=pod =head1 NAME Moose::Cookbook::WTF - For when things go wrong with Moose =head1 COMMON PROBLEMS =head2 Speed =head3 Why is my code taking so long to load? Moose does have a compile time performance burden, which it inherits from Class::MOP. If load/compile time is a concern for your application, Moose may not be the right tool for you. Although, you should note that we are exploring the use of L to try and reduce this problem, but nothing is ready yet. =head3 Why are my objects taking so long to construct? Moose uses a lot of introspection when constructing an instance, and introspection can be slow. This problem can be solved by making your class immutable. This can be done with the following code: MyClass->meta->make_immutable(); Moose will then memoize a number of meta-level methods and inline a constructor for you. For more information on this see the L section below and in the L. =head2 Constructors & Immutability =head3 I made my class immutable, but C it is still slow! Do you have a custom C method in your class? Moose will not overwrite your custom C method, you would probably do better to try and convert this to use the C method or possibly set C values in the attribute declaration. =head3 I made my class immutable, and now my (before | after | around) C is not being called? Making a I, I or I wrap around the C method, will actually create a C method within your class. This will prevent Moose from creating one itself when you make the class immutable. =head2 Accessors =head3 I created an attribute, where are my accessors? Accessors are B created implicitly, you B ask Moose to create them for you. My guess is that you have this: has 'foo' => (isa => 'Bar'); when what you really want to say is: has 'foo' => (isa => 'Bar', is => 'rw'); The reason this is so, is because it is a perfectly valid use case to I have an accessor. The simplest one is that you want to write your own. If Moose created on automatically, then because of the order in which classes are constructed, Moose would overwrite your custom accessor. You wouldn't want that would you? =head2 Method Modifiers =head3 How come I can't change C<@_> in a C modifier? The C modifier simply is called I the main method. Its return values are simply ignored, and are B passed onto the main method body. There are a number of reasons for this, but those arguments are too lengthy for this document. Instead, I suggest using an C modifier instead. Here is some sample code: around 'foo' => sub { my $next = shift; my ($self, @args) = @_; # do something silly here to @args $next->($self, reverse(@args)); }; =head3 How come I can't see return values in an C modifier? As with the C modifier, the C modifier is simply called I the main method. It is passed the original contents of C<@_> and B the return values of the main method. Again, the arguments are too lengthy as to why this has to be. And as with C I recommend using an C modifier instead. Here is some sample code: around 'foo' => sub { my $next = shift; my ($self, @args) = @_; my @rv = $next->($self, @args); # do something silly with the return values return reverse @rv; }; =head2 Moose and Subroutine Attributes =head3 Why don't subroutine attributes I inherited from a superclass work? Currently when you subclass a module, this is done at runtime with the C keyword but attributes are checked at compile time by Perl. To make attributes work, you must place C in a C block so that the attribute handlers will be available at compile time like this: BEGIN { extends qw/Foo/ } Note that we're talking about Perl's subroutine attributes here, not Moose attributes: sub foo : Bar(27) { ... } =head2 Moose and Other Modules =head3 Why can't I get Catalyst and Moose to work together? See L. =head2 Roles =head3 How come BUILD is not called for my composed roles? BUILD is never called in composed roles. The primary reason is that roles are B order sensitive. Roles are composed in such a way that the order of composition does not matter (for information on the deeper theory of this read the original traits papers here L). Because roles are essentially unordered, it would be impossible to determine the order in which to execute the BUILD methods. As for alternate solutions, there are a couple. =over 4 =item * Using a combination of lazy and default in your attributes to defer initialization (see the Binary Tree example in the cookbook for a good example of lazy/default usage L) =item * Use attributes triggers, which fire after an attribute it set, to facilitate initialization. These are described in the L docs and examples can be found in the test suite. =back In general, roles should not I initialization, they should either provide sane defaults or should be documented as needing specific initialization. One such way to "document" this is to have a separate attribute initializer which is required for the role. Here is an example of how to do this: package My::Role; use Moose::Role; has 'height' => ( is => 'rw', isa => 'Int', lazy => 1, default => sub { my $self = shift; $self->init_height; } ); requires 'init_height'; In this example, the role will not compose successfully unless the class provides a C method. If none of those solutions work, then it is possible that a role is not the best tool for the job, and you really should be using classes. Or, at the very least, you should reduce the amount of functionality in your role so that it does not require initialization. =head1 AUTHOR Stevan Little Estevan@iinteractive.comE Anders Nor Berle Edebolaz@gmail.comE =head1 COPYRIGHT AND LICENSE Copyright 2006-2009 by Infinity Interactive, Inc. L This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =cut