SDL::Mouse -- SDL Bindings for the Mouse device
Core, Mouse
void warp_mouse( int $x, int $y );
Set the position of the mouse cursor (generates a mouse motion event).
void set_cursor( object );
Sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented
on the display. set_cursor()
can be used to force cursor redraw, if this is desired for any reason.
object get_cursor();
Gets the currently active mouse cursor.
int show_cursor( int toggle );
Toggle whether or not the cursor is shown on the screen. Passing SDL_ENABLE
displays the cursor and passing SDL_DISABLE
hides it.
The current state of the mouse cursor can be queried by passing SDL_QUERY
, either SDL_DISABLE
or SDL_ENABLE
will be returned.
use SDL; use SDL::Mouse; use SDL::Video; SDL::init(SDL_INIT_VIDEO); SDL::Video::set_video_mode( 640, 480, 16, SDL_SWSURFACE); printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible'); sleep(3); SDL::Mouse::show_cursor(SDL_DISABLE); printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible'); sleep(3); SDL::Mouse::show_cursor(SDL_ENABLE); printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible'); sleep(3);