3 // Copyright (C) 2002,2003,2004 David J. Goehrig
19 #define HAVE_TLS_CONTEXT
22 #ifndef GL_ALL_CLIENT_ATTRIB_BITS
23 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFF
24 #endif /* GL_ALL_CLIENT_BITS */
28 SV* sdl_perl_nurbs_error_hook;
30 sdl_perl_nurbs_error_callback ( GLenum errorCode )
38 XPUSHs(sv_2mortal(newSViv(errorCode)));
41 call_sv(sdl_perl_nurbs_error_hook,G_VOID);
49 sdl_perl_nurbs_being_callback ( GLenum type, void *cb )
60 XPUSHs(sv_2mortal(newSViv(type)));
71 sdl_perl_nurbs_multi_callback ( GLfloat *vec, void *cb )
82 XPUSHs(sv_2mortal(newSViv(PTR2IV(vec))));
93 sdl_perl_nurbs_end_callback ( void *cb )
111 sdl_perl_tess_end_callback ( void *cb )
122 XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN)));
133 sdl_perl_tess_begin_callback ( GLenum type, void *cb )
144 XPUSHs(sv_2mortal(newSViv(GLU_TESS_BEGIN)));
145 XPUSHs(sv_2mortal(newSViv(type)));
156 sdl_perl_tess_error_callback ( GLenum type, void *cb )
167 XPUSHs(sv_2mortal(newSViv(GLU_TESS_ERROR)));
168 XPUSHs(sv_2mortal(newSViv(type)));
179 sdl_perl_tess_edge_flag_callback ( GLenum flag, void *cb )
190 XPUSHs(sv_2mortal(newSViv(GLU_TESS_EDGE_FLAG)));
191 XPUSHs(sv_2mortal(newSViv(flag)));
202 sdl_perl_tess_vertex_callback ( double *vd, void *cb )
213 XPUSHs(sv_2mortal(newSViv(GLU_TESS_VERTEX)));
214 XPUSHs(sv_2mortal(newSVnv(vd[0])));
215 XPUSHs(sv_2mortal(newSVnv(vd[1])));
216 XPUSHs(sv_2mortal(newSVnv(vd[2])));
217 XPUSHs(sv_2mortal(newSVnv(vd[3])));
218 XPUSHs(sv_2mortal(newSVnv(vd[4])));
219 XPUSHs(sv_2mortal(newSVnv(vd[5])));
230 sdl_perl_tess_combine_callback ( GLdouble coords[3], double *vd[4], GLfloat weight[4],
231 GLdouble **out, void *cb )
244 XPUSHs(sv_2mortal(newSViv(GLU_TESS_COMBINE)));
245 XPUSHs(sv_2mortal(newSVpvn((char*)coords,sizeof(GLdouble)*3)));
246 XPUSHs(sv_2mortal(newSVpvn((char*)vd,sizeof(GLdouble*)*4)));
247 XPUSHs(sv_2mortal(newSVpvn((char*)weight,sizeof(GLfloat)*4)));
250 if ( 1 != call_sv(cmd,G_SCALAR) ) {
251 Perl_croak(aTHX_ "sdl_perl_tess_combine_callback failed");
254 data = (double*)POPp;
256 *out = (double*)malloc(sizeof(double)*width);
257 memcpy(*out,data,sizeof(double)*width);
264 MODULE = SDL::OpenGL PACKAGE = SDL::OpenGL
270 glClearColor ( r, g, b, a)
276 glClearColor((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a);
279 glClearIndex ( index )
285 glClearDepth ( depth )
297 glClearAccum ( r, g, b, a )
303 glClearAccum((GLfloat)r,(GLfloat)g,(GLfloat)b,(GLfloat)a);
325 glRecti(r->x,r->y,r->x+r->w,r->y+r->h);
328 glVertex ( x, y, ... )
337 } else if ( items == 3 ) {
372 case GL_EDGE_FLAG_ARRAY:
373 case GL_MAP1_TEXTURE_COORD_1:
374 case GL_LIGHT_MODEL_TWO_SIDE:
375 case GL_INDEX_LOGIC_OP:
376 case GL_PACK_ALIGNMENT:
378 case GL_TEXTURE_GEN_S:
379 case GL_MAP1_VERTEX_3:
382 case GL_NORMAL_ARRAY:
386 case GL_POLYGON_OFFSET_FILL:
387 case GL_MAP1_TEXTURE_COORD_4:
390 case GL_UNPACK_SWAP_BYTES:
392 case GL_POLYGON_OFFSET_POINT:
393 case GL_POINT_SMOOTH:
395 case GL_MAP2_TEXTURE_COORD_4:
397 case GL_POLYGON_OFFSET_LINE:
400 case GL_PACK_LSB_FIRST:
401 case GL_MAP1_TEXTURE_COORD_2:
402 case GL_MAP2_VERTEX_3:
403 case GL_MAP2_TEXTURE_COORD_2:
405 case GL_DOUBLEBUFFER:
406 case GL_UNPACK_LSB_FIRST:
407 case GL_TEXTURE_COORD_ARRAY:
409 case GL_TEXTURE_GEN_Q:
417 case GL_TEXTURE_GEN_R:
418 case GL_PACK_SWAP_BYTES:
419 case GL_DEPTH_WRITEMASK:
420 case GL_COLOR_LOGIC_OP:
425 case GL_COLOR_MATERIAL:
428 case GL_MAP1_VERTEX_4:
432 case GL_POLYGON_SMOOTH:
434 case GL_MAP2_COLOR_4:
436 case GL_VERTEX_ARRAY:
437 case GL_MAP1_TEXTURE_COORD_3:
438 case GL_STENCIL_TEST:
439 case GL_MAP2_TEXTURE_COORD_3:
440 case GL_TEXTURE_GEN_T:
441 case GL_LIGHT_MODEL_LOCAL_VIEWER:
443 case GL_MAP1_COLOR_4:
444 case GL_MAP2_TEXTURE_COORD_1:
445 case GL_CURRENT_RASTER_POSITION_VALID:
447 case GL_SCISSOR_TEST:
449 case GL_POLYGON_STIPPLE:
452 case GL_LINE_STIPPLE:
453 case GL_MAP2_VERTEX_4:
457 glGetBooleanv(param, ret);
459 for (i = 0; i < 1; i++) {
460 XPUSHs(sv_2mortal(newSViv(ret[i])));
