3 // Copyright (C) 2002,2003,2004 David J. Goehrig
19 #define HAVE_TLS_CONTEXT
22 #ifndef GL_ALL_CLIENT_ATTRIB_BITS
23 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFF
24 #endif /* GL_ALL_CLIENT_BITS */
28 SV* sdl_perl_nurbs_error_hook;
30 sdl_perl_nurbs_error_callback ( GLenum errorCode )
38 XPUSHs(sv_2mortal(newSViv(errorCode)));
41 call_sv(sdl_perl_nurbs_error_hook,G_VOID);
49 sdl_perl_nurbs_being_callback ( GLenum type, void *cb )
60 XPUSHs(sv_2mortal(newSViv(type)));
71 sdl_perl_nurbs_multi_callback ( GLfloat *vec, void *cb )
82 XPUSHs(sv_2mortal(newSViv(PTR2IV(vec))));
93 sdl_perl_nurbs_end_callback ( void *cb )
111 sdl_perl_tess_end_callback ( void *cb )
122 XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN)));
133 sdl_perl_tess_begin_callback ( GLenum type, void *cb )
144 XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN)));
145 XPUSHs(sv_2mortal(newSViv(type)));
156 sdl_perl_tess_error_callback ( GLenum type, void *cb )
167 XPUSHs(sv_2mortal(newSViv(GLU_TESS_ERROR)));
168 XPUSHs(sv_2mortal(newSViv(type)));
179 sdl_perl_tess_edge_flag_callback ( GLenum flag, void *cb )
190 XPUSHs(sv_2mortal(newSViv(GLU_TESS_EDGE_FLAG)));
191 XPUSHs(sv_2mortal(newSViv(flag)));
202 sdl_perl_tess_vertex_callback ( double *vd, void *cb )
213 XPUSHs(sv_2mortal(newSViv(GLU_TESS_VERTEX)));
214 XPUSHs(sv_2mortal(newSVnv(vd[0])));
215 XPUSHs(sv_2mortal(newSVnv(vd[1])));
216 XPUSHs(sv_2mortal(newSVnv(vd[2])));
217 XPUSHs(sv_2mortal(newSVnv(vd[3])));
218 XPUSHs(sv_2mortal(newSVnv(vd[4])));
219 XPUSHs(sv_2mortal(newSVnv(vd[5])));
230 sdl_perl_tess_combine_callback ( GLdouble coords[3], double *vd[4], GLfloat weight[4],
231 GLdouble **out, void *cb )
244 XPUSHs(sv_2mortal(newSViv(GLU_TESS_COMBINE)));
245 XPUSHs(sv_2mortal(newSVpvn((char*)coords,sizeof(GLdouble)*3)));
246 XPUSHs(sv_2mortal(newSVpvn((char*)vd,sizeof(GLdouble*)*4)));
247 XPUSHs(sv_2mortal(newSVpvn((char*)weight,sizeof(GLfloat)*4)));
250 if ( 1 != call_sv(cmd,G_SCALAR) ) {
251 Perl_croak(aTHX_ "sdl_perl_tess_combine_callback failed");
254 data = (double*)POPp;
256 *out = (double*)malloc(sizeof(double)*width);
257 memcpy(*out,data,sizeof(double)*width);
264 MODULE = SDL::OpenGL PACKAGE = SDL::OpenGL
270 glClearColor ( r, g, b, a)
276 glClearColor((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a);
279 glClearIndex ( index )
285 glClearDepth ( depth )
297 glClearAccum ( r, g, b, a )
303 glClearAccum((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a);
325 glRecti(r->x,r->y,r->x+r->w,r->y+r->h);
328 glVertex ( x, y, ... )
337 } else if ( items == 3 ) {
372 case GL_EDGE_FLAG_ARRAY:
373 case GL_MAP1_TEXTURE_COORD_1:
374 case GL_LIGHT_MODEL_TWO_SIDE:
375 case GL_INDEX_LOGIC_OP:
376 case GL_PACK_ALIGNMENT:
378 case GL_TEXTURE_GEN_S:
379 case GL_MAP1_VERTEX_3:
382 case GL_NORMAL_ARRAY:
386 case GL_POLYGON_OFFSET_FILL:
387 case GL_MAP1_TEXTURE_COORD_4:
390 case GL_UNPACK_SWAP_BYTES:
392 case GL_POLYGON_OFFSET_POINT:
393 case GL_POINT_SMOOTH:
395 case GL_MAP2_TEXTURE_COORD_4:
397 case GL_POLYGON_OFFSET_LINE:
400 case GL_PACK_LSB_FIRST:
401 case GL_MAP1_TEXTURE_COORD_2:
402 case GL_MAP2_VERTEX_3:
403 case GL_MAP2_TEXTURE_COORD_2:
405 case GL_DOUBLEBUFFER:
406 case GL_UNPACK_LSB_FIRST:
407 case GL_TEXTURE_COORD_ARRAY:
409 case GL_TEXTURE_GEN_Q:
417 case GL_TEXTURE_GEN_R:
418 case GL_PACK_SWAP_BYTES:
419 case GL_DEPTH_WRITEMASK:
420 case GL_COLOR_LOGIC_OP:
425 case GL_COLOR_MATERIAL:
428 case GL_MAP1_VERTEX_4:
432 case GL_POLYGON_SMOOTH:
434 case GL_MAP2_COLOR_4:
436 case GL_VERTEX_ARRAY:
437 case GL_MAP1_TEXTURE_COORD_3:
438 case GL_STENCIL_TEST:
439 case GL_MAP2_TEXTURE_COORD_3:
440 case GL_TEXTURE_GEN_T:
441 case GL_LIGHT_MODEL_LOCAL_VIEWER:
443 case GL_MAP1_COLOR_4:
444 case GL_MAP2_TEXTURE_COORD_1:
445 case GL_CURRENT_RASTER_POSITION_VALID:
447 case GL_SCISSOR_TEST:
449 case GL_POLYGON_STIPPLE:
452 case GL_LINE_STIPPLE:
453 case GL_MAP2_VERTEX_4:
457 glGetBooleanv(param, ret);
459 for (i = 0; i < 1; i++) {
