#! perl -w # # Copyright (C) 2003 chromatic # Copyright (C) 2004 David J. Goehrig # use strict; use lib 'make/lib'; use SDL::Build; use YAML; my $sdl_compile_flags = `sdl-config --cflags`; my $sdl_link_flags = `sdl-config --libs`; if ($? >> 8) { die "SDL doesn't appear to be installed.\n" . "Please check that sdl-config is in your path and try again.\n"; } chomp( $sdl_compile_flags ); chomp( $sdl_link_flags ); # subsystem to build # file # location of source file => location of build file to get name right # libraries # name of shared library (soname) # preprocessor definition # name of header file my %subsystems = ( SDL => { file => { from => 'src/SDL.xs', to => 'src/SDL_perl.xs', }, libraries => [qw( SDL SDL_image SDL_mixer SDL_net SDL_ttf SDL_gfx png jpeg smpeg )], }, OpenGL => { file => { from => 'src/OpenGL.xs', to => 'src/SDL/OpenGL.xs', }, libraries => [qw( SDL GL GLU )], }, SFont => { file => { from => 'src/SFont.xs', to => 'src/SDL/SFont.xs', }, libraries => [qw( SDL SDL_image )], }, ); my %libraries = ( SDL => { define => 'HAVE_SDL', header => 'SDL.h', }, SDL_image => { define => 'HAVE_SDL_IMAGE', header => 'SDL_image.h' }, SDL_mixer => { define => 'HAVE_SDL_MIXER', header => 'SDL_mixer.h' }, SDL_net => { define => 'HAVE_SDL_NET', header => 'SDL_net.h' }, SDL_ttf => { define => 'HAVE_SDL_TTF', header => 'SDL_ttf.h' }, SDL_gfx => { define => 'HAVE_SDL_GFX', header => 'SDL_gfxPrimitives.h' }, png => { define => 'HAVE_PNG', header => 'png.h', }, jpeg => { define => 'HAVE_JPEG', header => 'jpeglib.h', }, smpeg => { define => 'HAVE_SMPEG', header => 'smpeg.h', }, GL => { define => 'HAVE_GL', header => 'gl.h' }, GLU => { define => 'HAVE_GLU', header => 'glu.h' }, ); # need the platform-specific module to find include paths correctly # see build/lib/SDL/Build/*pm my $arch = SDL::Build->get_arch( $^O ); # see which subsystems can be built -- do we have headers for them? my $build_systems = $arch->find_subsystems( \%subsystems, \%libraries ); # now write SDL::Config $arch->write_sdl_config( $build_systems ); # and fetch all of the information needed to compile my $defines = $arch->build_defines( \%libraries, $build_systems ); my $includes = $arch->build_includes( \%libraries, $build_systems ); my $links = $arch->build_links( \%libraries, $build_systems ); # mangle the compilable files into a format Module::Build can understand my %xs = map { $subsystems{$_}{file}{from} => $subsystems{$_}{file}{to} } keys %subsystems; my $build = SDL::Build->new( dist_name => 'SDL_Perl', license => 'lgpl', dist_version_from => 'lib/SDL.pm', build_requires => { 'Test::Simple' => '0.47', 'Module::Build' => '0.22', }, build_recommends => { 'Pod::ToDemo' => '0.20', }, xs_files => \%xs, dist_author => 'David J. Goehrig ', ); # and here's where the real (and ugly) magic works... see SDL::Build $build->set_flags( \%subsystems, $build_systems, $defines, $includes, $links, $sdl_compile_flags, $sdl_link_flags, ); # now we're ready to go! $build->create_build_script();