464 case GL_COLOR_WRITEMASK:
468 glGetBooleanv(param, ret);
470 for (i = 0; i < 4; i++) {
471 XPUSHs(sv_2mortal(newSViv(ret[i])));
476 case GL_ALPHA_TEST_REF:
477 case GL_POINT_SIZE_GRANULARITY:
478 case GL_CURRENT_RASTER_DISTANCE:
484 case GL_DEPTH_CLEAR_VALUE:
491 case GL_POLYGON_OFFSET_FACTOR:
494 case GL_POLYGON_OFFSET_UNITS:
496 case GL_LINE_WIDTH_GRANULARITY:
502 glGetDoublev(param, ret);
504 for (i = 0; i < 1; i++) {
505 XPUSHs(sv_2mortal(newSVnv(ret[i])));
509 case GL_MODELVIEW_MATRIX:
510 case GL_TEXTURE_MATRIX:
511 case GL_PROJECTION_MATRIX:
515 glGetDoublev(param, ret);
517 for (i = 0; i < 16; i++) {
518 XPUSHs(sv_2mortal(newSVnv(ret[i])));
522 case GL_POINT_SIZE_RANGE:
523 case GL_LINE_WIDTH_RANGE:
524 case GL_MAP1_GRID_DOMAIN:
529 glGetDoublev(param, ret);
531 for (i = 0; i < 2; i++) {
532 XPUSHs(sv_2mortal(newSVnv(ret[i])));
536 case GL_CURRENT_NORMAL:
540 glGetDoublev(param, ret);
542 for (i = 0; i < 3; i++) {
543 XPUSHs(sv_2mortal(newSVnv(ret[i])));
548 case GL_MAP2_GRID_DOMAIN:
549 case GL_CURRENT_RASTER_POSITION:
550 case GL_CURRENT_COLOR:
551 case GL_LIGHT_MODEL_AMBIENT:
552 case GL_CURRENT_RASTER_TEXTURE_COORDS:
553 case GL_TEXTURE_ENV_COLOR:
554 case GL_CURRENT_RASTER_COLOR:
555 case GL_CURRENT_TEXTURE_COORDS:
556 case GL_COLOR_CLEAR_VALUE:
557 case GL_ACCUM_CLEAR_VALUE:
561 glGetDoublev(param, ret);
563 for (i = 0; i < 4; i++) {
564 XPUSHs(sv_2mortal(newSVnv(ret[i])));
568 case GL_CULL_FACE_MODE:
569 case GL_PIXEL_MAP_I_TO_A_SIZE:
570 case GL_PIXEL_MAP_A_TO_A_SIZE:
572 case GL_EDGE_FLAG_ARRAY_STRIDE:
577 case GL_POINT_SMOOTH_HINT:
578 case GL_PACK_SKIP_PIXELS:
580 case GL_STENCIL_CLEAR_VALUE:
582 case GL_COLOR_MATERIAL_PARAMETER:
583 case GL_ACCUM_BLUE_BITS:
585 case GL_VERTEX_ARRAY_STRIDE:
586 case GL_STENCIL_PASS_DEPTH_PASS:
587 case GL_CLIENT_ATTRIB_STACK_DEPTH:
589 case GL_LINE_STIPPLE_REPEAT:
591 case GL_PIXEL_MAP_B_TO_B_SIZE:
592 case GL_MAX_PIXEL_MAP_TABLE:
593 case GL_MAX_TEXTURE_SIZE:
594 case GL_PIXEL_MAP_S_TO_S_SIZE:
595 case GL_LOGIC_OP_MODE:
598 case GL_LINE_SMOOTH_HINT:
599 case GL_ALPHA_TEST_FUNC:
602 case GL_MAX_NAME_STACK_DEPTH:
603 case GL_INDEX_ARRAY_TYPE:
604 case GL_TEXTURE_COORD_ARRAY_TYPE:
605 case GL_COLOR_ARRAY_TYPE:
606 case GL_MAX_LIST_NESTING:
607 case GL_STENCIL_WRITEMASK:
609 case GL_ACCUM_ALPHA_BITS:
610 case GL_INDEX_ARRAY_STRIDE:
611 case GL_PIXEL_MAP_I_TO_B_SIZE:
613 case GL_STENCIL_FAIL:
614 case GL_UNPACK_ALIGNMENT:
615 case GL_STENCIL_PASS_DEPTH_FAIL:
616 case GL_ATTRIB_STACK_DEPTH:
617 case GL_PACK_SKIP_ROWS:
618 case GL_TEXTURE_STACK_DEPTH:
620 case GL_COLOR_ARRAY_STRIDE:
622 case GL_UNPACK_SKIP_PIXELS:
623 case GL_PIXEL_MAP_G_TO_G_SIZE:
624 case GL_VERTEX_ARRAY_TYPE:
626 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
627 case GL_INDEX_CLEAR_VALUE:
628 case GL_PIXEL_MAP_I_TO_G_SIZE:
630 case GL_PIXEL_MAP_I_TO_R_SIZE:
631 case GL_COLOR_ARRAY_SIZE:
632 case GL_TEXTURE_COORD_ARRAY_SIZE:
633 case GL_MAP1_GRID_SEGMENTS:
634 case GL_VERTEX_ARRAY_SIZE:
635 case GL_PIXEL_MAP_R_TO_R_SIZE:
636 case GL_TEXTURE_COORD_ARRAY_STRIDE:
637 case GL_MODELVIEW_STACK_DEPTH:
638 case GL_MAX_TEXTURE_STACK_DEPTH:
639 case GL_PIXEL_MAP_I_TO_I_SIZE:
641 case GL_INDEX_WRITEMASK:
642 case GL_PACK_ROW_LENGTH:
643 case GL_CURRENT_INDEX:
644 case GL_STENCIL_VALUE_MASK:
645 case GL_UNPACK_SKIP_ROWS:
646 case GL_MAX_PROJECTION_STACK_DEPTH:
648 case GL_STENCIL_FUNC:
649 case GL_INDEX_OFFSET:
650 case GL_UNPACK_ROW_LENGTH:
651 case GL_COLOR_MATERIAL_FACE:
652 case GL_NORMAL_ARRAY_TYPE:
653 case GL_STENCIL_BITS:
654 case GL_PROJECTION_STACK_DEPTH:
655 case GL_CURRENT_RASTER_INDEX:
657 case GL_TEXTURE_ENV_MODE:
658 case GL_NORMAL_ARRAY_STRIDE:
659 case GL_PERSPECTIVE_CORRECTION_HINT:
660 case GL_MAX_CLIP_PLANES:
661 case GL_MAX_MODELVIEW_STACK_DEPTH:
662 case GL_SUBPIXEL_BITS:
663 case GL_ACCUM_RED_BITS:
666 case GL_MAX_EVAL_ORDER:
667 case GL_LINE_STIPPLE_PATTERN:
668 case GL_NAME_STACK_DEPTH:
669 case GL_MAX_ATTRIB_STACK_DEPTH:
670 case GL_POLYGON_SMOOTH_HINT:
671 case GL_ACCUM_GREEN_BITS:
675 glGetIntegerv(param, ret);
677 for (i = 0; i < 1; i++) {
678 XPUSHs(sv_2mortal(newSViv(ret[i])));
682 case GL_POLYGON_MODE:
683 case GL_MAX_VIEWPORT_DIMS:
684 case GL_MAP2_GRID_SEGMENTS:
688 glGetIntegerv(param, ret);
690 for (i = 0; i < 2; i++) {
691 XPUSHs(sv_2mortal(newSViv(ret[i])));
700 glGetIntegerv(param, ret);
702 for (i = 0; i < 4; i++) {
703 XPUSHs(sv_2mortal(newSViv(ret[i])));
708 croak("Unknown glGet parameter!");
716 RETVAL = glIsEnabled(cap);
724 glPointSize((GLfloat)size);
730 glLineWidth((GLfloat)size);
733 glLineStipple ( factor, pattern )
737 glLineStipple(factor,pattern);
740 glPolygonMode ( face, mode )
744 glPolygonMode(face,mode);
759 glPolygonStipple ( mask )
762 glPolygonStipple(mask);
779 glEnableClientState ( array )
782 glEnableClientState(array);
785 glDisableClientState ( array )
788 glDisableClientState(array);
791 glVertexPointer ( size, type, stride, pointer)
797 glVertexPointer(size,type,stride,pointer);
800 glColorPointer ( size, type, stride, pointer )
806 glColorPointer(size,type,stride,pointer);
809 glNormalPointer ( type, stride, pointer )
814 glNormalPointer(type,stride,pointer);
817 glTexCoordPointer ( size, type, stride, pointer )
823 glTexCoordPointer(size,type,stride,pointer);
826 glEdgeFlagPointer ( stride, pointer )
830 glEdgeFlagPointer(stride,pointer);
833 glArrayElement ( ith )
839 glDrawElements ( mode, count, type, indices )
845 glDrawElements( mode, count, type, indices);
848 glDrawRangeElements ( mode, start, end, count, type, indices )
856 glDrawRangeElements(mode,start,end,count,type,indices);
859 glDrawArrays ( mode, first, count )
864 glDrawArrays(mode,first,count);
867 glInterleavedArrays ( format, stride, pointer )
872 glInterleavedArrays(format,stride,pointer);
875 glPushAttrib ( mask )
886 glPushClientAttrib ( mask )
889 glPushClientAttrib(mask);
897 glMatrixMode ( mode )
912 for ( i = 0; i < 16; i++ ) {
913 mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 );
922 for ( i = 0; i < 16; i++ ) {
923 mat[i] = (i < items && SvNOK(ST(i)) ? SvNV(ST(i)) : 0.0 );
928 glTranslate ( x, y, z )
936 glRotate ( angle, x, y, z )
942 glRotated(angle,x,y,z);
953 glFrustum ( left, right, bottom, top, n, f )
961 glFrustum(left,right,bottom,top,n,f);
964 glOrtho ( left, right, bottom, top, n, f )
972 glOrtho(left,right,bottom,top,n,f);
975 glViewport ( x, y, width, height )
981 glViewport(x,y,width,height);
984 glDepthRange ( n, f )
1001 glClipPlane ( plane, ... )
1006 for (i = 0; i < 4; i++ ) {
1007 v[i] = (i+1 < items && SvNOK(ST(i+1))) ? SvNV(ST(i+1)) : 0.0;
1009 glClipPlane(plane,v);
1012 glColor ( r, g, b, ... )
1032 glShadeModel ( mode )
1038 glLight ( light, name, ... )
1045 for ( i = 0; i < 4; i++ ) {
1046 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1048 glLightfv(light,name,v);
1049 } else if ( items == 5 ) {
1051 for ( i = 0; i < 3; i++ ) {
1052 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1054 glLightfv(light,name,v);
1055 } else if ( items == 3 ) {
1058 glLightf(light,name,v);
1060 Perl_croak(aTHX_ "SDL::OpenGL::Light invalid arguments");
1064 glLightModel ( pname, ... )
1068 if ( pname == GL_LIGHT_MODEL_LOCAL_VIEWER ||
1069 pname == GL_LIGHT_MODEL_TWO_SIDE ||
1070 pname == GL_LIGHT_MODEL_COLOR_CONTROL ) {
1071 glLightModelf(pname,SvNV(ST(1)));
1072 } else if ( pname == GL_LIGHT_MODEL_AMBIENT) {
1073 vec[0] = SvNV(ST(1));
1074 vec[1] = SvNV(ST(2));
1075 vec[2] = SvNV(ST(3));
1076 vec[3] = SvNV(ST(4));
1077 glLightModelfv(pname,vec);
1079 Perl_croak(aTHX_ "SDL::OpenGL::glLightModel unknown model %d",pname);
1083 glMaterial ( face, name, ... )
1090 for ( i = 0; i < 4; i++ ) {
1091 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1093 glMaterialfv(face,name,v);
1094 } else if ( items == 5 ) {
1096 for ( i = 0; i < 4; i++ ) {
1097 v[i] = (SvNOK(ST(i+2))) ? SvNV(ST(i+2)) : 0.0;
1099 glMaterialfv(face,name,v);
1100 } else if ( items == 3 ) {
