3 perlunicode - Unicode support in Perl
7 =head2 Important Caveats
9 Unicode support is an extensive requirement. While perl does not
10 implement the Unicode standard or the accompanying technical reports
11 from cover to cover, Perl does support many Unicode features.
15 =item Input and Output Disciplines
17 A filehandle can be marked as containing perl's internal Unicode
18 encoding (UTF-8 or UTF-EBCDIC) by opening it with the ":utf8" layer.
19 Other encodings can be converted to perl's encoding on input, or from
20 perl's encoding on output by use of the ":encoding(...)" layer.
23 To mark the Perl source itself as being in a particular encoding,
26 =item Regular Expressions
28 The regular expression compiler produces polymorphic opcodes. That is,
29 the pattern adapts to the data and automatically switch to the Unicode
30 character scheme when presented with Unicode data, or a traditional
31 byte scheme when presented with byte data.
33 =item C<use utf8> still needed to enable UTF-8/UTF-EBCDIC in scripts
35 As a compatibility measure, this pragma must be explicitly used to
36 enable recognition of UTF-8 in the Perl scripts themselves on ASCII
37 based machines, or to recognize UTF-EBCDIC on EBCDIC based machines.
38 B<NOTE: this should be the only place where an explicit C<use utf8>
41 You can also use the C<encoding> pragma to change the default encoding
42 of the data in your script; see L<encoding>.
46 =head2 Byte and Character semantics
48 Beginning with version 5.6, Perl uses logically wide characters to
49 represent strings internally.
51 In future, Perl-level operations can be expected to work with
52 characters rather than bytes, in general.
54 However, as strictly an interim compatibility measure, Perl aims to
55 provide a safe migration path from byte semantics to character
56 semantics for programs. For operations where Perl can unambiguously
57 decide that the input data is characters, Perl now switches to
58 character semantics. For operations where this determination cannot
59 be made without additional information from the user, Perl decides in
60 favor of compatibility, and chooses to use byte semantics.
62 This behavior preserves compatibility with earlier versions of Perl,
63 which allowed byte semantics in Perl operations, but only as long as
64 none of the program's inputs are marked as being as source of Unicode
65 character data. Such data may come from filehandles, from calls to
66 external programs, from information provided by the system (such as %ENV),
67 or from literals and constants in the source text.
69 On Windows platforms, if the C<-C> command line switch is used, (or the
70 ${^WIDE_SYSTEM_CALLS} global flag is set to C<1>), all system calls
71 will use the corresponding wide character APIs. Note that this is
72 currently only implemented on Windows since other platforms lack an
73 API standard on this area.
75 Regardless of the above, the C<bytes> pragma can always be used to
76 force byte semantics in a particular lexical scope. See L<bytes>.
78 The C<utf8> pragma is primarily a compatibility device that enables
79 recognition of UTF-(8|EBCDIC) in literals encountered by the parser.
80 Note that this pragma is only required until a future version of Perl
81 in which character semantics will become the default. This pragma may
82 then become a no-op. See L<utf8>.
84 Unless mentioned otherwise, Perl operators will use character semantics
85 when they are dealing with Unicode data, and byte semantics otherwise.
86 Thus, character semantics for these operations apply transparently; if
87 the input data came from a Unicode source (for example, by adding a
88 character encoding discipline to the filehandle whence it came, or a
89 literal Unicode string constant in the program), character semantics
90 apply; otherwise, byte semantics are in effect. To force byte semantics
91 on Unicode data, the C<bytes> pragma should be used.
93 Notice that if you concatenate strings with byte semantics and strings
94 with Unicode character data, the bytes will by default be upgraded
95 I<as if they were ISO 8859-1 (Latin-1)> (or if in EBCDIC, after a
96 translation to ISO 8859-1). This is done without regard to the
97 system's native 8-bit encoding, so to change this for systems with
98 non-Latin-1 (or non-EBCDIC) native encodings, use the C<encoding>
99 pragma, see L<encoding>.
