4 // Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org>
6 // ------------------------------------------------------------------------------
8 // This library is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU Lesser General Public
10 // License as published by the Free Software Foundation; either
11 // version 2.1 of the License, or (at your option) any later version.
13 // This library is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // Lesser General Public License for more details.
18 // You should have received a copy of the GNU Lesser General Public
19 // License along with this library; if not, write to the Free Software
20 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
22 // ------------------------------------------------------------------------------
24 // Please feel free to send questions, suggestions or improvements to:
44 #define HAVE_TLS_CONTEXT
47 #ifndef GL_ALL_CLIENT_ATTRIB_BITS
48 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFF
49 #endif /* GL_ALL_CLIENT_BITS */
51 #include "../defines.h"
53 SV* sdl_perl_nurbs_error_hook;
55 sdl_perl_nurbs_error_callback ( GLenum errorCode )
63 XPUSHs(sv_2mortal(newSViv(errorCode)));
66 call_sv(sdl_perl_nurbs_error_hook,G_VOID);
74 sdl_perl_nurbs_being_callback ( GLenum type, void *cb )
85 XPUSHs(sv_2mortal(newSViv(type)));
96 sdl_perl_nurbs_multi_callback ( GLfloat *vec, void *cb )
107 XPUSHs(sv_2mortal(newSViv(PTR2IV(vec))));
118 sdl_perl_nurbs_end_callback ( void *cb )
136 sdl_perl_tess_end_callback ( void *cb )
147 XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN)));
158 sdl_perl_tess_begin_callback ( GLenum type, void *cb )
169 XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN)));
170 XPUSHs(sv_2mortal(newSViv(type)));
181 sdl_perl_tess_error_callback ( GLenum type, void *cb )
192 XPUSHs(sv_2mortal(newSViv(GLU_TESS_ERROR)));
193 XPUSHs(sv_2mortal(newSViv(type)));
204 sdl_perl_tess_edge_flag_callback ( GLenum flag, void *cb )
215 XPUSHs(sv_2mortal(newSViv(GLU_TESS_EDGE_FLAG)));
216 XPUSHs(sv_2mortal(newSViv(flag)));
227 sdl_perl_tess_vertex_callback ( double *vd, void *cb )
238 XPUSHs(sv_2mortal(newSViv(GLU_TESS_VERTEX)));
239 XPUSHs(sv_2mortal(newSVnv(vd[0])));
240 XPUSHs(sv_2mortal(newSVnv(vd[1])));
241 XPUSHs(sv_2mortal(newSVnv(vd[2])));
242 XPUSHs(sv_2mortal(newSVnv(vd[3])));
243 XPUSHs(sv_2mortal(newSVnv(vd[4])));
244 XPUSHs(sv_2mortal(newSVnv(vd[5])));
255 sdl_perl_tess_combine_callback ( GLdouble coords[3], double *vd[4], GLfloat weight[4],
256 GLdouble **out, void *cb )
269 XPUSHs(sv_2mortal(newSViv(GLU_TESS_COMBINE)));
270 XPUSHs(sv_2mortal(newSVpvn((char*)coords,sizeof(GLdouble)*3)));
271 XPUSHs(sv_2mortal(newSVpvn((char*)vd,sizeof(GLdouble*)*4)));
272 XPUSHs(sv_2mortal(newSVpvn((char*)weight,sizeof(GLfloat)*4)));
275 if ( 1 != call_sv(cmd,G_SCALAR) ) {
276 Perl_croak(aTHX_ "sdl_perl_tess_combine_callback failed");
279 data = (double*)POPp;
281 *out = (double*)malloc(sizeof(double)*width);
282 memcpy(*out,data,sizeof(double)*width);
289 MODULE = SDL::OpenGL PACKAGE = SDL::OpenGL
295 glClearColor ( r, g, b, a)
301 glClearColor((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a);
304 glClearIndex ( index )
310 glClearDepth ( depth )
322 glClearAccum ( r, g, b, a )
328 glClearAccum((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a);
350 glRecti(r->x,r->y,r->x+r->w,r->y+r->h);
353 glVertex ( x, y, ... )
362 } else if ( items == 3 ) {
397 case GL_EDGE_FLAG_ARRAY:
398 case GL_MAP1_TEXTURE_COORD_1:
399 case GL_LIGHT_MODEL_TWO_SIDE:
400 case GL_INDEX_LOGIC_OP:
401 case GL_PACK_ALIGNMENT:
403 case GL_TEXTURE_GEN_S:
404 case GL_MAP1_VERTEX_3:
407 case GL_NORMAL_ARRAY:
411 case GL_POLYGON_OFFSET_FILL:
412 case GL_MAP1_TEXTURE_COORD_4:
415 case GL_UNPACK_SWAP_BYTES:
417 case GL_POLYGON_OFFSET_POINT:
418 case GL_POINT_SMOOTH:
420 case GL_MAP2_TEXTURE_COORD_4:
422 case GL_POLYGON_OFFSET_LINE:
425 case GL_PACK_LSB_FIRST:
426 case GL_MAP1_TEXTURE_COORD_2:
427 case GL_MAP2_VERTEX_3:
428 case GL_MAP2_TEXTURE_COORD_2:
430 case GL_DOUBLEBUFFER:
431 case GL_UNPACK_LSB_FIRST:
