=pod =head1 NAME Moose::Cookbook::FAQ - Frequently asked questions about Moose =head1 FREQUENTLY ASKED QUESTIONS =head2 Module Stability =head3 Is Moose "production ready"? Yes! Many sites with household names are using Moose to build high-traffic services. Countless others are using Moose in production. As of this writing, Moose is a dependency of several hundred CPAN modules. L =head3 Is Moose's API stable? Yes. The sugary API, the one 95% of users will interact with, is B. Any changes will be B<100% backwards compatible>. The meta API is less set in stone. We reserve the right to tweak parts of it to improve efficiency or consistency. This will not be done lightly. We do perform deprecation cycles. We I do not like making ourselves look bad by breaking your code. Submitting test cases is the best way to ensure that your code is not inadvertantly broken by refactoring. =head3 I heard Moose is slow, is this true? Again, this one is tricky, so Yes I No. First let me say that I in life is free, and that some Moose features do cost more than others. It is also the policy of Moose to B, and to do our absolute best to not place any extra burdens on the execution of your code for features you are not using. Of course using Moose itself does involve some overhead, but it is mostly compile time. At this point we do have some options available for getting the speed you need. Currently we have the option of making your classes immutable as a means of boosting speed. This will mean a slightly larger compile time cost, but the runtime speed increase (especially in object construction) is pretty significant. This is not very well documented yet, so please ask on the list or on #moose for more information. We are also discussing and experimenting with L, and the idea of compiling highly optimized C<.pmc> files. In addition, we have mapped out some core methods as candidates for conversion to XS. =head3 When will Moose 1.0 be ready? It is right now, I declared 0.18 to be "ready to use". =head2 Constructors =head3 How do I write custom constructors with Moose? Ideally, you should never write your own C method, and should use Moose's other features to handle your specific object construction needs. Here are a few scenarios, and the Moose way to solve them; If you need to call initialization code post instance construction, then use the C method. This feature is taken directly from Perl 6. Every C method in your inheritance chain is called (in the correct order) immediately after the instance is constructed. This allows you to ensure that all your superclasses are initialized properly as well. This is the best approach to take (when possible) because it makes subclassing your class much easier. If you need to affect the constructor's parameters prior to the instance actually being constructed, you have a number of options. To change the parameter processing as a whole, you can use the C method. The default implementation accepts key/value pairs or a hash reference. You can override it to take positional args, or any other format To change the handling of individual parameters, there are I (See the L for a complete example and explanation of coercions). With coercions it is possible to morph argument values into the correct expected types. This approach is the most flexible and robust, but does have a slightly higher learning curve. =head3 How do I make non-Moose constructors work with Moose? Usually the correct approach to subclassing a non Moose class is delegation. Moose makes this easy using the C keyword, coercions, and C, so subclassing is often not the ideal route. That said, the default Moose constructor is inherited from L. When inheriting from a non-Moose class, the inheritance chain to L is broken. The simplest way to fix this is to simply explicitly inherit from L yourself. However, this does not always fix the issue of actually calling the Moose constructor. Fortunately, the modules L and L aim to make subclassing non-Moose classes easier. If neither extension fills your specific needs, you can use L. This low-level constructor accepts the special C<__INSTANCE__> parameter, allowing you to instantiate your Moose attributes: package My::HTML::Template; use Moose; # explicit inheritance extends 'HTML::Template', 'Moose::Object'; # explicit constructor sub new { my $class = shift; # call HTML::Template's constructor my $obj = $class->SUPER::new(@_); return $class->meta->new_object( # pass in the constructed object # using the special key __INSTANCE__ __INSTANCE__ => $obj, @_, # pass in the normal args ); } Of course, this only works if both your Moose class and the inherited non-Moose class use the same instance type (typically HASH refs). Note that this doesn't call C automatically, you must do that yourself. Other techniques can be used as