460 XPUSHs(sv_2mortal(newSViv(ret[i])));
464 case GL_COLOR_WRITEMASK:
468 glGetBooleanv(param, ret);
470 for (i = 0; i < 4; i++) {
471 XPUSHs(sv_2mortal(newSViv(ret[i])));
476 case GL_ALPHA_TEST_REF:
477 case GL_POINT_SIZE_GRANULARITY:
478 case GL_CURRENT_RASTER_DISTANCE:
484 case GL_DEPTH_CLEAR_VALUE:
491 case GL_POLYGON_OFFSET_FACTOR:
494 case GL_POLYGON_OFFSET_UNITS:
496 case GL_LINE_WIDTH_GRANULARITY:
502 glGetDoublev(param, ret);
504 for (i = 0; i < 1; i++) {
505 XPUSHs(sv_2mortal(newSVnv(ret[i])));
509 case GL_MODELVIEW_MATRIX:
510 case GL_TEXTURE_MATRIX:
511 case GL_PROJECTION_MATRIX:
515 glGetDoublev(param, ret);
517 for (i = 0; i < 16; i++) {
518 XPUSHs(sv_2mortal(newSVnv(ret[i])));
522 case GL_POINT_SIZE_RANGE:
523 case GL_LINE_WIDTH_RANGE:
524 case GL_MAP1_GRID_DOMAIN:
529 glGetDoublev(param, ret);
531 for (i = 0; i < 2; i++) {
532 XPUSHs(sv_2mortal(newSVnv(ret[i])));
536 case GL_CURRENT_NORMAL:
540 glGetDoublev(param, ret);
542 for (i = 0; i < 3; i++) {
543 XPUSHs(sv_2mortal(newSVnv(ret[i])));
548 case GL_MAP2_GRID_DOMAIN:
549 case GL_CURRENT_RASTER_POSITION:
550 case GL_CURRENT_COLOR:
551 case GL_LIGHT_MODEL_AMBIENT:
552 case GL_CURRENT_RASTER_TEXTURE_COORDS:
553 case GL_TEXTURE_ENV_COLOR:
554 case GL_CURRENT_RASTER_COLOR:
555 case GL_CURRENT_TEXTURE_COORDS:
556 case GL_COLOR_CLEAR_VALUE:
557 case GL_ACCUM_CLEAR_VALUE:
561 glGetDoublev(param, ret);
563 for (i = 0; i < 4; i++) {
564 XPUSHs(sv_2mortal(newSVnv(ret[i])));
568 case GL_CULL_FACE_MODE:
569 case GL_PIXEL_MAP_I_TO_A_SIZE:
570 case GL_PIXEL_MAP_A_TO_A_SIZE:
572 case GL_EDGE_FLAG_ARRAY_STRIDE:
577 case GL_POINT_SMOOTH_HINT:
578 case GL_PACK_SKIP_PIXELS:
580 case GL_STENCIL_CLEAR_VALUE:
582 case GL_COLOR_MATERIAL_PARAMETER:
583 case GL_ACCUM_BLUE_BITS:
585 case GL_VERTEX_ARRAY_STRIDE:
586 case GL_STENCIL_PASS_DEPTH_PASS:
587 case GL_CLIENT_ATTRIB_STACK_DEPTH:
589 case GL_LINE_STIPPLE_REPEAT:
591 case GL_PIXEL_MAP_B_TO_B_SIZE:
592 case GL_MAX_PIXEL_MAP_TABLE:
593 case GL_MAX_TEXTURE_SIZE:
594 case GL_PIXEL_MAP_S_TO_S_SIZE:
595 case GL_LOGIC_OP_MODE:
598 case GL_LINE_SMOOTH_HINT:
599 case GL_ALPHA_TEST_FUNC:
602 case GL_MAX_NAME_STACK_DEPTH:
603 case GL_INDEX_ARRAY_TYPE:
604 case GL_TEXTURE_COORD_ARRAY_TYPE:
605 case GL_COLOR_ARRAY_TYPE:
606 case GL_MAX_LIST_NESTING:
607 case GL_STENCIL_WRITEMASK:
609 case GL_ACCUM_ALPHA_BITS:
610 case GL_INDEX_ARRAY_STRIDE:
611 case GL_PIXEL_MAP_I_TO_B_SIZE:
613 case GL_STENCIL_FAIL:
614 case GL_UNPACK_ALIGNMENT:
615 case GL_STENCIL_PASS_DEPTH_FAIL:
616 case GL_ATTRIB_STACK_DEPTH:
617 case GL_PACK_SKIP_ROWS:
618 case GL_TEXTURE_STACK_DEPTH:
620 case GL_COLOR_ARRAY_STRIDE:
622 case GL_UNPACK_SKIP_PIXELS:
623 case GL_PIXEL_MAP_G_TO_G_SIZE:
624 case GL_VERTEX_ARRAY_TYPE:
626 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
627 case GL_INDEX_CLEAR_VALUE:
628 case GL_PIXEL_MAP_I_TO_G_SIZE:
630 case GL_PIXEL_MAP_I_TO_R_SIZE:
631 case GL_COLOR_ARRAY_SIZE:
632 case GL_TEXTURE_COORD_ARRAY_SIZE:
633 case GL_MAP1_GRID_SEGMENTS:
634 case GL_VERTEX_ARRAY_SIZE:
635 case GL_PIXEL_MAP_R_TO_R_SIZE:
636 case GL_TEXTURE_COORD_ARRAY_STRIDE:
637 case GL_MODELVIEW_STACK_DEPTH:
638 case GL_MAX_TEXTURE_STACK_DEPTH:
639 case GL_PIXEL_MAP_I_TO_I_SIZE:
641 case GL_INDEX_WRITEMASK:
642 case GL_PACK_ROW_LENGTH:
643 case GL_CURRENT_INDEX:
644 case GL_STENCIL_VALUE_MASK:
645 case GL_UNPACK_SKIP_ROWS:
646 case GL_MAX_PROJECTION_STACK_DEPTH:
648 case GL_STENCIL_FUNC:
649 case GL_INDEX_OFFSET:
650 case GL_UNPACK_ROW_LENGTH:
651 case GL_COLOR_MATERIAL_FACE:
652 case GL_NORMAL_ARRAY_TYPE:
653 case GL_STENCIL_BITS:
654 case GL_PROJECTION_STACK_DEPTH:
655 case GL_CURRENT_RASTER_INDEX:
657 case GL_TEXTURE_ENV_MODE:
658 case GL_NORMAL_ARRAY_STRIDE:
659 case GL_PERSPECTIVE_CORRECTION_HINT:
660 case GL_MAX_CLIP_PLANES:
661 case GL_MAX_MODELVIEW_STACK_DEPTH:
662 case GL_SUBPIXEL_BITS:
663 case GL_ACCUM_RED_BITS:
666 case GL_MAX_EVAL_ORDER:
667 case GL_LINE_STIPPLE_PATTERN:
668 case GL_NAME_STACK_DEPTH:
669 case GL_MAX_ATTRIB_STACK_DEPTH:
670 case GL_POLYGON_SMOOTH_HINT:
671 case GL_ACCUM_GREEN_BITS:
672 case GL_MAX_TEXTURE_UNITS_ARB:
676 glGetIntegerv(param, ret);
678 for (i = 0; i < 1; i++) {
679 XPUSHs(sv_2mortal(newSViv(ret[i])));
683 case GL_POLYGON_MODE:
684 case GL_MAX_VIEWPORT_DIMS:
685 case GL_MAP2_GRID_SEGMENTS:
689 glGetIntegerv(param, ret);
691 for (i = 0; i < 2; i++) {
692 XPUSHs(sv_2mortal(newSViv(ret[i])));
701 glGetIntegerv(param, ret);
703 for (i = 0; i < 4; i++) {
704 XPUSHs(sv_2mortal(newSViv(ret[i])));
709 croak("Unknown glGet parameter!");
717 RETVAL = glIsEnabled(cap);
725 glPointSize((GLfloat)size);
731 glLineWidth((GLfloat)size);
734 glLineStipple ( factor, pattern )
738 glLineStipple(factor,pattern);
741 glPolygonMode ( face, mode )
745 glPolygonMode(face,mode);
760 glPolygonStipple ( mask )
763 glPolygonStipple(mask);
780 glEnableClientState ( array )
783 glEnableClientState(array);
786 glDisableClientState ( array )
789 glDisableClientState(array);
792 glVertexPointer ( size, type, stride, pointer)
798 glVertexPointer(size,type,stride,pointer);
801 glColorPointer ( size, type, stride, pointer )
807 glColorPointer(size,type,stride,pointer);
810 glNormalPointer ( type, stride, pointer )
815 glNormalPointer(type,stride,pointer);
818 glTexCoordPointer ( size, type, stride, pointer )
824 glTexCoordPointer(size,type,stride,pointer);
827 glEdgeFlagPointer ( stride, pointer )
831 glEdgeFlagPointer(stride,pointer);
834 glArrayElement ( ith )
840 glDrawElements ( mode, count, type, indices )
846 glDrawElements( mode, count, type, indices);
849 glDrawRangeElements ( mode, start, end, count, type, indices )
857 glDrawRangeElements(mode,start,end,count,type,indices);
860 glDrawArrays ( mode, first, count )
865 glDrawArrays(mode,first,count);
868 glInterleavedArrays ( format, stride, pointer )
873 glInterleavedArrays(format,stride,pointer);
876 glPushAttrib ( mask )
887 glPushClientAttrib ( mask )
890 glPushClientAttrib(mask);
898 glMatrixMode ( mode )
913 for ( i = 0; i < 16; i++ ) {
914 mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 );
923 for ( i = 0; i < 16; i++ ) {
924 mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 );
929 glTranslate ( x, y, z )
937 glRotate ( angle, x, y, z )
943 glRotated(angle,x,y,z);
954 glFrustum ( left, right, bottom, top, n, f )
962 glFrustum(left,right,bottom,top,n,f);
965 glOrtho ( left, right, bottom, top, n, f )
973 glOrtho(left,right,bottom,top,n,f);
976 glViewport ( x, y, width, height )
982 glViewport(x,y,width,height);
985 glDepthRange ( n, f )
1002 glClipPlane ( plane, ... )
1007 for (i = 0; i < 4; i++ ) {
1008 v[i] = (i+1 < items && SvNOK(ST(i+1))) ? SvNV(ST(i+1)) : 0.0;
1010 glClipPlane(plane,v);
1013 glColor ( r, g, b, ... )
1033 glShadeModel ( mode )
1039 glLight ( light, name, ... )
1046 for ( i = 0; i < 4; i++ ) {
1047 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1049 glLightfv(light,name,v);
1050 } else if ( items == 5 ) {
1052 for ( i = 0; i < 3; i++ ) {
1053 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1055 glLightfv(light,name,v);
1056 } else if ( items == 3 ) {
1059 glLightf(light,name,v);
1061 Perl_croak(aTHX_ "SDL::OpenGL::Light invalid arguments");
1065 glLightModel ( pname, ... )
1069 if ( pname == GL_LIGHT_MODEL_LOCAL_VIEWER ||
1070 pname == GL_LIGHT_MODEL_TWO_SIDE ||
1071 pname == GL_LIGHT_MODEL_COLOR_CONTROL ) {
1072 glLightModelf(pname,SvNV(ST(1)));
1073 } else if ( pname == GL_LIGHT_MODEL_AMBIENT) {
1074 vec[0] = SvNV(ST(1));
1075 vec[1] = SvNV(ST(2));
1076 vec[2] = SvNV(ST(3));
1077 vec[3] = SvNV(ST(4));
1078 glLightModelfv(pname,vec);
1080 Perl_croak(aTHX_ "SDL::OpenGL::glLightModel unknown model %d",pname);
1084 glMaterial ( face, name, ... )
1091 for ( i = 0; i < 4; i++ ) {
1092 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1094 glMaterialfv(face,name,v);
1095 } else if ( items == 5 ) {
1097 for ( i = 0; i < 4; i++ ) {
1098 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1100 glMaterialfv(face,name,v);
