2 * This file was generated automatically by xsubpp version 1.9508 from the
3 * contents of OpenGL.xs. Do not edit this file, edit OpenGL.xs instead.
5 * ANY CHANGES MADE HERE WILL BE LOST!
13 // Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org>
15 // ------------------------------------------------------------------------------
17 // This library is free software; you can redistribute it and/or
18 // modify it under the terms of the GNU Lesser General Public
19 // License as published by the Free Software Foundation; either
20 // version 2.1 of the License, or (at your option) any later version.
22 // This library is distributed in the hope that it will be useful,
23 // but WITHOUT ANY WARRANTY; without even the implied warranty of
24 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
25 // Lesser General Public License for more details.
27 // You should have received a copy of the GNU Lesser General Public
28 // License along with this library; if not, write to the Free Software
29 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
31 // ------------------------------------------------------------------------------
33 // Please feel free to send questions, suggestions or improvements to:
53 #define HAVE_TLS_CONTEXT
56 #ifndef GL_ALL_CLIENT_ATTRIB_BITS
57 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFF
58 #endif /* GL_ALL_CLIENT_BITS */
60 #include "../defines.h"
62 SV* sdl_perl_nurbs_error_hook;
64 sdl_perl_nurbs_error_callback ( GLenum errorCode )
72 XPUSHs(sv_2mortal(newSViv(errorCode)));
75 call_sv(sdl_perl_nurbs_error_hook,G_VOID);
83 sdl_perl_nurbs_being_callback ( GLenum type, void *cb )
94 XPUSHs(sv_2mortal(newSViv(type)));
105 sdl_perl_nurbs_multi_callback ( GLfloat *vec, void *cb )
116 XPUSHs(sv_2mortal(newSViv(PTR2IV(vec))));
127 sdl_perl_nurbs_end_callback ( void *cb )
145 sdl_perl_tess_end_callback ( void *cb )
156 XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN)));
167 sdl_perl_tess_begin_callback ( GLenum type, void *cb )
178 XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN)));
179 XPUSHs(sv_2mortal(newSViv(type)));
190 sdl_perl_tess_error_callback ( GLenum type, void *cb )
201 XPUSHs(sv_2mortal(newSViv(GLU_TESS_ERROR)));
202 XPUSHs(sv_2mortal(newSViv(type)));
213 sdl_perl_tess_edge_flag_callback ( GLenum flag, void *cb )
224 XPUSHs(sv_2mortal(newSViv(GLU_TESS_EDGE_FLAG)));
225 XPUSHs(sv_2mortal(newSViv(flag)));
236 sdl_perl_tess_vertex_callback ( double *vd, void *cb )
247 XPUSHs(sv_2mortal(newSViv(GLU_TESS_VERTEX)));
248 XPUSHs(sv_2mortal(newSVnv(vd[0])));
249 XPUSHs(sv_2mortal(newSVnv(vd[1])));
250 XPUSHs(sv_2mortal(newSVnv(vd[2])));
251 XPUSHs(sv_2mortal(newSVnv(vd[3])));
252 XPUSHs(sv_2mortal(newSVnv(vd[4])));
253 XPUSHs(sv_2mortal(newSVnv(vd[5])));
264 sdl_perl_tess_combine_callback ( GLdouble coords[3], double *vd[4], GLfloat weight[4],
265 GLdouble **out, void *cb )
278 XPUSHs(sv_2mortal(newSViv(GLU_TESS_COMBINE)));
279 XPUSHs(sv_2mortal(newSVpvn((char*)coords,sizeof(GLdouble)*3)));
280 XPUSHs(sv_2mortal(newSVpvn((char*)vd,sizeof(GLdouble*)*4)));
281 XPUSHs(sv_2mortal(newSVpvn((char*)weight,sizeof(GLfloat)*4)));
284 if ( 1 != call_sv(cmd,G_SCALAR) ) {
285 Perl_croak(aTHX_ "sdl_perl_tess_combine_callback failed");
288 data = (double*)POPp;
290 *out = (double*)malloc(sizeof(double)*width);
291 memcpy(*out,data,sizeof(double)*width);
300 #define XSubPPtmpAAAA 1
302 XS(XS_SDL__OpenGL_glClearColor); /* prototype to pass -Wmissing-prototypes */
303 XS(XS_SDL__OpenGL_glClearColor)
307 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glClearColor(r, g, b, a)");
309 double r = (double)SvNV(ST(0));
310 double g = (double)SvNV(ST(1));
311 double b = (double)SvNV(ST(2));
312 double a = (double)SvNV(ST(3));
313 #line 301 "OpenGL.xs"
314 glClearColor((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a);
320 XS(XS_SDL__OpenGL_glClearIndex); /* prototype to pass -Wmissing-prototypes */
321 XS(XS_SDL__OpenGL_glClearIndex)
325 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glClearIndex(index)");
327 double index = (double)SvNV(ST(0));
328 #line 307 "OpenGL.xs"
335 XS(XS_SDL__OpenGL_glClearDepth); /* prototype to pass -Wmissing-prototypes */
336 XS(XS_SDL__OpenGL_glClearDepth)
340 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glClearDepth(depth)");
342 double depth = (double)SvNV(ST(0));
343 #line 313 "OpenGL.xs"
350 XS(XS_SDL__OpenGL_glClearStencil); /* prototype to pass -Wmissing-prototypes */
351 XS(XS_SDL__OpenGL_glClearStencil)
355 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glClearStencil(s)");
357 int s = (int)SvIV(ST(0));
358 #line 319 "OpenGL.xs"
365 XS(XS_SDL__OpenGL_glClearAccum); /* prototype to pass -Wmissing-prototypes */
366 XS(XS_SDL__OpenGL_glClearAccum)
370 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glClearAccum(r, g, b, a)");
372 double r = (double)SvNV(ST(0));
373 double g = (double)SvNV(ST(1));
374 double b = (double)SvNV(ST(2));
375 double a = (double)SvNV(ST(3));
376 #line 328 "OpenGL.xs"
377 glClearAccum((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a);
383 XS(XS_SDL__OpenGL_glClear); /* prototype to pass -Wmissing-prototypes */
384 XS(XS_SDL__OpenGL_glClear)
388 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glClear(m)");
390 GLbitfield m = (GLbitfield)SvIV(ST(0));
391 #line 334 "OpenGL.xs"
398 XS(XS_SDL__OpenGL_glFlush); /* prototype to pass -Wmissing-prototypes */
399 XS(XS_SDL__OpenGL_glFlush)
403 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glFlush()");
405 #line 339 "OpenGL.xs"
412 XS(XS_SDL__OpenGL_glFinish); /* prototype to pass -Wmissing-prototypes */
413 XS(XS_SDL__OpenGL_glFinish)
417 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glFinish()");
419 #line 344 "OpenGL.xs"
426 XS(XS_SDL__OpenGL_glRect); /* prototype to pass -Wmissing-prototypes */
427 XS(XS_SDL__OpenGL_glRect)
431 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glRect(r)");
433 SDL_Rect* r = INT2PTR(SDL_Rect *,SvIV(ST(0)));
434 #line 350 "OpenGL.xs"
435 glRecti(r->x,r->y,r->x+r->w,r->y+r->h);
441 XS(XS_SDL__OpenGL_glVertex); /* prototype to pass -Wmissing-prototypes */
442 XS(XS_SDL__OpenGL_glVertex)
446 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glVertex(x, y, ...)");
448 double x = (double)SvNV(ST(0));
449 double y = (double)SvNV(ST(1));
450 #line 357 "OpenGL.xs"
456 } else if ( items == 3 ) {
467 XS(XS_SDL__OpenGL_glBegin); /* prototype to pass -Wmissing-prototypes */
468 XS(XS_SDL__OpenGL_glBegin)
472 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glBegin(mode)");
474 GLenum mode = (GLenum)SvIV(ST(0));
475 #line 373 "OpenGL.xs"
482 XS(XS_SDL__OpenGL_glEnd); /* prototype to pass -Wmissing-prototypes */
483 XS(XS_SDL__OpenGL_glEnd)
487 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glEnd()");
489 #line 378 "OpenGL.xs"
496 XS(XS_SDL__OpenGL_glEnable); /* prototype to pass -Wmissing-prototypes */
497 XS(XS_SDL__OpenGL_glEnable)
501 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glEnable(cap)");
503 GLenum cap = (GLenum)SvIV(ST(0));
504 #line 384 "OpenGL.xs"
511 XS(XS_SDL__OpenGL_glDisable); /* prototype to pass -Wmissing-prototypes */
512 XS(XS_SDL__OpenGL_glDisable)
516 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glDisable(cap)");
518 GLenum cap = (GLenum)SvIV(ST(0));
519 #line 390 "OpenGL.xs"
526 XS(XS_SDL__OpenGL_glGet); /* prototype to pass -Wmissing-prototypes */
527 XS(XS_SDL__OpenGL_glGet)
531 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glGet(param)");
534 GLenum param = (GLenum)SvIV(ST(0));
535 #line 396 "OpenGL.xs"
537 case GL_EDGE_FLAG_ARRAY:
538 case GL_MAP1_TEXTURE_COORD_1:
539 case GL_LIGHT_MODEL_TWO_SIDE:
540 case GL_INDEX_LOGIC_OP:
541 case GL_PACK_ALIGNMENT:
543 case GL_TEXTURE_GEN_S:
544 case GL_MAP1_VERTEX_3:
547 case GL_NORMAL_ARRAY:
551 case GL_POLYGON_OFFSET_FILL:
552 case GL_MAP1_TEXTURE_COORD_4:
555 case GL_UNPACK_SWAP_BYTES:
557 case GL_POLYGON_OFFSET_POINT:
558 case GL_POINT_SMOOTH:
560 case GL_MAP2_TEXTURE_COORD_4:
562 case GL_POLYGON_OFFSET_LINE:
565 case GL_PACK_LSB_FIRST:
566 case GL_MAP1_TEXTURE_COORD_2:
567 case GL_MAP2_VERTEX_3:
568 case GL_MAP2_TEXTURE_COORD_2:
570 case GL_DOUBLEBUFFER:
571 case GL_UNPACK_LSB_FIRST:
572 case GL_TEXTURE_COORD_ARRAY:
574 case GL_TEXTURE_GEN_Q:
582 case GL_TEXTURE_GEN_R:
583 case GL_PACK_SWAP_BYTES:
584 case GL_DEPTH_WRITEMASK:
585 case GL_COLOR_LOGIC_OP:
590 case GL_COLOR_MATERIAL:
593 case GL_MAP1_VERTEX_4:
597 case GL_POLYGON_SMOOTH:
599 case GL_MAP2_COLOR_4:
601 case GL_VERTEX_ARRAY:
602 case GL_MAP1_TEXTURE_COORD_3:
603 case GL_STENCIL_TEST:
604 case GL_MAP2_TEXTURE_COORD_3:
605 case GL_TEXTURE_GEN_T:
606 case GL_LIGHT_MODEL_LOCAL_VIEWER:
608 case GL_MAP1_COLOR_4:
609 case GL_MAP2_TEXTURE_COORD_1:
610 case GL_CURRENT_RASTER_POSITION_VALID:
612 case GL_SCISSOR_TEST:
614 case GL_POLYGON_STIPPLE:
617 case GL_LINE_STIPPLE:
618 case GL_MAP2_VERTEX_4:
622 glGetBooleanv(param, ret);
624 for (i = 0; i < 1; i++) {
625 XPUSHs(sv_2mortal(newSViv(ret[i])));
629 case GL_COLOR_WRITEMASK:
633 glGetBooleanv(param, ret);
635 for (i = 0; i < 4; i++) {
636 XPUSHs(sv_2mortal(newSViv(ret[i])));
641 case GL_ALPHA_TEST_REF:
642 case GL_POINT_SIZE_GRANULARITY:
643 case GL_CURRENT_RASTER_DISTANCE:
649 case GL_DEPTH_CLEAR_VALUE:
656 case GL_POLYGON_OFFSET_FACTOR:
659 case GL_POLYGON_OFFSET_UNITS:
661 case GL_LINE_WIDTH_GRANULARITY:
667 glGetDoublev(param, ret);
669 for (i = 0; i < 1; i++) {
670 XPUSHs(sv_2mortal(newSVnv(ret[i])));
674 case GL_MODELVIEW_MATRIX:
675 case GL_TEXTURE_MATRIX:
676 case GL_PROJECTION_MATRIX:
680 glGetDoublev(param, ret);
682 for (i = 0; i < 16; i++) {
683 XPUSHs(sv_2mortal(newSVnv(ret[i])));
687 case GL_POINT_SIZE_RANGE:
688 case GL_LINE_WIDTH_RANGE:
689 case GL_MAP1_GRID_DOMAIN:
694 glGetDoublev(param, ret);
696 for (i = 0; i < 2; i++) {
697 XPUSHs(sv_2mortal(newSVnv(ret[i])));
701 case GL_CURRENT_NORMAL:
705 glGetDoublev(param, ret);
707 for (i = 0; i < 3; i++) {
708 XPUSHs(sv_2mortal(newSVnv(ret[i])));
713 case GL_MAP2_GRID_DOMAIN:
714 case GL_CURRENT_RASTER_POSITION:
715 case GL_CURRENT_COLOR:
716 case GL_LIGHT_MODEL_AMBIENT:
717 case GL_CURRENT_RASTER_TEXTURE_COORDS:
718 case GL_TEXTURE_ENV_COLOR:
719 case GL_CURRENT_RASTER_COLOR:
720 case GL_CURRENT_TEXTURE_COORDS:
721 case GL_COLOR_CLEAR_VALUE:
722 case GL_ACCUM_CLEAR_VALUE:
726 glGetDoublev(param, ret);
728 for (i = 0; i < 4; i++) {
729 XPUSHs(sv_2mortal(newSVnv(ret[i])));
733 case GL_CULL_FACE_MODE:
734 case GL_PIXEL_MAP_I_TO_A_SIZE:
735 case GL_PIXEL_MAP_A_TO_A_SIZE:
737 case GL_EDGE_FLAG_ARRAY_STRIDE:
742 case GL_POINT_SMOOTH_HINT:
743 case GL_PACK_SKIP_PIXELS:
745 case GL_STENCIL_CLEAR_VALUE:
747 case GL_COLOR_MATERIAL_PARAMETER:
748 case GL_ACCUM_BLUE_BITS:
750 case GL_VERTEX_ARRAY_STRIDE:
751 case GL_STENCIL_PASS_DEPTH_PASS:
752 case GL_CLIENT_ATTRIB_STACK_DEPTH:
754 case GL_LINE_STIPPLE_REPEAT:
756 case GL_PIXEL_MAP_B_TO_B_SIZE:
757 case GL_MAX_PIXEL_MAP_TABLE:
758 case GL_MAX_TEXTURE_SIZE:
759 case GL_PIXEL_MAP_S_TO_S_SIZE:
760 case GL_LOGIC_OP_MODE:
763 case GL_LINE_SMOOTH_HINT:
764 case GL_ALPHA_TEST_FUNC:
767 case GL_MAX_NAME_STACK_DEPTH:
768 case GL_INDEX_ARRAY_TYPE:
769 case GL_TEXTURE_COORD_ARRAY_TYPE:
770 case GL_COLOR_ARRAY_TYPE:
771 case GL_MAX_LIST_NESTING:
772 case GL_STENCIL_WRITEMASK:
774 case GL_ACCUM_ALPHA_BITS:
775 case GL_INDEX_ARRAY_STRIDE:
776 case GL_PIXEL_MAP_I_TO_B_SIZE:
778 case GL_STENCIL_FAIL:
779 case GL_UNPACK_ALIGNMENT:
780 case GL_STENCIL_PASS_DEPTH_FAIL:
781 case GL_ATTRIB_STACK_DEPTH:
782 case GL_PACK_SKIP_ROWS:
783 case GL_TEXTURE_STACK_DEPTH:
785 case GL_COLOR_ARRAY_STRIDE:
787 case GL_UNPACK_SKIP_PIXELS:
788 case GL_PIXEL_MAP_G_TO_G_SIZE:
789 case GL_VERTEX_ARRAY_TYPE:
791 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
792 case GL_INDEX_CLEAR_VALUE:
793 case GL_PIXEL_MAP_I_TO_G_SIZE:
795 case GL_PIXEL_MAP_I_TO_R_SIZE:
796 case GL_COLOR_ARRAY_SIZE:
797 case GL_TEXTURE_COORD_ARRAY_SIZE:
798 case GL_MAP1_GRID_SEGMENTS:
799 case GL_VERTEX_ARRAY_SIZE:
800 case GL_PIXEL_MAP_R_TO_R_SIZE:
801 case GL_TEXTURE_COORD_ARRAY_STRIDE:
802 case GL_MODELVIEW_STACK_DEPTH:
803 case GL_MAX_TEXTURE_STACK_DEPTH:
804 case GL_PIXEL_MAP_I_TO_I_SIZE:
806 case GL_INDEX_WRITEMASK:
807 case GL_PACK_ROW_LENGTH:
808 case GL_CURRENT_INDEX:
809 case GL_STENCIL_VALUE_MASK:
810 case GL_UNPACK_SKIP_ROWS:
811 case GL_MAX_PROJECTION_STACK_DEPTH:
813 case GL_STENCIL_FUNC:
814 case GL_INDEX_OFFSET:
815 case GL_UNPACK_ROW_LENGTH:
816 case GL_COLOR_MATERIAL_FACE:
817 case GL_NORMAL_ARRAY_TYPE:
818 case GL_STENCIL_BITS:
819 case GL_PROJECTION_STACK_DEPTH:
820 case GL_CURRENT_RASTER_INDEX:
822 case GL_TEXTURE_ENV_MODE:
823 case GL_NORMAL_ARRAY_STRIDE:
824 case GL_PERSPECTIVE_CORRECTION_HINT:
825 case GL_MAX_CLIP_PLANES:
826 case GL_MAX_MODELVIEW_STACK_DEPTH:
827 case GL_SUBPIXEL_BITS:
828 case GL_ACCUM_RED_BITS:
831 case GL_MAX_EVAL_ORDER:
832 case GL_LINE_STIPPLE_PATTERN:
833 case GL_NAME_STACK_DEPTH:
834 case GL_MAX_ATTRIB_STACK_DEPTH:
835 case GL_POLYGON_SMOOTH_HINT:
836 case GL_ACCUM_GREEN_BITS:
840 glGetIntegerv(param, ret);
842 for (i = 0; i < 1; i++) {
843 XPUSHs(sv_2mortal(newSViv(ret[i])));
847 case GL_POLYGON_MODE:
848 case GL_MAX_VIEWPORT_DIMS:
849 case GL_MAP2_GRID_SEGMENTS:
853 glGetIntegerv(param, ret);
855 for (i = 0; i < 2; i++) {
856 XPUSHs(sv_2mortal(newSViv(ret[i])));
865 glGetIntegerv(param, ret);
867 for (i = 0; i < 4; i++) {
868 XPUSHs(sv_2mortal(newSViv(ret[i])));
873 croak("Unknown glGet parameter!");
881 XS(XS_SDL__OpenGL_glIsEnabled); /* prototype to pass -Wmissing-prototypes */
882 XS(XS_SDL__OpenGL_glIsEnabled)
886 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glIsEnabled(cap)");
888 Uint32 cap = (Uint32)SvUV(ST(0));
891 #line 741 "OpenGL.xs"
892 RETVAL = glIsEnabled(cap);
894 XSprePUSH; PUSHu((UV)RETVAL);
899 XS(XS_SDL__OpenGL_glPointSize); /* prototype to pass -Wmissing-prototypes */
900 XS(XS_SDL__OpenGL_glPointSize)
904 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPointSize(size)");
906 double size = (double)SvNV(ST(0));
907 #line 749 "OpenGL.xs"
908 glPointSize((GLfloat)size);
914 XS(XS_SDL__OpenGL_glLineWidth); /* prototype to pass -Wmissing-prototypes */
915 XS(XS_SDL__OpenGL_glLineWidth)
919 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glLineWidth(size)");
921 double size = (double)SvNV(ST(0));
922 #line 755 "OpenGL.xs"
923 glLineWidth((GLfloat)size);
929 XS(XS_SDL__OpenGL_glLineStipple); /* prototype to pass -Wmissing-prototypes */
930 XS(XS_SDL__OpenGL_glLineStipple)
934 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glLineStipple(factor, pattern)");
936 Sint32 factor = (Sint32)SvIV(ST(0));
937 Uint16 pattern = (Uint16)SvUV(ST(1));
938 #line 762 "OpenGL.xs"
939 glLineStipple(factor,pattern);
945 XS(XS_SDL__OpenGL_glPolygonMode); /* prototype to pass -Wmissing-prototypes */
946 XS(XS_SDL__OpenGL_glPolygonMode)
950 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPolygonMode(face, mode)");
952 GLenum face = (GLenum)SvIV(ST(0));
953 GLenum mode = (GLenum)SvIV(ST(1));
954 #line 769 "OpenGL.xs"
955 glPolygonMode(face,mode);
