=pod =head1 NAME SDL::Video - Bindings to the video category in SDL API =head1 SYNOPSIS This module is not an object. Please read the =head1 DESCRIPTION =head1 METHODS =head2 get_video_surface Returns a pointer to the current display surface =head2 get_video_info Returns a pointer to information about the video hardware =head2 video_driver_name Obtain the name of the video driver =head2 list_modes Returns a pointer to an array of available screen dimensions for the given format and video flags =head2 set_video_mode Checks to see if a particular video mode is supported. =head2 video_mode_ok Sets up a video mode with the specified width, height and bits-per-pixel. =head2 update_rect Makes sure the given area is updated on the given screen. =head2 update_rects Makes sure the given list of rectangles is updated on the given screen. =head2 flip Swaps screen buffers =head2 set_colors Sets a portion of the colormap for the given 8-bit surface. =head2 set_palette Sets the colors in the palette of an 8-bit surface. =head2 set_gamma Sets the color gamma function for the display =head2 get_gamma_ramp Gets the color gamma lookup tables for the display =head2 set_gmmma_ramp Sets the color gamma lookup tables for the display =head2 map_RGB Maps a RGB color value to a pixel format. =head2 map_RGBA Maps a RGBA color value to a pixel format. =head2 get_RGB Gets RGB values from a pixel in the specified pixel format. =head2 get_RGBA Gets RGBA values from a pixel in the specified pixel format. =head2 create_RGB_surface_from Creates an empty SDL::Surface from pixel data =head2 lock_surface Locks a surface for direct access. =head2 unlock_surface Unlocks a previously locked surface. =head2 convert_surface Converts a surface to the same format as another surface. =head2 display_format Converts a surface to the display format =head2 display_format_alpha Converts a surface to the display format =head2 load_BMP =head2 save_BMP =head2 set_color_key =head2 set_alpha =head2 set_clip_rect =head2 get_clip_rect =head2 blit_surface =head2 fill_rect =head2 GL_load_library =head2 GL_get_proc_address =head2 GL_get_attribute =head2 GL_set_attribute =head2 GL_swap_buffers =head2 GL_attr =head2 lock_YUV_overlay =head2 unlock_YUV_overlay =head2 display_YUV_overlay =head1 SEE ALSO =head2 Category Objects L, L, L, L, L, L, L =cut