1101 } else if ( items == 3 ) {
1104 glMaterialf(face,name,v);
1106 Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments");
1110 glColorMaterial ( face, mode )
1114 glColorMaterial(face,mode);
1117 glBlendFunc ( sfactor, dfactor )
1121 glBlendFunc(sfactor,dfactor);
1125 glHint ( target, hint )
1129 glHint(target,hint);
1142 } else if ( items == 2 ) {
1147 Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments");
1151 glPolygonOffset ( factor, units )
1155 glPolygonOffset(factor,units);
1158 glGenLists ( range )
1161 RETVAL = glGenLists(range);
1166 glNewList ( list, mode )
1170 glNewList(list,mode);
1178 glDeleteLists ( base, count )
1182 glDeleteLists(base, count);
1194 RETVAL = glIsList(list);
1209 i = (int*)safemalloc(sizeof(int)* (items));
1210 for ( j = 0; j < items; j++ ) {
1214 Perl_croak(aTHX_ "usage: SDL::OpenGL::CallLists(type,...)");
1216 glCallLists(items, GL_INT, i);
1220 glCallListsString ( string )
1225 str = SvPV(string,len);
1226 glCallLists(len,GL_BYTE,str);
1229 glRasterPos ( x, y, z, ... )
1235 double w = SvNV(ST(3));
1236 glRasterPos4d(x,y,z,w);
1238 glRasterPos3d(x,y,z);
1242 glBitmap ( width, height, x1, y1, x2, y2, data )
1251 glBitmap(width,height,x1,y1,x2,y2,data);
1254 glDrawPixels ( width, height, format, type, pixels )
1261 glDrawPixels(width,height,format,type,pixels);
1265 glReadPixels ( x, y, width, height, format, type )
1275 size = 1; /* ALPHA, BLUE, GREEN or RED */
1276 if (format == GL_BGR || format == GL_RGB)
1278 if (format == GL_BGRA || format == GL_RGBA)
1280 len = height * width * size; /* in bytes */
1281 RETVAL = newSV(len); /* alloc len+1 bytes */
1282 SvPOK_on(RETVAL); /* make an PV */
1283 buf = SvPVX(RETVAL); /* get ptr to buffer */
1284 glReadPixels(x,y,width,height,format,type,buf);
1285 SvCUR_set(RETVAL, len); /* set real length */
1290 glReadPixel ( x, y )
1294 int rgba[4]; /* r,g,b,a */
1296 glReadPixels(x,y,1,1,GL_RGBA,GL_UNSIGNED_INT,rgba);
1298 for ( i = 0; i < 4; i++ ) {
1299 av_push(RETVAL,newSViv(rgba[i]));
1305 glCopyPixels ( x, y, width, height, buffer )
1312 glCopyPixels(x,y,width,height,buffer);
1315 glPixelStore ( name, param )
1319 glPixelStorei(name,param);
1322 glPixelTransfer ( name, ... )
1327 case GL_MAP_STENCIL:
1328 case GL_INDEX_SHIFT:
1329 case GL_INDEX_OFFSET:
1330 glPixelTransferi(name,SvIV(ST(1)));
1333 glPixelTransferf(name,SvNV(ST(1)));
1338 glPixelMap ( type, map, mapsize, values )
1345 case GL_UNSIGNED_INT:
1346 glPixelMapuiv(map,mapsize,(GLint*)values);
1348 case GL_UNSIGNED_SHORT:
1349 glPixelMapusv(map,mapsize,(GLushort*)values);
1352 glPixelMapfv(map,mapsize,(GLfloat*)values);
1357 glPixelZoom ( zoomx, zoomy )
1361 glPixelZoom(zoomx,zoomy);
1363 #ifdef GL_VERSION_1_3
1366 glColorTable ( target, internalFormat, width, format, type, data )
1368 GLenum internalFormat
1374 glColorTable(target,internalFormat,width,format,type,data);
1377 glColorTableParameter ( target, name, r, g, b, a)
1390 glColorTableParameterfv(target,name,vec);
1393 glCopyColorTable ( target, internalFormat, x, y, width )
1395 GLenum internalFormat
1400 glCopyColorTable(target,internalFormat,x,y,width);
1403 glColorSubTable ( target, start, count, format, type, data )
1411 glColorSubTable(target,start,count,format,type,data);
1414 glCopyColorSubTable ( target, start, x, y, count )
1421 glCopyColorSubTable(target,start,x,y,count);
1424 glConvolutionFilter2D ( target, internalFormat, width, height, format, type, image )
1426 Uint32 internalFormat
1433 glConvolutionFilter2D(target,internalFormat,width,height,format,type,image);
1436 glCopyConvolutionFilter2D ( target, internalFormat, x, y, width, height )
1438 Uint32 internalFormat
1444 glCopyConvolutionFilter2D(target,internalFormat,x,y,width,height);
1447 glSeparableFilter2D ( target, internalFormat, width, height, format, type, row, column )
1449 Uint32 internalFormat
1457 glSeparableFilter2D(target,internalFormat,width,height,format,type,row,column);