432 case GL_TEXTURE_COORD_ARRAY:
434 case GL_TEXTURE_GEN_Q:
442 case GL_TEXTURE_GEN_R:
443 case GL_PACK_SWAP_BYTES:
444 case GL_DEPTH_WRITEMASK:
445 case GL_COLOR_LOGIC_OP:
450 case GL_COLOR_MATERIAL:
453 case GL_MAP1_VERTEX_4:
457 case GL_POLYGON_SMOOTH:
459 case GL_MAP2_COLOR_4:
461 case GL_VERTEX_ARRAY:
462 case GL_MAP1_TEXTURE_COORD_3:
463 case GL_STENCIL_TEST:
464 case GL_MAP2_TEXTURE_COORD_3:
465 case GL_TEXTURE_GEN_T:
466 case GL_LIGHT_MODEL_LOCAL_VIEWER:
468 case GL_MAP1_COLOR_4:
469 case GL_MAP2_TEXTURE_COORD_1:
470 case GL_CURRENT_RASTER_POSITION_VALID:
472 case GL_SCISSOR_TEST:
474 case GL_POLYGON_STIPPLE:
477 case GL_LINE_STIPPLE:
478 case GL_MAP2_VERTEX_4:
482 glGetBooleanv(param, ret);
484 for (i = 0; i < 1; i++) {
485 XPUSHs(sv_2mortal(newSViv(ret[i])));
489 case GL_COLOR_WRITEMASK:
493 glGetBooleanv(param, ret);
495 for (i = 0; i < 4; i++) {
496 XPUSHs(sv_2mortal(newSViv(ret[i])));
501 case GL_ALPHA_TEST_REF:
502 case GL_POINT_SIZE_GRANULARITY:
503 case GL_CURRENT_RASTER_DISTANCE:
509 case GL_DEPTH_CLEAR_VALUE:
516 case GL_POLYGON_OFFSET_FACTOR:
519 case GL_POLYGON_OFFSET_UNITS:
521 case GL_LINE_WIDTH_GRANULARITY:
527 glGetDoublev(param, ret);
529 for (i = 0; i < 1; i++) {
530 XPUSHs(sv_2mortal(newSVnv(ret[i])));
534 case GL_MODELVIEW_MATRIX:
535 case GL_TEXTURE_MATRIX:
536 case GL_PROJECTION_MATRIX:
540 glGetDoublev(param, ret);
542 for (i = 0; i < 16; i++) {
543 XPUSHs(sv_2mortal(newSVnv(ret[i])));
547 case GL_POINT_SIZE_RANGE:
548 case GL_LINE_WIDTH_RANGE:
549 case GL_MAP1_GRID_DOMAIN:
554 glGetDoublev(param, ret);
556 for (i = 0; i < 2; i++) {
557 XPUSHs(sv_2mortal(newSVnv(ret[i])));
561 case GL_CURRENT_NORMAL:
565 glGetDoublev(param, ret);
567 for (i = 0; i < 3; i++) {
568 XPUSHs(sv_2mortal(newSVnv(ret[i])));
573 case GL_MAP2_GRID_DOMAIN:
574 case GL_CURRENT_RASTER_POSITION:
575 case GL_CURRENT_COLOR:
576 case GL_LIGHT_MODEL_AMBIENT:
577 case GL_CURRENT_RASTER_TEXTURE_COORDS:
578 case GL_TEXTURE_ENV_COLOR:
579 case GL_CURRENT_RASTER_COLOR:
580 case GL_CURRENT_TEXTURE_COORDS:
581 case GL_COLOR_CLEAR_VALUE:
582 case GL_ACCUM_CLEAR_VALUE:
586 glGetDoublev(param, ret);
588 for (i = 0; i < 4; i++) {
589 XPUSHs(sv_2mortal(newSVnv(ret[i])));
593 case GL_CULL_FACE_MODE:
594 case GL_PIXEL_MAP_I_TO_A_SIZE:
595 case GL_PIXEL_MAP_A_TO_A_SIZE:
597 case GL_EDGE_FLAG_ARRAY_STRIDE:
602 case GL_POINT_SMOOTH_HINT:
603 case GL_PACK_SKIP_PIXELS:
605 case GL_STENCIL_CLEAR_VALUE:
607 case GL_COLOR_MATERIAL_PARAMETER:
608 case GL_ACCUM_BLUE_BITS:
610 case GL_VERTEX_ARRAY_STRIDE:
611 case GL_STENCIL_PASS_DEPTH_PASS:
612 case GL_CLIENT_ATTRIB_STACK_DEPTH:
614 case GL_LINE_STIPPLE_REPEAT:
616 case GL_PIXEL_MAP_B_TO_B_SIZE:
617 case GL_MAX_PIXEL_MAP_TABLE:
618 case GL_MAX_TEXTURE_SIZE:
619 case GL_PIXEL_MAP_S_TO_S_SIZE:
620 case GL_LOGIC_OP_MODE:
623 case GL_LINE_SMOOTH_HINT:
624 case GL_ALPHA_TEST_FUNC:
627 case GL_MAX_NAME_STACK_DEPTH:
628 case GL_INDEX_ARRAY_TYPE:
629 case GL_TEXTURE_COORD_ARRAY_TYPE:
630 case GL_COLOR_ARRAY_TYPE:
631 case GL_MAX_LIST_NESTING:
632 case GL_STENCIL_WRITEMASK:
634 case GL_ACCUM_ALPHA_BITS:
635 case GL_INDEX_ARRAY_STRIDE:
636 case GL_PIXEL_MAP_I_TO_B_SIZE:
638 case GL_STENCIL_FAIL:
639 case GL_UNPACK_ALIGNMENT:
640 case GL_STENCIL_PASS_DEPTH_FAIL:
641 case GL_ATTRIB_STACK_DEPTH:
642 case GL_PACK_SKIP_ROWS:
643 case GL_TEXTURE_STACK_DEPTH:
645 case GL_COLOR_ARRAY_STRIDE:
647 case GL_UNPACK_SKIP_PIXELS:
648 case GL_PIXEL_MAP_G_TO_G_SIZE:
649 case GL_VERTEX_ARRAY_TYPE:
651 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
652 case GL_INDEX_CLEAR_VALUE:
653 case GL_PIXEL_MAP_I_TO_G_SIZE:
655 case GL_PIXEL_MAP_I_TO_R_SIZE:
656 case GL_COLOR_ARRAY_SIZE:
657 case GL_TEXTURE_COORD_ARRAY_SIZE:
658 case GL_MAP1_GRID_SEGMENTS:
659 case GL_VERTEX_ARRAY_SIZE:
660 case GL_PIXEL_MAP_R_TO_R_SIZE:
661 case GL_TEXTURE_COORD_ARRAY_STRIDE:
662 case GL_MODELVIEW_STACK_DEPTH:
663 case GL_MAX_TEXTURE_STACK_DEPTH:
664 case GL_PIXEL_MAP_I_TO_I_SIZE:
666 case GL_INDEX_WRITEMASK:
667 case GL_PACK_ROW_LENGTH:
668 case GL_CURRENT_INDEX:
669 case GL_STENCIL_VALUE_MASK:
670 case GL_UNPACK_SKIP_ROWS:
671 case GL_MAX_PROJECTION_STACK_DEPTH:
673 case GL_STENCIL_FUNC:
674 case GL_INDEX_OFFSET:
675 case GL_UNPACK_ROW_LENGTH:
676 case GL_COLOR_MATERIAL_FACE:
677 case GL_NORMAL_ARRAY_TYPE:
678 case GL_STENCIL_BITS:
679 case GL_PROJECTION_STACK_DEPTH:
680 case GL_CURRENT_RASTER_INDEX:
682 case GL_TEXTURE_ENV_MODE:
683 case GL_NORMAL_ARRAY_STRIDE:
684 case GL_PERSPECTIVE_CORRECTION_HINT:
685 case GL_MAX_CLIP_PLANES:
686 case GL_MAX_MODELVIEW_STACK_DEPTH:
687 case GL_SUBPIXEL_BITS:
688 case GL_ACCUM_RED_BITS:
691 case GL_MAX_EVAL_ORDER:
692 case GL_LINE_STIPPLE_PATTERN:
693 case GL_NAME_STACK_DEPTH:
694 case GL_MAX_ATTRIB_STACK_DEPTH:
695 case GL_POLYGON_SMOOTH_HINT:
696 case GL_ACCUM_GREEN_BITS:
700 glGetIntegerv(param, ret);
702 for (i = 0; i < 1; i++) {
703 XPUSHs(sv_2mortal(newSViv(ret[i])));
707 case GL_POLYGON_MODE:
708 case GL_MAX_VIEWPORT_DIMS:
709 case GL_MAP2_GRID_SEGMENTS:
713 glGetIntegerv(param, ret);
715 for (i = 0; i < 2; i++) {
716 XPUSHs(sv_2mortal(newSViv(ret[i])));
725 glGetIntegerv(param, ret);
727 for (i = 0; i < 4; i++) {
728 XPUSHs(sv_2mortal(newSViv(ret[i])));
733 croak("Unknown glGet parameter!");
741 RETVAL = glIsEnabled(cap);
749 glPointSize((GLfloat)size);
755 glLineWidth((GLfloat)size);
758 glLineStipple ( factor, pattern )
762 glLineStipple(factor,pattern);
765 glPolygonMode ( face, mode )
769 glPolygonMode(face,mode);
784 glPolygonStipple ( mask )
787 glPolygonStipple(mask);
804 glEnableClientState ( array )
807 glEnableClientState(array);
810 glDisableClientState ( array )
813 glDisableClientState(array);
816 glVertexPointer ( size, type, stride, pointer)
822 glVertexPointer(size,type,stride,pointer);
825 glColorPointer ( size, type, stride, pointer )
831 glColorPointer(size,type,stride,pointer);
834 glNormalPointer ( type, stride, pointer )
839 glNormalPointer(type,stride,pointer);
842 glTexCoordPointer ( size, type, stride, pointer )
848 glTexCoordPointer(size,type,stride,pointer);
851 glEdgeFlagPointer ( stride, pointer )
855 glEdgeFlagPointer(stride,pointer);
858 glArrayElement ( ith )
864 glDrawElements ( mode, count, type, indices )
870 glDrawElements( mode, count, type, indices);
873 glDrawRangeElements ( mode, start, end, count, type, indices )
881 glDrawRangeElements(mode,start,end,count,type,indices);
884 glDrawArrays ( mode, first, count )
889 glDrawArrays(mode,first,count);
892 glInterleavedArrays ( format, stride, pointer )
897 glInterleavedArrays(format,stride,pointer);
900 glPushAttrib ( mask )
911 glPushClientAttrib ( mask )
914 glPushClientAttrib(mask);
922 glMatrixMode ( mode )
937 for ( i = 0; i < 16; i++ ) {
938 mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 );
947 for ( i = 0; i < 16; i++ ) {
948 mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 );
953 glTranslate ( x, y, z )
961 glRotate ( angle, x, y, z )
967 glRotated(angle,x,y,z);
978 glFrustum ( left, right, bottom, top, n, f )
986 glFrustum(left,right,bottom,top,n,f);
989 glOrtho ( left, right, bottom, top, n, f )
997 glOrtho(left,right,bottom,top,n,f);
1000 glViewport ( x, y, width, height )
1006 glViewport(x,y,width,height);
1009 glDepthRange ( n, f )
1026 glClipPlane ( plane, ... )
1031 for (i = 0; i < 4; i++ ) {
1032 v[i] = (i+1 < items && SvNOK(ST(i+1))) ? SvNV(ST(i+1)) : 0.0;
1034 glClipPlane(plane,v);
1037 glColor ( r, g, b, ... )
1057 glShadeModel ( mode )
1063 glLight ( light, name, ... )
1070 for ( i = 0; i < 4; i++ ) {
1071 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1073 glLightfv(light,name,v);
1074 } else if ( items == 5 ) {
1076 for ( i = 0; i < 3; i++ ) {
1077 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1079 glLightfv(light,name,v);
1080 } else if ( items == 3 ) {
1083 glLightf(light,name,v);
1085 Perl_croak(aTHX_ "SDL::OpenGL::Light invalid arguments");
1089 glLightModel ( pname, ... )
1093 if ( pname == GL_LIGHT_MODEL_LOCAL_VIEWER ||
1094 pname == GL_LIGHT_MODEL_TWO_SIDE ||
1095 pname == GL_LIGHT_MODEL_COLOR_CONTROL ) {
1096 glLightModelf(pname,SvNV(ST(1)));
1097 } else if ( pname == GL_LIGHT_MODEL_AMBIENT) {
