3 // Copyright (C) 2002,2003,2004 David J. Goehrig
20 #define HAVE_TLS_CONTEXT
23 #ifndef GL_ALL_CLIENT_ATTRIB_BITS
24 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFF
25 #endif /* GL_ALL_CLIENT_BITS */
29 SV* sdl_perl_nurbs_error_hook;
31 sdl_perl_nurbs_error_callback ( GLenum errorCode )
39 XPUSHs(sv_2mortal(newSViv(errorCode)));
42 call_sv(sdl_perl_nurbs_error_hook,G_VOID);
50 sdl_perl_nurbs_being_callback ( GLenum type, void *cb )
61 XPUSHs(sv_2mortal(newSViv(type)));
72 sdl_perl_nurbs_multi_callback ( GLfloat *vec, void *cb )
83 XPUSHs(sv_2mortal(newSViv(PTR2IV(vec))));
94 sdl_perl_nurbs_end_callback ( void *cb )
112 sdl_perl_tess_end_callback ( void *cb )
123 XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN)));
134 sdl_perl_tess_begin_callback ( GLenum type, void *cb )
145 XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN)));
146 XPUSHs(sv_2mortal(newSViv(type)));
157 sdl_perl_tess_error_callback ( GLenum type, void *cb )
168 XPUSHs(sv_2mortal(newSViv(GLU_TESS_ERROR)));
169 XPUSHs(sv_2mortal(newSViv(type)));
180 sdl_perl_tess_edge_flag_callback ( GLenum flag, void *cb )
191 XPUSHs(sv_2mortal(newSViv(GLU_TESS_EDGE_FLAG)));
192 XPUSHs(sv_2mortal(newSViv(flag)));
203 sdl_perl_tess_vertex_callback ( double *vd, void *cb )
214 XPUSHs(sv_2mortal(newSViv(GLU_TESS_VERTEX)));
215 XPUSHs(sv_2mortal(newSVnv(vd[0])));
216 XPUSHs(sv_2mortal(newSVnv(vd[1])));
217 XPUSHs(sv_2mortal(newSVnv(vd[2])));
218 XPUSHs(sv_2mortal(newSVnv(vd[3])));
219 XPUSHs(sv_2mortal(newSVnv(vd[4])));
220 XPUSHs(sv_2mortal(newSVnv(vd[5])));
231 sdl_perl_tess_combine_callback ( GLdouble coords[3], double *vd[4], GLfloat weight[4],
232 GLdouble **out, void *cb )
245 XPUSHs(sv_2mortal(newSViv(GLU_TESS_COMBINE)));
246 XPUSHs(sv_2mortal(newSVpvn((char*)coords,sizeof(GLdouble)*3)));
247 XPUSHs(sv_2mortal(newSVpvn((char*)vd,sizeof(GLdouble*)*4)));
248 XPUSHs(sv_2mortal(newSVpvn((char*)weight,sizeof(GLfloat)*4)));
251 if ( 1 != call_sv(cmd,G_SCALAR) ) {
252 Perl_croak(aTHX_ "sdl_perl_tess_combine_callback failed");
255 data = (double*)POPp;
257 *out = (double*)malloc(sizeof(double)*width);
258 memcpy(*out,data,sizeof(double)*width);
265 MODULE = SDL::OpenGL PACKAGE = SDL::OpenGL
271 glClearColor ( r, g, b, a)
277 glClearColor((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a);
280 glClearIndex ( index )
286 glClearDepth ( depth )
298 glClearAccum ( r, g, b, a )
304 glClearAccum((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a);
326 glRecti(r->x,r->y,r->x+r->w,r->y+r->h);
329 glVertex ( x, y, ... )
338 } else if ( items == 3 ) {
373 case GL_EDGE_FLAG_ARRAY:
374 case GL_MAP1_TEXTURE_COORD_1:
375 case GL_LIGHT_MODEL_TWO_SIDE:
376 case GL_INDEX_LOGIC_OP:
377 case GL_PACK_ALIGNMENT:
379 case GL_TEXTURE_GEN_S:
380 case GL_MAP1_VERTEX_3:
383 case GL_NORMAL_ARRAY:
387 case GL_POLYGON_OFFSET_FILL:
388 case GL_MAP1_TEXTURE_COORD_4:
391 case GL_UNPACK_SWAP_BYTES:
393 case GL_POLYGON_OFFSET_POINT:
394 case GL_POINT_SMOOTH:
396 case GL_MAP2_TEXTURE_COORD_4:
398 case GL_POLYGON_OFFSET_LINE:
401 case GL_PACK_LSB_FIRST:
402 case GL_MAP1_TEXTURE_COORD_2:
403 case GL_MAP2_VERTEX_3:
404 case GL_MAP2_TEXTURE_COORD_2:
406 case GL_DOUBLEBUFFER:
407 case GL_UNPACK_LSB_FIRST:
408 case GL_TEXTURE_COORD_ARRAY:
410 case GL_TEXTURE_GEN_Q:
418 case GL_TEXTURE_GEN_R:
419 case GL_PACK_SWAP_BYTES:
420 case GL_DEPTH_WRITEMASK:
421 case GL_COLOR_LOGIC_OP:
426 case GL_COLOR_MATERIAL:
429 case GL_MAP1_VERTEX_4:
433 case GL_POLYGON_SMOOTH:
435 case GL_MAP2_COLOR_4:
437 case GL_VERTEX_ARRAY:
438 case GL_MAP1_TEXTURE_COORD_3:
439 case GL_STENCIL_TEST:
440 case GL_MAP2_TEXTURE_COORD_3:
441 case GL_TEXTURE_GEN_T:
442 case GL_LIGHT_MODEL_LOCAL_VIEWER:
444 case GL_MAP1_COLOR_4:
445 case GL_MAP2_TEXTURE_COORD_1:
446 case GL_CURRENT_RASTER_POSITION_VALID:
448 case GL_SCISSOR_TEST:
450 case GL_POLYGON_STIPPLE:
453 case GL_LINE_STIPPLE:
454 case GL_MAP2_VERTEX_4:
458 glGetBooleanv(param, ret);
460 for (i = 0; i < 1; i++) {
461 XPUSHs(sv_2mortal(newSViv(ret[i])));
465 case GL_COLOR_WRITEMASK:
469 glGetBooleanv(param, ret);
471 for (i = 0; i < 4; i++) {