1103 glMaterialf(face,name,v);
1105 Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments");
1109 glColorMaterial ( face, mode )
1113 glColorMaterial(face,mode);
1116 glBlendFunc ( sfactor, dfactor )
1120 glBlendFunc(sfactor,dfactor);
1124 glHint ( target, hint )
1128 glHint(target,hint);
1141 } else if ( items == 2 ) {
1146 Perl_croak(aTHX_ "SDL::OpenGL::Material invalid arguments");
1150 glPolygonOffset ( factor, units )
1154 glPolygonOffset(factor,units);
1157 glGenLists ( range )
1160 RETVAL = glGenLists(range);
1165 glNewList ( list, mode )
1169 glNewList(list,mode);
1177 glDeleteLists ( base, count )
1181 glDeleteLists(base, count);
1193 RETVAL = glIsList(list);
1208 i = (int*)safemalloc(sizeof(int)* (items));
1209 for ( j = 0; j < items; j++ ) {
1213 Perl_croak(aTHX_ "usage: SDL::OpenGL::CallLists(type,...)");
1215 glCallLists(items, GL_INT, i);
1219 glCallListsString ( string )
1224 str = SvPV(string,len);
1225 glCallLists(len,GL_BYTE,str);
1228 glRasterPos ( x, y, z, ... )
1234 double w = SvNV(ST(3));
1235 glRasterPos4d(x,y,z,w);
1237 glRasterPos3d(x,y,z);
1241 glBitmap ( width, height, x1, y1, x2, y2, data )
1250 glBitmap(width,height,x1,y1,x2,y2,data);
1253 glDrawPixels ( width, height, format, type, pixels )
1260 glDrawPixels(width,height,format,type,pixels);
1264 glReadPixels ( x, y, width, height, format, type )
1274 size = 1; /* ALPHA, BLUE, GREEN or RED */
1275 if (format == GL_BGR || format == GL_RGB)
1277 if (format == GL_BGRA || format == GL_RGBA)
1279 len = height * width * size; /* in bytes */
1280 RETVAL = newSV(len); /* alloc len+1 bytes */
1281 SvPOK_on(RETVAL); /* make an PV */
1282 buf = SvPVX(RETVAL); /* get ptr to buffer */
1283 glReadPixels(x,y,width,height,format,type,buf);
1284 SvCUR_set(RETVAL, len); /* set real length */
1289 glReadPixel ( x, y )
1293 int rgba[4]; /* r,g,b,a */
1295 glReadPixels(x,y,1,1,GL_RGBA,GL_UNSIGNED_INT,rgba);
1297 for ( i = 0; i < 4; i++ ) {
1298 av_push(RETVAL,newSViv(rgba[i]));
1304 glCopyPixels ( x, y, width, height, buffer )
1311 glCopyPixels(x,y,width,height,buffer);
1314 glPixelStore ( name, param )
1318 glPixelStorei(name,param);
1321 glPixelTransfer ( name, ... )
1326 case GL_MAP_STENCIL:
1327 case GL_INDEX_SHIFT:
1328 case GL_INDEX_OFFSET:
1329 glPixelTransferi(name,SvIV(ST(1)));
1332 glPixelTransferf(name,SvNV(ST(1)));
1337 glPixelMap ( type, map, mapsize, values )
1344 case GL_UNSIGNED_INT:
1345 glPixelMapuiv(map,mapsize,(GLint*)values);
1347 case GL_UNSIGNED_SHORT:
1348 glPixelMapusv(map,mapsize,(GLushort*)values);
1351 glPixelMapfv(map,mapsize,(GLfloat*)values);
1356 glPixelZoom ( zoomx, zoomy )
1360 glPixelZoom(zoomx,zoomy);
1362 #ifdef GL_VERSION_1_3
1365 glColorTable ( target, internalFormat, width, format, type, data )
1367 GLenum internalFormat
1373 glColorTable(target,internalFormat,width,format,type,data);
1376 glColorTableParameter ( target, name, r, g, b, a)
1389 glColorTableParameterfv(target,name,vec);
1392 glCopyColorTable ( target, internalFormat, x, y, width )
1394 GLenum internalFormat
1399 glCopyColorTable(target,internalFormat,x,y,width);
1402 glColorSubTable ( target, start, count, format, type, data )
1410 glColorSubTable(target,start,count,format,type,data);
1413 glCopyColorSubTable ( target, start, x, y, count )
1420 glCopyColorSubTable(target,start,x,y,count);
1423 glConvolutionFilter2D ( target, internalFormat, width, height, format, type, image )
1425 Uint32 internalFormat
1432 glConvolutionFilter2D(target,internalFormat,width,height,format,type,image);
1435 glCopyConvolutionFilter2D ( target, internalFormat, x, y, width, height )
1437 Uint32 internalFormat
1443 glCopyConvolutionFilter2D(target,internalFormat,x,y,width,height);
1446 glSeparableFilter2D ( target, internalFormat, width, height, format, type, row, column )
1448 Uint32 internalFormat
1456 glSeparableFilter2D(target,internalFormat,width,height,format,type,row,column);