1460 glConvolutionFilter1D ( target, internalFormat, width, format, type, image )
1462 Uint32 internalFormat
1468 glConvolutionFilter1D(target,internalFormat,width,format,type,image);
1471 glCopyConvolutionFilter1D ( target, internalFormat, x, y, width )
1473 Uint32 internalFormat
1478 glCopyConvolutionFilter1D(target,internalFormat,x,y,width);
1481 glConvolutionParameter ( target, pname, ... )
1488 case GL_CONVOLUTION_BORDER_MODE:
1490 Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)");
1492 glConvolutionParameteri(target,pname,pi);
1494 case GL_CONVOLUTION_FILTER_SCALE:
1495 case GL_CONVOLUTION_FILTER_BIAS:
1497 Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)");
1498 pv[0] = (GLfloat)SvNV(ST(2));
1499 pv[1] = (GLfloat)SvNV(ST(3));
1500 pv[2] = (GLfloat)SvNV(ST(4));
1501 pv[3] = (GLfloat)SvNV(ST(5));
1502 glConvolutionParameterfv(target,pname,pv);
1505 Perl_croak(aTHX_ "ConvolutionParameter invalid parameter");
1510 glHistogram ( target, width, internalFormat, sink )
1513 Uint32 internalFormat
1516 glHistogram(target,width,internalFormat,sink);
1519 glGetHistogram ( target, reset, format, type, values )
1526 glGetHistogram(target,reset,format,type,values);
1529 glResetHistogram ( target )
1532 glResetHistogram(target);
1535 glMinmax ( target, internalFormat, sink )
1537 Uint32 internalFormat
1540 glMinmax(target,internalFormat,sink);
1543 glGetMinmax ( target, reset, format, type, values )
1550 glGetMinmax(target,reset,format,type,values);
1553 glResetMinmax ( target )
1556 glResetMinmax(target);
1559 glBlendEquation ( mode )
1562 glBlendEquation(mode);
1564 #endif // GL_VERSION_1_3
1567 glTexImage2D ( target, level, internalFormat, width, height, border, format, type, data )
1570 Sint32 internalFormat
1578 glTexImage2D(target,level,internalFormat,width,height,border,format,type,data);
1581 glCopyTexImage2D ( target, level, internalFormat, x, y, width, height, border )
1584 Sint32 internalFormat
1591 glCopyTexImage2D(target,level,internalFormat,x,y,width,height,border);
1594 glTexSubImage2D ( target, level, xoffset, yoffset, width, height, format, type, data )
1605 glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,data);
1608 glCopyTexSubImage2D ( target, level, xoffset, yoffset, x, y, width, height )
1618 glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height);
1621 glTexImage1D ( target, level, internalFormat, width, border, format, type, data )
1624 Sint32 internalFormat
1631 glTexImage1D(target,level,internalFormat,width,border,format,type,data);
1634 glTexSubImage1D ( target, level, xoffset, width, format, type, data )
1643 glTexSubImage1D(target,level,xoffset,width,format,type,data);
1646 glCopyTexImage1D ( target, level, internalFormat, x, y, width, border )
1649 Sint32 internalFormat
1655 glCopyTexImage1D(target,level,internalFormat,x,y,width,border);
1658 glCopyTexSubImage1D ( target, level, xoffset, x, y, width )
1666 glCopyTexSubImage1D(target,level,xoffset,x,y,width);
1668 #ifdef GL_VERSION_1_3
1671 glTexImage3D ( target, level, internalFormat, width, height, depth, border, format, type, data )
1674 Sint32 internalFormat
1683 glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,data);
1686 glTexSubImage3D ( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data )
1699 glTexSubImage3D(target,level,xoffset,yoffset,zoffset,
1700 width,height,depth,format,type,data);
1703 glCopyTexSubImage3D ( target, level, xoffset, yoffset, zoffset, x, y, width, height )
1714 glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height);
1716 #endif // GL_VERSION_1_3
1724 names = (Uint32*)safemalloc(sizeof(Uint32)*n);
1726 glGenTextures(n,names);
1727 for ( i = 0; i < n; i++ ) {
1728 av_push(RETVAL,newSViv(names[i]));
1735 glIsTexture ( texture )
1738 RETVAL = glIsTexture(texture);
1743 glBindTexture ( target, texture )
1747 glBindTexture(target,texture);
1750 glDeleteTextures ( ... )
1754 textures = (Uint32*)safemalloc(sizeof(Uint32) * items);