101 Under character semantics, many operations that formerly operated on
102 bytes change to operating on characters. A character in Perl is
103 logically just a number ranging from 0 to 2**31 or so. Larger
104 characters may encode to longer sequences of bytes internally, but
105 this is just an internal detail which is hidden at the Perl level.
106 See L<perluniintro> for more on this.
108 =head2 Effects of character semantics
110 Character semantics have the following effects:
116 Strings and patterns may contain characters that have an ordinal value
119 If you use a Unicode editor to edit your program, Unicode characters
120 may occur directly within the literal strings in one of the various
121 Unicode encodings (UTF-8, UTF-EBCDIC, UCS-2, etc.), but are recognized
122 as such (and converted to Perl's internal representation) only if the
123 appropriate L<encoding> is specified.
125 You can also get Unicode characters into a string by using the C<\x{...}>
126 notation, putting the Unicode code for the desired character, in
127 hexadecimal, into the curlies. For instance, a smiley face is C<\x{263A}>.
128 This works only for characters with a code 0x100 and above.
131 use charnames ':full';
132 you can use the C<\N{...}> notation, putting the official Unicode character
133 name within the curlies. For example, C<\N{WHITE SMILING FACE}>.
134 This works for all characters that have names.
138 If an appropriate L<encoding> is specified,
139 identifiers within the Perl script may contain Unicode alphanumeric
140 characters, including ideographs. (You are currently on your own when
141 it comes to using the canonical forms of characters--Perl doesn't
142 (yet) attempt to canonicalize variable names for you.)
146 Regular expressions match characters instead of bytes. For instance,
147 "." matches a character instead of a byte. (However, the C<\C> pattern
148 is provided to force a match a single byte ("C<char>" in C, hence C<\C>).)
152 Character classes in regular expressions match characters instead of
153 bytes, and match against the character properties specified in the
154 Unicode properties database. So C<\w> can be used to match an
155 ideograph, for instance.
159 Named Unicode properties and block ranges may be used as character
160 classes via the new C<\p{}> (matches property) and C<\P{}> (doesn't
161 match property) constructs. For instance, C<\p{Lu}> matches any
162 character with the Unicode "Lu" (Letter, uppercase) property, while
163 C<\p{M}> matches any character with a "M" (mark -- accents and such)
164 property. Single letter properties may omit the brackets, so that can
165 be written C<\pM> also. Many predefined character classes are
166 available, such as C<\p{IsMirrored}> and C<\p{InTibetan}>.
168 The C<\p{Is...}> test for "general properties" such as "letter",
169 "digit", while the C<\p{In...}> test for Unicode scripts and blocks.
171 The official Unicode script and block names have spaces and dashes as
172 separators, but for convenience you can have dashes, spaces, and
173 underbars at every word division, and you need not care about correct
174 casing. It is recommended, however, that for consistency you use the
175 following naming: the official Unicode script, block, or property name
176 (see below for the additional rules that apply to block names), with
177 whitespace and dashes replaced with underbar, and the words
178 "uppercase-first-lowercase-rest". That is, "Latin-1 Supplement"
179 becomes "Latin_1_Supplement".
181 You can also negate both C<\p{}> and C<\P{}> by introducing a caret
182 (^) between the first curly and the property name: C<\p{^In_Tamil}> is
183 equal to C<\P{In_Tamil}>.
185 The C<In> and C<Is> can be left out: C<\p{Greek}> is equal to
186 C<\p{In_Greek}>, C<\P{Pd}> is equal to C<\P{Pd}>.
208 Pc Connector_Punctuation
212 Pi Initial_Punctuation
213 (may behave like Ps or Pe depending on usage)
215 (may behave like Ps or Pe depending on usage)
227 Zp Paragraph_Separator
236 The single-letter properties match all characters in any of the
237 two-letter sub-properties starting with the same letter.