472 XPUSHs(sv_2mortal(newSViv(ret[i])));
477 case GL_ALPHA_TEST_REF:
478 case GL_POINT_SIZE_GRANULARITY:
479 case GL_CURRENT_RASTER_DISTANCE:
485 case GL_DEPTH_CLEAR_VALUE:
492 case GL_POLYGON_OFFSET_FACTOR:
495 case GL_POLYGON_OFFSET_UNITS:
497 case GL_LINE_WIDTH_GRANULARITY:
503 glGetDoublev(param, ret);
505 for (i = 0; i < 1; i++) {
506 XPUSHs(sv_2mortal(newSVnv(ret[i])));
510 case GL_MODELVIEW_MATRIX:
511 case GL_TEXTURE_MATRIX:
512 case GL_PROJECTION_MATRIX:
516 glGetDoublev(param, ret);
518 for (i = 0; i < 16; i++) {
519 XPUSHs(sv_2mortal(newSVnv(ret[i])));
523 case GL_POINT_SIZE_RANGE:
524 case GL_LINE_WIDTH_RANGE:
525 case GL_MAP1_GRID_DOMAIN:
530 glGetDoublev(param, ret);
532 for (i = 0; i < 2; i++) {
533 XPUSHs(sv_2mortal(newSVnv(ret[i])));
537 case GL_CURRENT_NORMAL:
541 glGetDoublev(param, ret);
543 for (i = 0; i < 3; i++) {
544 XPUSHs(sv_2mortal(newSVnv(ret[i])));
549 case GL_MAP2_GRID_DOMAIN:
550 case GL_CURRENT_RASTER_POSITION:
551 case GL_CURRENT_COLOR:
552 case GL_LIGHT_MODEL_AMBIENT:
553 case GL_CURRENT_RASTER_TEXTURE_COORDS:
554 case GL_TEXTURE_ENV_COLOR:
555 case GL_CURRENT_RASTER_COLOR:
556 case GL_CURRENT_TEXTURE_COORDS:
557 case GL_COLOR_CLEAR_VALUE:
558 case GL_ACCUM_CLEAR_VALUE:
562 glGetDoublev(param, ret);
564 for (i = 0; i < 4; i++) {
565 XPUSHs(sv_2mortal(newSVnv(ret[i])));
569 case GL_CULL_FACE_MODE:
570 case GL_PIXEL_MAP_I_TO_A_SIZE:
571 case GL_PIXEL_MAP_A_TO_A_SIZE:
573 case GL_EDGE_FLAG_ARRAY_STRIDE:
578 case GL_POINT_SMOOTH_HINT:
579 case GL_PACK_SKIP_PIXELS:
581 case GL_STENCIL_CLEAR_VALUE:
583 case GL_COLOR_MATERIAL_PARAMETER:
584 case GL_ACCUM_BLUE_BITS:
586 case GL_VERTEX_ARRAY_STRIDE:
587 case GL_STENCIL_PASS_DEPTH_PASS:
588 case GL_CLIENT_ATTRIB_STACK_DEPTH:
590 case GL_LINE_STIPPLE_REPEAT:
592 case GL_PIXEL_MAP_B_TO_B_SIZE:
593 case GL_MAX_PIXEL_MAP_TABLE:
594 case GL_MAX_TEXTURE_SIZE:
595 case GL_PIXEL_MAP_S_TO_S_SIZE:
596 case GL_LOGIC_OP_MODE:
599 case GL_LINE_SMOOTH_HINT:
600 case GL_ALPHA_TEST_FUNC:
603 case GL_MAX_NAME_STACK_DEPTH:
604 case GL_INDEX_ARRAY_TYPE:
605 case GL_TEXTURE_COORD_ARRAY_TYPE:
606 case GL_COLOR_ARRAY_TYPE:
607 case GL_MAX_LIST_NESTING:
608 case GL_STENCIL_WRITEMASK:
610 case GL_ACCUM_ALPHA_BITS:
611 case GL_INDEX_ARRAY_STRIDE:
612 case GL_PIXEL_MAP_I_TO_B_SIZE:
614 case GL_STENCIL_FAIL:
615 case GL_UNPACK_ALIGNMENT:
616 case GL_STENCIL_PASS_DEPTH_FAIL:
617 case GL_ATTRIB_STACK_DEPTH:
618 case GL_PACK_SKIP_ROWS:
619 case GL_TEXTURE_STACK_DEPTH:
621 case GL_COLOR_ARRAY_STRIDE:
623 case GL_UNPACK_SKIP_PIXELS:
624 case GL_PIXEL_MAP_G_TO_G_SIZE:
625 case GL_VERTEX_ARRAY_TYPE:
627 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
628 case GL_INDEX_CLEAR_VALUE:
629 case GL_PIXEL_MAP_I_TO_G_SIZE:
631 case GL_PIXEL_MAP_I_TO_R_SIZE:
632 case GL_COLOR_ARRAY_SIZE:
633 case GL_TEXTURE_COORD_ARRAY_SIZE:
634 case GL_MAP1_GRID_SEGMENTS:
635 case GL_VERTEX_ARRAY_SIZE:
636 case GL_PIXEL_MAP_R_TO_R_SIZE:
637 case GL_TEXTURE_COORD_ARRAY_STRIDE:
638 case GL_MODELVIEW_STACK_DEPTH:
639 case GL_MAX_TEXTURE_STACK_DEPTH:
640 case GL_PIXEL_MAP_I_TO_I_SIZE:
642 case GL_INDEX_WRITEMASK:
643 case GL_PACK_ROW_LENGTH:
644 case GL_CURRENT_INDEX:
645 case GL_STENCIL_VALUE_MASK:
646 case GL_UNPACK_SKIP_ROWS:
647 case GL_MAX_PROJECTION_STACK_DEPTH:
649 case GL_STENCIL_FUNC:
650 case GL_INDEX_OFFSET:
651 case GL_UNPACK_ROW_LENGTH:
652 case GL_COLOR_MATERIAL_FACE:
653 case GL_NORMAL_ARRAY_TYPE:
654 case GL_STENCIL_BITS:
655 case GL_PROJECTION_STACK_DEPTH:
656 case GL_CURRENT_RASTER_INDEX:
658 case GL_TEXTURE_ENV_MODE:
659 case GL_NORMAL_ARRAY_STRIDE:
660 case GL_PERSPECTIVE_CORRECTION_HINT:
661 case GL_MAX_CLIP_PLANES:
662 case GL_MAX_MODELVIEW_STACK_DEPTH:
663 case GL_SUBPIXEL_BITS:
664 case GL_ACCUM_RED_BITS:
667 case GL_MAX_EVAL_ORDER:
668 case GL_LINE_STIPPLE_PATTERN:
669 case GL_NAME_STACK_DEPTH:
670 case GL_MAX_ATTRIB_STACK_DEPTH:
671 case GL_POLYGON_SMOOTH_HINT:
672 case GL_ACCUM_GREEN_BITS:
676 glGetIntegerv(param, ret);
678 for (i = 0; i < 1; i++) {
679 XPUSHs(sv_2mortal(newSViv(ret[i])));
683 case GL_POLYGON_MODE:
684 case GL_MAX_VIEWPORT_DIMS:
685 case GL_MAP2_GRID_SEGMENTS:
689 glGetIntegerv(param, ret);
691 for (i = 0; i < 2; i++) {
692 XPUSHs(sv_2mortal(newSViv(ret[i])));
701 glGetIntegerv(param, ret);
703 for (i = 0; i < 4; i++) {
704 XPUSHs(sv_2mortal(newSViv(ret[i])));
709 croak("Unknown glGet parameter!");
712 const char * glGetString ( name )
715 RETVAL = (const char *)glGetString (name);
723 RETVAL = glIsEnabled(cap);
731 glPointSize((GLfloat)size);
737 glLineWidth((GLfloat)size);
740 glLineStipple ( factor, pattern )
744 glLineStipple(factor,pattern);
747 glPolygonMode ( face, mode )
751 glPolygonMode(face,mode);
766 glPolygonStipple ( mask )
769 glPolygonStipple(mask);
786 glEnableClientState ( array )
789 glEnableClientState(array);
792 glDisableClientState ( array )
795 glDisableClientState(array);
798 glVertexPointer ( size, type, stride, pointer)
804 glVertexPointer(size,type,stride,pointer);
807 glColorPointer ( size, type, stride, pointer )
813 glColorPointer(size,type,stride,pointer);
816 glNormalPointer ( type, stride, pointer )
821 glNormalPointer(type,stride,pointer);
824 glTexCoordPointer ( size, type, stride, pointer )
830 glTexCoordPointer(size,type,stride,pointer);
833 glEdgeFlagPointer ( stride, pointer )
837 glEdgeFlagPointer(stride,pointer);
840 glArrayElement ( ith )
846 glDrawElements ( mode, count, type, indices )
852 glDrawElements( mode, count, type, indices);
855 glDrawRangeElements ( mode, start, end, count, type, indices )
863 glDrawRangeElements(mode,start,end,count,type,indices);
866 glDrawArrays ( mode, first, count )
871 glDrawArrays(mode,first,count);
874 glInterleavedArrays ( format, stride, pointer )
879 glInterleavedArrays(format,stride,pointer);
882 glPushAttrib ( mask )
893 glPushClientAttrib ( mask )
896 glPushClientAttrib(mask);
904 glMatrixMode ( mode )
919 for ( i = 0; i < 16; i++ ) {
920 mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 );
929 for ( i = 0; i < 16; i++ ) {
930 mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 );
935 glTranslate ( x, y, z )
943 glRotate ( angle, x, y, z )
949 glRotated(angle,x,y,z);
960 glFrustum ( left, right, bottom, top, n, f )
968 glFrustum(left,right,bottom,top,n,f);
971 glOrtho ( left, right, bottom, top, n, f )
979 glOrtho(left,right,bottom,top,n,f);
982 glViewport ( x, y, width, height )
988 glViewport(x,y,width,height);
991 glDepthRange ( n, f )
1008 glClipPlane ( plane, ... )
1013 for (i = 0; i < 4; i++ ) {
1014 v[i] = (i+1 < items && SvNOK(ST(i+1))) ? SvNV(ST(i+1)) : 0.0;
1016 glClipPlane(plane,v);
1019 glColor ( r, g, b, ... )
1039 glShadeModel ( mode )
1045 glLight ( light, name, ... )
1052 for ( i = 0; i < 4; i++ ) {
1053 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1055 glLightfv(light,name,v);
1056 } else if ( items == 5 ) {
1058 for ( i = 0; i < 3; i++ ) {
1059 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1061 glLightfv(light,name,v);
1062 } else if ( items == 3 ) {
1065 glLightf(light,name,v);
1067 Perl_croak(aTHX_ "SDL::OpenGL::Light invalid arguments");
1071 glLightModel ( pname, ... )
1075 if ( pname == GL_LIGHT_MODEL_LOCAL_VIEWER ||
1076 pname == GL_LIGHT_MODEL_TWO_SIDE ||
1077 pname == GL_LIGHT_MODEL_COLOR_CONTROL ) {
1078 glLightModelf(pname,SvNV(ST(1)));
1079 } else if ( pname == GL_LIGHT_MODEL_AMBIENT) {
1080 vec[0] = SvNV(ST(1));
1081 vec[1] = SvNV(ST(2));
1082 vec[2] = SvNV(ST(3));
1083 vec[3] = SvNV(ST(4));
1084 glLightModelfv(pname,vec);
1086 Perl_croak(aTHX_ "SDL::OpenGL::glLightModel unknown model %d",pname);
1090 glMaterial ( face, name, ... )
1097 for ( i = 0; i < 4; i++ ) {
1098 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1100 glMaterialfv(face,name,v);
1101 } else if ( items == 5 ) {
1103 for ( i = 0; i < 4; i++ ) {
1104 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1106 glMaterialfv(face,name,v);
1107 } else if ( items == 3 ) {
1110 glMaterialf(face,name,v);
1112 Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments");
1116 glColorMaterial ( face, mode )
1120 glColorMaterial(face,mode);
1123 glBlendFunc ( sfactor, dfactor )
1127 glBlendFunc(sfactor,dfactor);
1131 glHint ( target, hint )