1459 glConvolutionFilter1D ( target, internalFormat, width, format, type, image )
1461 Uint32 internalFormat
1467 glConvolutionFilter1D(target,internalFormat,width,format,type,image);
1470 glCopyConvolutionFilter1D ( target, internalFormat, x, y, width )
1472 Uint32 internalFormat
1477 glCopyConvolutionFilter1D(target,internalFormat,x,y,width);
1480 glConvolutionParameter ( target, pname, ... )
1487 case GL_CONVOLUTION_BORDER_MODE:
1489 Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)");
1491 glConvolutionParameteri(target,pname,pi);
1493 case GL_CONVOLUTION_FILTER_SCALE:
1494 case GL_CONVOLUTION_FILTER_BIAS:
1496 Perl_croak(aTHX_ "Usage: ConvolutionParameter(target,pname,...)");
1497 pv[0] = (GLfloat)SvNV(ST(2));
1498 pv[1] = (GLfloat)SvNV(ST(3));
1499 pv[2] = (GLfloat)SvNV(ST(4));
1500 pv[3] = (GLfloat)SvNV(ST(5));
1501 glConvolutionParameterfv(target,pname,pv);
1504 Perl_croak(aTHX_ "ConvolutionParameter invalid parameter");
1509 glHistogram ( target, width, internalFormat, sink )
1512 Uint32 internalFormat
1515 glHistogram(target,width,internalFormat,sink);
1518 glGetHistogram ( target, reset, format, type, values )
1525 glGetHistogram(target,reset,format,type,values);
1528 glResetHistogram ( target )
1531 glResetHistogram(target);
1534 glMinmax ( target, internalFormat, sink )
1536 Uint32 internalFormat
1539 glMinmax(target,internalFormat,sink);
1542 glGetMinmax ( target, reset, format, type, values )
1549 glGetMinmax(target,reset,format,type,values);
1552 glResetMinmax ( target )
1555 glResetMinmax(target);
1558 glBlendEquation ( mode )
1561 glBlendEquation(mode);
1563 #endif // GL_VERSION_1_3
1566 glTexImage2D ( target, level, internalFormat, width, height, border, format, type, data )
1569 Sint32 internalFormat
1577 glTexImage2D(target,level,internalFormat,width,height,border,format,type,data);
1580 glCopyTexImage2D ( target, level, internalFormat, x, y, width, height, border )
1583 Sint32 internalFormat
1590 glCopyTexImage2D(target,level,internalFormat,x,y,width,height,border);
1593 glTexSubImage2D ( target, level, xoffset, yoffset, width, height, format, type, data )
1604 glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,data);
1607 glCopyTexSubImage2D ( target, level, xoffset, yoffset, x, y, width, height )
1617 glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height);
1620 glTexImage1D ( target, level, internalFormat, width, border, format, type, data )
1623 Sint32 internalFormat
1630 glTexImage1D(target,level,internalFormat,width,border,format,type,data);
1633 glTexSubImage1D ( target, level, xoffset, width, format, type, data )
1642 glTexSubImage1D(target,level,xoffset,width,format,type,data);
1645 glCopyTexImage1D ( target, level, internalFormat, x, y, width, border )
1648 Sint32 internalFormat
1654 glCopyTexImage1D(target,level,internalFormat,x,y,width,border);
1657 glCopyTexSubImage1D ( target, level, xoffset, x, y, width )
1665 glCopyTexSubImage1D(target,level,xoffset,x,y,width);
1667 #ifdef GL_VERSION_1_3
1670 glTexImage3D ( target, level, internalFormat, width, height, depth, border, format, type, data )
1673 Sint32 internalFormat
1682 glTexImage3D(target,level,internalFormat,width,height,depth,border,format,type,data);
1685 glTexSubImage3D ( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data )
1698 glTexSubImage3D(target,level,xoffset,yoffset,zoffset,
1699 width,height,depth,format,type,data);
1702 glCopyTexSubImage3D ( target, level, xoffset, yoffset, zoffset, x, y, width, height )
1713 glCopyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height);
1715 #endif // GL_VERSION_1_3
1723 names = (Uint32*)safemalloc(sizeof(Uint32)*n);
1725 glGenTextures(n,names);
1726 for ( i = 0; i < n; i++ ) {
1727 av_push(RETVAL,newSViv(names[i]));
1734 glIsTexture ( texture )
1737 RETVAL = glIsTexture(texture);
1742 glBindTexture ( target, texture )
1746 glBindTexture(target,texture);
1749 glDeleteTextures ( ... )
1753 textures = (Uint32*)safemalloc(sizeof(Uint32) * items);