1756 for ( i = 0; i < items; i++ ) {
1757 textures[i] = SvIV(ST(i));
1760 glDeleteTextures(items,textures);
1764 glAreTexturesResident ( ... )
1770 textures = (Uint32*)safemalloc(sizeof(Uint32) * items);
1771 homes = (GLboolean*)safemalloc(sizeof(GLboolean) * items);
1773 for ( i = 0; i < items; i++ ) {
1774 textures[i] = SvIV(ST(i));
1777 if ( GL_FALSE != glAreTexturesResident(items,textures,homes)) {
1778 for (i = 0; i < items; i++ ) {
1779 av_push(RETVAL,newSViv(homes[i]));
1788 glPrioritizeTextures ( n, names, priorities )
1793 glPrioritizeTextures(n,(GLuint*)names,(const GLclampf *)priorities);
1796 glTexEnv ( target, name, ... )
1803 case GL_TEXTURE_ENV_MODE:
1805 glTexEnvi(target,name,p);
1807 case GL_TEXTURE_ENV_COLOR:
1808 pv[0] = SvNV(ST(2));
1809 pv[1] = SvNV(ST(3));
1810 pv[2] = SvNV(ST(4));
1811 pv[3] = SvNV(ST(5));
1812 glTexEnvfv(target,name,pv);
1820 if ( items < 1 || items > 4 )
1821 Perl_croak (aTHX_ "usage: SDL::OpenGL::TexCoord(s,[t,[r,[q]]])");
1834 glTexCoord4d(s,t,r,q);
1837 glTexParameter ( target, name, ... )
1844 case GL_TEXTURE_BORDER_COLOR:
1845 pv[0] = SvNV(ST(2));
1846 pv[1] = SvNV(ST(3));
1847 pv[2] = SvNV(ST(4));
1848 pv[3] = SvNV(ST(5));
1849 glTexParameterfv(target,name,pv);
1851 case GL_TEXTURE_PRIORITY:
1852 case GL_TEXTURE_MIN_LOD:
1853 case GL_TEXTURE_MAX_LOD:
1854 pv[0] = SvNV(ST(2));
1855 glTexParameterf(target,name,pv[0]);
1857 case GL_TEXTURE_BASE_LEVEL:
1858 case GL_TEXTURE_MAX_LEVEL:
1861 glTexParameteri(target,name,p);
1866 glTexGen ( coord, name, ... )
1874 case GL_TEXTURE_GEN_MODE:
1876 glTexGeni(coord,name,p);
1880 Perl_croak(aTHX_ "usage: glTexGen(coord,name,...)");
1881 pv = (GLdouble*)safemalloc(sizeof(GLdouble)*(items-2));
1882 for ( i = 0; i < items - 2; i++ ) {
1883 pv[i] = SvNV(ST(i+2));
1885 glTexGendv(coord,name,pv);
1890 #ifdef GL_VERSION_1_3
1893 glActiveTextureARB ( texUnit )
1896 glActiveTextureARB(texUnit);
1899 glMultiTexCoord ( texUnit, ... )
1903 if ( items < 2 || items > 5 )
1904 Perl_croak (aTHX_ "usage: SDL::OpenGL::MultiTexCoord(tex,s,[t,[r,[q]]])");
1917 glMultiTexCoord4dARB(texUnit,s,t,r,q);
1919 #endif // GL_VERSION_1_3
1922 glDrawBuffer ( mode )
1928 glReadBuffer ( mode )
1934 glIndexMask ( mask )
1940 glColorMask ( red, green, blue, alpha )
1946 glColorMask(red,green,blue,alpha);
1949 glDepthMask ( flag )
1955 glStencilMask ( mask )
1958 glStencilMask(mask);
1961 glScissor ( x , y, width, height )
1967 glScissor(x,y,width,height);
1970 glAlphaFunc ( func, ref )
1974 glAlphaFunc(func,ref);
1977 glStencilFunc ( func, ref, mask )
1982 glStencilFunc(func,ref,mask);
1985 glStencilOp ( fail, zfail, zpass )
1990 glStencilOp(fail,zfail,zpass);
1993 glDepthFunc ( func )
1999 glLogicOp ( opcode )
2005 glAccum ( op, value )
2012 glMap1 ( target, u1, u2, stride, order, points )
2020 glMap1d(target,u1,u2,stride,order,(double*)points);
2029 glMapGrid1 ( n, u1, u2 )
2034 glMapGrid1d(n,u1,u2);
2037 glEvalMesh1 ( mode, p1, p2 )
2042 glEvalMesh1(mode,p1,p2);
2045 glMap2 ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points )
2057 glMap2d(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,(double*)points);
2060 glEvalCoord2 ( u, v )
2067 glMapGrid2 ( nu, u1, u2, nv, v1, v2 )
2075 glMapGrid2d(nu,u1,u2,nv,v1,v2);
2078 glEvalMesh2 ( mode, i1, i2, j1, j2 )
2085 glEvalMesh2(mode,i1,i2,j1,j2);
2090 RETVAL = glGetError();
2095 glRenderMode ( mode )
2098 RETVAL = glRenderMode( mode );
2125 glFeedbackBuffer ( size, type, buffer )
2130 glFeedbackBuffer(size,type,buffer);
2133 glPassThrough ( token )
2136 glPassThrough(token);
2144 gluLookAt ( eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz )
2155 gluLookAt(eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz);
2158 gluPerspective ( fovy, aspect, n, f )
2164 gluPerspective(fovy,aspect,n,f);
2167 gluPickMatrix ( x, y, delx, dely, viewport )
2174 gluPickMatrix(x,y,delx,dely,viewport);
2177 gluOrtho2D ( left, right, bottom, top )