1135 glHint(target,hint);
1148 } else if ( items == 2 ) {
1153 Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments");
1157 glPolygonOffset ( factor, units )
1161 glPolygonOffset(factor,units);
1164 glGenLists ( range )
1167 RETVAL = glGenLists(range);
1172 glNewList ( list, mode )
1176 glNewList(list,mode);
1184 glDeleteLists ( base, count )
1188 glDeleteLists(base, count);
1200 RETVAL = glIsList(list);
1215 i = (int*)safemalloc(sizeof(int)* (items));
1216 for ( j = 0; j < items; j++ ) {
1220 Perl_croak(aTHX_ "usage: SDL::OpenGL::CallLists(type,...)");
1222 glCallLists(items, GL_INT, i);
1226 glCallListsString ( string )
1231 str = SvPV(string,len);
1232 glCallLists(len,GL_BYTE,str);
1235 glRasterPos ( x, y, ... )
1241 glRasterPos2d (x,y);
1243 else if (items == 3)
1245 double z = SvNV (ST(2));
1246 glRasterPos3d (x,y,z);
1248 else if (items == 4)
1250 double z = SvNV (ST(2));
1251 double w = SvNV (ST(3));
1252 glRasterPos4d (x,y,z,w);
1256 glBitmap ( width, height, x1, y1, x2, y2, data )
1265 glBitmap(width,height,x1,y1,x2,y2,data);
1268 glDrawPixels ( width, height, format, type, pixels )
1275 glDrawPixels(width,height,format,type,pixels);
1279 glReadPixels ( x, y, width, height, format, type )
1289 size = 1; /* ALPHA, BLUE, GREEN or RED */
1290 if (format == GL_BGR || format == GL_RGB)
1292 if (format == GL_BGRA || format == GL_RGBA)
1294 len = height * width * size; /* in bytes */
1295 RETVAL = newSV(len); /* alloc len+1 bytes */
1296 SvPOK_on(RETVAL); /* make an PV */
1297 buf = SvPVX(RETVAL); /* get ptr to buffer */
1298 glReadPixels(x,y,width,height,format,type,buf);
1299 SvCUR_set(RETVAL, len); /* set real length */
1304 glReadPixel ( x, y )
1308 int rgba[4]; /* r,g,b,a */
1310 glReadPixels(x,y,1,1,GL_RGBA,GL_UNSIGNED_INT,rgba);
1312 for ( i = 0; i < 4; i++ ) {
1313 av_push(RETVAL,newSViv(rgba[i]));
1319 glCopyPixels ( x, y, width, height, buffer )
1326 glCopyPixels(x,y,width,height,buffer);
1329 glPixelStore ( name, param )
1333 glPixelStorei(name,param);
1336 glPixelTransfer ( name, ... )
1341 case GL_MAP_STENCIL:
1342 case GL_INDEX_SHIFT:
1343 case GL_INDEX_OFFSET:
1344 glPixelTransferi(name,SvIV(ST(1)));
1347 glPixelTransferf(name,SvNV(ST(1)));
1352 glPixelMap ( type, map, mapsize, values )
1359 case GL_UNSIGNED_INT:
1360 glPixelMapuiv(map,mapsize,(GLint*)values);
1362 case GL_UNSIGNED_SHORT:
1363 glPixelMapusv(map,mapsize,(GLushort*)values);
1366 glPixelMapfv(map,mapsize,(GLfloat*)values);
1371 glPixelZoom ( zoomx, zoomy )
1375 glPixelZoom(zoomx,zoomy);
1377 #ifdef GL_VERSION_1_3
1380 glColorTable ( target, internalFormat, width, format, type, data )
1382 GLenum internalFormat
1388 glColorTable(target,internalFormat,width,format,type,data);
1391 glColorTableParameter ( target, name, r, g, b, a)
1404 glColorTableParameterfv(target,name,vec);
1407 glCopyColorTable ( target, internalFormat, x, y, width )
1409 GLenum internalFormat
1414 glCopyColorTable(target,internalFormat,x,y,width);
1417 glColorSubTable ( target, start, count, format, type, data )
1425 glColorSubTable(target,start,count,format,type,data);
1428 glCopyColorSubTable ( target, start, x, y, count )
1435 glCopyColorSubTable(target,start,x,y,count);
1438 glConvolutionFilter2D ( target, internalFormat, width, height, format, type, image )
1440 Uint32 internalFormat
1447 glConvolutionFilter2D(target,internalFormat,width,height,format,type,image);
1450 glCopyConvolutionFilter2D ( target, internalFormat, x, y, width, height )
1452 Uint32 internalFormat
1458 glCopyConvolutionFilter2D(target,internalFormat,x,y,width,height);
1461 glSeparableFilter2D ( target, internalFormat, width, height, format, type, row, column )
1463 Uint32 internalFormat
1471 glSeparableFilter2D(target,internalFormat,width,height,format,type,row,column);
1474 glConvolutionFilter1D ( target, internalFormat, width, format, type, image )
1476 Uint32 internalFormat
1482 glConvolutionFilter1D(target,internalFormat,width,format,type,image);
1485 glCopyConvolutionFilter1D ( target, internalFormat, x, y, width )
1487 Uint32 internalFormat