238 There's also C<L&> which is an alias for C<Ll>, C<Lu>, and C<Lt>.
240 The following reserved ranges have C<In> tests:
242 CJK_Ideograph_Extension_A
245 Non_Private_Use_High_Surrogate
246 Private_Use_High_Surrogate
249 CJK_Ideograph_Extension_B
253 For example C<"\x{AC00}" =~ \p{HangulSyllable}> will test true.
254 (Handling of surrogates is not implemented yet, because Perl
255 uses UTF-8 and not UTF-16 internally to represent Unicode.
256 So you really can't use the "Cs" category.)
258 Additionally, because scripts differ in their directionality
259 (for example Hebrew is written right to left), all characters
260 have their directionality defined:
263 BidiLRE Left-to-Right Embedding
264 BidiLRO Left-to-Right Override
266 BidiAL Right-to-Left Arabic
267 BidiRLE Right-to-Left Embedding
268 BidiRLO Right-to-Left Override
269 BidiPDF Pop Directional Format
270 BidiEN European Number
271 BidiES European Number Separator
272 BidiET European Number Terminator
274 BidiCS Common Number Separator
275 BidiNSM Non-Spacing Mark
276 BidiBN Boundary Neutral
277 BidiB Paragraph Separator
278 BidiS Segment Separator
280 BidiON Other Neutrals
286 The scripts available for C<\p{In...}> and C<\P{In...}>, for example
287 C<\p{InLatin}> or \p{InCyrillic>, are as follows:
330 There are also extended property classes that supplement the basic
331 properties, defined by the F<PropList> Unicode database:
342 Noncharacter_Code_Point
350 and further derived properties:
352 Alphabetic Lu + Ll + Lt + Lm + Lo + Other_Alphabetic
353 Lowercase Ll + Other_Lowercase
354 Uppercase Lu + Other_Uppercase
357 ID_Start Lu + Ll + Lt + Lm + Lo + Nl
358 ID_Continue ID_Start + Mn + Mc + Nd + Pc
361 Assigned Any non-Cn character
362 Common Any character (or unassigned code point)
363 not explicitly assigned to a script
367 In addition to B<scripts>, Unicode also defines B<blocks> of
368 characters. The difference between scripts and blocks is that the
369 scripts concept is closer to natural languages, while the blocks
370 concept is more an artificial grouping based on groups of 256 Unicode
371 characters. For example, the C<Latin> script contains letters from
372 many blocks. On the other hand, the C<Latin> script does not contain
373 all the characters from those blocks. It does not, for example,
374 contain digits because digits are shared across many scripts. Digits
375 and other similar groups, like punctuation, are in a category called
378 For more about scripts, see the UTR #24:
380 http://www.unicode.org/unicode/reports/tr24/
382 For more about blocks, see:
384 http://www.unicode.org/Public/UNIDATA/Blocks.txt
386 Because there are overlaps in naming (there are, for example, both
387 a script called C<Katakana> and a block called C<Katakana>, the block
388 version has C<Block> appended to its name, C<\p{InKatakanaBlock}>.
390 Notice that this definition was introduced in Perl 5.8.0: in Perl
391 5.6 only the blocks were used; in Perl 5.8.0 scripts became the
392 preferential Unicode character class definition (prompted by
393 recommendations from the Unicode consortium); this meant that
394 the definitions of some character classes changed (the ones in
395 the below list that have the C<Block> appended).