1098 vec[0] = SvNV(ST(1));
1099 vec[1] = SvNV(ST(2));
1100 vec[2] = SvNV(ST(3));
1101 vec[3] = SvNV(ST(4));
1102 glLightModelfv(pname,vec);
1104 Perl_croak(aTHX_ "SDL::OpenGL::glLightModel unknown model %d",pname);
1108 glMaterial ( face, name, ... )
1115 for ( i = 0; i < 4; i++ ) {
1116 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1118 glMaterialfv(face,name,v);
1119 } else if ( items == 5 ) {
1121 for ( i = 0; i < 4; i++ ) {
1122 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1124 glMaterialfv(face,name,v);
1125 } else if ( items == 3 ) {
1128 glMaterialf(face,name,v);
1130 Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments");
1134 glColorMaterial ( face, mode )
1138 glColorMaterial(face,mode);
1141 glBlendFunc ( sfactor, dfactor )
1145 glBlendFunc(sfactor,dfactor);
1149 glHint ( target, hint )
1153 glHint(target,hint);
1166 } else if ( items == 2 ) {
1171 Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments");
1175 glPolygonOffset ( factor, units )
1179 glPolygonOffset(factor,units);
1182 glGenLists ( range )
1185 RETVAL = glGenLists(range);
1190 glNewList ( list, mode )
1194 glNewList(list,mode);
1202 glDeleteLists ( base, count )
1206 glDeleteLists(base, count);
1218 RETVAL = glIsList(list);
1233 i = (int*)safemalloc(sizeof(int)* (items));
1234 for ( j = 0; j < items; j++ ) {
1238 Perl_croak(aTHX_ "usage: SDL::OpenGL::CallLists(type,...)");
1240 glCallLists(items, GL_INT, i);
1244 glCallListsString ( string )
1249 str = SvPV(string,len);
1250 glCallLists(len,GL_BYTE,str);
1253 glRasterPos ( x, y, z, ... )
1259 double w = SvNV(ST(3));
1260 glRasterPos4d(x,y,z,w);
1262 glRasterPos3d(x,y,z);
1266 glBitmap ( width, height, x1, y1, x2, y2, data )
1275 glBitmap(width,height,x1,y1,x2,y2,data);
1278 glDrawPixels ( width, height, format, type, pixels )
1285 glDrawPixels(width,height,format,type,pixels);
1289 glReadPixels ( x, y, width, height, format, type )
1299 size = 1; /* ALPHA, BLUE, GREEN or RED */
1300 if (format == GL_BGR || format == GL_RGB)
1302 if (format == GL_BGRA || format == GL_RGBA)
1304 len = height * width * size; /* in bytes */
1305 RETVAL = newSV(len); /* alloc len+1 bytes */
1306 SvPOK_on(RETVAL); /* make an PV */
1307 buf = SvPVX(RETVAL); /* get ptr to buffer */
1308 glReadPixels(x,y,width,height,format,type,buf);
1309 SvCUR_set(RETVAL, len); /* set real length */
1314 glReadPixel ( x, y )
1318 int rgba[4]; /* r,g,b,a */
1320 glReadPixels(x,y,1,1,GL_RGBA,GL_UNSIGNED_INT,rgba);
1322 for ( i = 0; i < 4; i++ ) {
1323 av_push(RETVAL,newSViv(rgba[i]));
1329 glCopyPixels ( x, y, width, height, buffer )
1336 glCopyPixels(x,y,width,height,buffer);
1339 glPixelStore ( name, param )
1343 glPixelStorei(name,param);
1346 glPixelTransfer ( name, ... )
1351 case GL_MAP_STENCIL:
1352 case GL_INDEX_SHIFT:
1353 case GL_INDEX_OFFSET:
1354 glPixelTransferi(name,SvIV(ST(1)));
1357 glPixelTransferf(name,SvNV(ST(1)));
1362 glPixelMap ( type, map, mapsize, values )
1369 case GL_UNSIGNED_INT:
1370 glPixelMapuiv(map,mapsize,(GLint*)values);
1372 case GL_UNSIGNED_SHORT:
1373 glPixelMapusv(map,mapsize,(GLushort*)values);
1376 glPixelMapfv(map,mapsize,(GLfloat*)values);
1381 glPixelZoom ( zoomx, zoomy )
1385 glPixelZoom(zoomx,zoomy);
1387 #ifdef GL_VERSION_1_3
1390 glColorTable ( target, internalFormat, width, format, type, data )
1392 GLenum internalFormat
1398 glColorTable(target,internalFormat,width,format,type,data);
1401 glColorTableParameter ( target, name, r, g, b, a)
1414 glColorTableParameterfv(target,name,vec);
1417 glCopyColorTable ( target, internalFormat, x, y, width )
1419 GLenum internalFormat
1424 glCopyColorTable(target,internalFormat,x,y,width);
1427 glColorSubTable ( target, start, count, format, type, data )
1435 glColorSubTable(target,start,count,format,type,data);
1438 glCopyColorSubTable ( target, start, x, y, count )
1445 glCopyColorSubTable(target,start,x,y,count);
1448 glConvolutionFilter2D ( target, internalFormat, width, height, format, type, image )
1450 Uint32 internalFormat
