15 # Generate a load of random numbers.
16 # int() avoids possible floating point error.
17 sub mk_rand { map int rand 10000, 1..100; }
20 # Check that rand() is deterministic.
22 my @first_run = mk_rand;
25 my @second_run = mk_rand;
27 ok( eq_array(\@first_run, \@second_run), 'srand(), same arg, same rands' );
30 # Check that different seeds provide different random numbers
35 @second_run = mk_rand;
37 ok( !eq_array(\@first_run, \@second_run),
38 'srand(), different arg, different rands' );
41 # Check that srand() isn't affected by $_
48 @second_run = mk_rand;
50 ok( !eq_array(\@first_run, \@second_run),
51 'srand(), no arg, not affected by $_');
54 # This test checks whether Perl called srand for you.
55 @first_run = `$^X -le "print int rand 100 for 1..100"`;
56 sleep(1); # in case our srand() is too time-dependent
57 @second_run = `$^X -le "print int rand 100 for 1..100"`;
59 ok( !eq_array(\@first_run, \@second_run), 'srand() called automatically');