397 Alphabetic Presentation Forms
399 Arabic Presentation Forms-A
400 Arabic Presentation Forms-B
410 Byzantine Musical Symbols
412 CJK Compatibility Forms
413 CJK Compatibility Ideographs
414 CJK Compatibility Ideographs Supplement
415 CJK Radicals Supplement
416 CJK Symbols and Punctuation
417 CJK Unified Ideographs
418 CJK Unified Ideographs Extension A
419 CJK Unified Ideographs Extension B
421 Combining Diacritical Marks
423 Combining Marks for Symbols
430 Enclosed Alphanumerics
431 Enclosed CJK Letters and Months
441 Halfwidth and Fullwidth Forms
442 Hangul Compatibility Jamo
446 High Private Use Surrogates
450 Ideographic Description Characters
458 Latin Extended Additional
464 Mathematical Alphanumeric Symbols
465 Mathematical Operators
466 Miscellaneous Symbols
467 Miscellaneous Technical
474 Optical Character Recognition
480 Spacing Modifier Letters
482 Superscripts and Subscripts
490 Unified Canadian Aboriginal Syllabics
498 The special pattern C<\X> match matches any extended Unicode sequence
499 (a "combining character sequence" in Standardese), where the first
500 character is a base character and subsequent characters are mark
501 characters that apply to the base character. It is equivalent to
506 The C<tr///> operator translates characters instead of bytes. Note
507 that the C<tr///CU> functionality has been removed, as the interface
508 was a mistake. For similar functionality see pack('U0', ...) and
513 Case translation operators use the Unicode case translation tables
514 when provided character input. Note that C<uc()> (also known as C<\U>
515 in doublequoted strings) translates to uppercase, while C<ucfirst>
516 (also known as C<\u> in doublequoted strings) translates to titlecase
517 (for languages that make the distinction). Naturally the
518 corresponding backslash sequences have the same semantics.
522 Most operators that deal with positions or lengths in the string will
523 automatically switch to using character positions, including
524 C<chop()>, C<substr()>, C<pos()>, C<index()>, C<rindex()>,
525 C<sprintf()>, C<write()>, and C<length()>. Operators that
526 specifically don't switch include C<vec()>, C<pack()>, and
527 C<unpack()>. Operators that really don't care include C<chomp()>, as
528 well as any other operator that treats a string as a bucket of bits,
529 such as C<sort()>, and the operators dealing with filenames.
533 The C<pack()>/C<unpack()> letters "C<c>" and "C<C>" do I<not> change,
534 since they're often used for byte-oriented formats. (Again, think
535 "C<char>" in the C language.) However, there is a new "C<U>" specifier
536 that will convert between Unicode characters and integers.
540 The C<chr()> and C<ord()> functions work on characters. This is like
541 C<pack("U")> and C<unpack("U")>, not like C<pack("C")> and
542 C<unpack("C")>. In fact, the latter are how you now emulate
543 byte-oriented C<chr()> and C<ord()> for Unicode strings.
544 (Note that this reveals the internal encoding of Unicode strings,
545 which is not something one normally needs to care about at all.)
549 The bit string operators C<& | ^ ~> can operate on character data.
550 However, for backward compatibility reasons (bit string operations
551 when the characters all are less than 256 in ordinal value) one should
552 not mix C<~> (the bit complement) and characters both less than 256 and
553 equal or greater than 256. Most importantly, the DeMorgan's laws
554 (C<~($x|$y) eq ~$x&~$y>, C<~($x&$y) eq ~$x|~$y>) won't hold.
555 Another way to look at this is that the complement cannot return
556 B<both> the 8-bit (byte) wide bit complement B<and> the full character
561 lc(), uc(), lcfirst(), and ucfirst() work for the following cases:
567 the case mapping is from a single Unicode character to another
568 single Unicode character
572 the case mapping is from a single Unicode character to more
573 than one Unicode character
577 What doesn't yet work are the following cases:
583 the "final sigma" (Greek)
587 anything to with locales (Lithuanian, Turkish, Azeri)
591 See the Unicode Technical Report #21, Case Mappings, for more details.
595 And finally, C<scalar reverse()> reverses by character rather than by byte.
599 =head2 Character encodings for input and output
605 Whether an arbitrary piece of data will be treated as "characters" or
606 "bytes" by internal operations cannot be divined at the current time.
608 Use of locales with Unicode data may lead to odd results. Currently
609 there is some attempt to apply 8-bit locale info to characters in the
610 range 0..255, but this is demonstrably incorrect for locales that use
611 characters above that range when mapped into Unicode. It will also
612 tend to run slower. Avoidance of locales is strongly encouraged.