961 XS(XS_SDL__OpenGL_glFrontFace); /* prototype to pass -Wmissing-prototypes */
962 XS(XS_SDL__OpenGL_glFrontFace)
966 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glFrontFace(mode)");
968 GLenum mode = (GLenum)SvIV(ST(0));
969 #line 775 "OpenGL.xs"
976 XS(XS_SDL__OpenGL_glCullFace); /* prototype to pass -Wmissing-prototypes */
977 XS(XS_SDL__OpenGL_glCullFace)
981 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glCullFace(mode)");
983 GLenum mode = (GLenum)SvIV(ST(0));
984 #line 781 "OpenGL.xs"
991 XS(XS_SDL__OpenGL_glPolygonStipple); /* prototype to pass -Wmissing-prototypes */
992 XS(XS_SDL__OpenGL_glPolygonStipple)
996 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPolygonStipple(mask)");
998 char * mask = (char *)SvPV_nolen(ST(0));
999 #line 787 "OpenGL.xs"
1000 glPolygonStipple(mask);
1001 #line 1002 "OpenGL.c"
1006 XS(XS_SDL__OpenGL_glEdgeFlag); /* prototype to pass -Wmissing-prototypes */
1007 XS(XS_SDL__OpenGL_glEdgeFlag)
1011 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glEdgeFlag(flag)");
1013 GLenum flag = (GLenum)SvIV(ST(0));
1014 #line 793 "OpenGL.xs"
1016 #line 1017 "OpenGL.c"
1021 XS(XS_SDL__OpenGL_glNormal); /* prototype to pass -Wmissing-prototypes */
1022 XS(XS_SDL__OpenGL_glNormal)
1026 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glNormal(x, y, z)");
1028 double x = (double)SvNV(ST(0));
1029 double y = (double)SvNV(ST(1));
1030 double z = (double)SvNV(ST(2));
1031 #line 801 "OpenGL.xs"
1033 #line 1034 "OpenGL.c"
1038 XS(XS_SDL__OpenGL_glEnableClientState); /* prototype to pass -Wmissing-prototypes */
1039 XS(XS_SDL__OpenGL_glEnableClientState)
1043 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glEnableClientState(array)");
1045 GLenum array = (GLenum)SvIV(ST(0));
1046 #line 807 "OpenGL.xs"
1047 glEnableClientState(array);
1048 #line 1049 "OpenGL.c"
1053 XS(XS_SDL__OpenGL_glDisableClientState); /* prototype to pass -Wmissing-prototypes */
1054 XS(XS_SDL__OpenGL_glDisableClientState)
1058 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glDisableClientState(array)");
1060 GLenum array = (GLenum)SvIV(ST(0));
1061 #line 813 "OpenGL.xs"
1062 glDisableClientState(array);
1063 #line 1064 "OpenGL.c"
1068 XS(XS_SDL__OpenGL_glVertexPointer); /* prototype to pass -Wmissing-prototypes */
1069 XS(XS_SDL__OpenGL_glVertexPointer)
1073 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glVertexPointer(size, type, stride, pointer)");
1075 int size = (int)SvIV(ST(0));
1076 GLenum type = (GLenum)SvIV(ST(1));
1077 Uint32 stride = (Uint32)SvUV(ST(2));
1078 char * pointer = (char *)SvPV_nolen(ST(3));
1079 #line 822 "OpenGL.xs"
1080 glVertexPointer(size,type,stride,pointer);
1081 #line 1082 "OpenGL.c"
1086 XS(XS_SDL__OpenGL_glColorPointer); /* prototype to pass -Wmissing-prototypes */
1087 XS(XS_SDL__OpenGL_glColorPointer)
1091 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glColorPointer(size, type, stride, pointer)");
1093 Sint32 size = (Sint32)SvIV(ST(0));
1094 GLenum type = (GLenum)SvIV(ST(1));
1095 Uint32 stride = (Uint32)SvUV(ST(2));
1096 char * pointer = (char *)SvPV_nolen(ST(3));
1097 #line 831 "OpenGL.xs"
1098 glColorPointer(size,type,stride,pointer);
1099 #line 1100 "OpenGL.c"
1104 XS(XS_SDL__OpenGL_glNormalPointer); /* prototype to pass -Wmissing-prototypes */
1105 XS(XS_SDL__OpenGL_glNormalPointer)
1109 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glNormalPointer(type, stride, pointer)");
1111 GLenum type = (GLenum)SvIV(ST(0));
1112 Uint32 stride = (Uint32)SvUV(ST(1));
1113 char * pointer = (char *)SvPV_nolen(ST(2));
1114 #line 839 "OpenGL.xs"
1115 glNormalPointer(type,stride,pointer);
1116 #line 1117 "OpenGL.c"
1121 XS(XS_SDL__OpenGL_glTexCoordPointer); /* prototype to pass -Wmissing-prototypes */
1122 XS(XS_SDL__OpenGL_glTexCoordPointer)
1126 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glTexCoordPointer(size, type, stride, pointer)");
1128 Sint32 size = (Sint32)SvIV(ST(0));
1129 GLenum type = (GLenum)SvIV(ST(1));
1130 Uint32 stride = (Uint32)SvUV(ST(2));
1131 char * pointer = (char *)SvPV_nolen(ST(3));
1132 #line 848 "OpenGL.xs"
1133 glTexCoordPointer(size,type,stride,pointer);
1134 #line 1135 "OpenGL.c"
1139 XS(XS_SDL__OpenGL_glEdgeFlagPointer); /* prototype to pass -Wmissing-prototypes */
1140 XS(XS_SDL__OpenGL_glEdgeFlagPointer)
1144 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glEdgeFlagPointer(stride, pointer)");
1146 Uint32 stride = (Uint32)SvUV(ST(0));
1147 char * pointer = (char *)SvPV_nolen(ST(1));
1148 #line 855 "OpenGL.xs"
1149 glEdgeFlagPointer(stride,pointer);
1150 #line 1151 "OpenGL.c"
1155 XS(XS_SDL__OpenGL_glArrayElement); /* prototype to pass -Wmissing-prototypes */
1156 XS(XS_SDL__OpenGL_glArrayElement)
1160 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glArrayElement(ith)");
1162 Uint32 ith = (Uint32)SvUV(ST(0));
1163 #line 861 "OpenGL.xs"
1164 glArrayElement(ith);
1165 #line 1166 "OpenGL.c"
1170 XS(XS_SDL__OpenGL_glDrawElements); /* prototype to pass -Wmissing-prototypes */
1171 XS(XS_SDL__OpenGL_glDrawElements)
1175 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glDrawElements(mode, count, type, indices)");
1177 GLenum mode = (GLenum)SvIV(ST(0));
1178 Uint32 count = (Uint32)SvUV(ST(1));
1179 GLenum type = (GLenum)SvIV(ST(2));
1180 char * indices = (char *)SvPV_nolen(ST(3));
1181 #line 870 "OpenGL.xs"
1182 glDrawElements( mode, count, type, indices);
1183 #line 1184 "OpenGL.c"
1188 XS(XS_SDL__OpenGL_glDrawRangeElements); /* prototype to pass -Wmissing-prototypes */
1189 XS(XS_SDL__OpenGL_glDrawRangeElements)
1193 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glDrawRangeElements(mode, start, end, count, type, indices)");
1195 GLenum mode = (GLenum)SvIV(ST(0));
1196 Uint32 start = (Uint32)SvUV(ST(1));
1197 Uint32 end = (Uint32)SvUV(ST(2));
1198 Uint32 count = (Uint32)SvUV(ST(3));
1199 GLenum type = (GLenum)SvIV(ST(4));
1200 char * indices = (char *)SvPV_nolen(ST(5));
1201 #line 881 "OpenGL.xs"
1202 glDrawRangeElements(mode,start,end,count,type,indices);
1203 #line 1204 "OpenGL.c"
1208 XS(XS_SDL__OpenGL_glDrawArrays); /* prototype to pass -Wmissing-prototypes */
1209 XS(XS_SDL__OpenGL_glDrawArrays)
1213 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glDrawArrays(mode, first, count)");
1215 GLenum mode = (GLenum)SvIV(ST(0));
1216 Uint32 first = (Uint32)SvUV(ST(1));
1217 Uint32 count = (Uint32)SvUV(ST(2));
1218 #line 889 "OpenGL.xs"
1219 glDrawArrays(mode,first,count);
1220 #line 1221 "OpenGL.c"
1225 XS(XS_SDL__OpenGL_glInterleavedArrays); /* prototype to pass -Wmissing-prototypes */
1226 XS(XS_SDL__OpenGL_glInterleavedArrays)
1230 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glInterleavedArrays(format, stride, pointer)");
1232 GLenum format = (GLenum)SvIV(ST(0));
1233 Uint32 stride = (Uint32)SvUV(ST(1));
1234 char * pointer = (char *)SvPV_nolen(ST(2));
1235 #line 897 "OpenGL.xs"
1236 glInterleavedArrays(format,stride,pointer);
1237 #line 1238 "OpenGL.c"
1242 XS(XS_SDL__OpenGL_glPushAttrib); /* prototype to pass -Wmissing-prototypes */
1243 XS(XS_SDL__OpenGL_glPushAttrib)
1247 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPushAttrib(mask)");
1249 GLbitfield mask = (GLbitfield)SvIV(ST(0));
1250 #line 903 "OpenGL.xs"
1252 #line 1253 "OpenGL.c"
1257 XS(XS_SDL__OpenGL_glPopAttrib); /* prototype to pass -Wmissing-prototypes */
1258 XS(XS_SDL__OpenGL_glPopAttrib)
1262 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPopAttrib()");
1264 #line 908 "OpenGL.xs"
1266 #line 1267 "OpenGL.c"
1271 XS(XS_SDL__OpenGL_glPushClientAttrib); /* prototype to pass -Wmissing-prototypes */
1272 XS(XS_SDL__OpenGL_glPushClientAttrib)
1276 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPushClientAttrib(mask)");
1278 GLbitfield mask = (GLbitfield)SvIV(ST(0));
1279 #line 914 "OpenGL.xs"
1280 glPushClientAttrib(mask);
1281 #line 1282 "OpenGL.c"
1286 XS(XS_SDL__OpenGL_glPopClientAttrib); /* prototype to pass -Wmissing-prototypes */
1287 XS(XS_SDL__OpenGL_glPopClientAttrib)
1291 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPopClientAttrib()");
1293 #line 919 "OpenGL.xs"
1294 glPopClientAttrib();
1295 #line 1296 "OpenGL.c"
1300 XS(XS_SDL__OpenGL_glMatrixMode); /* prototype to pass -Wmissing-prototypes */
1301 XS(XS_SDL__OpenGL_glMatrixMode)
1305 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glMatrixMode(mode)");
1307 GLenum mode = (GLenum)SvIV(ST(0));
1308 #line 925 "OpenGL.xs"
1310 #line 1311 "OpenGL.c"
1315 XS(XS_SDL__OpenGL_glLoadIdentity); /* prototype to pass -Wmissing-prototypes */
1316 XS(XS_SDL__OpenGL_glLoadIdentity)
1320 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glLoadIdentity()");
1322 #line 930 "OpenGL.xs"
1324 #line 1325 "OpenGL.c"
1329 XS(XS_SDL__OpenGL_glLoadMatrix); /* prototype to pass -Wmissing-prototypes */
1330 XS(XS_SDL__OpenGL_glLoadMatrix)
1334 #line 935 "OpenGL.xs"
1337 for ( i = 0; i < 16; i++ ) {
1338 mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 );
1341 #line 1342 "OpenGL.c"
1346 XS(XS_SDL__OpenGL_glMultMatrix); /* prototype to pass -Wmissing-prototypes */
1347 XS(XS_SDL__OpenGL_glMultMatrix)
1351 #line 945 "OpenGL.xs"
1354 for ( i = 0; i < 16; i++ ) {
1355 mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 );
1358 #line 1359 "OpenGL.c"
1363 XS(XS_SDL__OpenGL_glTranslate); /* prototype to pass -Wmissing-prototypes */
1364 XS(XS_SDL__OpenGL_glTranslate)
1368 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glTranslate(x, y, z)");
1370 double x = (double)SvNV(ST(0));
1371 double y = (double)SvNV(ST(1));
1372 double z = (double)SvNV(ST(2));
1373 #line 958 "OpenGL.xs"
1374 glTranslated(x,y,z);
1375 #line 1376 "OpenGL.c"
1380 XS(XS_SDL__OpenGL_glRotate); /* prototype to pass -Wmissing-prototypes */
1381 XS(XS_SDL__OpenGL_glRotate)
1385 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glRotate(angle, x, y, z)");
1387 double angle = (double)SvNV(ST(0));
1388 double x = (double)SvNV(ST(1));
1389 double y = (double)SvNV(ST(2));
1390 double z = (double)SvNV(ST(3));
1391 #line 967 "OpenGL.xs"
1392 glRotated(angle,x,y,z);
1393 #line 1394 "OpenGL.c"
1398 XS(XS_SDL__OpenGL_glScale); /* prototype to pass -Wmissing-prototypes */
1399 XS(XS_SDL__OpenGL_glScale)
1403 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glScale(x, y, z)");
1405 double x = (double)SvNV(ST(0));
1406 double y = (double)SvNV(ST(1));
1407 double z = (double)SvNV(ST(2));
1408 #line 975 "OpenGL.xs"
1410 #line 1411 "OpenGL.c"
1415 XS(XS_SDL__OpenGL_glFrustum); /* prototype to pass -Wmissing-prototypes */
1416 XS(XS_SDL__OpenGL_glFrustum)
1420 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glFrustum(left, right, bottom, top, n, f)");
1422 double left = (double)SvNV(ST(0));
1423 double right = (double)SvNV(ST(1));
1424 double bottom = (double)SvNV(ST(2));
1425 double top = (double)SvNV(ST(3));
1426 double n = (double)SvNV(ST(4));
1427 double f = (double)SvNV(ST(5));
1428 #line 986 "OpenGL.xs"
1429 glFrustum(left,right,bottom,top,n,f);
1430 #line 1431 "OpenGL.c"
1435 XS(XS_SDL__OpenGL_glOrtho); /* prototype to pass -Wmissing-prototypes */
1436 XS(XS_SDL__OpenGL_glOrtho)
1440 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glOrtho(left, right, bottom, top, n, f)");
1442 double left = (double)SvNV(ST(0));
1443 double right = (double)SvNV(ST(1));
1444 double bottom = (double)SvNV(ST(2));
1445 double top = (double)SvNV(ST(3));
1446 double n = (double)SvNV(ST(4));
1447 double f = (double)SvNV(ST(5));
1448 #line 997 "OpenGL.xs"
1449 glOrtho(left,right,bottom,top,n,f);
1450 #line 1451 "OpenGL.c"
1455 XS(XS_SDL__OpenGL_glViewport); /* prototype to pass -Wmissing-prototypes */
1456 XS(XS_SDL__OpenGL_glViewport)
1460 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glViewport(x, y, width, height)");
1462 Sint32 x = (Sint32)SvIV(ST(0));
1463 Sint32 y = (Sint32)SvIV(ST(1));
1464 Uint32 width = (Uint32)SvUV(ST(2));
1465 Uint32 height = (Uint32)SvUV(ST(3));
1466 #line 1006 "OpenGL.xs"
1467 glViewport(x,y,width,height);
1468 #line 1469 "OpenGL.c"
1473 XS(XS_SDL__OpenGL_glDepthRange); /* prototype to pass -Wmissing-prototypes */
1474 XS(XS_SDL__OpenGL_glDepthRange)
1478 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glDepthRange(n, f)");
1480 double n = (double)SvNV(ST(0));
1481 double f = (double)SvNV(ST(1));
1482 #line 1013 "OpenGL.xs"
1484 #line 1485 "OpenGL.c"
1489 XS(XS_SDL__OpenGL_glPushMatrix); /* prototype to pass -Wmissing-prototypes */
1490 XS(XS_SDL__OpenGL_glPushMatrix)
1494 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPushMatrix()");
1496 #line 1018 "OpenGL.xs"
1498 #line 1499 "OpenGL.c"
1503 XS(XS_SDL__OpenGL_glPopMatrix); /* prototype to pass -Wmissing-prototypes */
1504 XS(XS_SDL__OpenGL_glPopMatrix)
1508 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPopMatrix()");
1510 #line 1023 "OpenGL.xs"
1512 #line 1513 "OpenGL.c"
1517 XS(XS_SDL__OpenGL_glClipPlane); /* prototype to pass -Wmissing-prototypes */
1518 XS(XS_SDL__OpenGL_glClipPlane)
1522 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glClipPlane(plane, ...)");
1524 GLenum plane = (GLenum)SvIV(ST(0));
1525 #line 1029 "OpenGL.xs"
1528 for (i = 0; i < 4; i++ ) {
1529 v[i] = (i+1 < items && SvNOK(ST(i+1))) ? SvNV(ST(i+1)) : 0.0;
1531 glClipPlane(plane,v);
1532 #line 1533 "OpenGL.c"
1537 XS(XS_SDL__OpenGL_glColor); /* prototype to pass -Wmissing-prototypes */
1538 XS(XS_SDL__OpenGL_glColor)
1542 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glColor(r, g, b, ...)");
1544 double r = (double)SvNV(ST(0));
1545 double g = (double)SvNV(ST(1));
1546 double b = (double)SvNV(ST(2));
1547 #line 1042 "OpenGL.xs"
1555 #line 1556 "OpenGL.c"
1560 XS(XS_SDL__OpenGL_glIndex); /* prototype to pass -Wmissing-prototypes */
1561 XS(XS_SDL__OpenGL_glIndex)
1565 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glIndex(c)");
1567 Uint32 c = (Uint32)SvUV(ST(0));
1568 #line 1054 "OpenGL.xs"
1570 #line 1571 "OpenGL.c"
1575 XS(XS_SDL__OpenGL_glShadeModel); /* prototype to pass -Wmissing-prototypes */
1576 XS(XS_SDL__OpenGL_glShadeModel)
1580 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glShadeModel(mode)");
1582 GLenum mode = (GLenum)SvIV(ST(0));
1583 #line 1060 "OpenGL.xs"
1585 #line 1586 "OpenGL.c"
1590 XS(XS_SDL__OpenGL_glLight); /* prototype to pass -Wmissing-prototypes */
1591 XS(XS_SDL__OpenGL_glLight)
1595 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glLight(light, name, ...)");
1597 GLenum light = (GLenum)SvIV(ST(0));
1598 GLenum name = (GLenum)SvIV(ST(1));
1599 #line 1067 "OpenGL.xs"
1603 for ( i = 0; i < 4; i++ ) {
1604 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1606 glLightfv(light,name,v);
1607 } else if ( items == 5 ) {
1609 for ( i = 0; i < 3; i++ ) {
1610 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1612 glLightfv(light,name,v);
1613 } else if ( items == 3 ) {
1616 glLightf(light,name,v);
1618 Perl_croak(aTHX_ "SDL::OpenGL::Light invalid arguments");
1620 #line 1621 "OpenGL.c"
1625 XS(XS_SDL__OpenGL_glLightModel); /* prototype to pass -Wmissing-prototypes */
1626 XS(XS_SDL__OpenGL_glLightModel)