1755 for ( i = 0; i < items; i++ ) {
1756 textures[i] = SvIV(ST(i));
1759 glDeleteTextures(items,textures);
1763 glAreTexturesResident ( ... )
1769 textures = (Uint32*)safemalloc(sizeof(Uint32) * items);
1770 homes = (GLboolean*)safemalloc(sizeof(GLboolean) * items);
1772 for ( i = 0; i < items; i++ ) {
1773 textures[i] = SvIV(ST(i));
1776 if ( GL_FALSE != glAreTexturesResident(items,textures,homes)) {
1777 for (i = 0; i < items; i++ ) {
1778 av_push(RETVAL,newSViv(homes[i]));
1787 glPrioritizeTextures ( n, names, priorities )
1792 glPrioritizeTextures(n,(GLuint*)names,(const GLclampf *)priorities);
1795 glTexEnv ( target, name, ... )
1802 case GL_TEXTURE_ENV_MODE:
1804 glTexEnvi(target,name,p);
1806 case GL_TEXTURE_ENV_COLOR:
1807 pv[0] = SvNV(ST(2));
1808 pv[1] = SvNV(ST(3));
1809 pv[2] = SvNV(ST(4));
1810 pv[3] = SvNV(ST(5));
1811 glTexEnvfv(target,name,pv);
1819 if ( items < 1 || items > 4 )
1820 Perl_croak (aTHX_ "usage: SDL::OpenGL::TexCoord(s,[t,[r,[q]]])");
1833 glTexCoord4d(s,t,r,q);
1836 glTexParameter ( target, name, ... )
1843 case GL_TEXTURE_BORDER_COLOR:
1844 pv[0] = SvNV(ST(2));
1845 pv[1] = SvNV(ST(3));
1846 pv[2] = SvNV(ST(4));
1847 pv[3] = SvNV(ST(5));
1848 glTexParameterfv(target,name,pv);
1850 case GL_TEXTURE_PRIORITY:
1851 case GL_TEXTURE_MIN_LOD:
1852 case GL_TEXTURE_MAX_LOD:
1853 pv[0] = SvNV(ST(2));
1854 glTexParameterf(target,name,pv[0]);
1856 case GL_TEXTURE_BASE_LEVEL:
1857 case GL_TEXTURE_MAX_LEVEL:
1860 glTexParameteri(target,name,p);
1865 glTexGen ( coord, name, ... )
1873 case GL_TEXTURE_GEN_MODE:
1875 glTexGeni(coord,name,p);
1879 Perl_croak(aTHX_ "usage: glTexGen(coord,name,...)");
1880 pv = (GLdouble*)safemalloc(sizeof(GLdouble)*(items-2));
1881 for ( i = 0; i < items - 2; i++ ) {
1882 pv[i] = SvNV(ST(i+2));
1884 glTexGendv(coord,name,pv);
1889 #ifdef GL_VERSION_1_3
1892 glActiveTextureARB ( texUnit )
1895 glActiveTextureARB(texUnit);
1898 glMultiTexCoord ( texUnit, ... )
1902 if ( items < 2 || items > 5 )
1903 Perl_croak (aTHX_ "usage: SDL::OpenGL::MultiTexCoord(tex,s,[t,[r,[q]]])");
1916 glMultiTexCoord4dARB(texUnit,s,t,r,q);
1918 #endif // GL_VERSION_1_3
1921 glDrawBuffer ( mode )
1927 glReadBuffer ( mode )
1933 glIndexMask ( mask )
1939 glColorMask ( red, green, blue, alpha )
1945 glColorMask(red,green,blue,alpha);
1948 glDepthMask ( flag )
1954 glStencilMask ( mask )
1957 glStencilMask(mask);
1960 glScissor ( x , y, width, height )
1966 glScissor(x,y,width,height);
1969 glAlphaFunc ( func, ref )
1973 glAlphaFunc(func,ref);
1976 glStencilFunc ( func, ref, mask )
1981 glStencilFunc(func,ref,mask);
1984 glStencilOp ( fail, zfail, zpass )
1989 glStencilOp(fail,zfail,zpass);
1992 glDepthFunc ( func )
1998 glLogicOp ( opcode )
2004 glAccum ( op, value )
2011 glMap1 ( target, u1, u2, stride, order, points )
2019 glMap1d(target,u1,u2,stride,order,(double*)points);
2028 glMapGrid1 ( n, u1, u2 )
2033 glMapGrid1d(n,u1,u2);
2036 glEvalMesh1 ( mode, p1, p2 )
2041 glEvalMesh1(mode,p1,p2);
2044 glMap2 ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points )
2056 glMap2d(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,(double*)points);
2059 glEvalCoord2 ( u, v )
2066 glMapGrid2 ( nu, u1, u2, nv, v1, v2 )
2074 glMapGrid2d(nu,u1,u2,nv,v1,v2);
2077 glEvalMesh2 ( mode, i1, i2, j1, j2 )
2084 glEvalMesh2(mode,i1,i2,j1,j2);
2089 RETVAL = glGetError();
2094 glRenderMode ( mode )
2097 RETVAL = glRenderMode( mode );
2124 glFeedbackBuffer ( size, type, buffer )
2129 glFeedbackBuffer(size,type,buffer);
2132 glPassThrough ( token )
2135 glPassThrough(token);
2143 gluLookAt ( eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz )
2154 gluLookAt(eyex,eyey,eyez,centerx,centery,centerz,upx,upy,upz);
2157 gluPerspective ( fovy, aspect, n, f )
2163 gluPerspective(fovy,aspect,n,f);
2166 gluPickMatrix ( x, y, delx, dely, viewport )
2173 gluPickMatrix(x,y,delx,dely,viewport);
2176 gluOrtho2D ( left, right, bottom, top )
2182 gluOrtho2D(left,right,bottom,top);
