=pod =head1 NAME Moose::Manual::Classes - Making your classes use Moose (and subclassing) =head1 USING MOOSE Using Moose is very simple, you just C: package Person; use Moose; That's it, you've now made a Moose-based class! There's actually a lot going on here under the hood, so let's step through it. The L package does several things when you load it. When you load Moose, you get a bunch of sugar functions exported into your class. These include things like C, C, C, and more. These functions are what you use to define your class. For example, you might define an attribute ... package Person; use Moose; has 'ssn' => ( is => 'rw' ); Attributes are described in the L documentation. Loading Moose in your class also turns on the C and C pragmas in your class for you. The metaclass object an introspection API for your class. It is also used by Moose itself under the hood to add attributes, define parent classes, and so on. In fact, all of Moose's sugar does the real work by calling methods on this metaclass object (and other meta level objects). When you load Moose, your class will become a subclass of L. The L class provides a default constructor, destructor, as well as object construction helper methods. You can read more about this in the L document. As a convenience, Moose creates a new class type with the name of your class, by calling the C function in L. See the L document for more about types. It also creates a L object for your class. This metaclass object is now available by calling a C method on your class, for example C<< Person->meta >>. =head1 SUBCLASSING Moose provides a simple sugar function for declaring your parent classes, C: package User; use Moose; extends 'Person'; has 'username' => ( is => 'rw' ); When you call extends, Moose takes the class(es) you provide and makes those the parent of the current class. Note, that each call to C will I your parents, so for multiple inheritance you should provide all you parents at once, C. You can use Moose to extend a non-Moose parent. However, when you do this, you will inherit the parent class's constructor (assuming it is also called C). In that case, you will have to take care of initializing attributes manually, either in the parent's constructor, or in your subclass, and you will generally lose a lot of Moose magic. =head1 NO MOOSE Moose also allows you to remove its sugar functions from your class's namespace. We recommend that you take advantage of this feature, since it just makes your classes "cleaner". You can do this by simply adding C at the end of your module file. What this does is delete the functions from your class's namespace, so that C<< Person->can('has') >> will no longer return true. =head1 MAKING IT FASTER Moose has a feature called "immutabilization" that you can use to greatly speed up your classes at runtime. However, using it does incur a cost when your class is first being loaded. When you make your class immutable you tell Moose that you will not be changing it, specifically not adding any attributes, methods, roles, etc. This allows Moose to generate code specific to your class for its constructor and other methods, making object construction much faster. It also makes some of the introspection methods faster as well. To make your class immutable you simply call C on your class's metaclass object. =head1 AUTHOR Dave Rolsky Eautarch@urth.orgE =head1 COPYRIGHT AND LICENSE Copyright 2008 by Infinity Interactive, Inc. L This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =cut