SDL::GFX::FPSManager - blitting functions
TODO, GFX, FPSManager
FPSmanager * gfx_fps_new (CLASS, framecount, rateticks, lastticks, rate) char *CLASS Uint32 framecount float rateticks Uint32 lastticks Uint32 rate CODE: RETVAL = (FPSmanager *) safemalloc(sizeof(FPSmanager)); RETVAL->framecount = framecount; RETVAL->rateticks = rateticks; RETVAL->lastticks = lastticks; RETVAL->rate = rate; OUTPUT: RETVAL
Uint32 gfx_fps_framecount ( fps, ... ) FPSmanager *fps CODE: if (items > 1 ) fps->framecount = SvIV(ST(1)); RETVAL = fps->framecount; OUTPUT: RETVAL
float gfx_fps_rateticks ( fps, ... ) FPSmanager *fps CODE: if (items > 1 ) fps->rateticks = SvNV(ST(1)); RETVAL = fps->rateticks; OUTPUT: RETVAL
Uint32 gfx_fps_lastticks ( fps, ... ) FPSmanager *fps CODE: if (items > 1 ) fps->lastticks = SvIV(ST(1)); RETVAL = fps->lastticks; OUTPUT: RETVAL
Uint32 gfx_fps_rate ( fps, ... ) FPSmanager *fps CODE: if (items > 1 ) fps->rate = SvIV(ST(1)); RETVAL = fps->rate; OUTPUT: RETVAL