1630 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glLightModel(pname, ...)");
1632 GLenum pname = (GLenum)SvIV(ST(0));
1633 #line 1092 "OpenGL.xs"
1635 if ( pname == GL_LIGHT_MODEL_LOCAL_VIEWER ||
1636 pname == GL_LIGHT_MODEL_TWO_SIDE ||
1637 pname == GL_LIGHT_MODEL_COLOR_CONTROL ) {
1638 glLightModelf(pname,SvNV(ST(1)));
1639 } else if ( pname == GL_LIGHT_MODEL_AMBIENT) {
1640 vec[0] = SvNV(ST(1));
1641 vec[1] = SvNV(ST(2));
1642 vec[2] = SvNV(ST(3));
1643 vec[3] = SvNV(ST(4));
1644 glLightModelfv(pname,vec);
1646 Perl_croak(aTHX_ "SDL::OpenGL::glLightModel unknown model %d",pname);
1648 #line 1649 "OpenGL.c"
1653 XS(XS_SDL__OpenGL_glMaterial); /* prototype to pass -Wmissing-prototypes */
1654 XS(XS_SDL__OpenGL_glMaterial)
1658 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glMaterial(face, name, ...)");
1660 GLenum face = (GLenum)SvIV(ST(0));
1661 GLenum name = (GLenum)SvIV(ST(1));
1662 #line 1112 "OpenGL.xs"
1666 for ( i = 0; i < 4; i++ ) {
1667 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1669 glMaterialfv(face,name,v);
1670 } else if ( items == 5 ) {
1672 for ( i = 0; i < 4; i++ ) {
1673 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1675 glMaterialfv(face,name,v);
1676 } else if ( items == 3 ) {
1679 glMaterialf(face,name,v);
1681 Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments");
1683 #line 1684 "OpenGL.c"
1688 XS(XS_SDL__OpenGL_glColorMaterial); /* prototype to pass -Wmissing-prototypes */
1689 XS(XS_SDL__OpenGL_glColorMaterial)
1693 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glColorMaterial(face, mode)");
1695 GLenum face = (GLenum)SvIV(ST(0));
1696 GLenum mode = (GLenum)SvIV(ST(1));
1697 #line 1138 "OpenGL.xs"
1698 glColorMaterial(face,mode);
1699 #line 1700 "OpenGL.c"
1704 XS(XS_SDL__OpenGL_glBlendFunc); /* prototype to pass -Wmissing-prototypes */
1705 XS(XS_SDL__OpenGL_glBlendFunc)
1709 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glBlendFunc(sfactor, dfactor)");
1711 GLenum sfactor = (GLenum)SvIV(ST(0));
1712 GLenum dfactor = (GLenum)SvIV(ST(1));
1713 #line 1145 "OpenGL.xs"
1714 glBlendFunc(sfactor,dfactor);
1715 #line 1716 "OpenGL.c"
1720 XS(XS_SDL__OpenGL_glHint); /* prototype to pass -Wmissing-prototypes */
1721 XS(XS_SDL__OpenGL_glHint)
1725 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glHint(target, hint)");
1727 GLenum target = (GLenum)SvIV(ST(0));
1728 GLenum hint = (GLenum)SvIV(ST(1));
1729 #line 1153 "OpenGL.xs"
1730 glHint(target,hint);
1731 #line 1732 "OpenGL.c"
1736 XS(XS_SDL__OpenGL_glFog); /* prototype to pass -Wmissing-prototypes */
1737 XS(XS_SDL__OpenGL_glFog)
1741 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glFog(name, ...)");
1743 GLenum name = (GLenum)SvIV(ST(0));
1744 #line 1159 "OpenGL.xs"
1752 } else if ( items == 2 ) {
1757 Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments");
1759 #line 1760 "OpenGL.c"
1764 XS(XS_SDL__OpenGL_glPolygonOffset); /* prototype to pass -Wmissing-prototypes */
1765 XS(XS_SDL__OpenGL_glPolygonOffset)
1769 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPolygonOffset(factor, units)");
1771 double factor = (double)SvNV(ST(0));
1772 double units = (double)SvNV(ST(1));
1773 #line 1179 "OpenGL.xs"
1774 glPolygonOffset(factor,units);
1775 #line 1776 "OpenGL.c"
1780 XS(XS_SDL__OpenGL_glGenLists); /* prototype to pass -Wmissing-prototypes */
1781 XS(XS_SDL__OpenGL_glGenLists)
1785 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glGenLists(range)");
1787 Uint32 range = (Uint32)SvUV(ST(0));
1790 #line 1185 "OpenGL.xs"
1791 RETVAL = glGenLists(range);
1792 #line 1793 "OpenGL.c"
1793 XSprePUSH; PUSHu((UV)RETVAL);
1798 XS(XS_SDL__OpenGL_glNewList); /* prototype to pass -Wmissing-prototypes */
1799 XS(XS_SDL__OpenGL_glNewList)
1803 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glNewList(list, mode)");
1805 Uint32 list = (Uint32)SvUV(ST(0));
1806 GLenum mode = (GLenum)SvIV(ST(1));
1807 #line 1194 "OpenGL.xs"
1808 glNewList(list,mode);
1809 #line 1810 "OpenGL.c"
1814 XS(XS_SDL__OpenGL_glEndList); /* prototype to pass -Wmissing-prototypes */
1815 XS(XS_SDL__OpenGL_glEndList)
1819 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glEndList()");
1821 #line 1199 "OpenGL.xs"
1823 #line 1824 "OpenGL.c"
1828 XS(XS_SDL__OpenGL_glDeleteLists); /* prototype to pass -Wmissing-prototypes */
1829 XS(XS_SDL__OpenGL_glDeleteLists)
1833 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glDeleteLists(base, count)");
1835 Uint32 base = (Uint32)SvUV(ST(0));
1836 Uint32 count = (Uint32)SvUV(ST(1));
1837 #line 1206 "OpenGL.xs"
1838 glDeleteLists(base, count);
1839 #line 1840 "OpenGL.c"
1844 XS(XS_SDL__OpenGL_glCallList); /* prototype to pass -Wmissing-prototypes */
1845 XS(XS_SDL__OpenGL_glCallList)
1849 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glCallList(list)");
1851 Uint32 list = (Uint32)SvUV(ST(0));
1852 #line 1212 "OpenGL.xs"
1854 #line 1855 "OpenGL.c"
1859 XS(XS_SDL__OpenGL_glIsList); /* prototype to pass -Wmissing-prototypes */
1860 XS(XS_SDL__OpenGL_glIsList)
1864 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glIsList(list)");
1866 Uint32 list = (Uint32)SvUV(ST(0));
1869 #line 1218 "OpenGL.xs"
1870 RETVAL = glIsList(list);
1871 #line 1872 "OpenGL.c"
1872 XSprePUSH; PUSHu((UV)RETVAL);
1877 XS(XS_SDL__OpenGL_glListBase); /* prototype to pass -Wmissing-prototypes */
1878 XS(XS_SDL__OpenGL_glListBase)
1882 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glListBase(base)");
1884 Uint32 base = (Uint32)SvUV(ST(0));
1885 #line 1226 "OpenGL.xs"
1887 #line 1888 "OpenGL.c"
1892 XS(XS_SDL__OpenGL_glCallLists); /* prototype to pass -Wmissing-prototypes */
1893 XS(XS_SDL__OpenGL_glCallLists)
1897 #line 1231 "OpenGL.xs"
1900 i = (int*)safemalloc(sizeof(int)* (items));
1901 for ( j = 0; j < items; j++ ) {
1905 Perl_croak(aTHX_ "usage: SDL::OpenGL::CallLists(type,...)");
1907 glCallLists(items, GL_INT, i);
1909 #line 1910 "OpenGL.c"
1914 XS(XS_SDL__OpenGL_glCallListsString); /* prototype to pass -Wmissing-prototypes */
1915 XS(XS_SDL__OpenGL_glCallListsString)
1919 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glCallListsString(string)");
1922 #line 1247 "OpenGL.xs"
1925 str = SvPV(string,len);
1926 glCallLists(len,GL_BYTE,str);
1927 #line 1928 "OpenGL.c"
1932 XS(XS_SDL__OpenGL_glRasterPos); /* prototype to pass -Wmissing-prototypes */
1933 XS(XS_SDL__OpenGL_glRasterPos)
1937 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glRasterPos(x, y, z, ...)");
1939 double x = (double)SvNV(ST(0));
1940 double y = (double)SvNV(ST(1));
1941 double z = (double)SvNV(ST(2));
1942 #line 1258 "OpenGL.xs"
1944 double w = SvNV(ST(3));
1945 glRasterPos4d(x,y,z,w);
1947 glRasterPos3d(x,y,z);
1949 #line 1950 "OpenGL.c"
1954 XS(XS_SDL__OpenGL_glBitmap); /* prototype to pass -Wmissing-prototypes */
1955 XS(XS_SDL__OpenGL_glBitmap)
1959 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glBitmap(width, height, x1, y1, x2, y2, data)");
1961 Uint32 width = (Uint32)SvUV(ST(0));
1962 Uint32 height = (Uint32)SvUV(ST(1));
1963 double x1 = (double)SvNV(ST(2));
1964 double y1 = (double)SvNV(ST(3));
1965 double x2 = (double)SvNV(ST(4));
1966 double y2 = (double)SvNV(ST(5));
1967 char * data = (char *)SvPV_nolen(ST(6));
1968 #line 1275 "OpenGL.xs"
1969 glBitmap(width,height,x1,y1,x2,y2,data);
1970 #line 1971 "OpenGL.c"
1975 XS(XS_SDL__OpenGL_glDrawPixels); /* prototype to pass -Wmissing-prototypes */
1976 XS(XS_SDL__OpenGL_glDrawPixels)
1980 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glDrawPixels(width, height, format, type, pixels)");
1982 Uint32 width = (Uint32)SvUV(ST(0));
1983 Uint32 height = (Uint32)SvUV(ST(1));
1984 GLenum format = (GLenum)SvIV(ST(2));
1985 GLenum type = (GLenum)SvIV(ST(3));
1986 char * pixels = (char *)SvPV_nolen(ST(4));
1987 #line 1285 "OpenGL.xs"
1988 glDrawPixels(width,height,format,type,pixels);
1989 #line 1990 "OpenGL.c"
1994 XS(XS_SDL__OpenGL_glReadPixels); /* prototype to pass -Wmissing-prototypes */
1995 XS(XS_SDL__OpenGL_glReadPixels)
1999 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glReadPixels(x, y, width, height, format, type)");
2001 Uint32 x = (Uint32)SvUV(ST(0));
2002 Uint32 y = (Uint32)SvUV(ST(1));
2003 Uint32 height = (Uint32)SvUV(ST(3));
2004 Uint32 width = (Uint32)SvUV(ST(2));
2005 GLenum format = (GLenum)SvIV(ST(4));
2006 GLenum type = (GLenum)SvIV(ST(5));
2008 #line 1297 "OpenGL.xs"
2011 size = 1; /* ALPHA, BLUE, GREEN or RED */
2012 if (format == GL_BGR || format == GL_RGB)
2014 if (format == GL_BGRA || format == GL_RGBA)
2016 len = height * width * size; /* in bytes */
2017 RETVAL = newSV(len); /* alloc len+1 bytes */
2018 SvPOK_on(RETVAL); /* make an PV */
2019 buf = SvPVX(RETVAL); /* get ptr to buffer */
2020 glReadPixels(x,y,width,height,format,type,buf);
2021 SvCUR_set(RETVAL, len); /* set real length */
2022 #line 2023 "OpenGL.c"
2029 XS(XS_SDL__OpenGL_glReadPixel); /* prototype to pass -Wmissing-prototypes */
2030 XS(XS_SDL__OpenGL_glReadPixel)
2034 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glReadPixel(x, y)");
2036 Uint32 x = (Uint32)SvUV(ST(0));
2037 Uint32 y = (Uint32)SvUV(ST(1));
2039 #line 1318 "OpenGL.xs"
2040 int rgba[4]; /* r,g,b,a */
2042 glReadPixels(x,y,1,1,GL_RGBA,GL_UNSIGNED_INT,rgba);
2044 for ( i = 0; i < 4; i++ ) {
2045 av_push(RETVAL,newSViv(rgba[i]));
2047 #line 2048 "OpenGL.c"
2048 ST(0) = newRV((SV*)RETVAL);
2054 XS(XS_SDL__OpenGL_glCopyPixels); /* prototype to pass -Wmissing-prototypes */
2055 XS(XS_SDL__OpenGL_glCopyPixels)
2059 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glCopyPixels(x, y, width, height, buffer)");
2061 Sint32 x = (Sint32)SvIV(ST(0));
2062 Sint32 y = (Sint32)SvIV(ST(1));
2063 Uint32 width = (Uint32)SvUV(ST(2));
2064 Uint32 height = (Uint32)SvUV(ST(3));
2065 GLenum buffer = (GLenum)SvIV(ST(4));
2066 #line 1336 "OpenGL.xs"
2067 glCopyPixels(x,y,width,height,buffer);
2068 #line 2069 "OpenGL.c"
2073 XS(XS_SDL__OpenGL_glPixelStore); /* prototype to pass -Wmissing-prototypes */
2074 XS(XS_SDL__OpenGL_glPixelStore)
2078 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPixelStore(name, param)");
2080 Sint32 name = (Sint32)SvIV(ST(0));
2081 double param = (double)SvNV(ST(1));
2082 #line 1343 "OpenGL.xs"
2083 glPixelStorei(name,param);
2084 #line 2085 "OpenGL.c"
2089 XS(XS_SDL__OpenGL_glPixelTransfer); /* prototype to pass -Wmissing-prototypes */
2090 XS(XS_SDL__OpenGL_glPixelTransfer)
2094 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPixelTransfer(name, ...)");
2096 GLenum name = (GLenum)SvIV(ST(0));
2097 #line 1349 "OpenGL.xs"
2100 case GL_MAP_STENCIL:
2101 case GL_INDEX_SHIFT:
2102 case GL_INDEX_OFFSET:
2103 glPixelTransferi(name,SvIV(ST(1)));
2106 glPixelTransferf(name,SvNV(ST(1)));
2109 #line 2110 "OpenGL.c"
2114 XS(XS_SDL__OpenGL_glPixelMap); /* prototype to pass -Wmissing-prototypes */
2115 XS(XS_SDL__OpenGL_glPixelMap)
2119 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPixelMap(type, map, mapsize, values)");
2121 GLenum type = (GLenum)SvIV(ST(0));
2122 GLenum map = (GLenum)SvIV(ST(1));
2123 Sint32 mapsize = (Sint32)SvIV(ST(2));
2124 char * values = (char *)SvPV_nolen(ST(3));
2125 #line 1368 "OpenGL.xs"
2127 case GL_UNSIGNED_INT:
2128 glPixelMapuiv(map,mapsize,(GLint*)values);
2130 case GL_UNSIGNED_SHORT:
2131 glPixelMapusv(map,mapsize,(GLushort*)values);
2134 glPixelMapfv(map,mapsize,(GLfloat*)values);
2137 #line 2138 "OpenGL.c"
2142 XS(XS_SDL__OpenGL_glPixelZoom); /* prototype to pass -Wmissing-prototypes */
2143 XS(XS_SDL__OpenGL_glPixelZoom)
2147 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPixelZoom(zoomx, zoomy)");
2149 double zoomx = (double)SvNV(ST(0));
2150 double zoomy = (double)SvNV(ST(1));
2151 #line 1385 "OpenGL.xs"
2152 glPixelZoom(zoomx,zoomy);
2153 #line 2154 "OpenGL.c"
2158 #ifdef GL_VERSION_1_3
2159 #define XSubPPtmpAAAB 1
2161 XS(XS_SDL__OpenGL_glColorTable); /* prototype to pass -Wmissing-prototypes */
2162 XS(XS_SDL__OpenGL_glColorTable)
2166 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glColorTable(target, internalFormat, width, format, type, data)");
2168 GLenum target = (GLenum)SvIV(ST(0));
2169 GLenum internalFormat = (GLenum)SvIV(ST(1));
2170 Uint32 width = (Uint32)SvUV(ST(2));
2171 GLenum format = (GLenum)SvIV(ST(3));
2172 GLenum type = (GLenum)SvIV(ST(4));
2173 char * data = (char *)SvPV_nolen(ST(5));
2174 #line 1398 "OpenGL.xs"
2175 glColorTable(target,internalFormat,width,format,type,data);
2176 #line 2177 "OpenGL.c"
2181 XS(XS_SDL__OpenGL_glColorTableParameter); /* prototype to pass -Wmissing-prototypes */
2182 XS(XS_SDL__OpenGL_glColorTableParameter)
2186 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glColorTableParameter(target, name, r, g, b, a)");
2188 GLenum target = (GLenum)SvIV(ST(0));
2189 GLenum name = (GLenum)SvIV(ST(1));
2190 double r = (double)SvNV(ST(2));
2191 double g = (double)SvNV(ST(3));
2192 double b = (double)SvNV(ST(4));
2193 double a = (double)SvNV(ST(5));
2194 #line 1409 "OpenGL.xs"
2200 glColorTableParameterfv(target,name,vec);
2201 #line 2202 "OpenGL.c"
2206 XS(XS_SDL__OpenGL_glCopyColorTable); /* prototype to pass -Wmissing-prototypes */
2207 XS(XS_SDL__OpenGL_glCopyColorTable)
2211 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glCopyColorTable(target, internalFormat, x, y, width)");
2213 GLenum target = (GLenum)SvIV(ST(0));
2214 GLenum internalFormat = (GLenum)SvIV(ST(1));
2215 Sint32 x = (Sint32)SvIV(ST(2));
2216 Sint32 y = (Sint32)SvIV(ST(3));
2217 Uint32 width = (Uint32)SvUV(ST(4));
2218 #line 1424 "OpenGL.xs"
2219 glCopyColorTable(target,internalFormat,x,y,width);
2220 #line 2221 "OpenGL.c"
2225 XS(XS_SDL__OpenGL_glColorSubTable); /* prototype to pass -Wmissing-prototypes */
2226 XS(XS_SDL__OpenGL_glColorSubTable)
2230 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glColorSubTable(target, start, count, format, type, data)");
2232 Uint32 target = (Uint32)SvUV(ST(0));
2233 Uint32 start = (Uint32)SvUV(ST(1));
2234 Uint32 count = (Uint32)SvUV(ST(2));
2235 Uint32 format = (Uint32)SvUV(ST(3));
2236 Uint32 type = (Uint32)SvUV(ST(4));
2237 char * data = (char *)SvPV_nolen(ST(5));
2238 #line 1435 "OpenGL.xs"
2239 glColorSubTable(target,start,count,format,type,data);
2240 #line 2241 "OpenGL.c"
2245 XS(XS_SDL__OpenGL_glCopyColorSubTable); /* prototype to pass -Wmissing-prototypes */
2246 XS(XS_SDL__OpenGL_glCopyColorSubTable)
2250 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glCopyColorSubTable(target, start, x, y, count)");
2252 Uint32 target = (Uint32)SvUV(ST(0));
2253 Uint32 start = (Uint32)SvUV(ST(1));
2254 Sint32 x = (Sint32)SvIV(ST(2));
2255 Sint32 y = (Sint32)SvIV(ST(3));
2256 Uint32 count = (Uint32)SvUV(ST(4));
2257 #line 1445 "OpenGL.xs"
2258 glCopyColorSubTable(target,start,x,y,count);
2259 #line 2260 "OpenGL.c"
2264 XS(XS_SDL__OpenGL_glConvolutionFilter2D); /* prototype to pass -Wmissing-prototypes */
2265 XS(XS_SDL__OpenGL_glConvolutionFilter2D)
2269 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glConvolutionFilter2D(target, internalFormat, width, height, format, type, image)");
2271 Uint32 target = (Uint32)SvUV(ST(0));