614 =head1 UNICODE REGULAR EXPRESSION SUPPORT LEVEL
616 The following list of Unicode regular expression support describes
617 feature by feature the Unicode support implemented in Perl as of Perl
618 5.8.0. The "Level N" and the section numbers refer to the Unicode
619 Technical Report 18, "Unicode Regular Expression Guidelines".
625 Level 1 - Basic Unicode Support
627 2.1 Hex Notation - done [1]
628 Named Notation - done [2]
629 2.2 Categories - done [3][4]
630 2.3 Subtraction - MISSING [5][6]
631 2.4 Simple Word Boundaries - done [7]
632 2.5 Simple Loose Matches - done [8]
633 2.6 End of Line - MISSING [9][10]
637 [ 3] . \p{Is...} \P{Is...}
638 [ 4] now scripts (see UTR#24 Script Names) in addition to blocks
640 [ 6] can use look-ahead to emulate subtraction (*)
641 [ 7] include Letters in word characters
642 [ 8] some cases of "ss"/"SS" matching U+00DF in a character
643 class are missing, but that is allowed according to the TR18.
644 [ 9] see UTR#13 Unicode Newline Guidelines
645 [10] should do ^ and $ also on \x{85}, \x{2028} and \x{2029})
646 (should also affect <>, $., and script line numbers)
647 (the \x{85}, \x{2028} and \x{2029} do match \s)
649 (*) You can mimic class subtraction using lookahead.
650 For example, what TR18 might write as
652 [{Greek}-[{UNASSIGNED}]]
654 in Perl can be written as:
656 (?!\p{UNASSIGNED})\p{GreekBlock}
657 (?=\p{ASSIGNED})\p{GreekBlock}
659 But in this particular example, you probably really want
663 which will match assigned characters known to be part of the Greek script.
667 Level 2 - Extended Unicode Support
669 3.1 Surrogates - MISSING
670 3.2 Canonical Equivalents - MISSING [11][12]
671 3.3 Locale-Independent Graphemes - MISSING [13]
672 3.4 Locale-Independent Words - MISSING [14]
673 3.5 Locale-Independent Loose Matches - MISSING [15]
675 [11] see UTR#15 Unicode Normalization
676 [12] have Unicode::Normalize but not integrated to regexes
677 [13] have \X but at this level . should equal that
678 [14] need three classes, not just \w and \W
679 [15] see UTR#21 Case Mappings
683 Level 3 - Locale-Sensitive Support
685 4.1 Locale-Dependent Categories - MISSING
686 4.2 Locale-Dependent Graphemes - MISSING [16][17]
687 4.3 Locale-Dependent Words - MISSING
688 4.4 Locale-Dependent Loose Matches - MISSING
689 4.5 Locale-Dependent Ranges - MISSING
691 [16] see UTR#10 Unicode Collation Algorithms
692 [17] have Unicode::Collate but not integrated to regexes
696 =head2 Unicode Encodings
698 Unicode characters are assigned to I<code points> which are abstract
699 numbers. To use these numbers various encodings are needed.
705 UTF-8 is a variable-length (1 to 6 bytes, current character allocations
706 require 4 bytes), byteorder independent encoding. For ASCII, UTF-8 is
707 transparent (and we really do mean 7-bit ASCII, not another 8-bit encoding).
709 The following table is from Unicode 3.1.
711 Code Points 1st Byte 2nd Byte 3rd Byte 4th Byte
713 U+0000..U+007F 00..7F
714 U+0080..U+07FF C2..DF 80..BF
715 U+0800..U+0FFF E0 A0..BF 80..BF
716 U+1000..U+FFFF E1..EF 80..BF 80..BF
717 U+10000..U+3FFFF F0 90..BF 80..BF 80..BF
718 U+40000..U+FFFFF F1..F3 80..BF 80..BF 80..BF
719 U+100000..U+10FFFF F4 80..8F 80..BF 80..BF
721 Or, another way to look at it, as bits:
723 Code Points 1st Byte 2nd Byte 3rd Byte 4th Byte
726 00000bbbbbaaaaaa 110bbbbb 10aaaaaa
727 ccccbbbbbbaaaaaa 1110cccc 10bbbbbb 10aaaaaa
728 00000dddccccccbbbbbbaaaaaa 11110ddd 10cccccc 10bbbbbb 10aaaaaa
730 As you can see, the continuation bytes all begin with C<10>, and the
731 leading bits of the start byte tells how many bytes the are in the
736 Like UTF-8, but EBCDIC-safe, as UTF-8 is ASCII-safe.
738 =item UTF-16, UTF-16BE, UTF16-LE, Surrogates, and BOMs (Byte Order Marks)
740 (The followings items are mostly for reference, Perl doesn't
741 use them internally.)