well, such as creating the object using C, but calling the inherited non-Moose class's initialization methods (if available). In short, there are several ways to extend non-Moose classes. It is best to evaluate each case based on the class you wish to extend, and the features you wish to employ. As always, both IRC and the mailing list are great ways to get help finding the best approach. =head2 Accessors =head3 How do I tell Moose to use get/set accessors? The easiest way to accomplish this is to use the C and C attribute options. Here is some example code: has 'bar' => ( isa => 'Baz', reader => 'get_bar', writer => 'set_bar', ); Moose will still take advantage of type constraints, triggers, etc. when creating these methods. If you do not like this much typing, and wish it to be a default for your class, please see L. This will allow you to write: has 'bar' => ( isa => 'Baz', is => 'rw', ); And have Moose create separate C and C methods instead of a single C method. NOTE: This B be set globally in Moose, as that would break other classes which are built with Moose. =head3 How can I get Moose to inflate/deflate values in the accessor? Well, the first question to ask is if you actually need both inflate and deflate. If you only need to inflate, then I suggest using coercions. Here is some basic sample code for inflating a L object: subtype 'DateTime' => as 'Object' => where { $_->isa('DateTime') }; coerce 'DateTime' => from 'Str' => via { DateTime::Format::MySQL->parse_datetime($_) }; has 'timestamp' => (is => 'rw', isa => 'DateTime', coerce => 1); This creates a custom subtype for L objects, then attaches a coercion to that subtype. The C attribute is then told to expect a C type, and to try to coerce it. When a C type is given to the C accessor, it will attempt to coerce the value into a C object using the code in found in the C block. For a more comprehensive example of using coercions, see the L. If you need to deflate your attribute, the current best practice is to add an C modifier to your accessor. Here is some example code: # a timestamp which stores as # seconds from the epoch has 'timestamp' => (is => 'rw', isa => 'Int'); around 'timestamp' => sub { my $next = shift; my ($self, $timestamp) = @_; # assume we get a DateTime object ... $next->($self, $timestamp->epoch); }; It is also possible to do deflation using coercion, but this tends to get quite complex and require many subtypes. An example of this is outside the scope of this document, ask on #moose or send a mail to the list. Still another option is to write a custom attribute metaclass, which is also outside the scope of this document, but I would be happy to explain it on #moose or the mailing list. =head2 Method Modifiers =head3 How can I affect the values in C<@_> using C? You can't, actually: C only runs before the main method, and it cannot easily affect the method's execution. What you want is an C method. =head3 Can I use C to stop execution of a method? Yes, but only if you throw an exception. If this is too drastic a measure then I suggest using C instead. The C method modifier is the only modifier which can gracefully prevent execution of the main method. Here is an example: around 'baz' => sub { my $next = shift; my ($self, %options) = @_; unless ($options->{bar} eq 'foo') { return 'bar'; } $next->($self, %options); }; By choosing not to call the C<$next> method, you can stop the execution of the main method. =head2 Type Constraints =head3 How can I have a custom error message for a type constraint? Use the C option when building the subtype, like so: subtype 'NaturalLessThanTen' => as 'Natural' => where { $_ < 10 } => message { "This number ($_) is not less than ten!" }; This will be called when a value fails to pass the C constraint check. =head3 Can I turn off type constraint checking? Not yet, but soon. This option will likely be coming in the next release. =head2 Roles =head3 How do I get Moose to call BUILD in all my composed roles? See L and specifically the B question in the B section. =head3 What are Traits, and how are they different from Roles? In Moose, a trait is almost exactly the same thing as a role, except that traits typically register themselves, which allows you to refer to them by a short name ("Big" vs "MyApp::Role::Big"). In Moose-speak, a I is usually composed into a I at compile time, whereas a I is usually composed into an instance of a class at runtime to add or modify the behavior of B. Outside the context of Moose, traits and roles generally mean exactly the same thing. The original paper called them Traits, however Perl 6 will call them Roles. =head1 AUTHOR Stevan Little Estevan@iinteractive.comE =head1 COPYRIGHT AND LICENSE Copyright 2006-2009 by Infinity Interactive, Inc. L This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =cut