SDL::Mixer::Samples - functions for loading sound samples
Mixer
char* mixsam_get_chunk_decoder (idecoder) int idecoder CODE: RETVAL = (char *)Mix_GetChunkDecoder(idecoder); OUTPUT: RETVAL
#endif
Mix_Chunk * mixsam_load_WAV ( filename ) char *filename PREINIT: char * CLASS = "SDL::Mixer::MixChunk"; CODE: Mix_Chunk * mixchunk; mixchunk = Mix_LoadWAV(filename); RETVAL = mixchunk; OUTPUT: RETVAL
Mix_Chunk * mixsam_load_WAV_RW ( src, freesrc) SDL_RWops * src int freesrc PREINIT: char * CLASS = "SDL::Mixer::MixChunk"; CODE: Mix_Chunk * mixchunk; mixchunk = Mix_LoadWAV_RW(src, freesrc); RETVAL = mixchunk; OUTPUT: RETVAL
Mix_Chunk * mixsam_quick_load_WAV ( buf ) Uint8 *buf PREINIT: char * CLASS = "SDL::Mixer::MixChunk"; CODE: RETVAL = Mix_QuickLoad_WAV(buf); OUTPUT: RETVAL
Mix_Chunk * mixsam_quick_load_RAW ( buf , len) Uint8 *buf int len PREINIT: char * CLASS = "SDL::Mixer::MixChunk"; CODE: RETVAL = Mix_QuickLoad_RAW( buf, len ); OUTPUT: RETVAL
int mixsam_volume_chunk ( chunk, volume ) Mix_Chunk *chunk int volume CODE: RETVAL = Mix_VolumeChunk(chunk,volume); OUTPUT: RETVAL
void mixsam_free_chunk( chunk ) Mix_Chunk *chunk CODE: Mix_FreeChunk(chunk);