743 UTF-16 is a 2 or 4 byte encoding. The Unicode code points
744 0x0000..0xFFFF are stored in two 16-bit units, and the code points
745 0x010000..0x10FFFF in two 16-bit units. The latter case is
746 using I<surrogates>, the first 16-bit unit being the I<high
747 surrogate>, and the second being the I<low surrogate>.
749 Surrogates are code points set aside to encode the 0x01000..0x10FFFF
750 range of Unicode code points in pairs of 16-bit units. The I<high
751 surrogates> are the range 0xD800..0xDBFF, and the I<low surrogates>
752 are the range 0xDC00..0xDFFFF. The surrogate encoding is
754 $hi = ($uni - 0x10000) / 0x400 + 0xD800;
755 $lo = ($uni - 0x10000) % 0x400 + 0xDC00;
759 $uni = 0x10000 + ($hi - 0xD8000) * 0x400 + ($lo - 0xDC00);
761 If you try to generate surrogates (for example by using chr()), you
762 will get a warning if warnings are turned on (C<-w> or C<use
763 warnings;>) because those code points are not valid for a Unicode
766 Because of the 16-bitness, UTF-16 is byteorder dependent. UTF-16
767 itself can be used for in-memory computations, but if storage or
768 transfer is required, either UTF-16BE (Big Endian) or UTF-16LE
769 (Little Endian) must be chosen.
771 This introduces another problem: what if you just know that your data
772 is UTF-16, but you don't know which endianness? Byte Order Marks
773 (BOMs) are a solution to this. A special character has been reserved
774 in Unicode to function as a byte order marker: the character with the
775 code point 0xFEFF is the BOM.
777 The trick is that if you read a BOM, you will know the byte order,
778 since if it was written on a big endian platform, you will read the
779 bytes 0xFE 0xFF, but if it was written on a little endian platform,
780 you will read the bytes 0xFF 0xFE. (And if the originating platform
781 was writing in UTF-8, you will read the bytes 0xEF 0xBB 0xBF.)
783 The way this trick works is that the character with the code point
784 0xFFFE is guaranteed not to be a valid Unicode character, so the
785 sequence of bytes 0xFF 0xFE is unambiguously "BOM, represented in
786 little-endian format" and cannot be "0xFFFE, represented in big-endian
789 =item UTF-32, UTF-32BE, UTF32-LE
791 The UTF-32 family is pretty much like the UTF-16 family, expect that
792 the units are 32-bit, and therefore the surrogate scheme is not
793 needed. The BOM signatures will be 0x00 0x00 0xFE 0xFF for BE and
794 0xFF 0xFE 0x00 0x00 for LE.
798 Encodings defined by the ISO 10646 standard. UCS-2 is a 16-bit
799 encoding, UCS-4 is a 32-bit encoding. Unlike UTF-16, UCS-2
800 is not extensible beyond 0xFFFF, because it does not use surrogates.
804 A seven-bit safe (non-eight-bit) encoding, useful if the
805 transport/storage is not eight-bit safe. Defined by RFC 2152.