2183 gluOrtho2D(left,right,bottom,top);
2186 gluScaleImage ( format, widthin, heightin, typein, datain, widthout, heightout, typeout, dataout )
2197 RETVAL = gluScaleImage(format,widthin,heightin,typein,datain,
2198 widthout,heightout,typeout,dataout);
2203 gluBuild1DMipmaps ( target, internalFormat, width, format, type, data )
2205 Sint32 internalFormat
2211 RETVAL = gluBuild1DMipmaps(target,internalFormat,width,format,type,data);
2216 gluBuild2DMipmaps ( target, internalFormat, width, height, format, type, data )
2218 Sint32 internalFormat
2225 RETVAL = gluBuild2DMipmaps(target,internalFormat,width,height,format,type,data);
2230 #if HAVE_GLU_VERSION >= 12
2232 gluBuild3DMipmaps ( target, internalFormat, width, height, depth, format, type, data )
2234 Sint32 internalFormat
2242 RETVAL = gluBuild3DMipmaps(target,internalFormat,width,height,depth,
2249 gluBuild3DMipmaps ( )
2251 Perl_croak (aTHX_ "SDL::OpenGL::Build3DMipmaps requires GLU 1.2");
2255 #if HAVE_GLU_VERSION >= 12
2257 gluBuild1DMipmapLevels ( target, internalFormat, width, format, type, level, base, max, data )
2259 Sint32 internalFormat
2268 RETVAL = gluBuild1DMipmapLevels(target,internalFormat,width,
2269 format,type,level,base,max,data);
2275 gluBuild1DMipmapLevels ()
2277 Perl_croak(aTHX_ "SDL::OpenGL::Build1DMipmapLevels requires GLU 1.2");
2281 #if HAVE_GLU_VERSION >= 12
2283 gluBuild2DMipmapLevels ( target, internalFormat, width, height, format, type, level, base, max, data )
2285 Sint32 internalFormat
2295 RETVAL = gluBuild2DMipmapLevels(target,internalFormat,width,height,
2296 format,type,level,base,max,data);
2302 gluBuild2DMipmapLevels ()
2304 Perl_croak(aTHX_ "SDL::OpenGL::Build2DMipmapLevels requires GLU 1.2");
2308 #if HAVE_GLU_VERSION >= 12
2310 gluBuild3DMipmapLevels ( target, internalFormat, width, height, depth, format, type, level, base, max, data )
2312 Sint32 internalFormat
2323 RETVAL = gluBuild3DMipmapLevels(target,internalFormat,width,height,depth,
2324 format,type,level,base,max,data);
2330 gluBuild3DMipmapLevels ()
2332 Perl_croak(aTHX_ "SDL::OpenGL::Build3DMipmapLevels requires GLU 1.2");
2337 gluErrorString ( code )
2340 RETVAL = (char*)gluErrorString(code);
2345 gluNewNurbsRenderer ()
2347 RETVAL = gluNewNurbsRenderer();
2352 gluDeleteNurbsRenderer ( obj )
2355 gluDeleteNurbsRenderer(obj);
2358 gluNurbsProperty ( obj, property, value )
2363 gluNurbsProperty(obj,property,(float)value);
2366 gluLoadSamplingMatrices ( obj, mm, pm, vp )
2372 gluLoadSamplingMatrices(obj,(GLfloat*)mm,(GLfloat*)pm,(GLint*)vp);
2375 gluGetNurbsProperty ( obj, property )
2380 gluGetNurbsProperty(obj,property,&f);
2386 gluNurbsCallback ( obj, which, cb )
2393 sdl_perl_nurbs_error_hook = cb;
2394 gluNurbsCallback(obj,GLU_ERROR,(GLvoid*)sdl_perl_nurbs_error_callback);
2396 #ifdef GLU_NURBS_BEGIN
2397 case GLU_NURBS_BEGIN:
2398 case GLU_NURBS_BEGIN_DATA:
2399 gluNurbsCallbackData(obj,(void*)cb);
2400 gluNurbsCallback(obj,GLU_NURBS_BEGIN_DATA,
2401 (GLvoid*)sdl_perl_nurbs_being_callback);
2403 case GLU_NURBS_TEXTURE_COORD:
2404 case GLU_NURBS_TEXTURE_COORD_DATA:
2405 gluNurbsCallbackData(obj,(void*)cb);
2406 gluNurbsCallback(obj,GLU_NURBS_TEXTURE_COORD_DATA,
2407 (GLvoid*)sdl_perl_nurbs_multi_callback);
2409 case GLU_NURBS_COLOR:
2410 case GLU_NURBS_COLOR_DATA:
2411 gluNurbsCallbackData(obj,(void*)cb);
2412 gluNurbsCallback(obj,GLU_NURBS_COLOR_DATA,
2413 (GLvoid*)sdl_perl_nurbs_multi_callback);
2415 case GLU_NURBS_NORMAL:
2416 case GLU_NURBS_NORMAL_DATA:
2417 gluNurbsCallbackData(obj,(void*)cb);
2418 gluNurbsCallback(obj,GLU_NURBS_NORMAL_DATA,
2419 (GLvoid*)sdl_perl_nurbs_multi_callback);
2421 case GLU_NURBS_VERTEX:
2422 case GLU_NURBS_VERTEX_DATA:
2423 gluNurbsCallbackData(obj,(void*)cb);
2424 gluNurbsCallback(obj,GLU_NURBS_VERTEX_DATA,
2425 (GLvoid*)sdl_perl_nurbs_multi_callback);
2428 case GLU_NURBS_END_DATA:
2429 gluNurbsCallbackData(obj,(void*)cb);
2430 gluNurbsCallback(obj,GLU_NURBS_END_DATA,
2431 (GLvoid*)sdl_perl_nurbs_end_callback);