2272 Uint32 internalFormat = (Uint32)SvUV(ST(1));
2273 Uint32 width = (Uint32)SvUV(ST(2));
2274 Uint32 height = (Uint32)SvUV(ST(3));
2275 Uint32 format = (Uint32)SvUV(ST(4));
2276 Uint32 type = (Uint32)SvUV(ST(5));
2277 char * image = (char *)SvPV_nolen(ST(6));
2278 #line 1457 "OpenGL.xs"
2279 glConvolutionFilter2D(target,internalFormat,width,height,format,type,image);
2280 #line 2281 "OpenGL.c"
2285 XS(XS_SDL__OpenGL_glCopyConvolutionFilter2D); /* prototype to pass -Wmissing-prototypes */
2286 XS(XS_SDL__OpenGL_glCopyConvolutionFilter2D)
2290 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glCopyConvolutionFilter2D(target, internalFormat, x, y, width, height)");
2292 Uint32 target = (Uint32)SvUV(ST(0));
2293 Uint32 internalFormat = (Uint32)SvUV(ST(1));
2294 Sint32 x = (Sint32)SvIV(ST(2));
2295 Sint32 y = (Sint32)SvIV(ST(3));
2296 Uint32 width = (Uint32)SvUV(ST(4));
2297 Uint32 height = (Uint32)SvUV(ST(5));
2298 #line 1468 "OpenGL.xs"
2299 glCopyConvolutionFilter2D(target,internalFormat,x,y,width,height);
2300 #line 2301 "OpenGL.c"
2305 XS(XS_SDL__OpenGL_glSeparableFilter2D); /* prototype to pass -Wmissing-prototypes */
2306 XS(XS_SDL__OpenGL_glSeparableFilter2D)
2310 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glSeparableFilter2D(target, internalFormat, width, height, format, type, row, column)");
2312 Uint32 target = (Uint32)SvUV(ST(0));
2313 Uint32 internalFormat = (Uint32)SvUV(ST(1));
2314 Uint32 width = (Uint32)SvUV(ST(2));
2315 Uint32 height = (Uint32)SvUV(ST(3));
2316 Uint32 format = (Uint32)SvUV(ST(4));
2317 Uint32 type = (Uint32)SvUV(ST(5));
2318 char * row = (char *)SvPV_nolen(ST(6));
2319 char * column = (char *)SvPV_nolen(ST(7));
2320 #line 1481 "OpenGL.xs"
2321 glSeparableFilter2D(target,internalFormat,width,height,format,type,row,column);
2322 #line 2323 "OpenGL.c"
2327 XS(XS_SDL__OpenGL_glConvolutionFilter1D); /* prototype to pass -Wmissing-prototypes */
2328 XS(XS_SDL__OpenGL_glConvolutionFilter1D)
2332 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glConvolutionFilter1D(target, internalFormat, width, format, type, image)");
2334 Uint32 target = (Uint32)SvUV(ST(0));
2335 Uint32 internalFormat = (Uint32)SvUV(ST(1));
2336 Uint32 width = (Uint32)SvUV(ST(2));
2337 Uint32 format = (Uint32)SvUV(ST(3));
2338 Uint32 type = (Uint32)SvUV(ST(4));
2339 char * image = (char *)SvPV_nolen(ST(5));
2340 #line 1492 "OpenGL.xs"
2341 glConvolutionFilter1D(target,internalFormat,width,format,type,image);
2342 #line 2343 "OpenGL.c"
2347 XS(XS_SDL__OpenGL_glCopyConvolutionFilter1D); /* prototype to pass -Wmissing-prototypes */
2348 XS(XS_SDL__OpenGL_glCopyConvolutionFilter1D)
2352 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glCopyConvolutionFilter1D(target, internalFormat, x, y, width)");
2354 Uint32 target = (Uint32)SvUV(ST(0));
2355 Uint32 internalFormat = (Uint32)SvUV(ST(1));
2356 Sint32 x = (Sint32)SvIV(ST(2));
2357 Sint32 y = (Sint32)SvIV(ST(3));
2358 Uint32 width = (Uint32)SvUV(ST(4));
2359 #line 1502 "OpenGL.xs"
2360 glCopyConvolutionFilter1D(target,internalFormat,x,y,width);
2361 #line 2362 "OpenGL.c"
2366 XS(XS_SDL__OpenGL_glConvolutionParameter); /* prototype to pass -Wmissing-prototypes */
2367 XS(XS_SDL__OpenGL_glConvolutionParameter)
2371 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glConvolutionParameter(target, pname, ...)");
2373 Uint32 target = (Uint32)SvUV(ST(0));
2374 Uint32 pname = (Uint32)SvUV(ST(1));
2375 #line 1509 "OpenGL.xs"
2379 case GL_CONVOLUTION_BORDER_MODE:
2381 Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)");
2383 glConvolutionParameteri(target,pname,pi);
2385 case GL_CONVOLUTION_FILTER_SCALE:
2386 case GL_CONVOLUTION_FILTER_BIAS:
2388 Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)");
2389 pv[0] = (GLfloat)SvNV(ST(2));
2390 pv[1] = (GLfloat)SvNV(ST(3));
2391 pv[2] = (GLfloat)SvNV(ST(4));
2392 pv[3] = (GLfloat)SvNV(ST(5));
2393 glConvolutionParameterfv(target,pname,pv);
2396 Perl_croak(aTHX_ "ConvolutionParameter invalid parameter");
2399 #line 2400 "OpenGL.c"
2404 XS(XS_SDL__OpenGL_glHistogram); /* prototype to pass -Wmissing-prototypes */
2405 XS(XS_SDL__OpenGL_glHistogram)
2409 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glHistogram(target, width, internalFormat, sink)");
2411 Uint32 target = (Uint32)SvUV(ST(0));
2412 Uint32 width = (Uint32)SvUV(ST(1));
2413 Uint32 internalFormat = (Uint32)SvUV(ST(2));
2414 GLboolean sink = (unsigned char)SvUV(ST(3));
2415 #line 1540 "OpenGL.xs"
2416 glHistogram(target,width,internalFormat,sink);
2417 #line 2418 "OpenGL.c"
2422 XS(XS_SDL__OpenGL_glGetHistogram); /* prototype to pass -Wmissing-prototypes */
2423 XS(XS_SDL__OpenGL_glGetHistogram)
2427 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glGetHistogram(target, reset, format, type, values)");
2429 Uint32 target = (Uint32)SvUV(ST(0));
2430 GLboolean reset = (unsigned char)SvUV(ST(1));
2431 Uint32 format = (Uint32)SvUV(ST(2));
2432 Uint32 type = (Uint32)SvUV(ST(3));
2433 char * values = (char *)SvPV_nolen(ST(4));
2434 #line 1550 "OpenGL.xs"
2435 glGetHistogram(target,reset,format,type,values);
2436 #line 2437 "OpenGL.c"
2441 XS(XS_SDL__OpenGL_glResetHistogram); /* prototype to pass -Wmissing-prototypes */
2442 XS(XS_SDL__OpenGL_glResetHistogram)
2446 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glResetHistogram(target)");
2448 Uint32 target = (Uint32)SvUV(ST(0));
2449 #line 1556 "OpenGL.xs"
2450 glResetHistogram(target);
2451 #line 2452 "OpenGL.c"
2456 XS(XS_SDL__OpenGL_glMinmax); /* prototype to pass -Wmissing-prototypes */
2457 XS(XS_SDL__OpenGL_glMinmax)
2461 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glMinmax(target, internalFormat, sink)");
2463 Uint32 target = (Uint32)SvUV(ST(0));
2464 Uint32 internalFormat = (Uint32)SvUV(ST(1));
2465 GLboolean sink = (unsigned char)SvUV(ST(2));
2466 #line 1564 "OpenGL.xs"
2467 glMinmax(target,internalFormat,sink);
2468 #line 2469 "OpenGL.c"
2473 XS(XS_SDL__OpenGL_glGetMinmax); /* prototype to pass -Wmissing-prototypes */
2474 XS(XS_SDL__OpenGL_glGetMinmax)
2478 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glGetMinmax(target, reset, format, type, values)");
2480 Uint32 target = (Uint32)SvUV(ST(0));
2481 GLboolean reset = (unsigned char)SvUV(ST(1));
2482 Uint32 format = (Uint32)SvUV(ST(2));
2483 Uint32 type = (Uint32)SvUV(ST(3));
2484 char * values = (char *)SvPV_nolen(ST(4));
2485 #line 1574 "OpenGL.xs"
2486 glGetMinmax(target,reset,format,type,values);
2487 #line 2488 "OpenGL.c"
2492 XS(XS_SDL__OpenGL_glResetMinmax); /* prototype to pass -Wmissing-prototypes */
2493 XS(XS_SDL__OpenGL_glResetMinmax)
2497 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glResetMinmax(target)");
2499 Uint32 target = (Uint32)SvUV(ST(0));
2500 #line 1580 "OpenGL.xs"
2501 glResetMinmax(target);
2502 #line 2503 "OpenGL.c"
2507 XS(XS_SDL__OpenGL_glBlendEquation); /* prototype to pass -Wmissing-prototypes */
2508 XS(XS_SDL__OpenGL_glBlendEquation)
2512 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glBlendEquation(mode)");
2514 Uint32 mode = (Uint32)SvUV(ST(0));
2515 #line 1586 "OpenGL.xs"
2516 glBlendEquation(mode);
2517 #line 2518 "OpenGL.c"
2522 #endif // GL_VERSION_1_3
2523 XS(XS_SDL__OpenGL_glTexImage2D); /* prototype to pass -Wmissing-prototypes */
2524 XS(XS_SDL__OpenGL_glTexImage2D)
2528 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glTexImage2D(target, level, internalFormat, width, height, border, format, type, data)");
2530 GLenum target = (GLenum)SvIV(ST(0));
2531 Sint32 level = (Sint32)SvIV(ST(1));
2532 Sint32 internalFormat = (Sint32)SvIV(ST(2));
2533 Uint32 width = (Uint32)SvUV(ST(3));
2534 Uint32 height = (Uint32)SvUV(ST(4));
2535 Sint32 border = (Sint32)SvIV(ST(5));
2536 GLenum format = (GLenum)SvIV(ST(6));
2537 GLenum type = (GLenum)SvIV(ST(7));
2538 char * data = (char *)SvPV_nolen(ST(8));
2539 #line 1602 "OpenGL.xs"
2540 glTexImage2D(target,level,internalFormat,width,height,border,format,type,data);
2541 #line 2542 "OpenGL.c"
2546 XS(XS_SDL__OpenGL_glCopyTexImage2D); /* prototype to pass -Wmissing-prototypes */
2547 XS(XS_SDL__OpenGL_glCopyTexImage2D)
2551 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border)");
2553 GLenum target = (GLenum)SvIV(ST(0));
2554 Sint32 level = (Sint32)SvIV(ST(1));
2555 Sint32 internalFormat = (Sint32)SvIV(ST(2));
2556 Sint32 x = (Sint32)SvIV(ST(3));
2557 Sint32 y = (Sint32)SvIV(ST(4));
2558 Uint32 width = (Uint32)SvUV(ST(5));
2559 Uint32 height = (Uint32)SvUV(ST(6));
2560 Sint32 border = (Sint32)SvIV(ST(7));
2561 #line 1615 "OpenGL.xs"
2562 glCopyTexImage2D(target,level,internalFormat,x,y,width,height,border);
2563 #line 2564 "OpenGL.c"
2568 XS(XS_SDL__OpenGL_glTexSubImage2D); /* prototype to pass -Wmissing-prototypes */
2569 XS(XS_SDL__OpenGL_glTexSubImage2D)
2573 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data)");
2575 GLenum target = (GLenum)SvIV(ST(0));
2576 Sint32 level = (Sint32)SvIV(ST(1));
2577 Sint32 xoffset = (Sint32)SvIV(ST(2));
2578 Sint32 yoffset = (Sint32)SvIV(ST(3));
2579 Uint32 width = (Uint32)SvUV(ST(4));
2580 Uint32 height = (Uint32)SvUV(ST(5));
2581 GLenum format = (GLenum)SvIV(ST(6));
2582 GLenum type = (GLenum)SvIV(ST(7));
2583 char * data = (char *)SvPV_nolen(ST(8));
2584 #line 1629 "OpenGL.xs"
2585 glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,data);
2586 #line 2587 "OpenGL.c"
2591 XS(XS_SDL__OpenGL_glCopyTexSubImage2D); /* prototype to pass -Wmissing-prototypes */
2592 XS(XS_SDL__OpenGL_glCopyTexSubImage2D)
2596 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)");
2598 GLenum target = (GLenum)SvIV(ST(0));
2599 Sint32 level = (Sint32)SvIV(ST(1));
2600 Sint32 xoffset = (Sint32)SvIV(ST(2));
2601 Sint32 yoffset = (Sint32)SvIV(ST(3));
2602 Sint32 x = (Sint32)SvIV(ST(4));
2603 Sint32 y = (Sint32)SvIV(ST(5));
2604 Uint32 width = (Uint32)SvUV(ST(6));
2605 Uint32 height = (Uint32)SvUV(ST(7));
2606 #line 1642 "OpenGL.xs"
2607 glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height);
2608 #line 2609 "OpenGL.c"
2613 XS(XS_SDL__OpenGL_glTexImage1D); /* prototype to pass -Wmissing-prototypes */
2614 XS(XS_SDL__OpenGL_glTexImage1D)
2618 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glTexImage1D(target, level, internalFormat, width, border, format, type, data)");
2620 GLenum target = (GLenum)SvIV(ST(0));
2621 Sint32 level = (Sint32)SvIV(ST(1));
2622 Sint32 internalFormat = (Sint32)SvIV(ST(2));
2623 Uint32 width = (Uint32)SvUV(ST(3));
2624 Sint32 border = (Sint32)SvIV(ST(4));
2625 GLenum format = (GLenum)SvIV(ST(5));
2626 GLenum type = (GLenum)SvIV(ST(6));
2627 char * data = (char *)SvPV_nolen(ST(7));
2628 #line 1655 "OpenGL.xs"
2629 glTexImage1D(target,level,internalFormat,width,border,format,type,data);
2630 #line 2631 "OpenGL.c"
2635 XS(XS_SDL__OpenGL_glTexSubImage1D); /* prototype to pass -Wmissing-prototypes */
2636 XS(XS_SDL__OpenGL_glTexSubImage1D)
2640 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glTexSubImage1D(target, level, xoffset, width, format, type, data)");
2642 GLenum target = (GLenum)SvIV(ST(0));
2643 Sint32 level = (Sint32)SvIV(ST(1));
2644 Sint32 xoffset = (Sint32)SvIV(ST(2));
2645 Uint32 width = (Uint32)SvUV(ST(3));
2646 GLenum format = (GLenum)SvIV(ST(4));
2647 GLenum type = (GLenum)SvIV(ST(5));
2648 char * data = (char *)SvPV_nolen(ST(6));
2649 #line 1667 "OpenGL.xs"
2650 glTexSubImage1D(target,level,xoffset,width,format,type,data);
2651 #line 2652 "OpenGL.c"
2656 XS(XS_SDL__OpenGL_glCopyTexImage1D); /* prototype to pass -Wmissing-prototypes */
2657 XS(XS_SDL__OpenGL_glCopyTexImage1D)
2661 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glCopyTexImage1D(target, level, internalFormat, x, y, width, border)");
2663 GLenum target = (GLenum)SvIV(ST(0));
2664 Sint32 level = (Sint32)SvIV(ST(1));
2665 Sint32 internalFormat = (Sint32)SvIV(ST(2));
2666 Sint32 x = (Sint32)SvIV(ST(3));
2667 Sint32 y = (Sint32)SvIV(ST(4));
2668 Uint32 width = (Uint32)SvUV(ST(5));
2669 Sint32 border = (Sint32)SvIV(ST(6));
2670 #line 1679 "OpenGL.xs"
2671 glCopyTexImage1D(target,level,internalFormat,x,y,width,border);
2672 #line 2673 "OpenGL.c"
2677 XS(XS_SDL__OpenGL_glCopyTexSubImage1D); /* prototype to pass -Wmissing-prototypes */
2678 XS(XS_SDL__OpenGL_glCopyTexSubImage1D)
2682 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glCopyTexSubImage1D(target, level, xoffset, x, y, width)");
2684 GLenum target = (GLenum)SvIV(ST(0));
2685 Sint32 level = (Sint32)SvIV(ST(1));
2686 Sint32 xoffset = (Sint32)SvIV(ST(2));
2687 Sint32 x = (Sint32)SvIV(ST(3));
2688 Sint32 y = (Sint32)SvIV(ST(4));
2689 Uint32 width = (Uint32)SvUV(ST(5));
2690 #line 1690 "OpenGL.xs"
2691 glCopyTexSubImage1D(target,level,xoffset,x,y,width);
2692 #line 2693 "OpenGL.c"
2697 #ifdef GL_VERSION_1_3
2698 #define XSubPPtmpAAAC 1
2700 XS(XS_SDL__OpenGL_glTexImage3D); /* prototype to pass -Wmissing-prototypes */
2701 XS(XS_SDL__OpenGL_glTexImage3D)
2705 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, data)");
2707 GLenum target = (GLenum)SvIV(ST(0));
2708 Sint32 level = (Sint32)SvIV(ST(1));
2709 Sint32 internalFormat = (Sint32)SvIV(ST(2));
2710 Uint32 width = (Uint32)SvUV(ST(3));
2711 Uint32 height = (Uint32)SvUV(ST(4));
2712 Uint32 depth = (Uint32)SvUV(ST(5));
2713 Sint32 border = (Sint32)SvIV(ST(6));
2714 GLenum format = (GLenum)SvIV(ST(7));
2715 GLenum type = (GLenum)SvIV(ST(8));
2716 char * data = (char *)SvPV_nolen(ST(9));
2717 #line 1707 "OpenGL.xs"
2718 glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,data);
2719 #line 2720 "OpenGL.c"
2724 XS(XS_SDL__OpenGL_glTexSubImage3D); /* prototype to pass -Wmissing-prototypes */
2725 XS(XS_SDL__OpenGL_glTexSubImage3D)
2729 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data)");
2731 GLenum target = (GLenum)SvIV(ST(0));
2732 Sint32 level = (Sint32)SvIV(ST(1));
2733 Sint32 xoffset = (Sint32)SvIV(ST(2));
2734 Sint32 yoffset = (Sint32)SvIV(ST(3));
2735 Sint32 zoffset = (Sint32)SvIV(ST(4));
2736 Uint32 width = (Uint32)SvUV(ST(5));
2737 Uint32 height = (Uint32)SvUV(ST(6));
2738 Uint32 depth = (Uint32)SvUV(ST(7));
2739 GLenum format = (GLenum)SvIV(ST(8));
2740 GLenum type = (GLenum)SvIV(ST(9));
2741 char * data = (char *)SvPV_nolen(ST(10));
2742 #line 1723 "OpenGL.xs"
2743 glTexSubImage3D(target,level,xoffset,yoffset,zoffset,
2744 width,height,depth,format,type,data);
2745 #line 2746 "OpenGL.c"
2750 XS(XS_SDL__OpenGL_glCopyTexSubImage3D); /* prototype to pass -Wmissing-prototypes */
2751 XS(XS_SDL__OpenGL_glCopyTexSubImage3D)
2755 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)");
2757 GLenum target = (GLenum)SvIV(ST(0));
2758 Sint32 level = (Sint32)SvIV(ST(1));
2759 Sint32 xoffset = (Sint32)SvIV(ST(2));
2760 Sint32 yoffset = (Sint32)SvIV(ST(3));
2761 Sint32 zoffset = (Sint32)SvIV(ST(4));
2762 Sint32 x = (Sint32)SvIV(ST(5));
2763 Sint32 y = (Sint32)SvIV(ST(6));
2764 Uint32 width = (Uint32)SvUV(ST(7));
2765 Uint32 height = (Uint32)SvUV(ST(8));
2766 #line 1738 "OpenGL.xs"
2767 glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height);
2768 #line 2769 "OpenGL.c"
2773 #endif // GL_VERSION_1_3
