=pod =head1 NAME SDL::PixelFormat - Stores surface format information =head1 SYNOPSIS my $surface = SDL::Surface->new( ... $surface->format; #this returns the PixelFormat object attached to this surface PixelFormat is only created in a C. This module only provides getters to the surface's pixelformat. Later on we will provide setting capability. =head1 DESCRIPTION An C stores surface format information =head1 METHODS =head2 palette $surface->format->palette; Returns the C and L of the format of the surface. =head2 BitsPerPixel $surface->format->BitsPerPixel; The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32. (1 to 7 are not allowed when creating a surface or open a video mode =head2 BytesPerPixel $surface->format->BytesPerPixel; The number of bytes used to represent each pixel in a surface. Usually one to four. =head2 [RGBA]loss $surface->format->Rloss; #red loss $surface->format->Bloss; #blue loss $surface->format->Gloss; #green loss $surface->format->Aloss; #alpha loss Precision loss of each color component (2[RGBA]loss) =head2 [RGBA]shift $surface->format->Rshift; #red shift $surface->format->Bshift; #blue shift $surface->format->Gshift; #green shift $surface->format->Ashift; #alpha shift Binary left shift of each color component in the pixel value =head2 [RGBA]mask $surface->format->Rmask; #red mask $surface->format->Bmask; #blue mask $surface->format->Gmask; #green mask $surface->format->Amask; #alpha mask Binary left shift of each color component in the pixel value =head2 colorkey $surface->format->colorkey; Pixel value of transparent pixels. =head2 alpha $surface->format->alpha; Overall surface alpha value =head1 SEE ALSO L =cut