809 =head2 Security Implications of Malformed UTF-8
811 Unfortunately, the specification of UTF-8 leaves some room for
812 interpretation of how many bytes of encoded output one should generate
813 from one input Unicode character. Strictly speaking, one is supposed
814 to always generate the shortest possible sequence of UTF-8 bytes,
815 because otherwise there is potential for input buffer overflow at
816 the receiving end of a UTF-8 connection. Perl always generates the
817 shortest length UTF-8, and with warnings on (C<-w> or C<use
818 warnings;>) Perl will warn about non-shortest length UTF-8 (and other
819 malformations, too, such as the surrogates, which are not real
820 Unicode code points.)
822 =head2 Unicode in Perl on EBCDIC
824 The way Unicode is handled on EBCDIC platforms is still rather
825 experimental. On such a platform, references to UTF-8 encoding in this
826 document and elsewhere should be read as meaning UTF-EBCDIC as
827 specified in Unicode Technical Report 16 unless ASCII vs EBCDIC issues
828 are specifically discussed. There is no C<utfebcdic> pragma or
829 ":utfebcdic" layer, rather, "utf8" and ":utf8" are re-used to mean
830 the platform's "natural" 8-bit encoding of Unicode. See L<perlebcdic>
831 for more discussion of the issues.
833 =head2 Using Unicode in XS
835 If you want to handle Perl Unicode in XS extensions, you may find
836 the following C APIs useful:
842 DO_UTF8(sv) returns true if the UTF8 flag is on and the bytes
843 pragma is not in effect. SvUTF8(sv) returns true is the UTF8
844 flag is on, the bytes pragma is ignored. Remember that UTF8
845 flag being on does not mean that there would be any characters
846 of code points greater than 255 or 127 in the scalar, or that
847 there even are any characters in the scalar. The UTF8 flag
848 means that any characters added to the string will be encoded
849 in UTF8 if the code points of the characters are greater than
850 255. Not "if greater than 127", since Perl's Unicode model
851 is not to use UTF-8 until it's really necessary.
855 uvuni_to_utf8(buf, chr) writes a Unicode character code point into a
856 buffer encoding the code point as UTF-8, and returns a pointer
857 pointing after the UTF-8 bytes.
861 utf8_to_uvuni(buf, lenp) reads UTF-8 encoded bytes from a buffer and
862 returns the Unicode character code point (and optionally the length of
863 the UTF-8 byte sequence).
867 utf8_length(s, len) returns the length of the UTF-8 encoded buffer in
868 characters. sv_len_utf8(sv) returns the length of the UTF-8 encoded
873 sv_utf8_upgrade(sv) converts the string of the scalar to its UTF-8
874 encoded form. sv_utf8_downgrade(sv) does the opposite (if possible).
875 sv_utf8_encode(sv) is like sv_utf8_upgrade but the UTF8 flag does not
876 get turned on. sv_utf8_decode() does the opposite of sv_utf8_encode().
880 is_utf8_char(buf) returns true if the buffer points to valid UTF-8.
884 is_utf8_string(buf, len) returns true if the len bytes of the buffer
889 UTF8SKIP(buf) will return the number of bytes in the UTF-8 encoded
890 character in the buffer. UNISKIP(chr) will return the number of bytes
891 required to UTF-8-encode the Unicode character code point.
895 utf8_distance(a, b) will tell the distance in characters between the
896 two pointers pointing to the same UTF-8 encoded buffer.
900 utf8_hop(s, off) will return a pointer to an UTF-8 encoded buffer that
901 is C<off> (positive or negative) Unicode characters displaced from the
906 pv_uni_display(dsv, spv, len, pvlim, flags) and sv_uni_display(dsv,
907 ssv, pvlim, flags) are useful for debug output of Unicode strings and
908 scalars (only for debug: they display B<all> characters as hexadecimal
913 ibcmp_utf8(s1, u1, len1, s2, u2, len2) can be used to compare two
914 strings case-insensitively in Unicode. (For case-sensitive
915 comparisons you can just use memEQ() and memNE() as usual.)
919 For more information, see L<perlapi>, and F<utf8.c> and F<utf8.h>
920 in the Perl source code distribution.
924 L<perluniintro>, L<encoding>, L<Encode>, L<open>, L<utf8>, L<bytes>,
925 L<perlretut>, L<perlvar/"${^WIDE_SYSTEM_CALLS}">