2774 XS(XS_SDL__OpenGL_glGenTextures); /* prototype to pass -Wmissing-prototypes */
2775 XS(XS_SDL__OpenGL_glGenTextures)
2779 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glGenTextures(n)");
2781 Uint32 n = (Uint32)SvUV(ST(0));
2783 #line 1746 "OpenGL.xs"
2786 names = (GLuint*)safemalloc(sizeof(GLuint)*n);
2788 glGenTextures(n,names);
2789 for ( i = 0; i < n; i++ ) {
2790 av_push(RETVAL,newSViv(names[i]));
2793 #line 2794 "OpenGL.c"
2794 ST(0) = newRV((SV*)RETVAL);
2800 XS(XS_SDL__OpenGL_glIsTexture); /* prototype to pass -Wmissing-prototypes */
2801 XS(XS_SDL__OpenGL_glIsTexture)
2805 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glIsTexture(texture)");
2807 Uint32 texture = (Uint32)SvUV(ST(0));
2810 #line 1762 "OpenGL.xs"
2811 RETVAL = glIsTexture(texture);
2812 #line 2813 "OpenGL.c"
2813 XSprePUSH; PUSHu((UV)RETVAL);
2818 XS(XS_SDL__OpenGL_glBindTexture); /* prototype to pass -Wmissing-prototypes */
2819 XS(XS_SDL__OpenGL_glBindTexture)
2823 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glBindTexture(target, texture)");
2825 GLenum target = (GLenum)SvIV(ST(0));
2826 Uint32 texture = (Uint32)SvUV(ST(1));
2827 #line 1771 "OpenGL.xs"
2828 glBindTexture(target,texture);
2829 #line 2830 "OpenGL.c"
2834 XS(XS_SDL__OpenGL_glDeleteTextures); /* prototype to pass -Wmissing-prototypes */
2835 XS(XS_SDL__OpenGL_glDeleteTextures)
2839 #line 1776 "OpenGL.xs"
2842 textures = (GLuint*)safemalloc(sizeof(GLuint) * items);
2844 for ( i = 0; i < items; i++ ) {
2845 textures[i] = SvIV(ST(i));
2848 glDeleteTextures(items,textures);
2850 #line 2851 "OpenGL.c"
2855 XS(XS_SDL__OpenGL_glAreTexturesResident); /* prototype to pass -Wmissing-prototypes */
2856 XS(XS_SDL__OpenGL_glAreTexturesResident)
2861 #line 1790 "OpenGL.xs"
2866 textures = (GLuint*)safemalloc(sizeof(GLuint) * items);
2867 homes = (GLboolean*)safemalloc(sizeof(GLboolean) * items);
2869 for ( i = 0; i < items; i++ ) {
2870 textures[i] = SvIV(ST(i));
2873 if ( GL_FALSE != glAreTexturesResident(items,textures,homes)) {
2874 for (i = 0; i < items; i++ ) {
2875 av_push(RETVAL,newSViv(homes[i]));
2880 #line 2881 "OpenGL.c"
2881 ST(0) = newRV((SV*)RETVAL);
2887 XS(XS_SDL__OpenGL_glPrioritizeTextures); /* prototype to pass -Wmissing-prototypes */
2888 XS(XS_SDL__OpenGL_glPrioritizeTextures)
2892 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPrioritizeTextures(n, names, priorities)");
2894 Uint32 n = (Uint32)SvUV(ST(0));
2895 char * names = (char *)SvPV_nolen(ST(1));
2896 char * priorities = (char *)SvPV_nolen(ST(2));
2897 #line 1817 "OpenGL.xs"
2898 glPrioritizeTextures(n,(GLuint*)names,(const GLclampf *)priorities);
2899 #line 2900 "OpenGL.c"
2904 XS(XS_SDL__OpenGL_glTexEnv); /* prototype to pass -Wmissing-prototypes */
2905 XS(XS_SDL__OpenGL_glTexEnv)
2909 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glTexEnv(target, name, ...)");
2911 GLenum target = (GLenum)SvIV(ST(0));
2912 GLenum name = (GLenum)SvIV(ST(1));
2913 #line 1824 "OpenGL.xs"
2917 case GL_TEXTURE_ENV_MODE:
2919 glTexEnvi(target,name,p);
2921 case GL_TEXTURE_ENV_COLOR:
2922 pv[0] = SvNV(ST(2));
2923 pv[1] = SvNV(ST(3));
2924 pv[2] = SvNV(ST(4));
2925 pv[3] = SvNV(ST(5));
2926 glTexEnvfv(target,name,pv);
2929 #line 2930 "OpenGL.c"
2934 XS(XS_SDL__OpenGL_glTexCoord); /* prototype to pass -Wmissing-prototypes */
2935 XS(XS_SDL__OpenGL_glTexCoord)
2939 #line 1843 "OpenGL.xs"
2941 if ( items < 1 || items > 4 )
2942 Perl_croak (aTHX_ "usage: SDL::OpenGL::TexCoord(s,[t,[r,[q]]])");
2955 glTexCoord4d(s,t,r,q);
2956 #line 2957 "OpenGL.c"
2961 XS(XS_SDL__OpenGL_glTexParameter); /* prototype to pass -Wmissing-prototypes */
2962 XS(XS_SDL__OpenGL_glTexParameter)
2966 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glTexParameter(target, name, ...)");
2968 GLenum target = (GLenum)SvIV(ST(0));
2969 GLenum name = (GLenum)SvIV(ST(1));
2970 #line 1865 "OpenGL.xs"
2974 case GL_TEXTURE_BORDER_COLOR:
2975 pv[0] = SvNV(ST(2));
2976 pv[1] = SvNV(ST(3));
2977 pv[2] = SvNV(ST(4));
2978 pv[3] = SvNV(ST(5));
2979 glTexParameterfv(target,name,pv);
2981 case GL_TEXTURE_PRIORITY:
2982 case GL_TEXTURE_MIN_LOD:
2983 case GL_TEXTURE_MAX_LOD:
2984 pv[0] = SvNV(ST(2));
2985 glTexParameterf(target,name,pv[0]);
2987 case GL_TEXTURE_BASE_LEVEL:
2988 case GL_TEXTURE_MAX_LEVEL:
2991 glTexParameteri(target,name,p);
2994 #line 2995 "OpenGL.c"
2999 XS(XS_SDL__OpenGL_glTexGen); /* prototype to pass -Wmissing-prototypes */
3000 XS(XS_SDL__OpenGL_glTexGen)
3004 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glTexGen(coord, name, ...)");
3006 GLenum coord = (GLenum)SvIV(ST(0));
3007 GLenum name = (GLenum)SvIV(ST(1));
3008 #line 1894 "OpenGL.xs"
3013 case GL_TEXTURE_GEN_MODE:
3015 glTexGeni(coord,name,p);
3019 Perl_croak(aTHX_ "usage: glTexGen(coord,name,...)");
3020 pv = (GLdouble*)safemalloc(sizeof(GLdouble)*(items-2));
3021 for ( i = 0; i < items - 2; i++ ) {
3022 pv[i] = SvNV(ST(i+2));
3024 glTexGendv(coord,name,pv);
3028 #line 3029 "OpenGL.c"
3033 #ifdef GL_VERSION_1_3
3034 #define XSubPPtmpAAAD 1
3036 XS(XS_SDL__OpenGL_glActiveTextureARB); /* prototype to pass -Wmissing-prototypes */
3037 XS(XS_SDL__OpenGL_glActiveTextureARB)
3041 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glActiveTextureARB(texUnit)");
3043 GLenum texUnit = (GLenum)SvIV(ST(0));
3044 #line 1920 "OpenGL.xs"
3045 glActiveTextureARB(texUnit);
3046 #line 3047 "OpenGL.c"
3051 XS(XS_SDL__OpenGL_glMultiTexCoord); /* prototype to pass -Wmissing-prototypes */
3052 XS(XS_SDL__OpenGL_glMultiTexCoord)
3056 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glMultiTexCoord(texUnit, ...)");
3058 Uint32 texUnit = (Uint32)SvUV(ST(0));
3059 #line 1926 "OpenGL.xs"
3061 if ( items < 2 || items > 5 )
3062 Perl_croak (aTHX_ "usage: SDL::OpenGL::MultiTexCoord(tex,s,[t,[r,[q]]])");
3075 glMultiTexCoord4dARB(texUnit,s,t,r,q);
3076 #line 3077 "OpenGL.c"
3081 #endif // GL_VERSION_1_3
3082 XS(XS_SDL__OpenGL_glDrawBuffer); /* prototype to pass -Wmissing-prototypes */
3083 XS(XS_SDL__OpenGL_glDrawBuffer)
3087 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glDrawBuffer(mode)");
3089 GLenum mode = (GLenum)SvIV(ST(0));
3090 #line 1949 "OpenGL.xs"
3092 #line 3093 "OpenGL.c"
3097 XS(XS_SDL__OpenGL_glReadBuffer); /* prototype to pass -Wmissing-prototypes */
3098 XS(XS_SDL__OpenGL_glReadBuffer)
3102 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glReadBuffer(mode)");
3104 GLenum mode = (GLenum)SvIV(ST(0));
3105 #line 1955 "OpenGL.xs"
3107 #line 3108 "OpenGL.c"
3112 XS(XS_SDL__OpenGL_glIndexMask); /* prototype to pass -Wmissing-prototypes */
3113 XS(XS_SDL__OpenGL_glIndexMask)
3117 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glIndexMask(mask)");
3119 Uint32 mask = (Uint32)SvUV(ST(0));
3120 #line 1961 "OpenGL.xs"
3122 #line 3123 "OpenGL.c"
3127 XS(XS_SDL__OpenGL_glColorMask); /* prototype to pass -Wmissing-prototypes */
3128 XS(XS_SDL__OpenGL_glColorMask)
3132 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glColorMask(red, green, blue, alpha)");
3134 GLboolean red = (unsigned char)SvUV(ST(0));
3135 GLboolean green = (unsigned char)SvUV(ST(1));
3136 GLboolean blue = (unsigned char)SvUV(ST(2));
3137 GLboolean alpha = (unsigned char)SvUV(ST(3));
3138 #line 1970 "OpenGL.xs"
3139 glColorMask(red,green,blue,alpha);
3140 #line 3141 "OpenGL.c"
3145 XS(XS_SDL__OpenGL_glDepthMask); /* prototype to pass -Wmissing-prototypes */
3146 XS(XS_SDL__OpenGL_glDepthMask)
3150 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glDepthMask(flag)");
3152 GLboolean flag = (unsigned char)SvUV(ST(0));
3153 #line 1976 "OpenGL.xs"
3155 #line 3156 "OpenGL.c"
3160 XS(XS_SDL__OpenGL_glStencilMask); /* prototype to pass -Wmissing-prototypes */
3161 XS(XS_SDL__OpenGL_glStencilMask)
3165 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glStencilMask(mask)");
3167 Uint32 mask = (Uint32)SvUV(ST(0));
3168 #line 1982 "OpenGL.xs"
3169 glStencilMask(mask);
3170 #line 3171 "OpenGL.c"
3175 XS(XS_SDL__OpenGL_glScissor); /* prototype to pass -Wmissing-prototypes */
3176 XS(XS_SDL__OpenGL_glScissor)
3180 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glScissor(x, y, width, height)");
3182 Sint32 x = (Sint32)SvIV(ST(0));
3183 Sint32 y = (Sint32)SvIV(ST(1));
3184 Uint32 width = (Uint32)SvUV(ST(2));
3185 Uint32 height = (Uint32)SvUV(ST(3));
3186 #line 1991 "OpenGL.xs"
3187 glScissor(x,y,width,height);
3188 #line 3189 "OpenGL.c"
3193 XS(XS_SDL__OpenGL_glAlphaFunc); /* prototype to pass -Wmissing-prototypes */
3194 XS(XS_SDL__OpenGL_glAlphaFunc)
3198 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glAlphaFunc(func, ref)");
3200 GLenum func = (GLenum)SvIV(ST(0));
3201 double ref = (double)SvNV(ST(1));
3202 #line 1998 "OpenGL.xs"
3203 glAlphaFunc(func,ref);
3204 #line 3205 "OpenGL.c"
3209 XS(XS_SDL__OpenGL_glStencilFunc); /* prototype to pass -Wmissing-prototypes */
3210 XS(XS_SDL__OpenGL_glStencilFunc)
3214 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glStencilFunc(func, ref, mask)");
3216 GLenum func = (GLenum)SvIV(ST(0));
3217 Sint32 ref = (Sint32)SvIV(ST(1));
3218 Uint32 mask = (Uint32)SvUV(ST(2));
3219 #line 2006 "OpenGL.xs"
3220 glStencilFunc(func,ref,mask);
3221 #line 3222 "OpenGL.c"
3226 XS(XS_SDL__OpenGL_glStencilOp); /* prototype to pass -Wmissing-prototypes */
3227 XS(XS_SDL__OpenGL_glStencilOp)
3231 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glStencilOp(fail, zfail, zpass)");
3233 GLenum fail = (GLenum)SvIV(ST(0));
3234 GLenum zfail = (GLenum)SvIV(ST(1));
3235 GLenum zpass = (GLenum)SvIV(ST(2));
3236 #line 2014 "OpenGL.xs"
3237 glStencilOp(fail,zfail,zpass);
3238 #line 3239 "OpenGL.c"
3243 XS(XS_SDL__OpenGL_glDepthFunc); /* prototype to pass -Wmissing-prototypes */
3244 XS(XS_SDL__OpenGL_glDepthFunc)
3248 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glDepthFunc(func)");
3250 GLenum func = (GLenum)SvIV(ST(0));
3251 #line 2020 "OpenGL.xs"
3253 #line 3254 "OpenGL.c"
3258 XS(XS_SDL__OpenGL_glLogicOp); /* prototype to pass -Wmissing-prototypes */
3259 XS(XS_SDL__OpenGL_glLogicOp)
3263 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glLogicOp(opcode)");
3265 GLenum opcode = (GLenum)SvIV(ST(0));
3266 #line 2026 "OpenGL.xs"
3268 #line 3269 "OpenGL.c"
3273 XS(XS_SDL__OpenGL_glAccum); /* prototype to pass -Wmissing-prototypes */
3274 XS(XS_SDL__OpenGL_glAccum)
3278 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glAccum(op, value)");
3280 GLenum op = (GLenum)SvIV(ST(0));
3281 double value = (double)SvNV(ST(1));
3282 #line 2033 "OpenGL.xs"
3284 #line 3285 "OpenGL.c"
3289 XS(XS_SDL__OpenGL_glMap1); /* prototype to pass -Wmissing-prototypes */
3290 XS(XS_SDL__OpenGL_glMap1)
3294 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glMap1(target, u1, u2, stride, order, points)");
3296 GLenum target = (GLenum)SvIV(ST(0));
3297 double u1 = (double)SvNV(ST(1));
3298 double u2 = (double)SvNV(ST(2));
3299 Sint32 stride = (Sint32)SvIV(ST(3));
3300 Sint32 order = (Sint32)SvIV(ST(4));
3301 char * points = (char *)SvPV_nolen(ST(5));
3302 #line 2044 "OpenGL.xs"
3303 glMap1d(target,u1,u2,stride,order,(double*)points);
3304 #line 3305 "OpenGL.c"
3309 XS(XS_SDL__OpenGL_glEvalCoord1); /* prototype to pass -Wmissing-prototypes */
3310 XS(XS_SDL__OpenGL_glEvalCoord1)
3314 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glEvalCoord1(u)");
3316 double u = (double)SvNV(ST(0));
3317 #line 2050 "OpenGL.xs"
3319 #line 3320 "OpenGL.c"
3324 XS(XS_SDL__OpenGL_glMapGrid1); /* prototype to pass -Wmissing-prototypes */
3325 XS(XS_SDL__OpenGL_glMapGrid1)
3329 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glMapGrid1(n, u1, u2)");
3331 Sint32 n = (Sint32)SvIV(ST(0));
3332 double u1 = (double)SvNV(ST(1));
3333 double u2 = (double)SvNV(ST(2));
3334 #line 2058 "OpenGL.xs"
3335 glMapGrid1d(n,u1,u2);
3336 #line 3337 "OpenGL.c"
3341 XS(XS_SDL__OpenGL_glEvalMesh1); /* prototype to pass -Wmissing-prototypes */
3342 XS(XS_SDL__OpenGL_glEvalMesh1)
3346 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glEvalMesh1(mode, p1, p2)");
3348 GLenum mode = (GLenum)SvIV(ST(0));
3349 Sint32 p1 = (Sint32)SvIV(ST(1));
3350 Sint32 p2 = (Sint32)SvIV(ST(2));
3351 #line 2066 "OpenGL.xs"
3352 glEvalMesh1(mode,p1,p2);
3353 #line 3354 "OpenGL.c"
3358 XS(XS_SDL__OpenGL_glMap2); /* prototype to pass -Wmissing-prototypes */
3359 XS(XS_SDL__OpenGL_glMap2)
3363 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glMap2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points)");
3365 GLenum target = (GLenum)SvIV(ST(0));
3366 double u1 = (double)SvNV(ST(1));
3367 double u2 = (double)SvNV(ST(2));
3368 Sint32 ustride = (Sint32)SvIV(ST(3));
3369 Sint32 uorder = (Sint32)SvIV(ST(4));
3370 double v1 = (double)SvNV(ST(5));
3371 double v2 = (double)SvNV(ST(6));
3372 Sint32 vstride = (Sint32)SvIV(ST(7));
3373 Sint32 vorder = (Sint32)SvIV(ST(8));
3374 char * points = (char *)SvPV_nolen(ST(9));
3375 #line 2081 "OpenGL.xs"
3376 glMap2d(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,(double*)points);
3377 #line 3378 "OpenGL.c"
3382 XS(XS_SDL__OpenGL_glEvalCoord2); /* prototype to pass -Wmissing-prototypes */
3383 XS(XS_SDL__OpenGL_glEvalCoord2)
3387 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glEvalCoord2(u, v)");
3389 double u = (double)SvNV(ST(0));
3390 double v = (double)SvNV(ST(1));
3391 #line 2088 "OpenGL.xs"
3393 #line 3394 "OpenGL.c"
3398 XS(XS_SDL__OpenGL_glMapGrid2); /* prototype to pass -Wmissing-prototypes */
3399 XS(XS_SDL__OpenGL_glMapGrid2)
3403 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glMapGrid2(nu, u1, u2, nv, v1, v2)");
3405 Sint32 nu = (Sint32)SvIV(ST(0));
3406 double u1 = (double)SvNV(ST(1));
3407 double u2 = (double)SvNV(ST(2));
3408 Sint32 nv = (Sint32)SvIV(ST(3));
3409 double v1 = (double)SvNV(ST(4));
3410 double v2 = (double)SvNV(ST(5));
3411 #line 2099 "OpenGL.xs"
3412 glMapGrid2d(nu,u1,u2,nv,v1,v2);
3413 #line 3414 "OpenGL.c"
3418 XS(XS_SDL__OpenGL_glEvalMesh2); /* prototype to pass -Wmissing-prototypes */
3419 XS(XS_SDL__OpenGL_glEvalMesh2)
3423 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glEvalMesh2(mode, i1, i2, j1, j2)");
3425 GLenum mode = (GLenum)SvIV(ST(0));
3426 Sint32 i1 = (Sint32)SvIV(ST(1));
3427 Sint32 i2 = (Sint32)SvIV(ST(2));
3428 Sint32 j1 = (Sint32)SvIV(ST(3));
3429 Sint32 j2 = (Sint32)SvIV(ST(4));
3430 #line 2109 "OpenGL.xs"
3431 glEvalMesh2(mode,i1,i2,j1,j2);
3432 #line 3433 "OpenGL.c"
3437 XS(XS_SDL__OpenGL_glGetError); /* prototype to pass -Wmissing-prototypes */
3438 XS(XS_SDL__OpenGL_glGetError)
3442 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glGetError()");
3446 #line 2114 "OpenGL.xs"
3447 RETVAL = glGetError();
3448 #line 3449 "OpenGL.c"
3449 XSprePUSH; PUSHi((IV)RETVAL);
3454 XS(XS_SDL__OpenGL_glRenderMode); /* prototype to pass -Wmissing-prototypes */
3455 XS(XS_SDL__OpenGL_glRenderMode)
3459 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glRenderMode(mode)");
3461 GLenum mode = (GLenum)SvIV(ST(0));
3464 #line 2122 "OpenGL.xs"
3465 RETVAL = glRenderMode( mode );
3466 #line 3467 "OpenGL.c"
3467 XSprePUSH; PUSHi((IV)RETVAL);
