SDLx::App - a SDL perl extension
Extension
use SDL; use SDLx::App; use SDL::Event; use SDL::Events; my $app = SDLx::App->new( title => 'Application Title', width => 640, height => 480, depth => 32 );
This is the manual way of doing things
my $event = SDL::Event->new; # create a new event SDL::Events::pump_events(); while ( SDL::Events::poll_event($event) ) { my $type = $event->type(); # get event type print $type; exit if $type == SDL_QUIT; }
An alternative to the manual Event processing is through the SDLx::Controller module. SDLx::App is a Controller so see the CALLBACKS section below. =head1 DESCRIPTION
SDLx::App controls the root window of the of your SDL based application. It extends the SDL::Surface class, and provides an interface to the window manager oriented functions.
SDLx::App::new
initializes the SDL, creates a new screen,
and initializes some of the window manager properties.
SDLx::App::new
takes a series of named parameters:
SDLx::App::title
takes 0, 1, or 2 arguments. If no parameter is given,
it returns the current application window title. If one parameter is
passed, both the window title and icon title will be set to its value.
If two parameters are passed the window title will be set to the first,
and the icon title to the second.
SDLx::App::delay
takes 1 argument, and will sleep the application for
that many ms.
SDLx::App::ticks
returns the number of ms since the application began.
SDLx::App::error
returns the last error message set by the SDL.
SDLx::App::resize
takes a new width and height of the application. Only
works if the application was originally created with the resizable option.
SDLx::App::fullscreen
toggles the application in and out of fullscreen mode.
SDLx::App::iconify
iconifies the application window.
SDLx::App::grab_input
can be used to change the input focus behavior of
the application. It takes one argument, which should be one of the following:
SDLx::App::sync
encapsulates the various methods of syncronizing the screen with the
current video buffer. SDLx::App::sync
will do a fullscreen update, using the double buffer
or OpenGL buffer if applicable. This is prefered to calling flip on the application window.
SDLx::App::attribute
allows one to get and set GL attributes. By passing a value
in addition to the attribute selector, the value will be set. SDL:::App::attribute
always returns the current value of the given attribute, or Carp::confesss on failure.
SDLx::App
is a SDLx::Controller
. Use the event, show and handlers to run the app.
use SDL; use SDLx::App; use SDL::Event; #Where ever the event call back is processed my $app = SDLx::App->new( width => 200, height => 200); $app->add_event_handler( sub{ return 0 if $_[0]->type == SDL_QUIT; return 1}); $app->add_show_handler( sub{ $app->update() } ); $app->add_move_handler( sub{ #calc your physics here } ); $app->run();
see SDLx::Controller for more details.
See AUTHORS in SDL.