2185 gluScaleImage ( format, widthin, heightin, typein, datain, widthout, heightout, typeout, dataout )
2196 RETVAL = gluScaleImage(format,widthin,heightin,typein,datain,
2197 widthout,heightout,typeout,dataout);
2202 gluBuild1DMipmaps ( target, internalFormat, width, format, type, data )
2204 Sint32 internalFormat
2210 RETVAL = gluBuild1DMipmaps(target,internalFormat,width,format,type,data);
2215 gluBuild2DMipmaps ( target, internalFormat, width, height, format, type, data )
2217 Sint32 internalFormat
2224 RETVAL = gluBuild2DMipmaps(target,internalFormat,width,height,format,type,data);
2229 #if HAVE_GLU_VERSION >= 12
2231 gluBuild3DMipmaps ( target, internalFormat, width, height, depth, format, type, data )
2233 Sint32 internalFormat
2241 RETVAL = gluBuild3DMipmaps(target,internalFormat,width,height,depth,
2248 gluBuild3DMipmaps ( )
2250 Perl_croak (aTHX_ "SDL::OpenGL::Build3DMipmaps requires GLU 1.2");
2254 #if HAVE_GLU_VERSION >= 12
2256 gluBuild1DMipmapLevels ( target, internalFormat, width, format, type, level, base, max, data )
2258 Sint32 internalFormat
2267 RETVAL = gluBuild1DMipmapLevels(target,internalFormat,width,
2268 format,type,level,base,max,data);
2274 gluBuild1DMipmapLevels ()
2276 Perl_croak(aTHX_ "SDL::OpenGL::Build1DMipmapLevels requires GLU 1.2");
2280 #if HAVE_GLU_VERSION >= 12
2282 gluBuild2DMipmapLevels ( target, internalFormat, width, height, format, type, level, base, max, data )
2284 Sint32 internalFormat
2294 RETVAL = gluBuild2DMipmapLevels(target,internalFormat,width,height,
2295 format,type,level,base,max,data);
2301 gluBuild2DMipmapLevels ()
2303 Perl_croak(aTHX_ "SDL::OpenGL::Build2DMipmapLevels requires GLU 1.2");
2307 #if HAVE_GLU_VERSION >= 12
2309 gluBuild3DMipmapLevels ( target, internalFormat, width, height, depth, format, type, level, base, max, data )
2311 Sint32 internalFormat
2322 RETVAL = gluBuild3DMipmapLevels(target,internalFormat,width,height,depth,
2323 format,type,level,base,max,data);
2329 gluBuild3DMipmapLevels ()
2331 Perl_croak(aTHX_ "SDL::OpenGL::Build3DMipmapLevels requires GLU 1.2");
2336 gluErrorString ( code )
2339 RETVAL = (char*)gluErrorString(code);
2344 gluNewNurbsRenderer ()
2346 RETVAL = gluNewNurbsRenderer();
2351 gluDeleteNurbsRenderer ( obj )
2354 gluDeleteNurbsRenderer(obj);
2357 gluNurbsProperty ( obj, property, value )
2362 gluNurbsProperty(obj,property,(float)value);
2365 gluLoadSamplingMatrices ( obj, mm, pm, vp )
2371 gluLoadSamplingMatrices(obj,(GLfloat*)mm,(GLfloat*)pm,(GLint*)vp);
2374 gluGetNurbsProperty ( obj, property )
2379 gluGetNurbsProperty(obj,property,&f);
2385 gluNurbsCallback ( obj, which, cb )
2392 sdl_perl_nurbs_error_hook = cb;
2393 gluNurbsCallback(obj,GLU_ERROR,(GLvoid*)sdl_perl_nurbs_error_callback);
2395 #ifdef GLU_NURBS_BEGIN
2396 case GLU_NURBS_BEGIN:
2397 case GLU_NURBS_BEGIN_DATA:
2398 gluNurbsCallbackData(obj,(void*)cb);
2399 gluNurbsCallback(obj,GLU_NURBS_BEGIN_DATA,
2400 (GLvoid*)sdl_perl_nurbs_being_callback);
2402 case GLU_NURBS_TEXTURE_COORD:
2403 case GLU_NURBS_TEXTURE_COORD_DATA:
2404 gluNurbsCallbackData(obj,(void*)cb);
2405 gluNurbsCallback(obj,GLU_NURBS_TEXTURE_COORD_DATA,
2406 (GLvoid*)sdl_perl_nurbs_multi_callback);
2408 case GLU_NURBS_COLOR:
2409 case GLU_NURBS_COLOR_DATA:
2410 gluNurbsCallbackData(obj,(void*)cb);
2411 gluNurbsCallback(obj,GLU_NURBS_COLOR_DATA,
2412 (GLvoid*)sdl_perl_nurbs_multi_callback);
2414 case GLU_NURBS_NORMAL:
2415 case GLU_NURBS_NORMAL_DATA:
2416 gluNurbsCallbackData(obj,(void*)cb);
2417 gluNurbsCallback(obj,GLU_NURBS_NORMAL_DATA,
2418 (GLvoid*)sdl_perl_nurbs_multi_callback);
2420 case GLU_NURBS_VERTEX:
2421 case GLU_NURBS_VERTEX_DATA:
2422 gluNurbsCallbackData(obj,(void*)cb);
2423 gluNurbsCallback(obj,GLU_NURBS_VERTEX_DATA,
2424 (GLvoid*)sdl_perl_nurbs_multi_callback);
2427 case GLU_NURBS_END_DATA:
2428 gluNurbsCallbackData(obj,(void*)cb);
2429 gluNurbsCallback(obj,GLU_NURBS_END_DATA,
2430 (GLvoid*)sdl_perl_nurbs_end_callback);