3472 XS(XS_SDL__OpenGL_glInitNames); /* prototype to pass -Wmissing-prototypes */
3473 XS(XS_SDL__OpenGL_glInitNames)
3477 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glInitNames()");
3479 #line 2129 "OpenGL.xs"
3481 #line 3482 "OpenGL.c"
3486 XS(XS_SDL__OpenGL_glPushName); /* prototype to pass -Wmissing-prototypes */
3487 XS(XS_SDL__OpenGL_glPushName)
3491 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPushName(name)");
3493 GLuint name = (GLuint)SvUV(ST(0));
3494 #line 2135 "OpenGL.xs"
3496 #line 3497 "OpenGL.c"
3501 XS(XS_SDL__OpenGL_glPopName); /* prototype to pass -Wmissing-prototypes */
3502 XS(XS_SDL__OpenGL_glPopName)
3506 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPopName()");
3508 #line 2140 "OpenGL.xs"
3510 #line 3511 "OpenGL.c"
3515 XS(XS_SDL__OpenGL_glLoadName); /* prototype to pass -Wmissing-prototypes */
3516 XS(XS_SDL__OpenGL_glLoadName)
3520 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glLoadName(name)");
3522 GLuint name = (GLuint)SvUV(ST(0));
3523 #line 2146 "OpenGL.xs"
3525 #line 3526 "OpenGL.c"
3530 XS(XS_SDL__OpenGL_glFeedbackBuffer); /* prototype to pass -Wmissing-prototypes */
3531 XS(XS_SDL__OpenGL_glFeedbackBuffer)
3535 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glFeedbackBuffer(size, type, buffer)");
3537 GLuint size = (GLuint)SvUV(ST(0));
3538 GLenum type = (GLenum)SvIV(ST(1));
3539 float* buffer = INT2PTR(float *,SvIV(ST(2)));
3540 #line 2154 "OpenGL.xs"
3541 glFeedbackBuffer(size,type,buffer);
3542 #line 3543 "OpenGL.c"
3547 XS(XS_SDL__OpenGL_glPassThrough); /* prototype to pass -Wmissing-prototypes */
3548 XS(XS_SDL__OpenGL_glPassThrough)
3552 Perl_croak(aTHX_ "Usage: SDL::OpenGL::glPassThrough(token)");
3554 GLfloat token = (GLfloat)SvNV(ST(0));
3555 #line 2160 "OpenGL.xs"
3556 glPassThrough(token);
3557 #line 3558 "OpenGL.c"
3564 #define XSubPPtmpAAAE 1
3566 XS(XS_SDL__OpenGL_gluLookAt); /* prototype to pass -Wmissing-prototypes */
3567 XS(XS_SDL__OpenGL_gluLookAt)
3571 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz)");
3573 double eyex = (double)SvNV(ST(0));
3574 double eyey = (double)SvNV(ST(1));
3575 double eyez = (double)SvNV(ST(2));
3576 double centerx = (double)SvNV(ST(3));
3577 double centery = (double)SvNV(ST(4));
3578 double centerz = (double)SvNV(ST(5));
3579 double upx = (double)SvNV(ST(6));
3580 double upy = (double)SvNV(ST(7));
3581 double upz = (double)SvNV(ST(8));
3582 #line 2179 "OpenGL.xs"
3583 gluLookAt(eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz);
3584 #line 3585 "OpenGL.c"
3589 XS(XS_SDL__OpenGL_gluPerspective); /* prototype to pass -Wmissing-prototypes */
3590 XS(XS_SDL__OpenGL_gluPerspective)
3594 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluPerspective(fovy, aspect, n, f)");
3596 double fovy = (double)SvNV(ST(0));
3597 double aspect = (double)SvNV(ST(1));
3598 double n = (double)SvNV(ST(2));
3599 double f = (double)SvNV(ST(3));
3600 #line 2188 "OpenGL.xs"
3601 gluPerspective(fovy,aspect,n,f);
3602 #line 3603 "OpenGL.c"
3607 XS(XS_SDL__OpenGL_gluPickMatrix); /* prototype to pass -Wmissing-prototypes */
3608 XS(XS_SDL__OpenGL_gluPickMatrix)
3612 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluPickMatrix(x, y, delx, dely, viewport)");
3614 double x = (double)SvNV(ST(0));
3615 double y = (double)SvNV(ST(1));
3616 double delx = (double)SvNV(ST(2));
3617 double dely = (double)SvNV(ST(3));
3618 GLint* viewport = INT2PTR(GLint *,SvIV(ST(4)));
3619 #line 2198 "OpenGL.xs"
3620 gluPickMatrix(x,y,delx,dely,viewport);
3621 #line 3622 "OpenGL.c"
3626 XS(XS_SDL__OpenGL_gluOrtho2D); /* prototype to pass -Wmissing-prototypes */
3627 XS(XS_SDL__OpenGL_gluOrtho2D)
3631 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluOrtho2D(left, right, bottom, top)");
3633 double left = (double)SvNV(ST(0));
3634 double right = (double)SvNV(ST(1));
3635 double bottom = (double)SvNV(ST(2));
3636 double top = (double)SvNV(ST(3));
3637 #line 2207 "OpenGL.xs"
3638 gluOrtho2D(left,right,bottom,top);
3639 #line 3640 "OpenGL.c"
3644 XS(XS_SDL__OpenGL_gluScaleImage); /* prototype to pass -Wmissing-prototypes */
3645 XS(XS_SDL__OpenGL_gluScaleImage)
3649 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluScaleImage(format, widthin, heightin, typein, datain, widthout, heightout, typeout, dataout)");
3651 GLenum format = (GLenum)SvIV(ST(0));
3652 Uint32 widthin = (Uint32)SvUV(ST(1));
3653 Uint32 heightin = (Uint32)SvUV(ST(2));
3654 GLenum typein = (GLenum)SvIV(ST(3));
3655 char * datain = (char *)SvPV_nolen(ST(4));
3656 Uint32 widthout = (Uint32)SvUV(ST(5));
3657 Uint32 heightout = (Uint32)SvUV(ST(6));
3658 GLenum typeout = (GLenum)SvIV(ST(7));
3659 char * dataout = (char *)SvPV_nolen(ST(8));
3662 #line 2221 "OpenGL.xs"
3663 RETVAL = gluScaleImage(format,widthin,heightin,typein,datain,
3664 widthout,heightout,typeout,dataout);
3665 #line 3666 "OpenGL.c"
3666 XSprePUSH; PUSHi((IV)RETVAL);
3671 XS(XS_SDL__OpenGL_gluBuild1DMipmaps); /* prototype to pass -Wmissing-prototypes */
3672 XS(XS_SDL__OpenGL_gluBuild1DMipmaps)
3676 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluBuild1DMipmaps(target, internalFormat, width, format, type, data)");
3678 GLenum target = (GLenum)SvIV(ST(0));
3679 Sint32 internalFormat = (Sint32)SvIV(ST(1));
3680 Uint32 width = (Uint32)SvUV(ST(2));
3681 GLenum format = (GLenum)SvIV(ST(3));
3682 GLenum type = (GLenum)SvIV(ST(4));
3683 char * data = (char *)SvPV_nolen(ST(5));
3686 #line 2235 "OpenGL.xs"
3687 RETVAL = gluBuild1DMipmaps(target,internalFormat,width,format,type,data);
3688 #line 3689 "OpenGL.c"
3689 XSprePUSH; PUSHi((IV)RETVAL);
3694 XS(XS_SDL__OpenGL_gluBuild2DMipmaps); /* prototype to pass -Wmissing-prototypes */
3695 XS(XS_SDL__OpenGL_gluBuild2DMipmaps)
3699 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluBuild2DMipmaps(target, internalFormat, width, height, format, type, data)");
3701 GLenum target = (GLenum)SvIV(ST(0));
3702 Sint32 internalFormat = (Sint32)SvIV(ST(1));
3703 Uint32 width = (Uint32)SvUV(ST(2));
3704 Uint32 height = (Uint32)SvUV(ST(3));
3705 GLenum format = (GLenum)SvIV(ST(4));
3706 GLenum type = (GLenum)SvIV(ST(5));
3707 char * data = (char *)SvPV_nolen(ST(6));
3710 #line 2249 "OpenGL.xs"
3711 RETVAL = gluBuild2DMipmaps(target,internalFormat,width,height,format,type,data);
3712 #line 3713 "OpenGL.c"
3713 XSprePUSH; PUSHi((IV)RETVAL);
3718 #if HAVE_GLU_VERSION >= 12
3719 #define XSubPPtmpAAAF 1
3721 XS(XS_SDL__OpenGL_gluBuild3DMipmaps); /* prototype to pass -Wmissing-prototypes */
3722 XS(XS_SDL__OpenGL_gluBuild3DMipmaps)
3726 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluBuild3DMipmaps(target, internalFormat, width, height, depth, format, type, data)");
3728 GLenum target = (GLenum)SvIV(ST(0));
3729 Sint32 internalFormat = (Sint32)SvIV(ST(1));
3730 Uint32 width = (Uint32)SvUV(ST(2));
3731 Uint32 height = (Uint32)SvUV(ST(3));
3732 Uint32 depth = (Uint32)SvUV(ST(4));
3733 GLenum format = (GLenum)SvIV(ST(5));
3734 GLenum type = (GLenum)SvIV(ST(6));
3735 char * data = (char *)SvPV_nolen(ST(7));
3738 #line 2266 "OpenGL.xs"
3739 RETVAL = gluBuild3DMipmaps(target,internalFormat,width,height,depth,
3741 #line 3742 "OpenGL.c"
3742 XSprePUSH; PUSHi((IV)RETVAL);
3748 #define XSubPPtmpAAAG 1
3750 XS(XS_SDL__OpenGL_gluBuild3DMipmaps); /* prototype to pass -Wmissing-prototypes */
3751 XS(XS_SDL__OpenGL_gluBuild3DMipmaps)
3755 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluBuild3DMipmaps()");
3757 #line 2275 "OpenGL.xs"
3758 Perl_croak (aTHX_ "SDL::OpenGL::Build3DMipmaps requires GLU 1.2");
3759 #line 3760 "OpenGL.c"
3765 #if HAVE_GLU_VERSION >= 12
3766 #define XSubPPtmpAAAH 1
3768 XS(XS_SDL__OpenGL_gluBuild1DMipmapLevels); /* prototype to pass -Wmissing-prototypes */
3769 XS(XS_SDL__OpenGL_gluBuild1DMipmapLevels)
3773 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluBuild1DMipmapLevels(target, internalFormat, width, format, type, level, base, max, data)");
3775 GLenum target = (GLenum)SvIV(ST(0));
3776 Sint32 internalFormat = (Sint32)SvIV(ST(1));
3777 Uint32 width = (Uint32)SvUV(ST(2));
3778 GLenum format = (GLenum)SvIV(ST(3));
3779 GLenum type = (GLenum)SvIV(ST(4));
3780 Sint32 level = (Sint32)SvIV(ST(5));
3781 Sint32 base = (Sint32)SvIV(ST(6));
3782 Sint32 max = (Sint32)SvIV(ST(7));
3783 char * data = (char *)SvPV_nolen(ST(8));
3786 #line 2292 "OpenGL.xs"
3787 RETVAL = gluBuild1DMipmapLevels(target,internalFormat,width,
3788 format,type,level,base,max,data);
3789 #line 3790 "OpenGL.c"
3790 XSprePUSH; PUSHi((IV)RETVAL);
3796 #define XSubPPtmpAAAI 1
3798 XS(XS_SDL__OpenGL_gluBuild1DMipmapLevels); /* prototype to pass -Wmissing-prototypes */
3799 XS(XS_SDL__OpenGL_gluBuild1DMipmapLevels)
3803 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluBuild1DMipmapLevels()");
3805 #line 2301 "OpenGL.xs"
3806 Perl_croak(aTHX_ "SDL::OpenGL::Build1DMipmapLevels requires GLU 1.2");
3807 #line 3808 "OpenGL.c"
3813 #if HAVE_GLU_VERSION >= 12
3814 #define XSubPPtmpAAAJ 1
3816 XS(XS_SDL__OpenGL_gluBuild2DMipmapLevels); /* prototype to pass -Wmissing-prototypes */
3817 XS(XS_SDL__OpenGL_gluBuild2DMipmapLevels)
3821 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluBuild2DMipmapLevels(target, internalFormat, width, height, format, type, level, base, max, data)");
3823 GLenum target = (GLenum)SvIV(ST(0));
3824 Sint32 internalFormat = (Sint32)SvIV(ST(1));
3825 Uint32 width = (Uint32)SvUV(ST(2));
3826 Uint32 height = (Uint32)SvUV(ST(3));
3827 GLenum format = (GLenum)SvIV(ST(4));
3828 GLenum type = (GLenum)SvIV(ST(5));
3829 Sint32 level = (Sint32)SvIV(ST(6));
3830 Sint32 base = (Sint32)SvIV(ST(7));
3831 Sint32 max = (Sint32)SvIV(ST(8));
3832 char * data = (char *)SvPV_nolen(ST(9));
3835 #line 2319 "OpenGL.xs"
3836 RETVAL = gluBuild2DMipmapLevels(target,internalFormat,width,height,
3837 format,type,level,base,max,data);
3838 #line 3839 "OpenGL.c"
3839 XSprePUSH; PUSHi((IV)RETVAL);
3845 #define XSubPPtmpAAAK 1
3847 XS(XS_SDL__OpenGL_gluBuild2DMipmapLevels); /* prototype to pass -Wmissing-prototypes */
3848 XS(XS_SDL__OpenGL_gluBuild2DMipmapLevels)
3852 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluBuild2DMipmapLevels()");
3854 #line 2328 "OpenGL.xs"
3855 Perl_croak(aTHX_ "SDL::OpenGL::Build2DMipmapLevels requires GLU 1.2");
3856 #line 3857 "OpenGL.c"
3862 #if HAVE_GLU_VERSION >= 12
3863 #define XSubPPtmpAAAL 1
3865 XS(XS_SDL__OpenGL_gluBuild3DMipmapLevels); /* prototype to pass -Wmissing-prototypes */
3866 XS(XS_SDL__OpenGL_gluBuild3DMipmapLevels)
3870 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluBuild3DMipmapLevels(target, internalFormat, width, height, depth, format, type, level, base, max, data)");
3872 GLenum target = (GLenum)SvIV(ST(0));
3873 Sint32 internalFormat = (Sint32)SvIV(ST(1));
3874 Uint32 width = (Uint32)SvUV(ST(2));
3875 Uint32 height = (Uint32)SvUV(ST(3));
3876 Uint32 depth = (Uint32)SvUV(ST(4));
3877 GLenum format = (GLenum)SvIV(ST(5));
3878 GLenum type = (GLenum)SvIV(ST(6));
3879 Sint32 level = (Sint32)SvIV(ST(7));
3880 Sint32 base = (Sint32)SvIV(ST(8));
3881 Sint32 max = (Sint32)SvIV(ST(9));
3882 char * data = (char *)SvPV_nolen(ST(10));
3885 #line 2347 "OpenGL.xs"
3886 RETVAL = gluBuild3DMipmapLevels(target,internalFormat,width,height,depth,
3887 format,type,level,base,max,data);
3888 #line 3889 "OpenGL.c"
3889 XSprePUSH; PUSHi((IV)RETVAL);
3895 #define XSubPPtmpAAAM 1
3897 XS(XS_SDL__OpenGL_gluBuild3DMipmapLevels); /* prototype to pass -Wmissing-prototypes */
3898 XS(XS_SDL__OpenGL_gluBuild3DMipmapLevels)
3902 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluBuild3DMipmapLevels()");
3904 #line 2356 "OpenGL.xs"
3905 Perl_croak(aTHX_ "SDL::OpenGL::Build3DMipmapLevels requires GLU 1.2");
3906 #line 3907 "OpenGL.c"
3912 XS(XS_SDL__OpenGL_gluErrorString); /* prototype to pass -Wmissing-prototypes */
3913 XS(XS_SDL__OpenGL_gluErrorString)
3917 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluErrorString(code)");
3919 GLenum code = (GLenum)SvIV(ST(0));
3922 #line 2364 "OpenGL.xs"
3923 RETVAL = (char*)gluErrorString(code);
3924 #line 3925 "OpenGL.c"
3925 sv_setpv(TARG, RETVAL); XSprePUSH; PUSHTARG;
3930 XS(XS_SDL__OpenGL_gluNewNurbsRenderer); /* prototype to pass -Wmissing-prototypes */
3931 XS(XS_SDL__OpenGL_gluNewNurbsRenderer)
3935 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluNewNurbsRenderer()");
3937 GLUnurbsObj * RETVAL;
3939 #line 2371 "OpenGL.xs"
3940 RETVAL = gluNewNurbsRenderer();
3941 #line 3942 "OpenGL.c"
3942 XSprePUSH; PUSHi(PTR2IV(RETVAL));
3947 XS(XS_SDL__OpenGL_gluDeleteNurbsRenderer); /* prototype to pass -Wmissing-prototypes */
3948 XS(XS_SDL__OpenGL_gluDeleteNurbsRenderer)
3952 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluDeleteNurbsRenderer(obj)");
3954 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
3955 #line 2379 "OpenGL.xs"
3956 gluDeleteNurbsRenderer(obj);
3957 #line 3958 "OpenGL.c"
3962 XS(XS_SDL__OpenGL_gluNurbsProperty); /* prototype to pass -Wmissing-prototypes */
3963 XS(XS_SDL__OpenGL_gluNurbsProperty)
3967 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluNurbsProperty(obj, property, value)");
3969 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
3970 GLenum property = (GLenum)SvIV(ST(1));
3971 double value = (double)SvNV(ST(2));
3972 #line 2387 "OpenGL.xs"
3973 gluNurbsProperty(obj,property,(float)value);
3974 #line 3975 "OpenGL.c"
3979 XS(XS_SDL__OpenGL_gluLoadSamplingMatrices); /* prototype to pass -Wmissing-prototypes */
3980 XS(XS_SDL__OpenGL_gluLoadSamplingMatrices)
3984 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluLoadSamplingMatrices(obj, mm, pm, vp)");
3986 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
3987 char * mm = (char *)SvPV_nolen(ST(1));
3988 char * pm = (char *)SvPV_nolen(ST(2));
3989 char * vp = (char *)SvPV_nolen(ST(3));
3990 #line 2396 "OpenGL.xs"
3991 gluLoadSamplingMatrices(obj,(GLfloat*)mm,(GLfloat*)pm,(GLint*)vp);
3992 #line 3993 "OpenGL.c"
3997 XS(XS_SDL__OpenGL_gluGetNurbsProperty); /* prototype to pass -Wmissing-prototypes */
3998 XS(XS_SDL__OpenGL_gluGetNurbsProperty)
4002 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluGetNurbsProperty(obj, property)");
4004 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
4005 GLenum property = (GLenum)SvIV(ST(1));
4008 #line 2403 "OpenGL.xs"
4010 gluGetNurbsProperty(obj,property,&f);
4012 #line 4013 "OpenGL.c"
4013 XSprePUSH; PUSHn((double)RETVAL);
4018 XS(XS_SDL__OpenGL_gluNurbsCallback); /* prototype to pass -Wmissing-prototypes */
4019 XS(XS_SDL__OpenGL_gluNurbsCallback)
4023 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluNurbsCallback(obj, which, cb)");
4025 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
4026 GLenum which = (GLenum)SvIV(ST(1));
4028 #line 2415 "OpenGL.xs"
4031 sdl_perl_nurbs_error_hook = cb;
4032 gluNurbsCallback(obj,GLU_ERROR,(GLvoid*)sdl_perl_nurbs_error_callback);
4034 #ifdef GLU_NURBS_BEGIN
4035 case GLU_NURBS_BEGIN:
4036 case GLU_NURBS_BEGIN_DATA:
4037 gluNurbsCallbackData(obj,(void*)cb);
4038 gluNurbsCallback(obj,GLU_NURBS_BEGIN_DATA,
4039 (GLvoid*)sdl_perl_nurbs_being_callback);
4041 case GLU_NURBS_TEXTURE_COORD:
4042 case GLU_NURBS_TEXTURE_COORD_DATA:
4043 gluNurbsCallbackData(obj,(void*)cb);
4044 gluNurbsCallback(obj,GLU_NURBS_TEXTURE_COORD_DATA,
4045 (GLvoid*)sdl_perl_nurbs_multi_callback);
4047 case GLU_NURBS_COLOR:
4048 case GLU_NURBS_COLOR_DATA:
4049 gluNurbsCallbackData(obj,(void*)cb);
4050 gluNurbsCallback(obj,GLU_NURBS_COLOR_DATA,
4051 (GLvoid*)sdl_perl_nurbs_multi_callback);
4053 case GLU_NURBS_NORMAL:
4054 case GLU_NURBS_NORMAL_DATA:
4055 gluNurbsCallbackData(obj,(void*)cb);
4056 gluNurbsCallback(obj,GLU_NURBS_NORMAL_DATA,
4057 (GLvoid*)sdl_perl_nurbs_multi_callback);
4059 case GLU_NURBS_VERTEX:
4060 case GLU_NURBS_VERTEX_DATA:
4061 gluNurbsCallbackData(obj,(void*)cb);
4062 gluNurbsCallback(obj,GLU_NURBS_VERTEX_DATA,
4063 (GLvoid*)sdl_perl_nurbs_multi_callback);
4066 case GLU_NURBS_END_DATA:
4067 gluNurbsCallbackData(obj,(void*)cb);
4068 gluNurbsCallback(obj,GLU_NURBS_END_DATA,
4069 (GLvoid*)sdl_perl_nurbs_end_callback);
4073 Perl_croak(aTHX_ "SDL::OpenGL::NurbsCallback - invalid type");
4075 #line 4076 "OpenGL.c"
4080 XS(XS_SDL__OpenGL_gluNurbsCallbackData); /* prototype to pass -Wmissing-prototypes */
4081 XS(XS_SDL__OpenGL_gluNurbsCallbackData)
4085 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluNurbsCallbackData(obj, cb)");
4087 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
4089 #line 2467 "OpenGL.xs"
4090 gluNurbsCallbackData(obj,(void*)cb);
4091 #line 4092 "OpenGL.c"
4096 XS(XS_SDL__OpenGL_gluBeginSurface); /* prototype to pass -Wmissing-prototypes */
4097 XS(XS_SDL__OpenGL_gluBeginSurface)
4101 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluBeginSurface(obj)");
4103 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
4104 #line 2473 "OpenGL.xs"
4105 gluBeginSurface(obj);
4106 #line 4107 "OpenGL.c"
4111 XS(XS_SDL__OpenGL_gluEndSurface); /* prototype to pass -Wmissing-prototypes */
4112 XS(XS_SDL__OpenGL_gluEndSurface)
4116 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluEndSurface(obj)");
4118 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
4119 #line 2479 "OpenGL.xs"
4121 #line 4122 "OpenGL.c"
4126 XS(XS_SDL__OpenGL_gluNurbsSurface); /* prototype to pass -Wmissing-prototypes */
4127 XS(XS_SDL__OpenGL_gluNurbsSurface)
4131 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluNurbsSurface(obj, uknot_count, uknot, vknot_count, vknot, u_stride, v_stride, ctlarray, uorder, vorder, type)");
4133 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
4134 Sint32 uknot_count = (Sint32)SvIV(ST(1));
4135 char * uknot = (char *)SvPV_nolen(ST(2));
4136 Sint32 vknot_count = (Sint32)SvIV(ST(3));
4137 char * vknot = (char *)SvPV_nolen(ST(4));
4138 Sint32 u_stride = (Sint32)SvIV(ST(5));
4139 Sint32 v_stride = (Sint32)SvIV(ST(6));
4140 char * ctlarray = (char *)SvPV_nolen(ST(7));
4141 Sint32 uorder = (Sint32)SvIV(ST(8));
4142 Sint32 vorder = (Sint32)SvIV(ST(9));
4143 GLenum type = (GLenum)SvIV(ST(10));
4144 #line 2495 "OpenGL.xs"
4145 gluNurbsSurface(obj,uknot_count,(GLfloat*)uknot,vknot_count,(GLfloat*)vknot,
4146 u_stride,v_stride,(GLfloat*)ctlarray,uorder,vorder,type);
4147 #line 4148 "OpenGL.c"
4152 XS(XS_SDL__OpenGL_gluBeginCurve); /* prototype to pass -Wmissing-prototypes */
4153 XS(XS_SDL__OpenGL_gluBeginCurve)
4157 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluBeginCurve(obj)");
4159 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
4160 #line 2502 "OpenGL.xs"
4162 #line 4163 "OpenGL.c"
4167 XS(XS_SDL__OpenGL_gluEndCurve); /* prototype to pass -Wmissing-prototypes */
4168 XS(XS_SDL__OpenGL_gluEndCurve)
4172 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluEndCurve(obj)");
4174 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
4175 #line 2508 "OpenGL.xs"
4177 #line 4178 "OpenGL.c"
4182 XS(XS_SDL__OpenGL_gluNurbsCurve); /* prototype to pass -Wmissing-prototypes */
4183 XS(XS_SDL__OpenGL_gluNurbsCurve)
4187 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluNurbsCurve(obj, uknot_count, uknot, u_stride, ctlarray, uorder, type)");
4189 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
4190 Sint32 uknot_count = (Sint32)SvIV(ST(1));
4191 char * uknot = (char *)SvPV_nolen(ST(2));
4192 Sint32 u_stride = (Sint32)SvIV(ST(3));
4193 char * ctlarray = (char *)SvPV_nolen(ST(4));
4194 Sint32 uorder = (Sint32)SvIV(ST(5));
4195 GLenum type = (GLenum)SvIV(ST(6));
4196 #line 2520 "OpenGL.xs"
4197 gluNurbsCurve(obj,uknot_count,(GLfloat*)uknot,u_stride,(GLfloat*)ctlarray,
4199 #line 4200 "OpenGL.c"
4204 XS(XS_SDL__OpenGL_gluBeginTrim); /* prototype to pass -Wmissing-prototypes */
4205 XS(XS_SDL__OpenGL_gluBeginTrim)
4209 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluBeginTrim(obj)");
4211 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
4212 #line 2527 "OpenGL.xs"
4214 #line 4215 "OpenGL.c"
4219 XS(XS_SDL__OpenGL_gluEndTrim); /* prototype to pass -Wmissing-prototypes */
4220 XS(XS_SDL__OpenGL_gluEndTrim)
4224 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluEndTrim(obj)");
4226 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
4227 #line 2533 "OpenGL.xs"
4229 #line 4230 "OpenGL.c"
4234 XS(XS_SDL__OpenGL_gluPwlCurve); /* prototype to pass -Wmissing-prototypes */
4235 XS(XS_SDL__OpenGL_gluPwlCurve)
4239 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluPwlCurve(obj, count, array, stride, type)");
4241 GLUnurbsObj * obj = INT2PTR(GLUnurbsObj *,SvIV(ST(0)));
4242 Sint32 count = (Sint32)SvIV(ST(1));
4243 char * array = (char *)SvPV_nolen(ST(2));
4244 Sint32 stride = (Sint32)SvIV(ST(3));
4245 GLenum type = (GLenum)SvIV(ST(4));
4246 #line 2543 "OpenGL.xs"
4247 gluPwlCurve(obj,count,(GLfloat*)array,stride,type);
4248 #line 4249 "OpenGL.c"
4253 XS(XS_SDL__OpenGL_gluUnProject); /* prototype to pass -Wmissing-prototypes */
4254 XS(XS_SDL__OpenGL_gluUnProject)
4258 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluUnProject(winx, winy, winz, mm, pm, vp)");
4260 double winx = (double)SvNV(ST(0));
4261 double winy = (double)SvNV(ST(1));
4262 double winz = (double)SvNV(ST(2));
4263 char * mm = (char *)SvPV_nolen(ST(3));
4264 char * pm = (char *)SvPV_nolen(ST(4));
4265 char * vp = (char *)SvPV_nolen(ST(5));
4267 #line 2554 "OpenGL.xs"
4268 GLdouble objx, objy, objz;
4270 av_push(RETVAL,newSViv(gluUnProject(winx,winy,winz,(GLdouble*)mm,
4271 (GLdouble*)pm,(GLint*)vp,&objx,&objy,&objz)));
4272 av_push(RETVAL,newSVnv((double)objx));
4273 av_push(RETVAL,newSVnv((double)objy));
4274 av_push(RETVAL,newSVnv((double)objz));
4275 #line 4276 "OpenGL.c"
4276 ST(0) = newRV((SV*)RETVAL);
4282 #ifdef GL_VERSION_1_3
4283 #define XSubPPtmpAAAN 1
4285 XS(XS_SDL__OpenGL_gluUnProject4); /* prototype to pass -Wmissing-prototypes */
4286 XS(XS_SDL__OpenGL_gluUnProject4)
4290 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluUnProject4(winx, winy, winz, clipw, mm, pm, vp, n, f)");
4292 double winx = (double)SvNV(ST(0));
4293 double winy = (double)SvNV(ST(1));
4294 double winz = (double)SvNV(ST(2));
4295 double clipw = (double)SvNV(ST(3));
4296 char * mm = (char *)SvPV_nolen(ST(4));
4297 char * pm = (char *)SvPV_nolen(ST(5));
4298 char * vp = (char *)SvPV_nolen(ST(6));
4299 double n = (double)SvNV(ST(7));
4300 double f = (double)SvNV(ST(8));
4302 #line 2579 "OpenGL.xs"
4303 GLdouble objx, objy, objz, objw;
4305 av_push(RETVAL,newSViv(gluUnProject4(winx,winy,winz,clipw,(GLdouble*)mm,
4306 (GLdouble*)pm,(GLint*)vp,(GLclampd)n,(GLclampd)f,
4307 &objx,&objy,&objz,&objw)));
4308 av_push(RETVAL,newSVnv((double)objx));
4309 av_push(RETVAL,newSVnv((double)objy));
4310 av_push(RETVAL,newSVnv((double)objz));
4311 av_push(RETVAL,newSVnv((double)objw));
4312 #line 4313 "OpenGL.c"
4313 ST(0) = newRV((SV*)RETVAL);
4319 #endif // GL_VERSION_1_3
4320 XS(XS_SDL__OpenGL_gluProject); /* prototype to pass -Wmissing-prototypes */
4321 XS(XS_SDL__OpenGL_gluProject)
4325 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluProject(objx, objy, objz, mm, pm, vp)");
4327 double objx = (double)SvNV(ST(0));
4328 double objy = (double)SvNV(ST(1));
4329 double objz = (double)SvNV(ST(2));
4330 char * mm = (char *)SvPV_nolen(ST(3));
4331 char * pm = (char *)SvPV_nolen(ST(4));
4332 char * vp = (char *)SvPV_nolen(ST(5));
4334 #line 2602 "OpenGL.xs"
4335 GLdouble winx, winy, winz;
4337 av_push(RETVAL,newSViv(gluUnProject(objx,objy,objz,(GLdouble*)mm,
4338 (GLdouble*)pm,(GLint*)vp,&winx,&winy,&winz)));
4339 av_push(RETVAL,newSVnv((double)winx));
4340 av_push(RETVAL,newSVnv((double)winy));
4341 av_push(RETVAL,newSVnv((double)winz));
4342 #line 4343 "OpenGL.c"
4343 ST(0) = newRV((SV*)RETVAL);
4349 #ifdef GL_VERSION_1_2
4350 #define XSubPPtmpAAAO 1
4352 XS(XS_SDL__OpenGL_gluNewTess); /* prototype to pass -Wmissing-prototypes */
4353 XS(XS_SDL__OpenGL_gluNewTess)
4357 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluNewTess()");
4359 GLUtesselator * RETVAL;
4361 #line 2617 "OpenGL.xs"
4362 RETVAL = gluNewTess();
4363 #line 4364 "OpenGL.c"
4364 XSprePUSH; PUSHi(PTR2IV(RETVAL));
4369 XS(XS_SDL__OpenGL_gluTessCallback); /* prototype to pass -Wmissing-prototypes */
4370 XS(XS_SDL__OpenGL_gluTessCallback)
4374 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluTessCallback(tess, type)");
4376 GLUtesselator * tess = INT2PTR(GLUtesselator *,SvIV(ST(0)));
4377 GLenum type = (GLenum)SvIV(ST(1));
4378 #line 2626 "OpenGL.xs"
4380 case GLU_TESS_BEGIN:
4381 case GLU_TESS_BEGIN_DATA:
4382 gluTessCallback(tess,GLU_TESS_BEGIN_DATA,
4383 (GLvoid*)sdl_perl_tess_begin_callback);
4386 case GLU_TESS_EDGE_FLAG:
4387 case GLU_TESS_EDGE_FLAG_DATA:
4388 gluTessCallback(tess,GLU_TESS_EDGE_FLAG_DATA,
4389 (GLvoid*)sdl_perl_tess_edge_flag_callback);
4392 case GLU_TESS_VERTEX:
4393 case GLU_TESS_VERTEX_DATA:
4394 gluTessCallback(tess,GLU_TESS_VERTEX_DATA,
4395 (GLvoid*)sdl_perl_tess_vertex_callback);
4399 case GLU_TESS_END_DATA:
4400 gluTessCallback(tess,GLU_TESS_END_DATA,
4401 (GLvoid*)sdl_perl_tess_end_callback);
4404 case GLU_TESS_COMBINE:
4405 case GLU_TESS_COMBINE_DATA:
4406 gluTessCallback(tess,GLU_TESS_COMBINE_DATA,
4407 (GLvoid*)sdl_perl_tess_combine_callback);
4410 case GLU_TESS_ERROR:
4411 case GLU_TESS_ERROR_DATA:
4412 gluTessCallback(tess,GLU_TESS_ERROR_DATA,
4413 (GLvoid*)sdl_perl_tess_error_callback);
4416 #line 4417 "OpenGL.c"
4421 XS(XS_SDL__OpenGL_gluTessProperty); /* prototype to pass -Wmissing-prototypes */
4422 XS(XS_SDL__OpenGL_gluTessProperty)
4426 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluTessProperty(tessobj, property, value)");
4428 GLUtesselator * tessobj = INT2PTR(GLUtesselator *,SvIV(ST(0)));
4429 Uint32 property = (Uint32)SvUV(ST(1));
4430 double value = (double)SvNV(ST(2));
4431 #line 2670 "OpenGL.xs"
4432 gluTessProperty(tessobj,property,value);
4433 #line 4434 "OpenGL.c"
4438 XS(XS_SDL__OpenGL_gluGetTessProperty); /* prototype to pass -Wmissing-prototypes */
4439 XS(XS_SDL__OpenGL_gluGetTessProperty)
4443 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluGetTessProperty(tessobj, property)");
4445 GLUtesselator * tessobj = INT2PTR(GLUtesselator *,SvIV(ST(0)));
4446 Uint32 property = (Uint32)SvUV(ST(1));
4449 #line 2677 "OpenGL.xs"
4450 gluGetTessProperty(tessobj,property,&RETVAL);
4451 #line 4452 "OpenGL.c"
4452 XSprePUSH; PUSHn((double)RETVAL);
4457 XS(XS_SDL__OpenGL_gluTessNormal); /* prototype to pass -Wmissing-prototypes */
4458 XS(XS_SDL__OpenGL_gluTessNormal)
4462 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluTessNormal(tessobj, x, y, z)");
4464 GLUtesselator * tessobj = INT2PTR(GLUtesselator *,SvIV(ST(0)));
4465 double x = (double)SvNV(ST(1));
4466 double y = (double)SvNV(ST(2));
4467 double z = (double)SvNV(ST(3));
4468 #line 2688 "OpenGL.xs"
4469 gluTessNormal(tessobj,x,y,z);
4470 #line 4471 "OpenGL.c"
4475 XS(XS_SDL__OpenGL_gluTessBeginPolygon); /* prototype to pass -Wmissing-prototypes */
4476 XS(XS_SDL__OpenGL_gluTessBeginPolygon)
4480 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluTessBeginPolygon(tessobj, cb)");
4482 GLUtesselator * tessobj = INT2PTR(GLUtesselator *,SvIV(ST(0)));
4484 #line 2695 "OpenGL.xs"
4485 gluTessBeginPolygon(tessobj,cb);
4486 #line 4487 "OpenGL.c"
4491 XS(XS_SDL__OpenGL_gluTessEndPolygon); /* prototype to pass -Wmissing-prototypes */
4492 XS(XS_SDL__OpenGL_gluTessEndPolygon)
4496 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluTessEndPolygon(tessobj)");
4498 GLUtesselator * tessobj = INT2PTR(GLUtesselator *,SvIV(ST(0)));
4499 #line 2701 "OpenGL.xs"
4500 gluTessEndPolygon(tessobj);
4501 #line 4502 "OpenGL.c"
4506 XS(XS_SDL__OpenGL_gluTessBeginContour); /* prototype to pass -Wmissing-prototypes */
4507 XS(XS_SDL__OpenGL_gluTessBeginContour)
4511 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluTessBeginContour(tessobj)");
4513 GLUtesselator * tessobj = INT2PTR(GLUtesselator *,SvIV(ST(0)));
4514 #line 2707 "OpenGL.xs"
4515 gluTessBeginContour(tessobj);
4516 #line 4517 "OpenGL.c"
4521 XS(XS_SDL__OpenGL_gluTessEndContour); /* prototype to pass -Wmissing-prototypes */
4522 XS(XS_SDL__OpenGL_gluTessEndContour)
4526 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluTessEndContour(tessobj)");
4528 GLUtesselator * tessobj = INT2PTR(GLUtesselator *,SvIV(ST(0)));
4529 #line 2713 "OpenGL.xs"
4530 gluTessEndContour(tessobj);
4531 #line 4532 "OpenGL.c"
4536 XS(XS_SDL__OpenGL_gluDeleteTess); /* prototype to pass -Wmissing-prototypes */
4537 XS(XS_SDL__OpenGL_gluDeleteTess)
4541 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluDeleteTess(tessobj)");
4543 GLUtesselator * tessobj = INT2PTR(GLUtesselator *,SvIV(ST(0)));
4544 #line 2719 "OpenGL.xs"
4545 gluDeleteTess(tessobj);
4546 #line 4547 "OpenGL.c"
4551 XS(XS_SDL__OpenGL_gluTessVertex); /* prototype to pass -Wmissing-prototypes */
4552 XS(XS_SDL__OpenGL_gluTessVertex)
4556 Perl_croak(aTHX_ "Usage: SDL::OpenGL::gluTessVertex(tessobj, coords, vd)");
4558 GLUtesselator * tessobj = INT2PTR(GLUtesselator *,SvIV(ST(0)));
4559 char * coords = (char *)SvPV_nolen(ST(1));
4560 char * vd = (char *)SvPV_nolen(ST(2));
4561 #line 2727 "OpenGL.xs"
4562 gluTessVertex(tessobj,(GLdouble*)coords,vd);
4563 #line 4564 "OpenGL.c"
4573 XS(boot_SDL__OpenGL); /* prototype to pass -Wmissing-prototypes */
4574 XS(boot_SDL__OpenGL)
4577 char* file = __FILE__;
4579 XS_VERSION_BOOTCHECK ;
4582 newXS("SDL::OpenGL::glClearColor", XS_SDL__OpenGL_glClearColor, file);
4583 newXS("SDL::OpenGL::glClearIndex", XS_SDL__OpenGL_glClearIndex, file);
4584 newXS("SDL::OpenGL::glClearDepth", XS_SDL__OpenGL_glClearDepth, file);
4585 newXS("SDL::OpenGL::glClearStencil", XS_SDL__OpenGL_glClearStencil, file);
4586 newXS("SDL::OpenGL::glClearAccum", XS_SDL__OpenGL_glClearAccum, file);
4587 newXS("SDL::OpenGL::glClear", XS_SDL__OpenGL_glClear, file);
4588 newXS("SDL::OpenGL::glFlush", XS_SDL__OpenGL_glFlush, file);
4589 newXS("SDL::OpenGL::glFinish", XS_SDL__OpenGL_glFinish, file);
4590 newXS("SDL::OpenGL::glRect", XS_SDL__OpenGL_glRect, file);
4591 newXS("SDL::OpenGL::glVertex", XS_SDL__OpenGL_glVertex, file);
4592 newXS("SDL::OpenGL::glBegin", XS_SDL__OpenGL_glBegin, file);
4593 newXS("SDL::OpenGL::glEnd", XS_SDL__OpenGL_glEnd, file);