1492 glCopyConvolutionFilter1D(target,internalFormat,x,y,width);
1495 glConvolutionParameter ( target, pname, ... )
1502 case GL_CONVOLUTION_BORDER_MODE:
1504 Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)");
1506 glConvolutionParameteri(target,pname,pi);
1508 case GL_CONVOLUTION_FILTER_SCALE:
1509 case GL_CONVOLUTION_FILTER_BIAS:
1511 Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)");
1512 pv[0] = (GLfloat)SvNV(ST(2));
1513 pv[1] = (GLfloat)SvNV(ST(3));
1514 pv[2] = (GLfloat)SvNV(ST(4));
1515 pv[3] = (GLfloat)SvNV(ST(5));
1516 glConvolutionParameterfv(target,pname,pv);
1519 Perl_croak(aTHX_ "ConvolutionParameter invalid parameter");
1524 glHistogram ( target, width, internalFormat, sink )
1527 Uint32 internalFormat
1530 glHistogram(target,width,internalFormat,sink);
1533 glGetHistogram ( target, reset, format, type, values )
1540 glGetHistogram(target,reset,format,type,values);
1543 glResetHistogram ( target )
1546 glResetHistogram(target);
1549 glMinmax ( target, internalFormat, sink )
1551 Uint32 internalFormat
1554 glMinmax(target,internalFormat,sink);
1557 glGetMinmax ( target, reset, format, type, values )
1564 glGetMinmax(target,reset,format,type,values);
1567 glResetMinmax ( target )
1570 glResetMinmax(target);
1573 glBlendEquation ( mode )
1576 glBlendEquation(mode);
1578 #endif // GL_VERSION_1_3
1581 glTexImage2D ( target, level, internalFormat, width, height, border, format, type, data )
1584 Sint32 internalFormat
1592 glTexImage2D(target,level,internalFormat,width,height,border,format,type,data);
1595 glCopyTexImage2D ( target, level, internalFormat, x, y, width, height, border )
1598 Sint32 internalFormat
1605 glCopyTexImage2D(target,level,internalFormat,x,y,width,height,border);
1608 glTexSubImage2D ( target, level, xoffset, yoffset, width, height, format, type, data )
1619 glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,data);
1622 glCopyTexSubImage2D ( target, level, xoffset, yoffset, x, y, width, height )
1632 glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height);
1635 glTexImage1D ( target, level, internalFormat, width, border, format, type, data )
1638 Sint32 internalFormat
1645 glTexImage1D(target,level,internalFormat,width,border,format,type,data);
1648 glTexSubImage1D ( target, level, xoffset, width, format, type, data )
1657 glTexSubImage1D(target,level,xoffset,width,format,type,data);
1660 glCopyTexImage1D ( target, level, internalFormat, x, y, width, border )
1663 Sint32 internalFormat
1669 glCopyTexImage1D(target,level,internalFormat,x,y,width,border);
1672 glCopyTexSubImage1D ( target, level, xoffset, x, y, width )
1680 glCopyTexSubImage1D(target,level,xoffset,x,y,width);
1682 #ifdef GL_VERSION_1_3
1685 glTexImage3D ( target, level, internalFormat, width, height, depth, border, format, type, data )
1688 Sint32 internalFormat
1697 glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,data);
1700 glTexSubImage3D ( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data )
1713 glTexSubImage3D(target,level,xoffset,yoffset,zoffset,
1714 width,height,depth,format,type,data);
1717 glCopyTexSubImage3D ( target, level, xoffset, yoffset, zoffset, x, y, width, height )
1728 glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height);
1730 #endif // GL_VERSION_1_3
1738 names = (Uint32*)safemalloc(sizeof(Uint32)*n);
1740 glGenTextures(n,names);
1741 for ( i = 0; i < n; i++ ) {
1742 av_push(RETVAL,newSViv(names[i]));
1749 glIsTexture ( texture )
1752 RETVAL = glIsTexture(texture);
1757 glBindTexture ( target, texture )
1761 glBindTexture(target,texture);
1764 glDeleteTextures ( ... )
1768 textures = (Uint32*)safemalloc(sizeof(Uint32) * items);
1770 for ( i = 0; i < items; i++ ) {
1771 textures[i] = SvIV(ST(i));
1774 glDeleteTextures(items,textures);
1778 glAreTexturesResident ( ... )
1784 textures = (Uint32*)safemalloc(sizeof(Uint32) * items);
1785 homes = (GLboolean*)safemalloc(sizeof(GLboolean) * items);
1787 for ( i = 0; i < items; i++ ) {
1788 textures[i] = SvIV(ST(i));
1791 if ( GL_FALSE != glAreTexturesResident(items,textures,homes)) {
1792 for (i = 0; i < items; i++ ) {