1457 glConvolutionFilter2D(target,internalFormat,width,height,format,type,image);
1460 glCopyConvolutionFilter2D ( target, internalFormat, x, y, width, height )
1462 Uint32 internalFormat
1468 glCopyConvolutionFilter2D(target,internalFormat,x,y,width,height);
1471 glSeparableFilter2D ( target, internalFormat, width, height, format, type, row, column )
1473 Uint32 internalFormat
1481 glSeparableFilter2D(target,internalFormat,width,height,format,type,row,column);
1484 glConvolutionFilter1D ( target, internalFormat, width, format, type, image )
1486 Uint32 internalFormat
1492 glConvolutionFilter1D(target,internalFormat,width,format,type,image);
1495 glCopyConvolutionFilter1D ( target, internalFormat, x, y, width )
1497 Uint32 internalFormat
1502 glCopyConvolutionFilter1D(target,internalFormat,x,y,width);
1505 glConvolutionParameter ( target, pname, ... )
1512 case GL_CONVOLUTION_BORDER_MODE:
1514 Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)");
1516 glConvolutionParameteri(target,pname,pi);
1518 case GL_CONVOLUTION_FILTER_SCALE:
1519 case GL_CONVOLUTION_FILTER_BIAS:
1521 Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)");
1522 pv[0] = (GLfloat)SvNV(ST(2));
1523 pv[1] = (GLfloat)SvNV(ST(3));
1524 pv[2] = (GLfloat)SvNV(ST(4));
1525 pv[3] = (GLfloat)SvNV(ST(5));
1526 glConvolutionParameterfv(target,pname,pv);
1529 Perl_croak(aTHX_ "ConvolutionParameter invalid parameter");
1534 glHistogram ( target, width, internalFormat, sink )
1537 Uint32 internalFormat
1540 glHistogram(target,width,internalFormat,sink);
1543 glGetHistogram ( target, reset, format, type, values )
1550 glGetHistogram(target,reset,format,type,values);
1553 glResetHistogram ( target )
1556 glResetHistogram(target);
1559 glMinmax ( target, internalFormat, sink )
1561 Uint32 internalFormat
1564 glMinmax(target,internalFormat,sink);
1567 glGetMinmax ( target, reset, format, type, values )
1574 glGetMinmax(target,reset,format,type,values);
1577 glResetMinmax ( target )
1580 glResetMinmax(target);
1583 glBlendEquation ( mode )
1586 glBlendEquation(mode);
1588 #endif // GL_VERSION_1_3
1591 glTexImage2D ( target, level, internalFormat, width, height, border, format, type, data )
1594 Sint32 internalFormat
1602 glTexImage2D(target,level,internalFormat,width,height,border,format,type,data);
1605 glCopyTexImage2D ( target, level, internalFormat, x, y, width, height, border )
1608 Sint32 internalFormat
1615 glCopyTexImage2D(target,level,internalFormat,x,y,width,height,border);
1618 glTexSubImage2D ( target, level, xoffset, yoffset, width, height, format, type, data )
1629 glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,data);
1632 glCopyTexSubImage2D ( target, level, xoffset, yoffset, x, y, width, height )
1642 glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height);
1645 glTexImage1D ( target, level, internalFormat, width, border, format, type, data )
1648 Sint32 internalFormat
1655 glTexImage1D(target,level,internalFormat,width,border,format,type,data);
1658 glTexSubImage1D ( target, level, xoffset, width, format, type, data )
1667 glTexSubImage1D(target,level,xoffset,width,format,type,data);
1670 glCopyTexImage1D ( target, level, internalFormat, x, y, width, border )
1673 Sint32 internalFormat
1679 glCopyTexImage1D(target,level,internalFormat,x,y,width,border);
1682 glCopyTexSubImage1D ( target, level, xoffset, x, y, width )
1690 glCopyTexSubImage1D(target,level,xoffset,x,y,width);
1692 #ifdef GL_VERSION_1_3
1695 glTexImage3D ( target, level, internalFormat, width, height, depth, border, format, type, data )
1698 Sint32 internalFormat
1707 glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,data);
1710 glTexSubImage3D ( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data )
1723 glTexSubImage3D(target,level,xoffset,yoffset,zoffset,
1724 width,height,depth,format,type,data);
1727 glCopyTexSubImage3D ( target, level, xoffset, yoffset, zoffset, x, y, width, height )
1738 glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height);
1740 #endif // GL_VERSION_1_3
1748 names = (GLuint*)safemalloc(sizeof(GLuint)*n);
