SDL::Rect - Defines a rectangular area
Core, Video, Structure
my $rect = SDL::Rect->new( 0, 0, 0, 0 ); $rect->x(1); $rect->y(2); $rect->w(3); $rect->h(4); my $x = $rect->x; # 1 my $y = $rect->y; # 2 my $w = $rect->w; # 3 my $h = $rect->h; # 4
An SDL_Rect
defines a rectangular area of pixels.
The constructor creates a new rectangle with the specified x, y, w, h values:
my $rect = SDL::Rect->new( 0, 0, 0, 0 );
If passed a value, this method sets the x component of the rectangle; if not, it returns the x component of the rectangle:
my $x = $rect->x; # 255 $rect->x(128);
If passed a value, this method sets the y component of the rectangle; if not, it returns the y component of the rectangle:
my $y = $rect->y; # 255 $rect->y(128);
If passed a value, this method sets the w component of the rectangle; if not, it returns the w component of the rectangle:
my $w = $rect->w; # 255 $rect->w(128);
If passed a value, this method sets the h component of the rectangle; if not, it returns the h component of the rectangle:
my $h = $rect->h; # 255 $rect->h(128);
SDL::Surface