1793 av_push(RETVAL,newSViv(homes[i]));
1802 glPrioritizeTextures ( n, names, priorities )
1807 glPrioritizeTextures(n,(GLuint*)names,(const GLclampf *)priorities);
1810 glTexEnv ( target, name, ... )
1817 case GL_TEXTURE_ENV_MODE:
1819 glTexEnvi(target,name,p);
1821 case GL_TEXTURE_ENV_COLOR:
1822 pv[0] = SvNV(ST(2));
1823 pv[1] = SvNV(ST(3));
1824 pv[2] = SvNV(ST(4));
1825 pv[3] = SvNV(ST(5));
1826 glTexEnvfv(target,name,pv);
1834 if ( items < 1 || items > 4 )
1835 Perl_croak (aTHX_ "usage: SDL::OpenGL::TexCoord(s,[t,[r,[q]]])");
1848 glTexCoord4d(s,t,r,q);
1851 glTexParameter ( target, name, ... )
1858 case GL_TEXTURE_BORDER_COLOR:
1859 pv[0] = SvNV(ST(2));
1860 pv[1] = SvNV(ST(3));
1861 pv[2] = SvNV(ST(4));
1862 pv[3] = SvNV(ST(5));
1863 glTexParameterfv(target,name,pv);
1865 case GL_TEXTURE_PRIORITY:
1866 case GL_TEXTURE_MIN_LOD:
1867 case GL_TEXTURE_MAX_LOD:
1868 pv[0] = SvNV(ST(2));
1869 glTexParameterf(target,name,pv[0]);
1871 case GL_TEXTURE_BASE_LEVEL:
1872 case GL_TEXTURE_MAX_LEVEL:
1875 glTexParameteri(target,name,p);
1880 glTexGen ( coord, name, ... )
1888 case GL_TEXTURE_GEN_MODE:
1890 glTexGeni(coord,name,p);
1894 Perl_croak(aTHX_ "usage: glTexGen(coord,name,...)");
1895 pv = (GLdouble*)safemalloc(sizeof(GLdouble)*(items-2));
1896 for ( i = 0; i < items - 2; i++ ) {
1897 pv[i] = SvNV(ST(i+2));
1899 glTexGendv(coord,name,pv);
1904 #ifdef GL_VERSION_1_3
1907 glActiveTextureARB ( texUnit )
1910 glActiveTextureARB(texUnit);
1913 glMultiTexCoord ( texUnit, ... )
1917 if ( items < 2 || items > 5 )
1918 Perl_croak (aTHX_ "usage: SDL::OpenGL::MultiTexCoord(tex,s,[t,[r,[q]]])");
1931 glMultiTexCoord4dARB(texUnit,s,t,r,q);
1933 #endif // GL_VERSION_1_3
1936 glDrawBuffer ( mode )
1942 glReadBuffer ( mode )
1948 glIndexMask ( mask )
1954 glColorMask ( red, green, blue, alpha )
1960 glColorMask(red,green,blue,alpha);
1963 glDepthMask ( flag )
1969 glStencilMask ( mask )
1972 glStencilMask(mask);
1975 glScissor ( x , y, width, height )
1981 glScissor(x,y,width,height);
1984 glAlphaFunc ( func, ref )
1988 glAlphaFunc(func,ref);
1991 glStencilFunc ( func, ref, mask )
1996 glStencilFunc(func,ref,mask);
1999 glStencilOp ( fail, zfail, zpass )
2004 glStencilOp(fail,zfail,zpass);
2007 glDepthFunc ( func )
2013 glLogicOp ( opcode )
2019 glAccum ( op, value )
2026 glMap1 ( target, u1, u2, stride, order, points )
2034 glMap1d(target,u1,u2,stride,order,(double*)points);
2043 glMapGrid1 ( n, u1, u2 )
2048 glMapGrid1d(n,u1,u2);
2051 glEvalMesh1 ( mode, p1, p2 )
2056 glEvalMesh1(mode,p1,p2);
2059 glMap2 ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points )
2071 glMap2d(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,(double*)points);
2074 glEvalCoord2 ( u, v )
2081 glMapGrid2 ( nu, u1, u2, nv, v1, v2 )
2089 glMapGrid2d(nu,u1,u2,nv,v1,v2);
2092 glEvalMesh2 ( mode, i1, i2, j1, j2 )
2099 glEvalMesh2(mode,i1,i2,j1,j2);
2104 RETVAL = glGetError();
2109 glRenderMode ( mode )
2112 RETVAL = glRenderMode( mode );
2139 glFeedbackBuffer ( size, type, buffer )
2144 glFeedbackBuffer(size,type,buffer);
2147 glPassThrough ( token )
2150 glPassThrough(token);
2158 gluLookAt ( eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz )
2169 gluLookAt(eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz);
2172 gluPerspective ( fovy, aspect, n, f )
2178 gluPerspective(fovy,aspect,n,f);
2181 gluPickMatrix ( x, y, delx, dely, viewport )
2188 gluPickMatrix(x,y,delx,dely,viewport);
2191 gluOrtho2D ( left, right, bottom, top )
2197 gluOrtho2D(left,right,bottom,top);
2200 gluScaleImage ( format, widthin, heightin, typein, datain, widthout, heightout, typeout, dataout )
2211 RETVAL = gluScaleImage(format,widthin,heightin,typein,datain,
2212 widthout,heightout,typeout,dataout);
2217 gluBuild1DMipmaps ( target, internalFormat, width, format, type, data )
2219 Sint32 internalFormat
2225 RETVAL = gluBuild1DMipmaps(target,internalFormat,width,format,type,data);
2230 gluBuild2DMipmaps ( target, internalFormat, width, height, format, type, data )
2232 Sint32 internalFormat
