_sound1.wav", chanell_02 => "/my_sound2.ogg" ); # times sounds bangs my %times = ( chanell_01 => 0, # start chanell_01 => 1256, # miliseconds chanell_02 => 2345 ); # Load files in channels for realtime play $snd->load(%files); # sets sound channel_01 loudness $snd->loud('channel_01', 80); # loud at 80% $snd->play(%times); # play loaded files at times $snd->play; # play again # plays sound channel_01 at 578 miliseconds from now $snd->play('channel_01', 578); # fades sound $snd->fade('channel_02', 2345, 3456, -20); # in a single act do the wole Sound my $snd = SDLx::Sound->new( files => ( chanell_01 => "/my_sound1.wav", chanell_02 => "/my_sound2.ogg" ), loud => ( channel_01 => 80, channel_02 => 75 ), times => ( chanell_01 => 0, # start chanell_01 => 1256, # miliseconds chanell_02 => 2345 ), fade => ( chanell_02 => [2345, 3456, -20] ) )->play();
You can think about the SDLx::Sound at 2 aproaches.
Your application will say what the best aproach.
In a taste that resembles to perl and to SDL, our SDLx:Sound hooks at SDL::Audio and SDL::Mixer with a gracefull and simple interface that can offer to monks a modern perlish way to manage sounds.
An SDLx::Sound object can load sounds from filesystem, play it, adjust this loudness level or stops the sound.
Each sound will play in the next available channel, so it can be handled isolately.
Returns a new instance of SDLx::Sound
Monsenhor, <ricardo.filipo at mitologica.com.br>
Please report any bugs or feature requests to bug-sdlx-sound at rt.cpan.org
, or through
the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=SDLx-Sound. I will be notified, and then you'll
automatically be notified of progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
perldoc SDLx::Sound
You can also look for information at:
Copyright 2010 Monsenhor.
This program is free software; you can redistribute it and/or modify it under the terms of either: the GNU General Public License as published by the Free Software Foundation; or the Artistic License.
See http://dev.perl.org/licenses/ for more information.