2434 Perl_croak(aTHX_ "SDL::OpenGL::NurbsCallback - invalid type");
2438 gluNurbsCallbackData ( obj, cb )
2442 gluNurbsCallbackData(obj,(void*)cb);
2445 gluBeginSurface ( obj )
2448 gluBeginSurface(obj);
2451 gluEndSurface ( obj )
2457 gluNurbsSurface ( obj, uknot_count, uknot, vknot_count, vknot, u_stride, v_stride, ctlarray, uorder, vorder, type )
2470 gluNurbsSurface(obj,uknot_count,(GLfloat*)uknot,vknot_count,(GLfloat*)vknot,
2471 u_stride,v_stride,(GLfloat*)ctlarray,uorder,vorder,type);
2474 gluBeginCurve ( obj )
2486 gluNurbsCurve ( obj, uknot_count, uknot, u_stride, ctlarray, uorder, type )
2495 gluNurbsCurve(obj,uknot_count,(GLfloat*)uknot,u_stride,(GLfloat*)ctlarray,
2499 gluBeginTrim ( obj )
2511 gluPwlCurve ( obj, count, array, stride, type )
2518 gluPwlCurve(obj,count,(GLfloat*)array,stride,type);
2521 gluUnProject ( winx, winy, winz, mm, pm, vp )
2529 GLdouble objx, objy, objz;
2531 av_push(RETVAL,newSViv(gluUnProject(winx,winy,winz,(GLdouble*)mm,
2532 (GLdouble*)pm,(GLint*)vp,&objx,&objy,&objz)));
2533 av_push(RETVAL,newSVnv((double)objx));
2534 av_push(RETVAL,newSVnv((double)objy));
2535 av_push(RETVAL,newSVnv((double)objz));
2540 #ifdef GL_VERSION_1_3
2543 gluUnProject4 ( winx, winy, winz, clipw, mm, pm, vp, n, f )
2554 GLdouble objx, objy, objz, objw;
2556 av_push(RETVAL,newSViv(gluUnProject4(winx,winy,winz,clipw,(GLdouble*)mm,
2557 (GLdouble*)pm,(GLint*)vp,(GLclampd)n,(GLclampd)f,
2558 &objx,&objy,&objz,&objw)));
2559 av_push(RETVAL,newSVnv((double)objx));
2560 av_push(RETVAL,newSVnv((double)objy));
2561 av_push(RETVAL,newSVnv((double)objz));
2562 av_push(RETVAL,newSVnv((double)objw));
2566 #endif // GL_VERSION_1_3
2569 gluProject ( objx, objy, objz, mm, pm, vp )
2577 GLdouble winx, winy, winz;
2579 av_push(RETVAL,newSViv(gluUnProject(objx,objy,objz,(GLdouble*)mm,
2580 (GLdouble*)pm,(GLint*)vp,&winx,&winy,&winz)));
2581 av_push(RETVAL,newSVnv((double)winx));
2582 av_push(RETVAL,newSVnv((double)winy));
2583 av_push(RETVAL,newSVnv((double)winz));
2587 #ifdef GL_VERSION_1_2
2592 RETVAL = gluNewTess();
2597 gluTessCallback ( tess, type )
2602 case GLU_TESS_BEGIN:
2603 case GLU_TESS_BEGIN_DATA:
2604 gluTessCallback(tess,GLU_TESS_BEGIN_DATA,
2605 (GLvoid*)sdl_perl_tess_begin_callback);
2608 case GLU_TESS_EDGE_FLAG:
2609 case GLU_TESS_EDGE_FLAG_DATA:
2610 gluTessCallback(tess,GLU_TESS_EDGE_FLAG_DATA,
2611 (GLvoid*)sdl_perl_tess_edge_flag_callback);
2614 case GLU_TESS_VERTEX:
2615 case GLU_TESS_VERTEX_DATA:
2616 gluTessCallback(tess,GLU_TESS_VERTEX_DATA,
2617 (GLvoid*)sdl_perl_tess_vertex_callback);
2621 case GLU_TESS_END_DATA:
2622 gluTessCallback(tess,GLU_TESS_END_DATA,
2623 (GLvoid*)sdl_perl_tess_end_callback);
2626 case GLU_TESS_COMBINE:
2627 case GLU_TESS_COMBINE_DATA:
2628 gluTessCallback(tess,GLU_TESS_COMBINE_DATA,
2629 (GLvoid*)sdl_perl_tess_combine_callback);
2632 case GLU_TESS_ERROR:
2633 case GLU_TESS_ERROR_DATA:
2634 gluTessCallback(tess,GLU_TESS_ERROR_DATA,
2635 (GLvoid*)sdl_perl_tess_error_callback);
2640 gluTessProperty ( tessobj, property, value )
2641 GLUtesselator *tessobj
2645 gluTessProperty(tessobj,property,value);
2648 gluGetTessProperty ( tessobj, property )
2649 GLUtesselator *tessobj
2652 gluGetTessProperty(tessobj,property,&RETVAL);
2657 gluTessNormal ( tessobj, x, y, z )
2658 GLUtesselator *tessobj
2663 gluTessNormal(tessobj,x,y,z);
2666 gluTessBeginPolygon ( tessobj, cb )
2667 GLUtesselator *tessobj
2670 gluTessBeginPolygon(tessobj,cb);
2673 gluTessEndPolygon ( tessobj )
2674 GLUtesselator *tessobj
2676 gluTessEndPolygon(tessobj);
2679 gluTessBeginContour ( tessobj )
2680 GLUtesselator *tessobj
2682 gluTessBeginContour(tessobj);
2685 gluTessEndContour ( tessobj )
2686 GLUtesselator *tessobj
2688 gluTessEndContour(tessobj);
2691 gluDeleteTess ( tessobj )
2692 GLUtesselator *tessobj
2694 gluDeleteTess(tessobj);
2697 gluTessVertex ( tessobj, coords, vd )
2698 GLUtesselator *tessobj
2702 gluTessVertex(tessobj,(GLdouble*)coords,vd);