2239 RETVAL = gluBuild2DMipmaps(target,internalFormat,width,height,format,type,data);
2244 #if HAVE_GLU_VERSION >= 12
2246 gluBuild3DMipmaps ( target, internalFormat, width, height, depth, format, type, data )
2248 Sint32 internalFormat
2256 RETVAL = gluBuild3DMipmaps(target,internalFormat,width,height,depth,
2263 gluBuild3DMipmaps ( )
2265 Perl_croak (aTHX_ "SDL::OpenGL::Build3DMipmaps requires GLU 1.2");
2269 #if HAVE_GLU_VERSION >= 12
2271 gluBuild1DMipmapLevels ( target, internalFormat, width, format, type, level, base, max, data )
2273 Sint32 internalFormat
2282 RETVAL = gluBuild1DMipmapLevels(target,internalFormat,width,
2283 format,type,level,base,max,data);
2289 gluBuild1DMipmapLevels ()
2291 Perl_croak(aTHX_ "SDL::OpenGL::Build1DMipmapLevels requires GLU 1.2");
2295 #if HAVE_GLU_VERSION >= 12
2297 gluBuild2DMipmapLevels ( target, internalFormat, width, height, format, type, level, base, max, data )
2299 Sint32 internalFormat
2309 RETVAL = gluBuild2DMipmapLevels(target,internalFormat,width,height,
2310 format,type,level,base,max,data);
2316 gluBuild2DMipmapLevels ()
2318 Perl_croak(aTHX_ "SDL::OpenGL::Build2DMipmapLevels requires GLU 1.2");
2322 #if HAVE_GLU_VERSION >= 12
2324 gluBuild3DMipmapLevels ( target, internalFormat, width, height, depth, format, type, level, base, max, data )
2326 Sint32 internalFormat
2337 RETVAL = gluBuild3DMipmapLevels(target,internalFormat,width,height,depth,
2338 format,type,level,base,max,data);
2344 gluBuild3DMipmapLevels ()
2346 Perl_croak(aTHX_ "SDL::OpenGL::Build3DMipmapLevels requires GLU 1.2");
2351 gluErrorString ( code )
2354 RETVAL = (char*)gluErrorString(code);
2359 gluNewNurbsRenderer ()
2361 RETVAL = gluNewNurbsRenderer();
2366 gluDeleteNurbsRenderer ( obj )
2369 gluDeleteNurbsRenderer(obj);
2372 gluNurbsProperty ( obj, property, value )
2377 gluNurbsProperty(obj,property,(float)value);
2380 gluLoadSamplingMatrices ( obj, mm, pm, vp )
2386 gluLoadSamplingMatrices(obj,(GLfloat*)mm,(GLfloat*)pm,(GLint*)vp);
2389 gluGetNurbsProperty ( obj, property )
2394 gluGetNurbsProperty(obj,property,&f);
2400 gluNurbsCallback ( obj, which, cb )
2407 sdl_perl_nurbs_error_hook = cb;
2408 gluNurbsCallback(obj,GLU_ERROR,(GLvoid*)sdl_perl_nurbs_error_callback);
2410 #ifdef GLU_NURBS_BEGIN
2411 case GLU_NURBS_BEGIN:
2412 case GLU_NURBS_BEGIN_DATA:
2413 gluNurbsCallbackData(obj,(void*)cb);
2414 gluNurbsCallback(obj,GLU_NURBS_BEGIN_DATA,
2415 (GLvoid*)sdl_perl_nurbs_being_callback);
2417 case GLU_NURBS_TEXTURE_COORD:
2418 case GLU_NURBS_TEXTURE_COORD_DATA:
2419 gluNurbsCallbackData(obj,(void*)cb);
2420 gluNurbsCallback(obj,GLU_NURBS_TEXTURE_COORD_DATA,
2421 (GLvoid*)sdl_perl_nurbs_multi_callback);
2423 case GLU_NURBS_COLOR:
2424 case GLU_NURBS_COLOR_DATA:
2425 gluNurbsCallbackData(obj,(void*)cb);
2426 gluNurbsCallback(obj,GLU_NURBS_COLOR_DATA,
2427 (GLvoid*)sdl_perl_nurbs_multi_callback);
2429 case GLU_NURBS_NORMAL:
2430 case GLU_NURBS_NORMAL_DATA:
2431 gluNurbsCallbackData(obj,(void*)cb);
2432 gluNurbsCallback(obj,GLU_NURBS_NORMAL_DATA,
2433 (GLvoid*)sdl_perl_nurbs_multi_callback);
2435 case GLU_NURBS_VERTEX:
2436 case GLU_NURBS_VERTEX_DATA:
2437 gluNurbsCallbackData(obj,(void*)cb);
2438 gluNurbsCallback(obj,GLU_NURBS_VERTEX_DATA,
2439 (GLvoid*)sdl_perl_nurbs_multi_callback);
2442 case GLU_NURBS_END_DATA:
2443 gluNurbsCallbackData(obj,(void*)cb);
2444 gluNurbsCallback(obj,GLU_NURBS_END_DATA,
2445 (GLvoid*)sdl_perl_nurbs_end_callback);
2449 Perl_croak(aTHX_ "SDL::OpenGL::NurbsCallback - invalid type");
2453 gluNurbsCallbackData ( obj, cb )
2457 gluNurbsCallbackData(obj,(void*)cb);
2460 gluBeginSurface ( obj )
2463 gluBeginSurface(obj);
2466 gluEndSurface ( obj )
2472 gluNurbsSurface ( obj, uknot_count, uknot, vknot_count, vknot, u_stride, v_stride, ctlarray, uorder, vorder, type )
2485 gluNurbsSurface(obj,uknot_count,(GLfloat*)uknot,vknot_count,(GLfloat*)vknot,
2486 u_stride,v_stride,(GLfloat*)ctlarray,uorder,vorder,type);
2489 gluBeginCurve ( obj )
2501 gluNurbsCurve ( obj, uknot_count, uknot, u_stride, ctlarray, uorder, type )
2510 gluNurbsCurve(obj,uknot_count,(GLfloat*)uknot,u_stride,(GLfloat*)ctlarray,