4594 newXS("SDL::OpenGL::glEnable", XS_SDL__OpenGL_glEnable, file);
4595 newXS("SDL::OpenGL::glDisable", XS_SDL__OpenGL_glDisable, file);
4596 newXS("SDL::OpenGL::glGet", XS_SDL__OpenGL_glGet, file);
4597 newXS("SDL::OpenGL::glIsEnabled", XS_SDL__OpenGL_glIsEnabled, file);
4598 newXS("SDL::OpenGL::glPointSize", XS_SDL__OpenGL_glPointSize, file);
4599 newXS("SDL::OpenGL::glLineWidth", XS_SDL__OpenGL_glLineWidth, file);
4600 newXS("SDL::OpenGL::glLineStipple", XS_SDL__OpenGL_glLineStipple, file);
4601 newXS("SDL::OpenGL::glPolygonMode", XS_SDL__OpenGL_glPolygonMode, file);
4602 newXS("SDL::OpenGL::glFrontFace", XS_SDL__OpenGL_glFrontFace, file);
4603 newXS("SDL::OpenGL::glCullFace", XS_SDL__OpenGL_glCullFace, file);
4604 newXS("SDL::OpenGL::glPolygonStipple", XS_SDL__OpenGL_glPolygonStipple, file);
4605 newXS("SDL::OpenGL::glEdgeFlag", XS_SDL__OpenGL_glEdgeFlag, file);
4606 newXS("SDL::OpenGL::glNormal", XS_SDL__OpenGL_glNormal, file);
4607 newXS("SDL::OpenGL::glEnableClientState", XS_SDL__OpenGL_glEnableClientState, file);
4608 newXS("SDL::OpenGL::glDisableClientState", XS_SDL__OpenGL_glDisableClientState, file);
4609 newXS("SDL::OpenGL::glVertexPointer", XS_SDL__OpenGL_glVertexPointer, file);
4610 newXS("SDL::OpenGL::glColorPointer", XS_SDL__OpenGL_glColorPointer, file);
4611 newXS("SDL::OpenGL::glNormalPointer", XS_SDL__OpenGL_glNormalPointer, file);
4612 newXS("SDL::OpenGL::glTexCoordPointer", XS_SDL__OpenGL_glTexCoordPointer, file);
4613 newXS("SDL::OpenGL::glEdgeFlagPointer", XS_SDL__OpenGL_glEdgeFlagPointer, file);
4614 newXS("SDL::OpenGL::glArrayElement", XS_SDL__OpenGL_glArrayElement, file);
4615 newXS("SDL::OpenGL::glDrawElements", XS_SDL__OpenGL_glDrawElements, file);
4616 newXS("SDL::OpenGL::glDrawRangeElements", XS_SDL__OpenGL_glDrawRangeElements, file);
4617 newXS("SDL::OpenGL::glDrawArrays", XS_SDL__OpenGL_glDrawArrays, file);
4618 newXS("SDL::OpenGL::glInterleavedArrays", XS_SDL__OpenGL_glInterleavedArrays, file);
4619 newXS("SDL::OpenGL::glPushAttrib", XS_SDL__OpenGL_glPushAttrib, file);
4620 newXS("SDL::OpenGL::glPopAttrib", XS_SDL__OpenGL_glPopAttrib, file);
4621 newXS("SDL::OpenGL::glPushClientAttrib", XS_SDL__OpenGL_glPushClientAttrib, file);
4622 newXS("SDL::OpenGL::glPopClientAttrib", XS_SDL__OpenGL_glPopClientAttrib, file);
4623 newXS("SDL::OpenGL::glMatrixMode", XS_SDL__OpenGL_glMatrixMode, file);
4624 newXS("SDL::OpenGL::glLoadIdentity", XS_SDL__OpenGL_glLoadIdentity, file);
4625 newXS("SDL::OpenGL::glLoadMatrix", XS_SDL__OpenGL_glLoadMatrix, file);
4626 newXS("SDL::OpenGL::glMultMatrix", XS_SDL__OpenGL_glMultMatrix, file);
4627 newXS("SDL::OpenGL::glTranslate", XS_SDL__OpenGL_glTranslate, file);
4628 newXS("SDL::OpenGL::glRotate", XS_SDL__OpenGL_glRotate, file);
4629 newXS("SDL::OpenGL::glScale", XS_SDL__OpenGL_glScale, file);
4630 newXS("SDL::OpenGL::glFrustum", XS_SDL__OpenGL_glFrustum, file);
4631 newXS("SDL::OpenGL::glOrtho", XS_SDL__OpenGL_glOrtho, file);
4632 newXS("SDL::OpenGL::glViewport", XS_SDL__OpenGL_glViewport, file);
4633 newXS("SDL::OpenGL::glDepthRange", XS_SDL__OpenGL_glDepthRange, file);
4634 newXS("SDL::OpenGL::glPushMatrix", XS_SDL__OpenGL_glPushMatrix, file);
4635 newXS("SDL::OpenGL::glPopMatrix", XS_SDL__OpenGL_glPopMatrix, file);
4636 newXS("SDL::OpenGL::glClipPlane", XS_SDL__OpenGL_glClipPlane, file);
4637 newXS("SDL::OpenGL::glColor", XS_SDL__OpenGL_glColor, file);
4638 newXS("SDL::OpenGL::glIndex", XS_SDL__OpenGL_glIndex, file);
4639 newXS("SDL::OpenGL::glShadeModel", XS_SDL__OpenGL_glShadeModel, file);
4640 newXS("SDL::OpenGL::glLight", XS_SDL__OpenGL_glLight, file);
4641 newXS("SDL::OpenGL::glLightModel", XS_SDL__OpenGL_glLightModel, file);
4642 newXS("SDL::OpenGL::glMaterial", XS_SDL__OpenGL_glMaterial, file);
4643 newXS("SDL::OpenGL::glColorMaterial", XS_SDL__OpenGL_glColorMaterial, file);
4644 newXS("SDL::OpenGL::glBlendFunc", XS_SDL__OpenGL_glBlendFunc, file);
4645 newXS("SDL::OpenGL::glHint", XS_SDL__OpenGL_glHint, file);
4646 newXS("SDL::OpenGL::glFog", XS_SDL__OpenGL_glFog, file);
4647 newXS("SDL::OpenGL::glPolygonOffset", XS_SDL__OpenGL_glPolygonOffset, file);
4648 newXS("SDL::OpenGL::glGenLists", XS_SDL__OpenGL_glGenLists, file);
4649 newXS("SDL::OpenGL::glNewList", XS_SDL__OpenGL_glNewList, file);
4650 newXS("SDL::OpenGL::glEndList", XS_SDL__OpenGL_glEndList, file);
4651 newXS("SDL::OpenGL::glDeleteLists", XS_SDL__OpenGL_glDeleteLists, file);
4652 newXS("SDL::OpenGL::glCallList", XS_SDL__OpenGL_glCallList, file);
4653 newXS("SDL::OpenGL::glIsList", XS_SDL__OpenGL_glIsList, file);
4654 newXS("SDL::OpenGL::glListBase", XS_SDL__OpenGL_glListBase, file);
4655 newXS("SDL::OpenGL::glCallLists", XS_SDL__OpenGL_glCallLists, file);
4656 newXS("SDL::OpenGL::glCallListsString", XS_SDL__OpenGL_glCallListsString, file);
4657 newXS("SDL::OpenGL::glRasterPos", XS_SDL__OpenGL_glRasterPos, file);
4658 newXS("SDL::OpenGL::glBitmap", XS_SDL__OpenGL_glBitmap, file);
4659 newXS("SDL::OpenGL::glDrawPixels", XS_SDL__OpenGL_glDrawPixels, file);
4660 newXS("SDL::OpenGL::glReadPixels", XS_SDL__OpenGL_glReadPixels, file);
4661 newXS("SDL::OpenGL::glReadPixel", XS_SDL__OpenGL_glReadPixel, file);
4662 newXS("SDL::OpenGL::glCopyPixels", XS_SDL__OpenGL_glCopyPixels, file);
4663 newXS("SDL::OpenGL::glPixelStore", XS_SDL__OpenGL_glPixelStore, file);
4664 newXS("SDL::OpenGL::glPixelTransfer", XS_SDL__OpenGL_glPixelTransfer, file);
4665 newXS("SDL::OpenGL::glPixelMap", XS_SDL__OpenGL_glPixelMap, file);
4666 newXS("SDL::OpenGL::glPixelZoom", XS_SDL__OpenGL_glPixelZoom, file);
4668 newXS("SDL::OpenGL::glColorTable", XS_SDL__OpenGL_glColorTable, file);
4669 newXS("SDL::OpenGL::glColorTableParameter", XS_SDL__OpenGL_glColorTableParameter, file);
4670 newXS("SDL::OpenGL::glCopyColorTable", XS_SDL__OpenGL_glCopyColorTable, file);
4671 newXS("SDL::OpenGL::glColorSubTable", XS_SDL__OpenGL_glColorSubTable, file);
4672 newXS("SDL::OpenGL::glCopyColorSubTable", XS_SDL__OpenGL_glCopyColorSubTable, file);
4673 newXS("SDL::OpenGL::glConvolutionFilter2D", XS_SDL__OpenGL_glConvolutionFilter2D, file);
4674 newXS("SDL::OpenGL::glCopyConvolutionFilter2D", XS_SDL__OpenGL_glCopyConvolutionFilter2D, file);
4675 newXS("SDL::OpenGL::glSeparableFilter2D", XS_SDL__OpenGL_glSeparableFilter2D, file);
4676 newXS("SDL::OpenGL::glConvolutionFilter1D", XS_SDL__OpenGL_glConvolutionFilter1D, file);
4677 newXS("SDL::OpenGL::glCopyConvolutionFilter1D", XS_SDL__OpenGL_glCopyConvolutionFilter1D, file);
4678 newXS("SDL::OpenGL::glConvolutionParameter", XS_SDL__OpenGL_glConvolutionParameter, file);
4679 newXS("SDL::OpenGL::glHistogram", XS_SDL__OpenGL_glHistogram, file);
4680 newXS("SDL::OpenGL::glGetHistogram", XS_SDL__OpenGL_glGetHistogram, file);
4681 newXS("SDL::OpenGL::glResetHistogram", XS_SDL__OpenGL_glResetHistogram, file);
4682 newXS("SDL::OpenGL::glMinmax", XS_SDL__OpenGL_glMinmax, file);
4683 newXS("SDL::OpenGL::glGetMinmax", XS_SDL__OpenGL_glGetMinmax, file);
4684 newXS("SDL::OpenGL::glResetMinmax", XS_SDL__OpenGL_glResetMinmax, file);
4685 newXS("SDL::OpenGL::glBlendEquation", XS_SDL__OpenGL_glBlendEquation, file);
4687 newXS("SDL::OpenGL::glTexImage2D", XS_SDL__OpenGL_glTexImage2D, file);
4688 newXS("SDL::OpenGL::glCopyTexImage2D", XS_SDL__OpenGL_glCopyTexImage2D, file);
4689 newXS("SDL::OpenGL::glTexSubImage2D", XS_SDL__OpenGL_glTexSubImage2D, file);
4690 newXS("SDL::OpenGL::glCopyTexSubImage2D", XS_SDL__OpenGL_glCopyTexSubImage2D, file);
4691 newXS("SDL::OpenGL::glTexImage1D", XS_SDL__OpenGL_glTexImage1D, file);
4692 newXS("SDL::OpenGL::glTexSubImage1D", XS_SDL__OpenGL_glTexSubImage1D, file);
4693 newXS("SDL::OpenGL::glCopyTexImage1D", XS_SDL__OpenGL_glCopyTexImage1D, file);
4694 newXS("SDL::OpenGL::glCopyTexSubImage1D", XS_SDL__OpenGL_glCopyTexSubImage1D, file);
4696 newXS("SDL::OpenGL::glTexImage3D", XS_SDL__OpenGL_glTexImage3D, file);
4697 newXS("SDL::OpenGL::glTexSubImage3D", XS_SDL__OpenGL_glTexSubImage3D, file);
4698 newXS("SDL::OpenGL::glCopyTexSubImage3D", XS_SDL__OpenGL_glCopyTexSubImage3D, file);
4700 newXS("SDL::OpenGL::glGenTextures", XS_SDL__OpenGL_glGenTextures, file);
4701 newXS("SDL::OpenGL::glIsTexture", XS_SDL__OpenGL_glIsTexture, file);
4702 newXS("SDL::OpenGL::glBindTexture", XS_SDL__OpenGL_glBindTexture, file);
4703 newXS("SDL::OpenGL::glDeleteTextures", XS_SDL__OpenGL_glDeleteTextures, file);
4704 newXS("SDL::OpenGL::glAreTexturesResident", XS_SDL__OpenGL_glAreTexturesResident, file);
4705 newXS("SDL::OpenGL::glPrioritizeTextures", XS_SDL__OpenGL_glPrioritizeTextures, file);
4706 newXS("SDL::OpenGL::glTexEnv", XS_SDL__OpenGL_glTexEnv, file);
4707 newXS("SDL::OpenGL::glTexCoord", XS_SDL__OpenGL_glTexCoord, file);
4708 newXS("SDL::OpenGL::glTexParameter", XS_SDL__OpenGL_glTexParameter, file);
4709 newXS("SDL::OpenGL::glTexGen", XS_SDL__OpenGL_glTexGen, file);
4711 newXS("SDL::OpenGL::glActiveTextureARB", XS_SDL__OpenGL_glActiveTextureARB, file);
4712 newXS("SDL::OpenGL::glMultiTexCoord", XS_SDL__OpenGL_glMultiTexCoord, file);
4714 newXS("SDL::OpenGL::glDrawBuffer", XS_SDL__OpenGL_glDrawBuffer, file);
4715 newXS("SDL::OpenGL::glReadBuffer", XS_SDL__OpenGL_glReadBuffer, file);
4716 newXS("SDL::OpenGL::glIndexMask", XS_SDL__OpenGL_glIndexMask, file);
4717 newXS("SDL::OpenGL::glColorMask", XS_SDL__OpenGL_glColorMask, file);
4718 newXS("SDL::OpenGL::glDepthMask", XS_SDL__OpenGL_glDepthMask, file);
4719 newXS("SDL::OpenGL::glStencilMask", XS_SDL__OpenGL_glStencilMask, file);
4720 newXS("SDL::OpenGL::glScissor", XS_SDL__OpenGL_glScissor, file);
4721 newXS("SDL::OpenGL::glAlphaFunc", XS_SDL__OpenGL_glAlphaFunc, file);
4722 newXS("SDL::OpenGL::glStencilFunc", XS_SDL__OpenGL_glStencilFunc, file);
4723 newXS("SDL::OpenGL::glStencilOp", XS_SDL__OpenGL_glStencilOp, file);
4724 newXS("SDL::OpenGL::glDepthFunc", XS_SDL__OpenGL_glDepthFunc, file);
4725 newXS("SDL::OpenGL::glLogicOp", XS_SDL__OpenGL_glLogicOp, file);
4726 newXS("SDL::OpenGL::glAccum", XS_SDL__OpenGL_glAccum, file);
4727 newXS("SDL::OpenGL::glMap1", XS_SDL__OpenGL_glMap1, file);
4728 newXS("SDL::OpenGL::glEvalCoord1", XS_SDL__OpenGL_glEvalCoord1, file);
4729 newXS("SDL::OpenGL::glMapGrid1", XS_SDL__OpenGL_glMapGrid1, file);
4730 newXS("SDL::OpenGL::glEvalMesh1", XS_SDL__OpenGL_glEvalMesh1, file);
4731 newXS("SDL::OpenGL::glMap2", XS_SDL__OpenGL_glMap2, file);
4732 newXS("SDL::OpenGL::glEvalCoord2", XS_SDL__OpenGL_glEvalCoord2, file);
4733 newXS("SDL::OpenGL::glMapGrid2", XS_SDL__OpenGL_glMapGrid2, file);
4734 newXS("SDL::OpenGL::glEvalMesh2", XS_SDL__OpenGL_glEvalMesh2, file);
4735 newXS("SDL::OpenGL::glGetError", XS_SDL__OpenGL_glGetError, file);
4736 newXS("SDL::OpenGL::glRenderMode", XS_SDL__OpenGL_glRenderMode, file);
4737 newXS("SDL::OpenGL::glInitNames", XS_SDL__OpenGL_glInitNames, file);
4738 newXS("SDL::OpenGL::glPushName", XS_SDL__OpenGL_glPushName, file);
4739 newXS("SDL::OpenGL::glPopName", XS_SDL__OpenGL_glPopName, file);
4740 newXS("SDL::OpenGL::glLoadName", XS_SDL__OpenGL_glLoadName, file);
4741 newXS("SDL::OpenGL::glFeedbackBuffer", XS_SDL__OpenGL_glFeedbackBuffer, file);
4742 newXS("SDL::OpenGL::glPassThrough", XS_SDL__OpenGL_glPassThrough, file);
4745 newXS("SDL::OpenGL::gluLookAt", XS_SDL__OpenGL_gluLookAt, file);
4746 newXS("SDL::OpenGL::gluPerspective", XS_SDL__OpenGL_gluPerspective, file);
4747 newXS("SDL::OpenGL::gluPickMatrix", XS_SDL__OpenGL_gluPickMatrix, file);
4748 newXS("SDL::OpenGL::gluOrtho2D", XS_SDL__OpenGL_gluOrtho2D, file);
4749 newXS("SDL::OpenGL::gluScaleImage", XS_SDL__OpenGL_gluScaleImage, file);
4750 newXS("SDL::OpenGL::gluBuild1DMipmaps", XS_SDL__OpenGL_gluBuild1DMipmaps, file);
4751 newXS("SDL::OpenGL::gluBuild2DMipmaps", XS_SDL__OpenGL_gluBuild2DMipmaps, file);
4753 newXS("SDL::OpenGL::gluBuild3DMipmaps", XS_SDL__OpenGL_gluBuild3DMipmaps, file);
4756 newXS("SDL::OpenGL::gluBuild3DMipmaps", XS_SDL__OpenGL_gluBuild3DMipmaps, file);
4759 newXS("SDL::OpenGL::gluBuild1DMipmapLevels", XS_SDL__OpenGL_gluBuild1DMipmapLevels, file);
4762 newXS("SDL::OpenGL::gluBuild1DMipmapLevels", XS_SDL__OpenGL_gluBuild1DMipmapLevels, file);
4765 newXS("SDL::OpenGL::gluBuild2DMipmapLevels", XS_SDL__OpenGL_gluBuild2DMipmapLevels, file);
4768 newXS("SDL::OpenGL::gluBuild2DMipmapLevels", XS_SDL__OpenGL_gluBuild2DMipmapLevels, file);
4771 newXS("SDL::OpenGL::gluBuild3DMipmapLevels", XS_SDL__OpenGL_gluBuild3DMipmapLevels, file);
4774 newXS("SDL::OpenGL::gluBuild3DMipmapLevels", XS_SDL__OpenGL_gluBuild3DMipmapLevels, file);
4776 newXS("SDL::OpenGL::gluErrorString", XS_SDL__OpenGL_gluErrorString, file);
4777 newXS("SDL::OpenGL::gluNewNurbsRenderer", XS_SDL__OpenGL_gluNewNurbsRenderer, file);
4778 newXS("SDL::OpenGL::gluDeleteNurbsRenderer", XS_SDL__OpenGL_gluDeleteNurbsRenderer, file);
4779 newXS("SDL::OpenGL::gluNurbsProperty", XS_SDL__OpenGL_gluNurbsProperty, file);
4780 newXS("SDL::OpenGL::gluLoadSamplingMatrices", XS_SDL__OpenGL_gluLoadSamplingMatrices, file);
4781 newXS("SDL::OpenGL::gluGetNurbsProperty", XS_SDL__OpenGL_gluGetNurbsProperty, file);
4782 newXS("SDL::OpenGL::gluNurbsCallback", XS_SDL__OpenGL_gluNurbsCallback, file);
4783 newXS("SDL::OpenGL::gluNurbsCallbackData", XS_SDL__OpenGL_gluNurbsCallbackData, file);
4784 newXS("SDL::OpenGL::gluBeginSurface", XS_SDL__OpenGL_gluBeginSurface, file);
4785 newXS("SDL::OpenGL::gluEndSurface", XS_SDL__OpenGL_gluEndSurface, file);
4786 newXS("SDL::OpenGL::gluNurbsSurface", XS_SDL__OpenGL_gluNurbsSurface, file);
4787 newXS("SDL::OpenGL::gluBeginCurve", XS_SDL__OpenGL_gluBeginCurve, file);
4788 newXS("SDL::OpenGL::gluEndCurve", XS_SDL__OpenGL_gluEndCurve, file);
4789 newXS("SDL::OpenGL::gluNurbsCurve", XS_SDL__OpenGL_gluNurbsCurve, file);
4790 newXS("SDL::OpenGL::gluBeginTrim", XS_SDL__OpenGL_gluBeginTrim, file);
4791 newXS("SDL::OpenGL::gluEndTrim", XS_SDL__OpenGL_gluEndTrim, file);
4792 newXS("SDL::OpenGL::gluPwlCurve", XS_SDL__OpenGL_gluPwlCurve, file);
4793 newXS("SDL::OpenGL::gluUnProject", XS_SDL__OpenGL_gluUnProject, file);
4795 newXS("SDL::OpenGL::gluUnProject4", XS_SDL__OpenGL_gluUnProject4, file);
4797 newXS("SDL::OpenGL::gluProject", XS_SDL__OpenGL_gluProject, file);
4799 newXS("SDL::OpenGL::gluNewTess", XS_SDL__OpenGL_gluNewTess, file);
4800 newXS("SDL::OpenGL::gluTessCallback", XS_SDL__OpenGL_gluTessCallback, file);
4801 newXS("SDL::OpenGL::gluTessProperty", XS_SDL__OpenGL_gluTessProperty, file);
4802 newXS("SDL::OpenGL::gluGetTessProperty", XS_SDL__OpenGL_gluGetTessProperty, file);
4803 newXS("SDL::OpenGL::gluTessNormal", XS_SDL__OpenGL_gluTessNormal, file);
4804 newXS("SDL::OpenGL::gluTessBeginPolygon", XS_SDL__OpenGL_gluTessBeginPolygon, file);
4805 newXS("SDL::OpenGL::gluTessEndPolygon", XS_SDL__OpenGL_gluTessEndPolygon, file);
4806 newXS("SDL::OpenGL::gluTessBeginContour", XS_SDL__OpenGL_gluTessBeginContour, file);
4807 newXS("SDL::OpenGL::gluTessEndContour", XS_SDL__OpenGL_gluTessEndContour, file);
4808 newXS("SDL::OpenGL::gluDeleteTess", XS_SDL__OpenGL_gluDeleteTess, file);
4809 newXS("SDL::OpenGL::gluTessVertex", XS_SDL__OpenGL_gluTessVertex, file);
4813 /* Initialisation Section */
4845 #line 4846 "OpenGL.c"
4847 /* End of Initialisation Section */