2435 Perl_croak(aTHX_ "SDL::OpenGL::NurbsCallback - invalid type");
2439 gluNurbsCallbackData ( obj, cb )
2443 gluNurbsCallbackData(obj,(void*)cb);
2446 gluBeginSurface ( obj )
2449 gluBeginSurface(obj);
2452 gluEndSurface ( obj )
2458 gluNurbsSurface ( obj, uknot_count, uknot, vknot_count, vknot, u_stride, v_stride, ctlarray, uorder, vorder, type )
2471 gluNurbsSurface(obj,uknot_count,(GLfloat*)uknot,vknot_count,(GLfloat*)vknot,
2472 u_stride,v_stride,(GLfloat*)ctlarray,uorder,vorder,type);
2475 gluBeginCurve ( obj )
2487 gluNurbsCurve ( obj, uknot_count, uknot, u_stride, ctlarray, uorder, type )
2496 gluNurbsCurve(obj,uknot_count,(GLfloat*)uknot,u_stride,(GLfloat*)ctlarray,
2500 gluBeginTrim ( obj )
2512 gluPwlCurve ( obj, count, array, stride, type )
2519 gluPwlCurve(obj,count,(GLfloat*)array,stride,type);
2522 gluUnProject ( winx, winy, winz, mm, pm, vp )
2530 GLdouble objx, objy, objz;
2532 av_push(RETVAL,newSViv(gluUnProject(winx,winy,winz,(GLdouble*)mm,
2533 (GLdouble*)pm,(GLint*)vp,&objx,&objy,&objz)));
2534 av_push(RETVAL,newSVnv((double)objx));
2535 av_push(RETVAL,newSVnv((double)objy));
2536 av_push(RETVAL,newSVnv((double)objz));
2541 #ifdef GL_VERSION_1_3
2544 gluUnProject4 ( winx, winy, winz, clipw, mm, pm, vp, n, f )
2555 GLdouble objx, objy, objz, objw;
2557 av_push(RETVAL,newSViv(gluUnProject4(winx,winy,winz,clipw,(GLdouble*)mm,
2558 (GLdouble*)pm,(GLint*)vp,(GLclampd)n,(GLclampd)f,
2559 &objx,&objy,&objz,&objw)));
2560 av_push(RETVAL,newSVnv((double)objx));
2561 av_push(RETVAL,newSVnv((double)objy));
2562 av_push(RETVAL,newSVnv((double)objz));
2563 av_push(RETVAL,newSVnv((double)objw));
2567 #endif // GL_VERSION_1_3
2570 gluProject ( objx, objy, objz, mm, pm, vp )
2578 GLdouble winx, winy, winz;
2580 av_push(RETVAL,newSViv(gluUnProject(objx,objy,objz,(GLdouble*)mm,
2581 (GLdouble*)pm,(GLint*)vp,&winx,&winy,&winz)));
2582 av_push(RETVAL,newSVnv((double)winx));
2583 av_push(RETVAL,newSVnv((double)winy));
2584 av_push(RETVAL,newSVnv((double)winz));
2588 #ifdef GL_VERSION_1_2
2593 RETVAL = gluNewTess();
2598 gluTessCallback ( tess, type )
2603 case GLU_TESS_BEGIN:
2604 case GLU_TESS_BEGIN_DATA:
2605 gluTessCallback(tess,GLU_TESS_BEGIN_DATA,
2606 (GLvoid*)sdl_perl_tess_begin_callback);
2609 case GLU_TESS_EDGE_FLAG:
2610 case GLU_TESS_EDGE_FLAG_DATA:
2611 gluTessCallback(tess,GLU_TESS_EDGE_FLAG_DATA,
2612 (GLvoid*)sdl_perl_tess_edge_flag_callback);
2615 case GLU_TESS_VERTEX:
2616 case GLU_TESS_VERTEX_DATA:
2617 gluTessCallback(tess,GLU_TESS_VERTEX_DATA,
2618 (GLvoid*)sdl_perl_tess_vertex_callback);
2622 case GLU_TESS_END_DATA:
2623 gluTessCallback(tess,GLU_TESS_END_DATA,
2624 (GLvoid*)sdl_perl_tess_end_callback);
2627 case GLU_TESS_COMBINE:
2628 case GLU_TESS_COMBINE_DATA:
2629 gluTessCallback(tess,GLU_TESS_COMBINE_DATA,
2630 (GLvoid*)sdl_perl_tess_combine_callback);
2633 case GLU_TESS_ERROR:
2634 case GLU_TESS_ERROR_DATA:
2635 gluTessCallback(tess,GLU_TESS_ERROR_DATA,
2636 (GLvoid*)sdl_perl_tess_error_callback);
2641 gluTessProperty ( tessobj, property, value )
2642 GLUtesselator *tessobj
2646 gluTessProperty(tessobj,property,value);
2649 gluGetTessProperty ( tessobj, property )
2650 GLUtesselator *tessobj
2653 gluGetTessProperty(tessobj,property,&RETVAL);
2658 gluTessNormal ( tessobj, x, y, z )
2659 GLUtesselator *tessobj
2664 gluTessNormal(tessobj,x,y,z);
2667 gluTessBeginPolygon ( tessobj, cb )
2668 GLUtesselator *tessobj
2671 gluTessBeginPolygon(tessobj,cb);
2674 gluTessEndPolygon ( tessobj )
2675 GLUtesselator *tessobj
2677 gluTessEndPolygon(tessobj);
2680 gluTessBeginContour ( tessobj )
2681 GLUtesselator *tessobj
2683 gluTessBeginContour(tessobj);
2686 gluTessEndContour ( tessobj )
2687 GLUtesselator *tessobj
2689 gluTessEndContour(tessobj);
2692 gluDeleteTess ( tessobj )
2693 GLUtesselator *tessobj
2695 gluDeleteTess(tessobj);
2698 gluTessVertex ( tessobj, coords, vd )
2699 GLUtesselator *tessobj
2703 gluTessVertex(tessobj,(GLdouble*)coords,vd);