2514 gluBeginTrim ( obj )
2526 gluPwlCurve ( obj, count, array, stride, type )
2533 gluPwlCurve(obj,count,(GLfloat*)array,stride,type);
2536 gluUnProject ( winx, winy, winz, mm, pm, vp )
2544 GLdouble objx, objy, objz;
2546 av_push(RETVAL,newSViv(gluUnProject(winx,winy,winz,(GLdouble*)mm,
2547 (GLdouble*)pm,(GLint*)vp,&objx,&objy,&objz)));
2548 av_push(RETVAL,newSVnv((double)objx));
2549 av_push(RETVAL,newSVnv((double)objy));
2550 av_push(RETVAL,newSVnv((double)objz));
2555 #ifdef GL_VERSION_1_3
2558 gluUnProject4 ( winx, winy, winz, clipw, mm, pm, vp, n, f )
2569 GLdouble objx, objy, objz, objw;
2571 av_push(RETVAL,newSViv(gluUnProject4(winx,winy,winz,clipw,(GLdouble*)mm,
2572 (GLdouble*)pm,(GLint*)vp,(GLclampd)n,(GLclampd)f,
2573 &objx,&objy,&objz,&objw)));
2574 av_push(RETVAL,newSVnv((double)objx));
2575 av_push(RETVAL,newSVnv((double)objy));
2576 av_push(RETVAL,newSVnv((double)objz));
2577 av_push(RETVAL,newSVnv((double)objw));
2581 #endif // GL_VERSION_1_3
2584 gluProject ( objx, objy, objz, mm, pm, vp )
2592 GLdouble winx, winy, winz;
2594 av_push(RETVAL,newSViv(gluUnProject(objx,objy,objz,(GLdouble*)mm,
2595 (GLdouble*)pm,(GLint*)vp,&winx,&winy,&winz)));
2596 av_push(RETVAL,newSVnv((double)winx));
2597 av_push(RETVAL,newSVnv((double)winy));
2598 av_push(RETVAL,newSVnv((double)winz));
2602 #ifdef GL_VERSION_1_2
2607 RETVAL = gluNewTess();
2612 gluTessCallback ( tess, type )
2617 case GLU_TESS_BEGIN:
2618 case GLU_TESS_BEGIN_DATA:
2619 gluTessCallback(tess,GLU_TESS_BEGIN_DATA,
2620 (GLvoid*)sdl_perl_tess_begin_callback);
2623 case GLU_TESS_EDGE_FLAG:
2624 case GLU_TESS_EDGE_FLAG_DATA:
2625 gluTessCallback(tess,GLU_TESS_EDGE_FLAG_DATA,
2626 (GLvoid*)sdl_perl_tess_edge_flag_callback);
2629 case GLU_TESS_VERTEX:
2630 case GLU_TESS_VERTEX_DATA:
2631 gluTessCallback(tess,GLU_TESS_VERTEX_DATA,
2632 (GLvoid*)sdl_perl_tess_vertex_callback);
2636 case GLU_TESS_END_DATA:
2637 gluTessCallback(tess,GLU_TESS_END_DATA,
2638 (GLvoid*)sdl_perl_tess_end_callback);
2641 case GLU_TESS_COMBINE:
2642 case GLU_TESS_COMBINE_DATA:
2643 gluTessCallback(tess,GLU_TESS_COMBINE_DATA,
2644 (GLvoid*)sdl_perl_tess_combine_callback);
2647 case GLU_TESS_ERROR:
2648 case GLU_TESS_ERROR_DATA:
2649 gluTessCallback(tess,GLU_TESS_ERROR_DATA,
2650 (GLvoid*)sdl_perl_tess_error_callback);
2655 gluTessProperty ( tessobj, property, value )
2656 GLUtesselator *tessobj
2660 gluTessProperty(tessobj,property,value);
2663 gluGetTessProperty ( tessobj, property )
2664 GLUtesselator *tessobj
2667 gluGetTessProperty(tessobj,property,&RETVAL);
2672 gluTessNormal ( tessobj, x, y, z )
2673 GLUtesselator *tessobj
2678 gluTessNormal(tessobj,x,y,z);
2681 gluTessBeginPolygon ( tessobj, cb )
2682 GLUtesselator *tessobj
2685 gluTessBeginPolygon(tessobj,cb);
2688 gluTessEndPolygon ( tessobj )
2689 GLUtesselator *tessobj
2691 gluTessEndPolygon(tessobj);
2694 gluTessBeginContour ( tessobj )
2695 GLUtesselator *tessobj
2697 gluTessBeginContour(tessobj);
2700 gluTessEndContour ( tessobj )
2701 GLUtesselator *tessobj
2703 gluTessEndContour(tessobj);
2706 gluDeleteTess ( tessobj )
2707 GLUtesselator *tessobj
2709 gluDeleteTess(tessobj);
2712 gluTessVertex ( tessobj, coords, vd )
2713 GLUtesselator *tessobj
2717 gluTessVertex(tessobj,(GLdouble*)coords,vd);
2724 RETVAL = gluNewQuadric ();
2729 gluDeleteQuadric (quad)
2732 gluDeleteQuadric(quad);
2735 gluQuadricNormals ( quad, normal )
2739 gluQuadricNormals(quad, normal);
2743 gluQuadricTexture ( quad, texture )
2747 gluQuadricTexture ( quad, texture );
2750 gluCylinder ( quad, base, top, height, slices, stacks )
2758 gluCylinder ( quad, base, top, height, slices, stacks );
2761 gluDisk ( quad, inner, outer, slices, loops )
2768 gluDisk ( quad, inner, outer, slices, loops );
2771 gluPartialDisk ( quad, inner, outer, slices, loops, start, sweep )
2781 gluPartialDisk ( quad, inner, outer, slices, loops, start, sweep );
2784 gluSphere ( quad, radius, slices, stacks )
2790 gluSphere ( quad, radius, slices, stacks );
2795 glXUseXFont ( font, first, count, list_base )
2801 glXUseXFont ( font, first, count, list_base );