1750 glGenTextures(n,names);
1751 for ( i = 0; i < n; i++ ) {
1752 av_push(RETVAL,newSViv(names[i]));
1759 glIsTexture ( texture )
1762 RETVAL = glIsTexture(texture);
1767 glBindTexture ( target, texture )
1771 glBindTexture(target,texture);
1774 glDeleteTextures ( ... )
1778 textures = (GLuint*)safemalloc(sizeof(GLuint) * items);
1780 for ( i = 0; i < items; i++ ) {
1781 textures[i] = SvIV(ST(i));
1784 glDeleteTextures(items,textures);
1788 glAreTexturesResident ( ... )
1794 textures = (GLuint*)safemalloc(sizeof(GLuint) * items);
1795 homes = (GLboolean*)safemalloc(sizeof(GLboolean) * items);
1797 for ( i = 0; i < items; i++ ) {
1798 textures[i] = SvIV(ST(i));
1801 if ( GL_FALSE != glAreTexturesResident(items,textures,homes)) {
1802 for (i = 0; i < items; i++ ) {
1803 av_push(RETVAL,newSViv(homes[i]));
1812 glPrioritizeTextures ( n, names, priorities )
1817 glPrioritizeTextures(n,(GLuint*)names,(const GLclampf *)priorities);
1820 glTexEnv ( target, name, ... )
1827 case GL_TEXTURE_ENV_MODE:
1829 glTexEnvi(target,name,p);
1831 case GL_TEXTURE_ENV_COLOR:
1832 pv[0] = SvNV(ST(2));
1833 pv[1] = SvNV(ST(3));
1834 pv[2] = SvNV(ST(4));
1835 pv[3] = SvNV(ST(5));
1836 glTexEnvfv(target,name,pv);
1844 if ( items < 1 || items > 4 )
1845 Perl_croak (aTHX_ "usage: SDL::OpenGL::TexCoord(s,[t,[r,[q]]])");
1858 glTexCoord4d(s,t,r,q);
1861 glTexParameter ( target, name, ... )
1868 case GL_TEXTURE_BORDER_COLOR:
1869 pv[0] = SvNV(ST(2));
1870 pv[1] = SvNV(ST(3));
1871 pv[2] = SvNV(ST(4));
1872 pv[3] = SvNV(ST(5));
1873 glTexParameterfv(target,name,pv);
1875 case GL_TEXTURE_PRIORITY:
1876 case GL_TEXTURE_MIN_LOD:
1877 case GL_TEXTURE_MAX_LOD:
1878 pv[0] = SvNV(ST(2));
1879 glTexParameterf(target,name,pv[0]);
1881 case GL_TEXTURE_BASE_LEVEL:
1882 case GL_TEXTURE_MAX_LEVEL:
1885 glTexParameteri(target,name,p);
1890 glTexGen ( coord, name, ... )
1898 case GL_TEXTURE_GEN_MODE:
1900 glTexGeni(coord,name,p);
1904 Perl_croak(aTHX_ "usage: glTexGen(coord,name,...)");
1905 pv = (GLdouble*)safemalloc(sizeof(GLdouble)*(items-2));
1906 for ( i = 0; i < items - 2; i++ ) {
1907 pv[i] = SvNV(ST(i+2));
1909 glTexGendv(coord,name,pv);
1914 #ifdef GL_VERSION_1_3
1917 glActiveTextureARB ( texUnit )
1920 glActiveTextureARB(texUnit);
1923 glMultiTexCoord ( texUnit, ... )
1927 if ( items < 2 || items > 5 )
1928 Perl_croak (aTHX_ "usage: SDL::OpenGL::MultiTexCoord(tex,s,[t,[r,[q]]])");
1941 glMultiTexCoord4dARB(texUnit,s,t,r,q);
1943 #endif // GL_VERSION_1_3
1946 glDrawBuffer ( mode )
1952 glReadBuffer ( mode )
1958 glIndexMask ( mask )
1964 glColorMask ( red, green, blue, alpha )
1970 glColorMask(red,green,blue,alpha);
1973 glDepthMask ( flag )
1979 glStencilMask ( mask )
1982 glStencilMask(mask);
1985 glScissor ( x , y, width, height )
1991 glScissor(x,y,width,height);
1994 glAlphaFunc ( func, ref )
1998 glAlphaFunc(func,ref);
2001 glStencilFunc ( func, ref, mask )
2006 glStencilFunc(func,ref,mask);
2009 glStencilOp ( fail, zfail, zpass )
2014 glStencilOp(fail,zfail,zpass);
2017 glDepthFunc ( func )
2023 glLogicOp ( opcode )
2029 glAccum ( op, value )
2036 glMap1 ( target, u1, u2, stride, order, points )
2044 glMap1d(target,u1,u2,stride,order,(double*)points);
2053 glMapGrid1 ( n, u1, u2 )
2058 glMapGrid1d(n,u1,u2);
2061 glEvalMesh1 ( mode, p1, p2 )
2066 glEvalMesh1(mode,p1,p2);
2069 glMap2 ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points )
2081 glMap2d(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,(double*)points);
2084 glEvalCoord2 ( u, v )
2091 glMapGrid2 ( nu, u1, u2, nv, v1, v2 )
2099 glMapGrid2d(nu,u1,u2,nv,v1,v2);
2102 glEvalMesh2 ( mode, i1, i2, j1, j2 )
2109 glEvalMesh2(mode,i1,i2,j1,j2);
2114 RETVAL = glGetError();
2119 glRenderMode ( mode )
2122 RETVAL = glRenderMode( mode );
2149 glFeedbackBuffer ( size, type, buffer )
2154 glFeedbackBuffer(size,type,buffer);
2157 glPassThrough ( token )
2160 glPassThrough(token);
2168 gluLookAt ( eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz )
2179 gluLookAt(eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz);
2182 gluPerspective ( fovy, aspect, n, f )
2188 gluPerspective(fovy,aspect,n,f);
2191 gluPickMatrix ( x, y, delx, dely, viewport )
2198 gluPickMatrix(x,y,delx,dely,viewport);
2201 gluOrtho2D ( left, right, bottom, top )
2207 gluOrtho2D(left,right,bottom,top);
2210 gluScaleImage ( format, widthin, heightin, typein, datain, widthout, heightout, typeout, dataout )
2221 RETVAL = gluScaleImage(format,widthin,heightin,typein,datain,
2222 widthout,heightout,typeout,dataout);
2227 gluBuild1DMipmaps ( target, internalFormat, width, format, type, data )
2229 Sint32 internalFormat
2235 RETVAL = gluBuild1DMipmaps(target,internalFormat,width,format,type,data);
2240 gluBuild2DMipmaps ( target, internalFormat, width, height, format, type, data )
2242 Sint32 internalFormat
2249 RETVAL = gluBuild2DMipmaps(target,internalFormat,width,height,format,type,data);
2254 #if HAVE_GLU_VERSION >= 12
2256 gluBuild3DMipmaps ( target, internalFormat, width, height, depth, format, type, data )
2258 Sint32 internalFormat
2266 RETVAL = gluBuild3DMipmaps(target,internalFormat,width,height,depth,
2273 gluBuild3DMipmaps ( )
2275 Perl_croak (aTHX_ "SDL::OpenGL::Build3DMipmaps requires GLU 1.2");
2279 #if HAVE_GLU_VERSION >= 12
2281 gluBuild1DMipmapLevels ( target, internalFormat, width, format, type, level, base, max, data )
2283 Sint32 internalFormat
2292 RETVAL = gluBuild1DMipmapLevels(target,internalFormat,width,
2293 format,type,level,base,max,data);
2299 gluBuild1DMipmapLevels ()
2301 Perl_croak(aTHX_ "SDL::OpenGL::Build1DMipmapLevels requires GLU 1.2");
2305 #if HAVE_GLU_VERSION >= 12
2307 gluBuild2DMipmapLevels ( target, internalFormat, width, height, format, type, level, base, max, data )
2309 Sint32 internalFormat
2319 RETVAL = gluBuild2DMipmapLevels(target,internalFormat,width,height,
2320 format,type,level,base,max,data);
2326 gluBuild2DMipmapLevels ()
2328 Perl_croak(aTHX_ "SDL::OpenGL::Build2DMipmapLevels requires GLU 1.2");
2332 #if HAVE_GLU_VERSION >= 12
2334 gluBuild3DMipmapLevels ( target, internalFormat, width, height, depth, format, type, level, base, max, data )
2336 Sint32 internalFormat
2347 RETVAL = gluBuild3DMipmapLevels(target,internalFormat,width,height,depth,
2348 format,type,level,base,max,data);
2354 gluBuild3DMipmapLevels ()
2356 Perl_croak(aTHX_ "SDL::OpenGL::Build3DMipmapLevels requires GLU 1.2");
2361 gluErrorString ( code )
2364 RETVAL = (char*)gluErrorString(code);
2369 gluNewNurbsRenderer ()
2371 RETVAL = gluNewNurbsRenderer();
2376 gluDeleteNurbsRenderer ( obj )
2379 gluDeleteNurbsRenderer(obj);
2382 gluNurbsProperty ( obj, property, value )
2387 gluNurbsProperty(obj,property,(float)value);
2390 gluLoadSamplingMatrices ( obj, mm, pm, vp )
2396 gluLoadSamplingMatrices(obj,(GLfloat*)mm,(GLfloat*)pm,(GLint*)vp);
2399 gluGetNurbsProperty ( obj, property )
2404 gluGetNurbsProperty(obj,property,&f);
2410 gluNurbsCallback ( obj, which, cb )
2417 sdl_perl_nurbs_error_hook = cb;
2418 gluNurbsCallback(obj,GLU_ERROR,(GLvoid*)sdl_perl_nurbs_error_callback);
2420 #ifdef GLU_NURBS_BEGIN
2421 case GLU_NURBS_BEGIN:
2422 case GLU_NURBS_BEGIN_DATA:
2423 gluNurbsCallbackData(obj,(void*)cb);
2424 gluNurbsCallback(obj,GLU_NURBS_BEGIN_DATA,
2425 (GLvoid*)sdl_perl_nurbs_being_callback);
2427 case GLU_NURBS_TEXTURE_COORD:
2428 case GLU_NURBS_TEXTURE_COORD_DATA:
2429 gluNurbsCallbackData(obj,(void*)cb);
2430 gluNurbsCallback(obj,GLU_NURBS_TEXTURE_COORD_DATA,
2431 (GLvoid*)sdl_perl_nurbs_multi_callback);
2433 case GLU_NURBS_COLOR:
2434 case GLU_NURBS_COLOR_DATA:
2435 gluNurbsCallbackData(obj,(void*)cb);
2436 gluNurbsCallback(obj,GLU_NURBS_COLOR_DATA,
2437 (GLvoid*)sdl_perl_nurbs_multi_callback);
2439 case GLU_NURBS_NORMAL:
2440 case GLU_NURBS_NORMAL_DATA:
2441 gluNurbsCallbackData(obj,(void*)cb);
2442 gluNurbsCallback(obj,GLU_NURBS_NORMAL_DATA,
2443 (GLvoid*)sdl_perl_nurbs_multi_callback);
2445 case GLU_NURBS_VERTEX:
2446 case GLU_NURBS_VERTEX_DATA:
2447 gluNurbsCallbackData(obj,(void*)cb);
2448 gluNurbsCallback(obj,GLU_NURBS_VERTEX_DATA,
2449 (GLvoid*)sdl_perl_nurbs_multi_callback);
2452 case GLU_NURBS_END_DATA:
2453 gluNurbsCallbackData(obj,(void*)cb);
2454 gluNurbsCallback(obj,GLU_NURBS_END_DATA,
2455 (GLvoid*)sdl_perl_nurbs_end_callback);
2459 Perl_croak(aTHX_ "SDL::OpenGL::NurbsCallback - invalid type");
2463 gluNurbsCallbackData ( obj, cb )
2467 gluNurbsCallbackData(obj,(void*)cb);
2470 gluBeginSurface ( obj )
2473 gluBeginSurface(obj);
2476 gluEndSurface ( obj )
2482 gluNurbsSurface ( obj, uknot_count, uknot, vknot_count, vknot, u_stride, v_stride, ctlarray, uorder, vorder, type )
2495 gluNurbsSurface(obj,uknot_count,(GLfloat*)uknot,vknot_count,(GLfloat*)vknot,
2496 u_stride,v_stride,(GLfloat*)ctlarray,uorder,vorder,type);
2499 gluBeginCurve ( obj )
2511 gluNurbsCurve ( obj, uknot_count, uknot, u_stride, ctlarray, uorder, type )
2520 gluNurbsCurve(obj,uknot_count,(GLfloat*)uknot,u_stride,(GLfloat*)ctlarray,
2524 gluBeginTrim ( obj )
2536 gluPwlCurve ( obj, count, array, stride, type )
2543 gluPwlCurve(obj,count,(GLfloat*)array,stride,type);
2546 gluUnProject ( winx, winy, winz, mm, pm, vp )
2554 GLdouble objx, objy, objz;
2556 av_push(RETVAL,newSViv(gluUnProject(winx,winy,winz,(GLdouble*)mm,
2557 (GLdouble*)pm,(GLint*)vp,&objx,&objy,&objz)));
2558 av_push(RETVAL,newSVnv((double)objx));
2559 av_push(RETVAL,newSVnv((double)objy));
2560 av_push(RETVAL,newSVnv((double)objz));
2565 #ifdef GL_VERSION_1_3
2568 gluUnProject4 ( winx, winy, winz, clipw, mm, pm, vp, n, f )
2579 GLdouble objx, objy, objz, objw;
2581 av_push(RETVAL,newSViv(gluUnProject4(winx,winy,winz,clipw,(GLdouble*)mm,
2582 (GLdouble*)pm,(GLint*)vp,(GLclampd)n,(GLclampd)f,
2583 &objx,&objy,&objz,&objw)));
2584 av_push(RETVAL,newSVnv((double)objx));
2585 av_push(RETVAL,newSVnv((double)objy));
2586 av_push(RETVAL,newSVnv((double)objz));
2587 av_push(RETVAL,newSVnv((double)objw));
2591 #endif // GL_VERSION_1_3
2594 gluProject ( objx, objy, objz, mm, pm, vp )
2602 GLdouble winx, winy, winz;
2604 av_push(RETVAL,newSViv(gluUnProject(objx,objy,objz,(GLdouble*)mm,
2605 (GLdouble*)pm,(GLint*)vp,&winx,&winy,&winz)));
2606 av_push(RETVAL,newSVnv((double)winx));
2607 av_push(RETVAL,newSVnv((double)winy));
2608 av_push(RETVAL,newSVnv((double)winz));
2612 #ifdef GL_VERSION_1_2
2617 RETVAL = gluNewTess();
2622 gluTessCallback ( tess, type )
2627 case GLU_TESS_BEGIN:
2628 case GLU_TESS_BEGIN_DATA:
2629 gluTessCallback(tess,GLU_TESS_BEGIN_DATA,
2630 (GLvoid*)sdl_perl_tess_begin_callback);
2633 case GLU_TESS_EDGE_FLAG:
2634 case GLU_TESS_EDGE_FLAG_DATA:
2635 gluTessCallback(tess,GLU_TESS_EDGE_FLAG_DATA,
2636 (GLvoid*)sdl_perl_tess_edge_flag_callback);
2639 case GLU_TESS_VERTEX:
2640 case GLU_TESS_VERTEX_DATA:
2641 gluTessCallback(tess,GLU_TESS_VERTEX_DATA,
2642 (GLvoid*)sdl_perl_tess_vertex_callback);
2646 case GLU_TESS_END_DATA:
2647 gluTessCallback(tess,GLU_TESS_END_DATA,
2648 (GLvoid*)sdl_perl_tess_end_callback);
2651 case GLU_TESS_COMBINE:
2652 case GLU_TESS_COMBINE_DATA:
2653 gluTessCallback(tess,GLU_TESS_COMBINE_DATA,
2654 (GLvoid*)sdl_perl_tess_combine_callback);
2657 case GLU_TESS_ERROR:
2658 case GLU_TESS_ERROR_DATA:
2659 gluTessCallback(tess,GLU_TESS_ERROR_DATA,
2660 (GLvoid*)sdl_perl_tess_error_callback);
2665 gluTessProperty ( tessobj, property, value )
2666 GLUtesselator *tessobj
2670 gluTessProperty(tessobj,property,value);
2673 gluGetTessProperty ( tessobj, property )
2674 GLUtesselator *tessobj
2677 gluGetTessProperty(tessobj,property,&RETVAL);
2682 gluTessNormal ( tessobj, x, y, z )
2683 GLUtesselator *tessobj
2688 gluTessNormal(tessobj,x,y,z);
2691 gluTessBeginPolygon ( tessobj, cb )
2692 GLUtesselator *tessobj
2695 gluTessBeginPolygon(tessobj,cb);
2698 gluTessEndPolygon ( tessobj )
2699 GLUtesselator *tessobj
2701 gluTessEndPolygon(tessobj);
2704 gluTessBeginContour ( tessobj )
2705 GLUtesselator *tessobj
2707 gluTessBeginContour(tessobj);
2710 gluTessEndContour ( tessobj )
2711 GLUtesselator *tessobj
2713 gluTessEndContour(tessobj);
2716 gluDeleteTess ( tessobj )
2717 GLUtesselator *tessobj
2719 gluDeleteTess(tessobj);
2722 gluTessVertex ( tessobj, coords, vd )
2723 GLUtesselator *tessobj
2727 gluTessVertex(tessobj,(GLdouble*)coords,vd);